Talk:CTGP Revolution

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Revision as of 19:37, 27 September 2012 by Jefe (talk | contribs)
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Attention!

Old talk is archived at Talk:CTGP Revolution/Archive. Please continue discussion on this page.

The Track Wishlist has moved here: CTGP Revolution/Track Wishlist. Track suggestions and reports of bugged tracks go on the Track Wishlist.

ISO Patching

Before the talk was archived, I was asking about how one would be able to patch the most recent CTGP Revolution version directly into Mario Kart Wii, but I hadn't yet received a response. The old section of the talk page that I posted it in was this: ISO Patcher. - Ah2190, the Master of Nitrous, (Talk page) posted at 11:25, 9 January 2012 (CET)

Wiimm released an ISO patcher not too long ago (but after you posted this.) It's listed on the CTGP page currently. --Jefe 00:23, 13 February 2012 (CET)

I used the ISO patch and it made an ISO where the only usable track was Bigbox. Anyone know what happened? --Digital Monster, Guilmon35249vr 20:40, 22 February 2012 (CET)

Custom Vehicles

If you can't add custom characters, why don't add custom vehicles ([1]) ? It wouldn't be bad. --Beredezebe 15:04, 9 January 2012 (CET)

I think the "Hammer Brother" (by DJ Lowgey) is really excellent. Can I put it on the Track Wishlist ? --Beredezebe 18:56, 13 March 2012 (CET)

Multiple "My Stuff" Folders

Here's a feature request that should be pretty easy to implement: multiple "My Stuff" folders. The reason for having more than one is so you can activate (and deactivate) additional custom tracks, characters, texture/gui hacks and custom music independently without having to activate all of them at once, or edit the content of the My Stuff folder. For example, as a CT creator, I have to remove my test tracks from the My Stuff folder in order to go online with any other modifications active. 3 folders should be able to cover the needs of the average user. --Jefe 00:23, 13 February 2012 (CET)

I made an Ultimate Custom Stuff Template that does just that. -- JJMaC 15:25, 11 April 2012 (PST)

Multiple Menu Themes

If people are willing to make themes that are following the SuperMenu file formats, I think extra theme choices should be added. I'll gladly make a theme to get things started. --Digital Monster, Guilmon35249vr 03:06, 19 February 2012 (CET)

I was thinking about this too, it would be nice to have tutorials. Would it also be possible to edit Menu Music? That way we'd be able to have menu themes like Sonic Heroes, Mario Kart Double Dash, or ECT, it would be fun. -- SuperMario64DS, 03:20, 19 February 2012 (CET)
It's possible, but involves editing the sounds inside the BRSAR. Also, there's no tutorials needed, just take the files from your SD card in the menupatch folder and copy them and change textures. If you want to get technical, you can use Benzin to edit brlyt and brlan files, which control text color, positions and color of HUD elements, and their animations, like this. --Digital Monster, Guilmon35249vr 06:09, 19 February 2012 (CET)

So, if Mr Bean did decide to add these Menu Themes into the CTGP Pack, and they did have there own music, a different BRSAR could be loaded along with each new Menu Theme? I think it would be Good to also include Mario Kart Wii Default as an Option. I'd like to experiment with it some. Do menus use custom Text? Perhaps these Theme could replace Custom Text, as in that the Custom Fonts will still exist, but just with the Default CTGP Revolution Theme, so some themes could have custom text, like a SMG Theme, for example. -- SuperMario64DS, 06:40, 19 February 2012 (CET)

It would be possible to have a BRSAR to be included with each custom theme (if each theme has custom sounds), but the problem is that each BRSAR would need to be patched if the user uses custom BRSTMs... Also, the BRSAR file is huge, and having multiple on one SD card would limit the amount of custom data users could have, since most CTGPR players only have a 2GB card.
--Digital Monster, Guilmon35249vr 02:37, 27 February 2012 (CET)

Custom Characters

Hmm, now that we can create custom Characters with Animations, would it be okay to request Custom Characters for the CTGPR now? So far we have a 100% Animated Hammer Bro Character Hack, and it could use a Koopa's Voice, for example. I a, working on a few, and so are some other people, so more are coming. -- SuperMario64DS, SuperMario64DS 00:16, 21 March 2012 (CET)

Specific texture hacks as custom characters

Some texture hacks,for example Metal Mario, Red Yoshi, Baby Wario, Baby Waluigi, etc. can be like custom characters.

Hope they'll can be there.
08Juan80 15:48, 18 April 2012 (UTC)

New races CTGP revolution v1.02.0000?

Are there gonna be much more races in CTGP Revolution v1.02.0000?--Funkykong975 08:38, 14 April 2012 (UTC)

Custom Competitions

Even though custom competitions are not popular now I'd like to ask if it's possible to make custom competitions run from another place than save files (which is probably the reason it's not popular, as everyone that wants to play it has to edit their own save file). I think it's possible, you were able to redirect main.dol data, so I think other stuff should also be possible. If you need info about the format, look at the RKC page, all info of competitions are saved here. Note that this is just a request for a future update, no need to do this soon, as there is currently only 1 custom competition (Abandoned Daisy's Palace by me). --Vulcanus2 21:52, 18 April 2012 (UTC)

Do you know if they are gonna be in ctgp v1.02.0000?--Funkykong975 18:27, 26 April 2012 (UTC)

Expanded Roster

If Custom characters are ever going to appear on CTGP Revolution, then why not making an expanded roster? So we won't have to replace characters. Superstarxalien169 22:26, 19 April 2012 (UTC)

I think that was already planned, nobody will get replaced. However, Custom Characters will not appear in the CTGP v1.00.02, they are planned for v1.00.03 or later as far as I know.-- SuperMario64DS 20:10, 20 April 2012 (UTC)
U mean v1.02.0000 and v1.03.0000,right?
08Juan80 21:12, 20 April 2012 (UTC)
Custom Characters will not appear in the CTGP v1.00.02. However, they are expected to appear in v1.00.03 or later.-- SuperMario64DS, 21:37, 20 April 2012 (UTC)

CTGP R v1.02.0000

Can you release CTGP R for the languages you have? I'm getting very tired of waiting for each language to be released just so i can use CTGP R 1.02

Thoughts, bean? --V1rtu4l Nucl34r B34st, DarKoder7X 11:43, 27 April 2012 (UTC)

The translation isn't the only thing that is still being worked on you know. --Torran 14:15, 27 April 2012 (UTC)
Oh... do u knows what else?--V1rtu4l Nucl34r B34st, DarKoder7X 19:57, 19 May 2012 (UTC)
Well, Polish translation was added recently... Let's wait for others, like, my hits, Czech, Finnish, Chinese... :3 --Szymbar15 06:50, 24 May 2012 (UTC)

More Music Slots

Would it be possible to have more Music Slots so we can have more songs instead of replacing the existing ones. Enzeru 02:25, 30 April 2012 (UTC)

You mean like Darky Kart Wii?--V1rtu4l Nucl34r B34st, DarKoder7X 19:57, 19 May 2012 (UTC)


I thought about that too, would be nice to have custom music if the author wants it for his/her track and the original music for retro custom tracks. I already made GCN Rainbow Road and DS Waluigi Pinball music for MKWii but I can't use it for CTGP at the moment. - NiAlBlack June 26th 2012, 02:16 AM (CEST)

Uh, oh, can I please you to read it?

I (and Fat) made CTGP Revo translation into Polish, but it's somehow weird that there is Polish language in game, but no Polish flag. We just exist as 'The rest of the World'. Can you do anything to it?
~Szymbar15, 27/9/2012 16:49 CEST

Ban Bypass

I know this was done by using a hex editor on the current version of CTGP and changing one value, but can you have a ban bypass enabled by default in CTGP 1.02? Or is this already setup? It could be useful for the people who are banned, especially since Bean says you cannot modify anything.

Yes, it has been confirmed that 1.02 will bypass online bans.--Jefe 19:37, 27 September 2012 (UTC)