Difference between revisions of "Talk:DK's Circuit (SNES Mario Circuit 3 Texture)"

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m (Created page with "===Gameplay Changes?=== I noticed that you put DK-style trees on this track. Are they in the same positions as the dokan pipes, and do they have the same properties (in other wo...")
 
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===Gameplay Changes?===
 
===Gameplay Changes?===
I noticed that you put DK-style trees on this track.  Are they in the same positions as the dokan pipes, and do they have the same properties (in other words can you go through them with a star or mega mushroom?)  If anything has been changed that will make gameplay different it doesn't go on the list of texture hacks.  Instead it goes on [[List of Custom Tracks#Custom Tracks Without Model Edits]].  This is because the track will no longer be usable online as a replacement for the original. --[[User:Jefe|Jefe]] 23:32, 20 February 2012 (CET)
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I noticed that you put DK-style trees on this track.  Are they in the same positions as the dokan pipes, and do they have the same properties (in other words can you go through them with a star or mega mushroom?)  If anything has been changed that will make gameplay different it doesn't go on the list of texture hacks.  Instead it goes on [[List of Custom Tracks#Custom Tracks Without Model Edits|Custom Tracks Without Model Edits]].  This is because the track will no longer be usable online as a replacement for the original. --[[User:Jefe|Jefe]] 23:32, 20 February 2012 (CET)

Latest revision as of 22:56, 20 February 2012

Gameplay Changes?

I noticed that you put DK-style trees on this track. Are they in the same positions as the dokan pipes, and do they have the same properties (in other words can you go through them with a star or mega mushroom?) If anything has been changed that will make gameplay different it doesn't go on the list of texture hacks. Instead it goes on Custom Tracks Without Model Edits. This is because the track will no longer be usable online as a replacement for the original. --Jefe 23:32, 20 February 2012 (CET)