Difference between revisions of "Talk:DS Bowser Castle (Wexos)"

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(Bugs in RC2)
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::::That's actually what happens. The game loads 'object' for the opening cameras, and switches to 'object'-low for the race. For MDL0s, it's not necessary to have a -low version; it's only required for animations. If there's no -low MDL0, the game just loads the regular one for split screen.
 
::::That's actually what happens. The game loads 'object' for the opening cameras, and switches to 'object'-low for the race. For MDL0s, it's not necessary to have a -low version; it's only required for animations. If there's no -low MDL0, the game just loads the regular one for split screen.
 
::::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 19:02, 15 September 2015 (UTC)
 
::::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 19:02, 15 September 2015 (UTC)
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== Permission for an update ==
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May I ask if I can update and release the updated version of this track?
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[[User:Sniki|Sniki]] ([[User talk:Sniki|talk]]) 18:14, 20 February 2018 (UTC)

Revision as of 18:14, 20 February 2018

Your version looks a bit better than suprsm8sh version. There are no fire sneakers after the moving plattform and no boost jump on the cylinder . Has the track vortex colours??--Snake (talk) 11:31, 28 August 2015 (UTC)

I will update this track again. Fire sneakers? If you mean boble I will add that to the next update. Boost jumps on the cylinder? I might add that if it plays well. The track hasn't vertex colors, I don't know how to add that. I need help with how to do it.
Wexos (talk) 12:50, 28 August 2015 (UTC)
I am sorry. my english is not good. I don`t know how this words are right in english. But maybe you know what i mean. And maybe someone can help you with some things. I am sorry. --Snake (talk) 14:07, 28 August 2015 (UTC)

Was this the model that I ported for you? If it isn't then that's ok I think my model sucked anyways. --Wg93589 (talk) 01:55, 31 August 2015 (UTC)

No, it isn't. I ported it.
Wexos (talk) 05:05, 31 August 2015 (UTC)


What?? The track is on CTGP now and is unfinished. Thats strange. Some things be lacking on the track.--Snake (talk) 13:21, 2 September 2015 (UTC)
Unfinshed???!!!
Wexos (talk) 13:23, 2 September 2015 (UTC)
On the rotating plattform are no fireballs or how in english. And after the moving plattforms . See on suprsm8sh version.--Snake (talk) 13:24, 2 September 2015 (UTC)
I goes after the original, I'm not copying sup3rsmash8's version. And I wouldn't say it is unfinished.
I can add those things, I am working on an update. The rotating firearm will be added and the fireballs that goes over the road, maybe flamepole_v. This track got in CTGP-R earlier than I thaught.
Wexos (talk) 13:37, 2 September 2015 (UTC)


All right. Thank you. Thats a good information. --Snake (talk) 14:07, 2 September 2015 (UTC)

Bugs in RC2

  • On 2-split screen with enabled enemies, the track goes into black screen after opening cams. (tested 2 times at factory slot; single player works fine).
  • If the rotating fireballs hit you at the outer border, it is very hard to leave the fireball. Solutions:
    1. Different rotation speed of fireballs and platform.
    2. Space between outer fireball and wall.
    3. Both of above (prefrrred)

-- Wiimm (talk) 16:17, 15 September 2015 (UTC)

I will fix the fire ring, I will probably only have two fireballs per arm and reduce the speed.
I don't know what causes the track to crash on split screen but I will try to fix it. Any ideas of what's wrong would be helpful.
Wexos (talk) 17:42, 15 September 2015 (UTC)
After a lot of thinking I think I know the problem.
Wexos (talk) 18:03, 15 September 2015 (UTC)
No idea about the black screen. I fast-reviewed the KMP but can't find anything. An out-of-memory effect? Reduce the objects test it. btw, it happens also at Rainbow slot.
-- Wiimm (talk) 18:07, 15 September 2015 (UTC)
Doesn't it happen on every slot? I thaught that 'object'-low is used for split screen but I don't have that for my custom objects, could that be the problem? It can't be in the KMP.
Wexos (talk) 18:17, 15 September 2015 (UTC)
If you want , i can test it for you on split screen with a friend on N64 Bowser Castle slot and give you information about the black screen after race. --Snake (talk) 18:32, 15 September 2015 (UTC)
Thanks, but that's not needed. I got it to work, it was that simple that 'object'-low is used in split screens and I didn't have them in my custom BRRES. I will release a RC3 or v1.0 soon. I will also fix everything else. But that also means that 'object' is used in single player and during ALL intro camera and 'object'-low is used in split screen but not the intro cameras in split screen, but that makes no sence.
Wexos (talk) 18:37, 15 September 2015 (UTC)
That's actually what happens. The game loads 'object' for the opening cameras, and switches to 'object'-low for the race. For MDL0s, it's not necessary to have a -low version; it's only required for animations. If there's no -low MDL0, the game just loads the regular one for split screen.
--maczkopeti (talk) 19:02, 15 September 2015 (UTC)

Permission for an update

May I ask if I can update and release the updated version of this track? Sniki (talk) 18:14, 20 February 2018 (UTC)