Sunset Raceway

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Revision as of 20:57, 26 November 2016 by Wexos (talk | contribs) (No need to have 2 videos + 1 image, and crediting someone for a program feels obvious)
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Sunset Raceway
Creator: Ermelber
Designer: Ray, Ermelber
Version: v3
Date of latest version: 2013-10-20
Editors used: 3ds Max, CTools, KMP Cloud, MagicY, SketchUp
Download: Google Drive

Overview

Sunset Raceway is a custom track made by Ray for Mario Kart DS. Ermelber ported it to Mario Kart Wii and improved the model.

Credits

  • ZillaSpaz, who taught Ermelber how to texture map on 3ds Max, for his textures and for his ideas.
  • Torran for fixing some BRRES. issues.
  • Ray for his original DS model.

Media

v2 VS Race
v1 VS Race
Original Version

Version History

Version Date of release Information
v1 2013-05-10 First release
v2 2013-09-26 KCL Fixes:
  • Added an invisible wall to prevent the no-lap-counting Ultra Shortcut.
  • Removed unwanted invisible walls at the start.
  • Added sticky road.

KMP Fixes:

  • Added a respawn.
  • Fixed seagulls routes.
v3 2013-10-20
  • Various KCL fixes.
  • Fixed unfair respawn.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Zonnekartbaan
French: Autodrome Crépuscule
German: Dämmerrennpiste
Italian: Pista Tramonto
Japanese: サンセットレースウェイ
Korean: 선셋 레이스웨이
Portuguese: Pista do Ocaso
Russian: Закатный автодром
Spanish: Pista del Ocaso (NTSC)
Pista Crepuscular (PAL)
Greek: Αυτοκινητοδρόμιο Ανατολής
Polish: Zmierzchowy Tor Wyścigowy
Finnish: Auringonlaskun kilparata
Swedish: Solnedgångsracerbanan
Czech: Slunečné Závodiště
Danish: Solnedgangsracerbanen