Difference between revisions of "Talk:BREFF and BREFT (File Format)"

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: Nope STR0 are the files that create animations.
 
: Nope STR0 are the files that create animations.
 
: [[User:Tock|Tock]] 03:29, 18 June 2011 (CEST)
 
: [[User:Tock|Tock]] 03:29, 18 June 2011 (CEST)
 +
::Please could you explain me how to animate them (my skype is helloimyourmind13, if you can).
 +
::[[User:HelloImYourMind|HelloImYourMind]] 03:47, 18 June 2011 (CEST)

Revision as of 01:47, 18 June 2011

Compare the subfiles of the BREFT with a tex0 texture (all formats). Maybe you can find some textures as subfiles.

Vulcanus2 22:31, 5 June 2011 (CEST)

Any comment on this @Wiimm

Vulcanus2 20:39, 16 June 2011 (CEST)

The header is different and I have not analyzed data area (only overwritten with patterns to find colors)
That's all I know. And for Tock I'm trying to replace several values that looks like "red" into "green" or "blue" -- failed until now.
Wiimm 21:22, 16 June 2011 (CEST)
The header is fairly simple, I don't have time to implement it in CTools right now, but the width is a u16 at 0x4, the height is at 0x6 and the format is at 0xc. Other than that it's a standard image starting at 0x20.
Chadderz 12:33, 17 June 2011 (CEST)
Yes, I know. But where is the color info? In the moment I'm Tocks slave and locking for color info in the steam object of toads factory. It red, but tock needs white steam for his sherbet land. Any hints? (maybe it's in staticr.rel because I have found the path+name)
Wiimm 15:32, 17 June 2011 (CEST)

This is how animated textures work?

HelloImYourMind 03:18, 18 June 2011 (CEST)

Nope STR0 are the files that create animations.
Tock 03:29, 18 June 2011 (CEST)
Please could you explain me how to animate them (my skype is helloimyourmind13, if you can).
HelloImYourMind 03:47, 18 June 2011 (CEST)