Difference between revisions of "Super Sky Courtyard"

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m (Guess I lied)
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| RC1
| RC1
| 2015-06-26
| 2015-06-26
| First and final release by the author
| First release by the author
| RC2
| RC2

Revision as of 18:54, 4 July 2015

Super Sky Courtyard
Author: HelloImYourMind
Version: RC3
Release date: 2015-06-26
Editors used: 3ds Max, BrawlBox, CTools, KMP Cloud, Notepad, Paint.NET, SketchUp, SZS Modifier, Wiimms SZS Tools
Download: https://goo.gl


Sky Courtyard was originally released in 2011 as HelloImYourMind's third track. Its success was based upon the fact that it was used for KCL testings that led to a better understanding of the Type A flags, but the track itself was wacky and dull. A total failure. The idea of a racing course in mid-air has always been attractive to the author, so he decided to make a revamp of his old work - thus creating Super Sky Courtyard. This new track took a few weeks to develop, and even though it is almost entirely complete, there are a few flaws the creator couldn't fix at all. There are no future updates planned, since the number of people that still play this game is the smallest ever since the beginning.


  • Torran for the boost pad animation


RC1 VS Race

Version History

Version Date of release Information
RC1 2015-06-26 First release by the author
RC2 2015-06-26 Hotfixes by Torran:
  • [fix] Better timing for Thwomps
  • [fix] Slower Chain Chomp
  • [misc] Cleaned unused
RC3 2015-07-04 Reverted the horrible waterfall speed factors in RC2 to the ones in RC1.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)

Names in Other Languages

Dutch: -
French: Super Cour Céleste
German: -
Italian: -
Japanese: -
Korean: -
Portuguese: -
Russian: -
Spanish: Súper Patio del Cielo (NTSC)
Súper Vergel Celeste (PAL)
Greek: -
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -
By the same author: HelloImYourMind