Difference between revisions of "Talk:Bowser Jr.'s Fort (Vulcanus2)"
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: Nobody noticed it because [[MrBean35000vr]] fixed the respawn point when the track was still in [[CTGP Revolution]]. If nobody uploaded his hotfix to the Wiiki, and if RC2 never existed, then this would be a problem. --[[User:KantoEpic|KantoEpic]] ([[User talk:KantoEpic|talk]]) 17:27, 1 September 2019 (UTC) | : Nobody noticed it because [[MrBean35000vr]] fixed the respawn point when the track was still in [[CTGP Revolution]]. If nobody uploaded his hotfix to the Wiiki, and if RC2 never existed, then this would be a problem. --[[User:KantoEpic|KantoEpic]] ([[User talk:KantoEpic|talk]]) 17:27, 1 September 2019 (UTC) | ||
− | ::Also in RC2, touching the first wall after the turn will result in a fall boundary for some reason | + | ::Also in RC2, touching the first wall after the turn will result in a fall boundary for some reason {{sig|Luigi Story}} |
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− | {{sig|Luigi Story}} |
Revision as of 16:19, 2 September 2019
Usage of CustomTrack Macros
- hi Vulanus,
- For the CustomTrack macro please use the format "name=param" and not only "param". This is important for future extensions: Only the first :form is save!
- Wiimm 22:47, 18 March 2011 (CET)
RC1 Respawn
Hey there, just played this track on every version and I've noticed, that RC1 has an endless respawn. When you dive into the lave before the jump pads, you'll be respawned above the finish line endlessly. Just wanted to let you know, even though this is an older version. It seems like nobody has noticed it yet --Unsigned comment by Luigi Story (talk).
- Nobody noticed it because MrBean35000vr fixed the respawn point when the track was still in CTGP Revolution. If nobody uploaded his hotfix to the Wiiki, and if RC2 never existed, then this would be a problem. --KantoEpic (talk) 17:27, 1 September 2019 (UTC)
- Also in RC2, touching the first wall after the turn will result in a fall boundary for some reason --Unsigned comment by Luigi Story (talk).