Talk:Aquapolis (Delfino Pier Texture)

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Texture Hack/Track Edit

This should be a track edit, not a track texture. You can go through anything that is considered a wall, drive up anything considered a floor (e.g. the path to the roof at the start of the of the battle, the chimneys, etc.) and the water never fills up. Enjoy Funky Kong dancing and peace! (talk) 06:07, 16 March 2021 (UTC)

Also, if you fall in the water, you go through it until you go underground and then it counts you out of bounds. Enjoy Funky Kong dancing and peace! (talk) 22:32, 2 April 2021 (UTC)
v2.0 removes an object, so that is why it happens. I will move the page, considering the main collision file was heavily edited. --KantoEpic (talk) 23:50, 2 April 2021 (UTC)
I’m just saying, you can’t use this on worldwides and regionals because of countdown mode. I’m only writing this because I had to come to this page to copy the top for another so-called texture. Enjoy Funky Kong dancing and peace! (talk) 05:46, 20 April 2021 (UTC)
There are various ways to access Wiimmfi. CTGP Revolution is not the only method; even then, you can turn off custom tracks. --KantoEpic (talk) 14:21, 20 April 2021 (UTC)

Author

Just saying this if it helps with finding out who the v2.0 author is: the file is called Aquapolis (Betelrama and Atlas) in Google Drive and the owner of the file is someone called Mario Rossi. Enjoy Funky Kong dancing and peace! 19:08, 22 November 2021 (UTC)

Both of those people are not the updater. Krummers(#1936) (talk) 19:18, 22 November 2021 (UTC)