Difference between revisions of "Stunt Circuit (BCphoton)"
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==Overview== | ==Overview== | ||
− | This track has many boost panels and shortcuts. It also has many different things throughout the track. | + | This track has many boost panels and shortcuts. It also has many different things throughout the track. |
+ | |||
+ | |||
+ | '''Curves Plaza:''' | ||
+ | This is a plaza where you can go many different routes. You can take the shortcut, which will get you through the quickest, but you have to avoid falling off. There is the main route, which has an extra boost pad. There is the ramp, which, if you make the turn, you can do a trick off of. You can also go under the ramp, which keeps you safe from items like red shells. Then there is the longcut, which is the longest route. But, there is an item box there which will always give you a mushroom, which, if kept, can get you into the Boost Shortcut. | ||
+ | |||
+ | |||
+ | '''Jump Ramp:''' | ||
+ | After Curves Plaza, there is the Jump Ramp. When entering it, the road dips down in a curve. There are itemboxes right before the jump. | ||
+ | |||
+ | |||
+ | '''Outer Space:''' | ||
+ | After the Jump Ramp, you take a left turn and a right turn and go into Outer Space. It is called this because you go outside of the skybox, and it is black out there. There are also itemboxes here. | ||
+ | |||
+ | |||
+ | '''S Curve:''' | ||
+ | After Outer Space, you take a right turn. You can either go to Boost Shortcut on your left, which is only useful with a mushroom, or go straight onto the S-Curve. It is pretty self-explanatory,. There are itemboxes in between the two curves. There is also a mushroom in the middle of the first curve, which you can bounce off of for a shorter route, but you will miss the itemboxes. | ||
+ | |||
+ | |||
+ | '''Boost Shortcut:''' | ||
+ | If you get a mushroom before this, you should save it for this. It is hidden right before the S-Curve. There is a long off road stretch, which can be avoided with a mushroom, and then there is a long boost pad with a jump at the end, which will skip you through all of the S-Curve and jump you over Pillar Plaza. | ||
+ | |||
+ | |||
==Media== | ==Media== | ||
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* Changed boost shortcut to make it easier when using a mushroom | * Changed boost shortcut to make it easier when using a mushroom | ||
* Fixed under ramp shortcut so walls are visible | * Fixed under ramp shortcut so walls are visible | ||
+ | * Added water splash effect | ||
|- | |- | ||
|} | |} |
Revision as of 21:34, 11 March 2013
Creator: | BCphoton |
---|---|
Designer: | BCphoton |
Version: | v1.1 |
Date of latest version: | 2013-03-10 |
Editors used: | SketchUp, SZS Modifier, KMP Modifier |
Download: | MediaFire |
Overview
This track has many boost panels and shortcuts. It also has many different things throughout the track.
Curves Plaza:
This is a plaza where you can go many different routes. You can take the shortcut, which will get you through the quickest, but you have to avoid falling off. There is the main route, which has an extra boost pad. There is the ramp, which, if you make the turn, you can do a trick off of. You can also go under the ramp, which keeps you safe from items like red shells. Then there is the longcut, which is the longest route. But, there is an item box there which will always give you a mushroom, which, if kept, can get you into the Boost Shortcut.
Jump Ramp:
After Curves Plaza, there is the Jump Ramp. When entering it, the road dips down in a curve. There are itemboxes right before the jump.
Outer Space:
After the Jump Ramp, you take a left turn and a right turn and go into Outer Space. It is called this because you go outside of the skybox, and it is black out there. There are also itemboxes here.
S Curve:
After Outer Space, you take a right turn. You can either go to Boost Shortcut on your left, which is only useful with a mushroom, or go straight onto the S-Curve. It is pretty self-explanatory,. There are itemboxes in between the two curves. There is also a mushroom in the middle of the first curve, which you can bounce off of for a shorter route, but you will miss the itemboxes.
Boost Shortcut:
If you get a mushroom before this, you should save it for this. It is hidden right before the S-Curve. There is a long off road stretch, which can be avoided with a mushroom, and then there is a long boost pad with a jump at the end, which will skip you through all of the S-Curve and jump you over Pillar Plaza.
Media
- Stunt Circuit v1.1.png
A top view of the track
- Stunt Circuit Depth v1.1.png
An overhead view of the track, showing depth
- Stunt Circuit Labels v1.1.png
A top view of the track, labeling the different part of it
Version History
Version | Date of release | Information |
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Design v1.0 | ≤ 2012-09-23 |
|
Design v1.1 | ≤ 2012-09-23 |
|
Alpha v1.0 | 2013-03-01 |
|
Beta v1.0 | 2013-03-04 |
|
Beta v1.1 | 2013-03-05 |
|
Beta v1.2 | 2013-03-05 |
|
v1.0 | 2013-03-09 |
|
v1.1 | 2013-03-10 |
|
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- (none)