Talk:Creating a BRRES with BrawlBox

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Revision as of 15:18, 20 August 2014 by KHacker35000vr (talk | contribs)
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I have a problem with creating a BRRES with BrawlBox. I have 3ds Max 2012 and FBX Converter 2010.2. Every time I export a model from 3ds Max, it gives me this error: http://puu.sh/aZGrv/91db4cc419.png. Then I proceed to converting the exported .fbx file to a .dae file using FBX Converter 2010.2. After that, I import the model into BrawlBox with all the correct settings, and in the materials folder, only one material shows up. I really don't know how to fix this problem. If you know the problem, please post below and tell me how to fix it, as much help would be greatly appreciated. --Quajeek99 (a.k.a. ezioma3) (talk) 23:39, 19 August 2014 (UTC)

You have to export directly as dae. If that doesn't work you have to play with the settings a bit, currently I cannot access my computer to show you a screenshot of my settings.
kHacker35000vr (talk) 11:50, 20 August 2014 (UTC)
The same thing happens when I export directly as a .dae. When you have access to your computer, you think you could show me a few screenshots so I can understand what to do? --Quajeek99 (a.k.a. ezioma3) (talk) 14:35, 20 August 2014 (UTC)
First, what is that material that is causing problems in the first place? (And the rest of the objects should be fine, test it in BB). Second, current Brawlbox version sucks at making mkw BRRES files, 0.68_ works the best (at least for me it does). If you can tell me what settings you use I may give you a solution too.
kHacker35000vr (talk) 15:18, 20 August 2014 (UTC)