Difference between revisions of "Talk:Creating a BRRES with BrawlBox"

From Custom Mario Kart
Jump to: navigation, search
(Please, help.)
Line 20: Line 20:
 
I have made at least one of the colors in each color node to have an alpha value less than 255 in BrawlBox, but the model still doesn't show up in SZS Modifier (and it obviusly frezees in game). Please, help. Thanks. --[[User:NewSuperMoiWii|NewSuperMoiWii]] ([[User talk:NewSuperMoiWii|talk]]) 11:09, 29 November 2014 (UTC)
 
I have made at least one of the colors in each color node to have an alpha value less than 255 in BrawlBox, but the model still doesn't show up in SZS Modifier (and it obviusly frezees in game). Please, help. Thanks. --[[User:NewSuperMoiWii|NewSuperMoiWii]] ([[User talk:NewSuperMoiWii|talk]]) 11:09, 29 November 2014 (UTC)
 
:I already fixed it! But I'm having some scaling problems (I scale my model in 3DS Max but it appears very small in-game...)--[[User:NewSuperMoiWii|NewSuperMoiWii]] ([[User talk:NewSuperMoiWii|talk]]) 18:37, 5 January 2015 (UTC)
 
:I already fixed it! But I'm having some scaling problems (I scale my model in 3DS Max but it appears very small in-game...)--[[User:NewSuperMoiWii|NewSuperMoiWii]] ([[User talk:NewSuperMoiWii|talk]]) 18:37, 5 January 2015 (UTC)
 +
::Have you tried editing the scale on the root Bone? Look in the Bones section of your model. --[[User:Guilmon|'''Guilmon35249vr''']] ([[User Talk:Guilmon|talk]]) 18:47, 5 January 2015 (UTC)

Revision as of 18:47, 5 January 2015

I have a problem with creating a BRRES with BrawlBox. I have 3ds Max 2012 and FBX Converter 2010.2. Every time I export a model from 3ds Max, it gives me this error: http://puu.sh/aZGrv/91db4cc419.png. Then I proceed to converting the exported .fbx file to a .dae file using FBX Converter 2010.2. After that, I import the model into BrawlBox with all the correct settings, and in the materials folder, only one material shows up. I really don't know how to fix this problem. If you know the problem, please post below and tell me how to fix it, as much help would be greatly appreciated. --Quajeek99 (a.k.a. ezioma3) (talk) 23:39, 19 August 2014 (UTC)

You have to export directly as dae. If that doesn't work you have to play with the settings a bit, currently I cannot access my computer to show you a screenshot of my settings.
kHacker35000vr (talk) 11:50, 20 August 2014 (UTC)
The same thing happens when I export directly as a .dae. When you have access to your computer, you think you could show me a few screenshots so I can understand what to do? --Quajeek99 (a.k.a. ezioma3) (talk) 14:35, 20 August 2014 (UTC)
First, what is that material that is causing problems in the first place? (And the rest of the objects should be fine, test it in BB). Second, current Brawlbox version sucks at making mkw BRRES files, 0.68_ works the best (at least for me it does). If you can tell me what settings you use I may give you a solution too.
kHacker35000vr (talk) 15:18, 20 August 2014 (UTC)
I use these settings when importing into BrawlBox:
  • Force float vertices
  • Force float normals
  • Force float UV's
  • Remap materials
  • Force triangle primitives only
This is what I get when the model is imported: http://puu.sh/b2D9Q/55a2f4d1a9.png. As for 3ds Max settings, I'll be honest, I have no clue on what settings I should add BEFORE exporting. The isn't really anything on the wiiki that could help with that, either. I'm pretty sure that's the problem... could you possible send me screenshots of proper importing and exporting settings? --Quajeek99 (a.k.a. ezioma3) (talk) 02:17, 22 August 2014 (UTC)

Please, help.

I have made at least one of the colors in each color node to have an alpha value less than 255 in BrawlBox, but the model still doesn't show up in SZS Modifier (and it obviusly frezees in game). Please, help. Thanks. --NewSuperMoiWii (talk) 11:09, 29 November 2014 (UTC)

I already fixed it! But I'm having some scaling problems (I scale my model in 3DS Max but it appears very small in-game...)--NewSuperMoiWii (talk) 18:37, 5 January 2015 (UTC)
Have you tried editing the scale on the root Bone? Look in the Bones section of your model. --Guilmon35249vr (talk) 18:47, 5 January 2015 (UTC)