Talk:DS Bowser Castle (Wexos)

From Custom Mario Kart
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Your version looks a bit better than suprsm8sh version. There are no fire sneakers after the moving plattform and no boost jump on the cylinder . Has the track vortex colours??--Snake (talk) 11:31, 28 August 2015 (UTC)

I will update this track again. Fire sneakers? If you mean boble I will add that to the next update. Boost jumps on the cylinder? I might add that if it plays well. The track hasn't vertex colors, I don't know how to add that. I need help with how to do it.
Wexos (talk) 12:50, 28 August 2015 (UTC)
I am sorry. my english is not good. I don`t know how this words are right in english. But maybe you know what i mean. And maybe someone can help you with some things. I am sorry. --Snake (talk) 14:07, 28 August 2015 (UTC)

Was this the model that I ported for you? If it isn't then that's ok I think my model sucked anyways. --Wg93589 (talk) 01:55, 31 August 2015 (UTC)

No, it isn't. I ported it.
Wexos (talk) 05:05, 31 August 2015 (UTC)


What?? The track is on CTGP now and is unfinished. Thats strange. Some things be lacking on the track.--Snake (talk) 13:21, 2 September 2015 (UTC)
Unfinshed???!!!
Wexos (talk) 13:23, 2 September 2015 (UTC)
On the rotating plattform are no fireballs or how in english. And after the moving plattforms . See on suprsm8sh version.--Snake (talk) 13:24, 2 September 2015 (UTC)
I goes after the original, I'm not copying sup3rsmash8's version. And I wouldn't say it is unfinished.
I can add those things, I am working on an update. The rotating firearm will be added and the fireballs that goes over the road, maybe flamepole_v. This track got in CTGP-R earlier than I thaught.
Wexos (talk) 13:37, 2 September 2015 (UTC)


All right. Thank you. Thats a good information. --Snake (talk) 14:07, 2 September 2015 (UTC)

Bugs in RC2

  • On 2-split screen with enabled enemies, the track goes into black screen after opening cams. (tested 2 times at factory slot; single player works fine).
  • If the rotating fireballs hit you at the outer border, it is very hard to leave the fireball. Solutions:
    1. Different rotation speed of fireballs and platform.
    2. Space between outer fireball and wall.
    3. Both of above (prefrrred)

-- Wiimm (talk) 16:17, 15 September 2015 (UTC)

I will fix the fire ring, I will probably only have two fireballs per arm and reduce the speed.
I don't know what causes the track to crash on split screen but I will try to fix it. Any ideas of what's wrong would be helpful.
Wexos (talk) 17:42, 15 September 2015 (UTC)
After a lot of thinking I think I know the problem.
Wexos (talk) 18:03, 15 September 2015 (UTC)
No idea about the black screen. I fast-reviewed the KMP but can't find anything. An out-of-memory effect? Reduce the objects test it. btw, it happens also at Rainbow slot.
-- Wiimm (talk) 18:07, 15 September 2015 (UTC)
Doesn't it happen on every slot? I thaught that 'object'-low is used for split screen but I don't have that for my custom objects, could that be the problem? It can't be in the KMP.
Wexos (talk) 18:17, 15 September 2015 (UTC)
If you want , i can test it for you on split screen with a friend on N64 Bowser Castle slot and give you information about the black screen after race. --Snake (talk) 18:32, 15 September 2015 (UTC)
Thanks, but that's not needed. I got it to work, it was that simple that 'object'-low is used in split screens and I didn't have them in my custom BRRES. I will release a RC3 or v1.0 soon. I will also fix everything else. But that also means that 'object' is used in single player and during ALL intro camera and 'object'-low is used in split screen but not the intro cameras in split screen, but that makes no sence.
Wexos (talk) 18:37, 15 September 2015 (UTC)
That's actually what happens. The game loads 'object' for the opening cameras, and switches to 'object'-low for the race. For MDL0s, it's not necessary to have a -low version; it's only required for animations. If there's no -low MDL0, the game just loads the regular one for split screen.
--maczkopeti (talk) 19:02, 15 September 2015 (UTC)

Permission for an update

May I ask if I can update and release the updated version of this track? Sniki (talk) 18:14, 20 February 2018 (UTC)

No, I don't want that.
--Wexos (Talk | Contribs) – CT/MK8 Wiki Admin 20:14, 20 February 2018 (UTC)