Super Sky Courtyard

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This article is about the newer version. For the older version of this custom track, see Sky Courtyard.
Super Sky Courtyard
Author: Strobenz
Version: v1.0
Date of latest version: 2024-04-11
Editors used: 3ds Max, BrawlBox, CTools, KMP Cloud, Notepad, Paint.NET, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Google Drive

Overview

Super Sky Courtyard is a custom track created by Strobenz, which is a new version of Sky Courtyard. The original track was meant for KCL testings that led to a better understanding of the Type A flags, but the author felt that it was very dull and wacky to race on. The idea of a race track in midair always intrigued him, so he decided to revamp the old track. It took a few weeks to develop, and even though it is almost entirely complete, there are a few flaws the author could not fix at all.

With the release of this track, the author announced his temporary retirement as a custom track creator until 2023.

Credits

  • Torran, for the boost panel animation and the start line object in RC4.mkd (M_obj_start).

Media

RC3 VS Race

Version History

Version Date of release Information
RC1 2015-06-26 First release
RC2 2015-06-26 Update by Torran:
RC3 2015-07-04 Restored waterfall speed.
RC3.hotfix 2018-04-04 Update by Sucht93a:
  • Fixed checkpoints.
RC4 2018-08-29 Update by PhillyG:
  • Removed invalid KCL triangles.
  • Removed some palm trees before the cannon.
  • Lowered texture sizes.
RC4.mkd 2023-12-28 Update by FJRoyet and Strobenz:
  • Added secondary start line (M_obj_start).
  • Restored palm trees.
  • Reverted texture sizes.
v1.0 2024-04-11 Update by Brawlboxgaming, Epik95, Formosa, JC, KaneTheSnowman, Strobenz, Vrock02, and Waltz:
  • Repainted vertex colors.
  • Modified some textures.
  • Patched out and modified shortcuts.
  • Cleaned and adjusted model.
  • Fixed model holes.
  • Removed two item box sets.
  • Improved checkpoints to remove ghost checkpoints and prevent Position Jump Bugs.
  • Fixed invisible tree collision.
  • Made log cycles more consistent.
  • Fixed KCL hole.
  • Fixed transparency issues.
  • Corrected some textures' brightness and contrast.
  • Improved minimap.
  • Made water current slower on the last turn.
  • Fixed bad Bullet Bill drops.
  • Removed a respawn point that could cause a bad Bullet Bill route.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Super Wolkenhof
French: Super Cour Céleste
German: Super Himmelhof
Italian: Super Cortile Celeste
Japanese: スーパースカイコートヤード
Korean: 슈퍼 하늘 정원
Portuguese: -
Russian: Супернебесный двор
Spanish: Súper Patio Celeste (NTSC)
Súper Vergel Celeste (PAL)
Greek: Σούπερ Ουράνια Αυλή
Polish: -
Finnish: Super taivaan piha
Swedish: Super Himmelsgården
Czech: Super Nebeské Nádvoří
Danish: -