Difference between revisions of "Stunt Circuit (BCphoton)"

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<div class="float-right">
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{{about|[[BCphoton]]'s version||Stunt Circuit}}
 
{{Misc-Info
 
{{Misc-Info
|name= {{PAGENAME}}
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|name= {{Extract-Title|{{PAGENAME}}}}
|creator= [[BCphoton]]
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|author= [[BCphoton]]
|designer= [[BCphoton]]
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|version= v1.2+
|type= Circuit
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|date of release= 2013-04-06
|version= v1.2
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|editors used= [[KMP Modifier]], [[SketchUp]], [[SZS Modifier]]
|date of release= 2013-04-6
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|wbz-id= 1091
|editors used= [[SketchUp]], [[SZS Modifier]], [[KMP Modifier]]
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|download= https://icedrive.net/0/99IlT6F4pC
|difficulty= 3/10
 
|download 1= https://sites.google.com/site/bcphotonofficial/download-stunt-circuit
 
 
}}
 
}}
'''Suggested Slot:''' Luigi Circuit
 
</div>
 
  
==Overview==
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== Overview ==
Stunt Circuit is a mostly flat circuit that is seemingly floating in the middle of a lake or outer space. This track has many boost panels and shortcuts. It also has many different things throughout the track.
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This is a [[custom track]] created by [[BCphoton]].
 +
 
 +
<spoiler text="Original track description">
 +
'''Stunt Circuit''' is a mostly flat circuit that is seemingly floating in the middle of a lake or outer space. This track has many boost panels and shortcuts. It also has many different things throughout the track.
  
 
'''Start Plaza:'''
 
'''Start Plaza:'''
Line 21: Line 20:
  
 
'''Curves Plaza:'''
 
'''Curves Plaza:'''
This is a plaza where you can go many different routes. You can take the shortcut, which will get you through the quickest, but you have to avoid falling off. There is the main route, which has an extra boost pad. There is the ramp, which, if you make the turn, you can do a trick off of. You can also go under the ramp, which keeps you safe from items like red shells. Then there is the longcut, which is the longest route. But, there is an item box there which will always give you a mushroom, which, if kept, can get you into the Boost Shortcut.
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This is a plaza where you can go many different routes. You can take the shortcut, which will get you through the quickest, but you have to avoid falling off. There is the main route, which has an extra boost pad. There is the ramp, which, if you make the turn, you can do a trick off of. You can also go under the ramp, which keeps you safe from items like Red Shells. Then there is the longcut, which is the longest route. But, there is an Item Box there which will always give you a Mushroom, which, if kept, can get you into the Boost Shortcut.
  
 
'''Jump Ramp:'''
 
'''Jump Ramp:'''
After Curves Plaza, there is the Jump Ramp. When entering it, the road dips down in a curve. There are itemboxes right before the jump.
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After Curves Plaza, there is the Jump Ramp. When entering it, the road dips down in a curve. There are item boxes right before the jump.
  
 
'''Outer Space:'''
 
'''Outer Space:'''
 
After the Jump Ramp, you take a left turn and a right turn and go into Outer Space. This is due to the skybox not being centered or big enough to fit the circuit. This is more or less a glitch and was unintended. Stars were recently added to this section.
 
After the Jump Ramp, you take a left turn and a right turn and go into Outer Space. This is due to the skybox not being centered or big enough to fit the circuit. This is more or less a glitch and was unintended. Stars were recently added to this section.
  
'''S Curve:'''
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'''S-Curve:'''
After Outer Space, you take a right turn. You can either go to Boost Shortcut on your left, which is only useful with a mushroom, or go straight onto the S-Curve. It is pretty self-explanatory,. There are itemboxes in between the two curves. There is also a mushroom in the middle of the first curve, which you can bounce off of for a shorter route, but you will miss the itemboxes.
+
After Outer Space, you take a right turn. You can either go to Boost Shortcut on your left, which is only useful with a Mushroom, or go straight onto the S-Curve. It is pretty self-explanatory. There are Item Boxes in between the two curves. There is also a mushroom in the middle of the first curve, which you can bounce off of for a shorter route, but you will miss the item boxes.
  
 
'''Boost Shortcut:'''
 
'''Boost Shortcut:'''
If you get a mushroom before this, you should save it for this. It is hidden right before the S-Curve. There is a long off road stretch, which can be overcome with a mushroom, and then there is a long boost pad with a jump at the end, which will skip you through all of the S-Curve and jump you over Pillar Plaza.
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If you get a Mushroom before this, you should save it for this. It is hidden right before the S-Curve. There is a long off-road stretch, which can be overcome with a Mushroom, and then there is a long boost pad with a jump at the end, which will skip you through all of the S-Curve and jump you over Pillar Plaza.
  
 
'''Pillar Plaza:'''
 
'''Pillar Plaza:'''
After the S Curve, there is Pillar Plaza. It is a moderately sized plaza with many pillars in it. You can go straight through the middle, which is the quickest route, go off to the sides, which is longer but has itemboxes, or say to the right and enter the shortcut. This shortcut has four itemboxes. Two give a bomb, and two give a red shell. At the end of this shortcut, it will drop you into Chaos Plaza.
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After the S-Curve, there is Pillar Plaza. It is a moderately sized plaza with many pillars in it. You can go straight through the middle, which is the quickest route, go off to the sides, which is longer but has item boxes, or say to the right and enter the shortcut. This shortcut has four Item Boxes. Two give a Bob-omb, and two give a Red Shell. At the end of this shortcut, it will drop you into Chaos Plaza.
  
 
'''Chaos Plaza:'''
 
'''Chaos Plaza:'''
Chaos Plaza is, well, chaotic. There are two cataquacks positioned right where the shortest route would be. There are two woodboxes at the mouth of when you are leaving. Also, there is a hole at the top left corner, where cataquacks could chase you into.
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Chaos Plaza is, well, chaotic. There are two Cataquacks positioned right where the shortest route would be. There are two woodboxes at the mouth of when you are leaving. Also, there is a hole at the top left corner, where Cataquacks could chase you into.
 
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</spoiler>
==Media==
 
  
 +
== Media ==
 +
{{youtube-box||IAnopVHDlv0|v1.1+ Online Race}}
 
<gallery>
 
<gallery>
File:Stunt Circuit v1.1.png|A top view of the track
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Stunt Circuit (BCphoton) v1.1 SketchUp Model Preview (Top View).png|A top view of the track
File:Stunt Circuit Depth v1.1.png|An overhead view of the track, showing depth
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Stunt Circuit (BCphoton) v1.1 SketchUp Model Preview (Depth).png|An overhead view of the track, showing depth
File:Stunt Circuit Labels v1.1.png|A top view of the track, labeling the different part of it
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Stunt Circuit (BCphoton) v1.1 SketchUp Model Preview (Top View with Labels).png|A top view of the track, labeling different parts
 
</gallery>
 
</gallery>
  
==Version History==
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== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Version
 +
! Date of release
 +
! Information
 
|-
 
|-
! align=left| Version
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| Alpha 1
! align=left| Date of release
 
! align=left| Information
 
|-
 
| Design v1.0
 
| ≤ 2012-09-23
 
|
 
* Original design
 
|-
 
| Design v1.1
 
| ≤ 2012-09-23
 
|
 
* Added turbopad before first mushroom, and another after the bottom square
 
* Added the second mushroom
 
* Removed hole in bottom square
 
* Added pillars
 
|-
 
| Alpha v1.0
 
 
| 2013-03-01
 
| 2013-03-01
|
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| First release
* ''Now running on Wii'', but with major texture problems
 
* Added a shortcut at the bottom and a plaza at the bottom left corner
 
* Removed both mushrooms, and replaced the first one with a jump ramp
 
* Fixed minor KCL and KMP problems
 
* Added required files
 
 
|-
 
|-
| Beta v1.0
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| Beta 1
 
| 2013-03-04
 
| 2013-03-04
 
|
 
|
* Fixed texture loading problem and KMP problem
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* Fixed texture loading problem.
* Now drivable, but AI routes, Item routes, and Checkpoints still have problems
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* Fixed [[KMP]].
* Some walls are solid, but some just make the effect and sound, and can be passed through
 
 
|-
 
|-
| Beta v1.1
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| Beta 1.1
 
| 2013-03-05
 
| 2013-03-05
 
|
 
|
* Fixed minor KMP problems
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* Fixed minor KMP problems.
* Ramps are now trickable
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* Made ramps trickable.
* All walls are solid
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* Made all walls solid.
* Lowered the bottom left plaza
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* Lowered bottom left plaza.
* Added some small things throughout the track
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* Added details.
 
|-
 
|-
| Beta v1.2
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| Beta 1.2
 
| 2013-03-05
 
| 2013-03-05
 
|
 
|
* Added trick ramps at start
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* Added trick ramps at the start.
* Added shortcut after pillar plaza
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* Added shortcut after Pillar Plaza.
* Added multiplayer version
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* Added multiplayer version.
 
|-
 
|-
 
| v1.0
 
| v1.0
 
| 2013-03-09
 
| 2013-03-09
 
|
 
|
* Fixed Checkpoints
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* Fixed checkpoints.
* Fixed CPU and Item routes
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* Fixed enemy and item routes.
* Fixed some jump ramps
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* Fixed some jump ramps.
 
|-
 
|-
| v1.1
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| [https://icedrive.net/0/fffdBy4bu3 v1.1]
 
| 2013-03-10
 
| 2013-03-10
 
|
 
|
* Changed the shortcut after the pillar plaza
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* Changed shortcut after Pillar Plaza.
* Added cataquacks and wood boxes in the chaos plaza
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* Added {{obj-ref|0x197|Cataquacks}} and {{obj-ref|0x70|woodboxes}} in the Chaos Plaza.
* Added a hot air balloon in the center of the track
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* Added a hot air balloon in the center of the track.
* Changed boost shortcut to make it easier when using a mushroom
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* Changed boost shortcut.
* Fixed under ramp shortcut so walls are visible
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* Fixed ramp shortcut.
* Added water splash effect
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* Added {{obj-ref|0x7|water splash}}.
 +
|-
 +
| [https://icedrive.net/0/49xXrQakoV v1.1+]
 +
| 2013-03-11
 +
| Update by [[Wiimm]]:
 +
* Fixed [[KCL]].
 +
* Fixed minimap.
 
|-
 
|-
 
| v1.1.1
 
| v1.1.1
 
| 2013-03-13
 
| 2013-03-13
 
|
 
|
* Added stars in Outer Space
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* Added stars in Outer Space.
* Fixed the ability to do tricks in the shortcut after Pillar Plaza
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* Fixed tricks in the shortcut after Pillar Plaza.
 
|-
 
|-
| v1.2
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| [https://icedrive.net/0/085gWxtb99 v1.2]
| 2013-04-6
+
| 2013-04-06
 
|
 
|
* Fixed minor KCL bugs
+
* Fixed minor KCL bugs.
* Fixed minor AI route problems
+
* Fixed minor enemy route problems.
 
|-
 
|-
 +
| [https://icedrive.net/0/99IlT6F4pC v1.2+]
 +
| 2013-04-06
 +
| Update by [[Wiimm]]:
 +
* Fixed minimap.
 
|}
 
|}
  
==Custom Track Distributions==
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== <span id=distrib-list>Custom Track Distributions</span> ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
<!-- please insert distributions in alphabetic order -->
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* {{Distrib-ref|Insane Kart Wii|1091|insane-kart-wii}}
* [[MKW Hack Pack]] (v1.2)
 
  
 
{{User-BCphoton-Link}}
 
{{User-BCphoton-Link}}
 
[[Category:Track/Custom]]
 
[[Category:Track/Custom]]

Latest revision as of 20:53, 11 October 2023

This article is about BCphoton's version. For other versions, see Stunt Circuit.
Stunt Circuit
Author: BCphoton
Version: v1.2+
Date of latest version: 2013-04-06
Editors used: KMP Modifier, SketchUp, SZS Modifier
WBZ files: ct.wiimm.de
Download: Icedrive

Overview

This is a custom track created by BCphoton.

Original track description


Media

v1.1+ Online Race

Version History

Version Date of release Information
Alpha 1 2013-03-01 First release
Beta 1 2013-03-04
  • Fixed texture loading problem.
  • Fixed KMP.
Beta 1.1 2013-03-05
  • Fixed minor KMP problems.
  • Made ramps trickable.
  • Made all walls solid.
  • Lowered bottom left plaza.
  • Added details.
Beta 1.2 2013-03-05
  • Added trick ramps at the start.
  • Added shortcut after Pillar Plaza.
  • Added multiplayer version.
v1.0 2013-03-09
  • Fixed checkpoints.
  • Fixed enemy and item routes.
  • Fixed some jump ramps.
v1.1 2013-03-10
  • Changed shortcut after Pillar Plaza.
  • Added Cataquacks and woodboxes in the Chaos Plaza.
  • Added a hot air balloon in the center of the track.
  • Changed boost shortcut.
  • Fixed ramp shortcut.
  • Added water splash.
v1.1+ 2013-03-11 Update by Wiimm:
  • Fixed KCL.
  • Fixed minimap.
v1.1.1 2013-03-13
  • Added stars in Outer Space.
  • Fixed tricks in the shortcut after Pillar Plaza.
v1.2 2013-04-06
  • Fixed minor KCL bugs.
  • Fixed minor enemy route problems.
v1.2+ 2013-04-06 Update by Wiimm:
  • Fixed minimap.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

By the same author: BCphoton

Custom Tracks:
Headlong SkywaySprinTrackStunt Circuit

Unfinished Custom Tracks:
SMS Delfino PlazaRainbow Run