https://wiki.tockdom.com/w/api.php?action=feedcontributions&user=Vulcanus2&feedformat=atomCustom Mario Kart - User contributions [en]2024-03-29T15:49:13ZUser contributionsMediaWiki 1.35.14https://wiki.tockdom.com/w/index.php?title=Seaside_Circuit&diff=26951Seaside Circuit2012-11-29T21:09:40Z<p>Vulcanus2: changed dutch name, direct translation sucked.</p>
<hr />
<div><!-- Below is the info box for your track --> <br />
<br />
<div class="float-right"><br />
<br />
{{Misc-Info<br />
|name= {{PAGENAME}} <!-- this automatically takes the page's name and makes it the title of the info box. --><br />
|creator= [[Super blooper kirio]]<br />
|designer= [[Super blooper kirio]]<br />
|type= Custom track<br />
|date of release= 2012-28-11<br />
|editors used= [[SketchUp]], [[CTools]], [[SZS Modifier]], [[Wiimms SZS Tools]], [[BrawlBox]], [[KMP Cloud]]<br />
|version= BETA<br />
|difficulty= 4/10<br />
|download 1= http://www.mediafire.com/?6o76dfitgrhg4g8<br />
}}<br />
<!-- Leave a space behind all equal signs ( = ) to avoid problems formatting problems. Likewise, don't put dashes ( - ) into any field. The names of each field (|download 1, etc.) must not be changed, or you'll have errors on the page. --><br />
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{{track rating}} <!-- This adds the track rating. --><br />
<br />
</div><br />
<br />
<br />
== Overview ==<br />
<br />
This is the third custom track made by [[Super blooper kirio]]. It features animated boosts and water, and the minimap is sized correctly. It replaces DS Defino Square (old_town_ds.szs.)<br />
<br />
== Media ==<br />
<br />
{{youtube-box|blue left|CaWycOhKF84&list|Beta}}<br />
<br />
<br />
<br />
<br />
== Version History ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Beta<br />
| 2012-11-28<br />
| First Release<br />
|}<br />
<br />
== Custom Track Distributions ==<br />
<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
==Names in Other Languages==<br />
<!-- The translated names for this track as they appear in [[CTGP Revolution]]: --><br />
{| class="wikitable"<br />
! Language !! Track Name<br />
|-<br />
| Dutch || Circuit aan Zee<br />
|-<br />
| French || - <br />
|-<br />
| German || Strand Piste <br />
|-<br />
| Italian || Circuito della Marina<br />
|-<br />
| Japanese || シーサイドサーキット<br />
|-<br />
| Spanish || Circuito Marino <br />
|-<br />
| Greek || - <br />
|-<br />
| Portuguese || Circuito Marinho<br />
|-<br />
| Polish || - <br />
|}<br />
<br />
<br />
[[category:Custom Track]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=DKR_Haunted_Woods&diff=26745DKR Haunted Woods2012-11-27T21:56:55Z<p>Vulcanus2: /* Names in Other Languages */ dutch suggestion</p>
<hr />
<div><!-- Below is the info box for your track --> <br />
<br />
<div class="float-right"><br />
<br />
{{Misc-Info<br />
|name= {{PAGENAME}}<br />
|creator= Nodrazir<br />
|designer= Rareware<br />
|type= Port<br />
|date of release= 2012-11-08<br />
|editors used= Unknown<br />
|version= RC1<br />
|difficulty= 1/10<br />
|download 1= http://www.mediafire.com/?25voeq9319f7fi3<br />
}}<br />
{{track rating}} <!-- This adds the track rating. --><br />
</div><br />
<br />
==Overview==<br />
A port from Diddy Kong Racing for the Nintendo 64.<br />
<br />
==Media==<br />
{{youtube-box|blue left|_VxXd7NZ8xQ|Wi-Fi Test}}<br />
<br />
==Version History==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| BETA<br />
| 2012-10-26<br />
| First release<br />
|-<br />
| RC1<br />
| 2012-11-08<br />
| Some fixes<br />
|}<br />
<br />
==Custom Track Distributions==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
==Names in Other Languages==<br />
{| class="wikitable"<br />
! Language !! Track Name<br />
|-<br />
| Dutch || DKR Griezelig Woud<br />
|-<br />
| French || DKR Bois Possede<br />
|-<br />
| German || -<br />
|-<br />
| Italian || -<br />
|-<br />
| Japanese || -<br />
|-<br />
| Korean || -<br />
|-<br />
| Spanish || -<br />
|-<br />
| Greek || DKR Στοιχειωμένο Δάσος<br />
|-<br />
| Portuguese || DKR Bosque Assombrado<br />
|-<br />
| Polish || -<br />
|-<br />
| Finnish || -<br />
|-<br />
| Swedish || -<br />
|-<br />
| Czech || -<br />
|-<br />
|}<br />
<br />
[[category:Custom Track]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=KMP_Cloud&diff=26594KMP Cloud2012-11-25T17:08:45Z<p>Vulcanus2: update v1.2.0.1</p>
<hr />
<div>{{Software-Info<br />
|name=KMP Cloud<br />
|creator=[[Vulcanus2]]<br />
|fileformat=KMP<br />
|fileformat2=<br />
|fileformat3=<br />
|fileformat4=<br />
|fileformat5=<br />
|fileformat6=<br />
|fileformat7=<br />
|fileformat8=<br />
|fileformat9=<br />
|fileformat1=<br />
|version=1.2.0.1<br />
|video=<br />
|download= http://vulcanus.woelmuis.nl<br />
}}<Rating comment=false> <br />
What do you think about the KMP Cloud? <br />
1 (Very bad) <br />
2 <br />
3 <br />
4 <br />
5 <br />
6<br />
7<br />
8<br />
9<br />
10 (Amazing)<br />
</rating><br />
A KMP editor made by [[Vulcanus2]]<br />
<br />
KMP Cloud<br><br />
Current version: v1.2.0.1<br><br />
<br />
Look at [http://vulcanus.woelmuis.nl] for the download.<br />
<br />
Changelog:<br />
* Plugin bug fixed, and error message removed so if it still has bugs nobody gets annoying startup errors.<br />
* OBJ bg scale now also works on negative values and values above 100.<br />
<br />
'''Screens''':<br />
<gallery><br />
File:KmpCloudScreen1.JPG<br />
File:KmpCloudScreen2.JPG<br />
File:KmpCloudScreen3.JPG<br />
File:KmpCloudScreen4.JPG<br />
</gallery><br />
<br />
<br />
== Version 2.0 ==<br />
<br />
The next version of KMP Cloud has been planned, this time it'll be part of a little editor platform. From this platform you can load other programs to edit your files. This platform (It's not sure what it will be eventually called, the codename is WiiCloud), is able to open SZS files and cooperate with other programs made for it or let another program open it in a temporary file. This is similar to SZS Explorer, but it allows you to actually load the temporary files back in without saving it to a new location. The platform will contains a simple extendable script language, for KMP Cloud it'll be extended to work together with the UI. But now on to the actual features of KMP Cloud v2.<br />
<br />
All features found in v1 will make a return, except the plugin feature, because KMP Cloud itself is a plugin for the platform it runs on. If you want to add functionality to KMP Cloud you should make a plugin for the platform and reference KMP Cloud, but most custom functionality can be created using the new script language. Really new features include dropping (which is already in other programs), multi-selecting like you're used to with Windows, Splines and the ability to save half-finished KMP files as XML file (so it saves a textual representation of the internal format).<br />
<br />
Splines or more specific, cubic splines are curves that represent a set of points. These points do not exist if you create them and will be created if you save the kmp file. The spline data is stored with a set of key positions and a parameter that sets the amount of points between each key position, it further also contains a string with script data that will be executed if you save the kmp file. In this format it will also be saved to the XML file, that means your spline stays intact when using the XML format.<br />
<br />
Note that this new version of KMP Cloud is not gonna be released anytime soon, think of spring next year or something if it's not later.<br />
<br />
{{User-Vulcanus2-link}}<br />
{{Template:Custom Track Tutorial}}<br />
[[Category:Software]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Moving_Terrain&diff=26589Moving Terrain2012-11-25T13:22:50Z<p>Vulcanus2: not done yet, I need to confirm and look up some info later.</p>
<hr />
<div>{{Under-construction}}<br />
This page explains how to make moving terrain work on a CT.<br />
<br />
=== KCL ===<br />
<br />
The first part of making moving terrain is the kcl. The road or whatever you want to move should get kcl type 0x15 or 0x0B.<br />
0x15 is moving road ,like in Toads Factory, and 0x0B is moving shallow water ,like in Koopa Cape. The variant should refer to the index of the AREA point you wish to refer to. This index is zero-based.<br />
<br />
=== Area ===<br />
<br />
The AREA point you refered to in the kcl should encompass everything you want to be moving. Each AREA is 5000x5000x5000 model units (height not sure), so change the scale based on that info. Also important to know is that the Area point is at the bottom of the area, so the point needs to be BELOW all the moving terrain. If you wish to have the terrain follow a route you should set the route, else you should leave it at the default setting.<br />
<br />
=== Route ===<br />
<br />
The route needs to have perfect Y values to work correctly. The first setting sets the speed.<br />
<br />
<br />
[[Category:Tutorials]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Template:KCL-Flag-Variant_type_B&diff=26588Template:KCL-Flag-Variant type B2012-11-25T13:03:48Z<p>Vulcanus2: </p>
<hr />
<div><noinclude> Description of variant type B </noinclude><br />
<br />
Variant type B refers to an ID in the kmp file, which section is different for each flag:<br />
''"Triggers" means that it's variant refers to a group or point of the specified section.''<br />
<br />
{| class="wikitable"<br />
|+<br />
! Type (value)<br />
! Triggers<br />
!<br />
|-<br />
| [[Moving Terrain|Shallow water (0x0B)]]<br />
| Area Entry<br />
| If the area has a route it makes the water follow the route, else it moves towards the area point.<br />
|-<br />
| Cannon Activator (0x11)<br />
| Cannons (CNPT)<br />
| <br />
|-<br />
| [[Moving Terrain|Moving terrain (0x15)]]<br />
| Area Entry<br />
| If the area has a route it makes the road follow the route, else it moves towards the area point.<br />
|}</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=KMP_Cloud&diff=26173KMP Cloud2012-11-16T22:54:15Z<p>Vulcanus2: damnit, I wrote it in 1st person... you just do that automatically</p>
<hr />
<div>{{Software-Info<br />
|name=KMP Cloud<br />
|creator=[[Vulcanus2]]<br />
|fileformat=KMP<br />
|fileformat2=<br />
|fileformat3=<br />
|fileformat4=<br />
|fileformat5=<br />
|fileformat6=<br />
|fileformat7=<br />
|fileformat8=<br />
|fileformat9=<br />
|fileformat1=<br />
|version=1.2.0.0<br />
|video=<br />
|download= http://vulcanus.woelmuis.nl<br />
}}<Rating comment=false> <br />
What do you think about the KMP Cloud? <br />
1 (Very bad) <br />
2 <br />
3 <br />
4 <br />
5 <br />
6<br />
7<br />
8<br />
9<br />
10 (Amazing)<br />
</rating><br />
A KMP editor made by [[Vulcanus2]]<br />
<br />
KMP Cloud<br><br />
Current version: v1.2.0.0<br><br />
<br />
Look at [http://vulcanus.woelmuis.nl] for the download.<br />
<br />
Changelog:<br />
* New plugin system<br />
* Scale on OBJ background<br />
* Bug-fix on the section indexer (which was just a visual bug)<br />
<br />
Known bugs:<br />
* Failing relative plugin loading, if you start Kmp Cloud from any other location than the exe itself it changes it's relative path the where you started it resulting the plugin search to take place at the wrong place. It'll give an error that the configuration file ToolList.txt cannot be found on startup, you can ignore it.<br />
* OBJ background scaler is limited to x 100, this is the default value for such a box.<br />
<br />
'''Screens''':<br />
<gallery><br />
File:KmpCloudScreen1.JPG<br />
File:KmpCloudScreen2.JPG<br />
File:KmpCloudScreen3.JPG<br />
File:KmpCloudScreen4.JPG<br />
</gallery><br />
<br />
<br />
== Version 2.0 ==<br />
<br />
The next version of KMP Cloud has been planned, this time it'll be part of a little editor platform. From this platform you can load other programs to edit your files. This platform (It's not sure what it will be eventually called, the codename is WiiCloud), is able to open SZS files and cooperate with other programs made for it or let another program open it in a temporary file. This is similar to SZS Explorer, but it allows you to actually load the temporary files back in without saving it to a new location. The platform will contains a simple extendable script language, for KMP Cloud it'll be extended to work together with the UI. But now on to the actual features of KMP Cloud v2.<br />
<br />
All features found in v1 will make a return, except the plugin feature, because KMP Cloud itself is a plugin for the platform it runs on. If you want to add functionality to KMP Cloud you should make a plugin for the platform and reference KMP Cloud, but most custom functionality can be created using the new script language. Really new features include dropping (which is already in other programs), multi-selecting like you're used to with Windows, Splines and the ability to save half-finished KMP files as XML file (so it saves a textual representation of the internal format).<br />
<br />
Splines or more specific, cubic splines are curves that represent a set of points. These points do not exist if you create them and will be created if you save the kmp file. The spline data is stored with a set of key positions and a parameter that sets the amount of points between each key position, it further also contains a string with script data that will be executed if you save the kmp file. In this format it will also be saved to the XML file, that means your spline stays intact when using the XML format.<br />
<br />
Note that this new version of KMP Cloud is not gonna be released anytime soon, think of spring next year or something if it's not later.<br />
<br />
{{User-Vulcanus2-link}}<br />
{{Template:Custom Track Tutorial}}<br />
[[Category:Software]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=KMP_Cloud&diff=26169KMP Cloud2012-11-16T21:48:32Z<p>Vulcanus2: finally updated this page XD</p>
<hr />
<div>{{Software-Info<br />
|name=KMP Cloud<br />
|creator=[[Vulcanus2]]<br />
|fileformat=KMP<br />
|fileformat2=<br />
|fileformat3=<br />
|fileformat4=<br />
|fileformat5=<br />
|fileformat6=<br />
|fileformat7=<br />
|fileformat8=<br />
|fileformat9=<br />
|fileformat1=<br />
|version=1.2.0.0<br />
|video=<br />
|download= http://vulcanus.woelmuis.nl<br />
}}<Rating comment=false> <br />
What do you think about the KMP Cloud? <br />
1 (Very bad) <br />
2 <br />
3 <br />
4 <br />
5 <br />
6<br />
7<br />
8<br />
9<br />
10 (Amazing)<br />
</rating><br />
A KMP editor made by [[Vulcanus2]]<br />
<br />
KMP Cloud<br><br />
Current version: v1.2.0.0<br><br />
<br />
Look at [http://vulcanus.woelmuis.nl] for the download.<br />
<br />
Changelog:<br />
* New plugin system<br />
* Scale on OBJ background<br />
* Bug-fix on the section indexer (which was just a visual bug)<br />
<br />
Known bugs:<br />
* Failing relative plugin loading, if you start Kmp Cloud from any other location than the exe itself it changes it's relative path the where you started it resulting the plugin search to take place at the wrong place. It'll give an error that the configuration file ToolList.txt cannot be found on startup, you can ignore it.<br />
* OBJ background scaler is limited to x 100, this is the default value for such a box.<br />
<br />
'''Screens''':<br />
<gallery><br />
File:KmpCloudScreen1.JPG<br />
File:KmpCloudScreen2.JPG<br />
File:KmpCloudScreen3.JPG<br />
File:KmpCloudScreen4.JPG<br />
</gallery><br />
<br />
<br />
== Version 2.0 ==<br />
<br />
The next version of KMP Cloud has been planned, this time it'll be part of a little editor platform. From this platform you can load other programs to edit your files. This platform (Im not sure which name I'll choose for it, the codename is WiiCloud), is able to open SZS files and cooperate with other programs made for it or let another program open it in a temporary file. This is similar to SZS Explorer, but it allows you to actually load the temporary files back in without saving it to a new location. The platform will contains a simple extendable script language, for KMP Cloud it'll be extended to work together with the UI. But now on to the actual features of KMP Cloud v2.<br />
<br />
All features found in v1 will make a return, except the plugin feature, because KMP Cloud itself is a plugin for the platform it runs on. If you want to add functionality to KMP Cloud you should make a plugin for the platform and reference KMP Cloud, but most custom functionality can be created using the new script language. Really new features include dropping (which is already in other programs), multi-selecting like you're used to with Windows, Splines and the ability to save half-finished KMP files as XML file (so it saves a textual representation of the internal format).<br />
<br />
Splines or more specific, cubic splines are curves that represent a set of points. These points do not exist if you create them and will be created if you save the kmp file. The spline data is stored with a set of key positions and a parameter that sets the amount of points between each key position, it further also contains a string with script data that will be executed if you save the kmp file. In this format it will also be saved to the XML file, that means your spline stays intact when using the XML format.<br />
<br />
Note that this new version of KMP Cloud is not gonna be released anytime soon, think of spring next year or something if it's not later (I'm just as bad with esitmating releases as MrBean and Chadderz...). But instead of khacker I will continue with the first version while developing the next, allowing bug fixes and features Ive made in the new KMP Cloud to be implemented in the old.<br />
<br />
{{User-Vulcanus2-link}}<br />
{{Template:Custom Track Tutorial}}<br />
[[Category:Software]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=BrawlBox_Tricks&diff=25924BrawlBox Tricks2012-11-10T21:28:28Z<p>Vulcanus2: </p>
<hr />
<div>{{under-construction}}<br />
<br />
This page describes several tricks to do in [[BrawlBox]]. For many parts in this article it's assumed you created the BRRES with CTools. If you want to know how to create a brres with BrawlBox look here: [[Creating a BRRES with BrawlBox]]<br />
<br />
== Opacity ==<br />
<br />
To enable opacity on a mesh/polygon, browse to the mesh's material (This is found in the MDL0, THIS IS NOT THE TEXTURE!!).<br><br />
Set the following settings:<br><br />
<br />
* Ref0 and Ref 1: 0<br />
* Comp0 and Comp1: Always<br />
* EnableBlend = true<br />
* XLU Material = true (Will become true when you enable blend automatically, so dont worry about this)<br />
* EnableAlphaFunction = false (This is for stuff with alpha that doesn't use EnableBlend)<br />
* EnableDepthTest = true<br />
* EnableDepthUpdate = false<br />
<br />
You can also make a material (more) transparent by setting Constant Alpha Enabled = true and the Value to the value of transparency(0 = opague, 255 = fully transparent).<br />
<br />
== Mipmaps ==<br />
<br />
A mipmap is a smaller, more pixellated version of a texture which is stored in most TEX0 files. In a 3D display, smaller mipmaps are rendered at farther distances. The bigger a texture is scaled, the farther you must go to trigger a smaller mipmap. Mipmaps help increase frame rate a little bit, remove the ugly aliasing effect caused by tiled textures in the distance, and can also create the effect of textures changing based on distance. This is used on Rainbow Road on the road, and [[Lunar Spaceway]] on the stars which change color based on how far away you are from them. Mipmap 1 is the closest and biggest, and mipmap 4 or 5 is usually the smallest and farthest, however a TEX0 file can store any number of mipmaps as needed.<br />
<br />
You need to do three things:<br />
<br />
* Set mipmaps to display in the material: Browse to the "Materials" folder in the MDL0. Under each material's subfile(s) you will find the setting "MinFilter". Set it to Linear_Mipmap_Linear instead of Nearest.<br />
* Make '''sure''' the TEX0 file the material uses was imported with BrawlBox; '''NOT''' a TEX0 saved in CTools! CTools corrupts TEX0 files anytime it saves in such a way that they cannot display any mipmaps other than the first one. You can do this simply by right clicking a texture in the Textures folder (in the root of the BRRES, not the MDL0), and selecting "replace". Make sure to set the number of mipmaps you want in the texture importer before you hit "okay".<br />
* Replace individual 2nd, 3rd, 4th, and 5th mipmaps (as needed). This can be done easily in the [[SZS Modifier]] with minimal quality loss, or with [[Wiimms SZS Tools]] with no quality loss. Editing ONLY textures in the SZS Modifier and saving does not corrupt anything, however be careful not to save the MDL0 in the model editor as this may mess up texture mapping.<br />
<br />
It is best to test mipmaps on a Wii. Dolphin will probably not display mipmaps properly unless you know exactly what you are doing with its settings.<br />
<br />
== Animation ==<br />
<br />
=== SRT0 ===<br />
''yet to be done''<br />
<br />
=== CLR0 ===<br />
''yet to be done''<br />
<br />
=== PAT0 ===<br />
''yet to be done''<br />
<br />
== Make Sure BRRES Works ==<br />
<br />
Sometimes you may have a bit of trouble getting a BRRES made with CTools to open with BrawlBox, namely getting the MDL0 to open.<br />
<br />
Luckily, there are multiple possible solutions to this problem:<br />
<br />
* If you have 3DS Max or a similar powerful modelling program, delete any "default material" meshes using 3DS Max, then export using its OBJ exporter.<br />
* Re-open your new BRRES with the CTools BRRES Editor. Save, and it should now open with BrawlBox. Remember that you will need to re-import any textures that you want to use mipmaps in BrawlBox, because CTools creates TEX0 files that refuse to display anything but the first mipmap.<br />
* If for any reason the above methods failed, then you can open the SZS with your BRRES in it with the SZS Modifier. Open the Model with the SZS Modifier Model Editor, save, and the model should now work in BrawlBox.<br />
<br />
'''Important!''' Sometimes the SZS Modifier will cause texture to become doubled in game after saving them. To resolve this issue, set every non-doubled texture's Texture Coordinate scale to (1,1), and every doubled texture's to (2,2). <br />
<br />
If you use 3DS Max, you can add XForm UVW for all meshes with U and V 0,5 (Make sure "Apply to entire object" is ticked) to fix this problem. If you use Sketchup, just scale the materials for twice. (For example ''2000'' to ''4000''.)<br />
<br />
== Harry Potter Effect Fix ==<br />
<br />
Open your BRRES in BrawlBox, open the MDL0 subfile, and then open the "Materials" subfolder. Browse to the material that represents a transparent texture that needs fixing, and set the transparent material's EnableAlphaFunction = true. Next, select the + button beside each material. Select the file the appears under the current selected file, and change the Texture Coordinate's scale from (0,0) to (1,1), as this will avoid your texture from becoming a solid color in game. Repeat the step with each material with each transparent material, and then set every material's (Whether transparent or not) Texture Coordinate scale to (1,1).<br />
<br />
'''Important:''' If you are using a texture with opacity (a texture that is partially but not totally transparent), a different fix is needed, which is described at the top of the page; this fix is not necessary.<br />
<br />
Don't know what the HP effect is? [[Harry Potter Effect]]<br />
<br />
== Culling ==<br />
<br />
Special Culling settings are mostly used for transparent materials like fences. It makes you see this texture from both sides instead of one side. To set the culling, edit the CullMode setting in the material. Cull_none = you can see it from both sides.<br />
<br />
== Creating a Minimap ==<br />
<br />
Since some may have trouble with properly creating a [[Minimap]], here is a guide to teach you how to do so with BrawlBox.<br />
<br />
Import your Map model into the CTools BRRES Editor. When importing, make sure to select "Map Model". Name it map_model.brres Save in an SZS, and export export your new map model.<br />
<br />
Now open your map_model.brres with BrawlBox. Select "Preview" on the map model. A window with four buttons should appear. Select the one on the right, on the left, & on the bottom. Select "PosLD", which should be all the way to the right. <br />
<br />
Now open the SZS containing your map_model.brres with the SZS Modifier. Open the BRRES, then select the model. The SZS Mod's model editor should open. Press "Tools > Minimap Control". Copy the number number from "Left Down". In BrawlBox, look down at the bottom panel, and paste this number into "Translation X". Now copy the second number from "Left Down", and paste it into "Translation Z". <br />
<br />
Next, select "PosRU" in BrawlBox. Look at "Right Up" in the SZS Modifer's Minimap control. Do exactly what you did in the previous step; First number goes into "Translation X", and the second number into "Translation Z".<br />
<br />
Experiment with editing the Y Translations & both PosLD & PosRU to give your Minimap depth, or if you want to keep your Minimap and alternative dark color apart for the traditional minimap, then leave the Y Translation un touched.</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Creating_a_BRRES_with_BrawlBox&diff=25923Creating a BRRES with BrawlBox2012-11-10T21:25:13Z<p>Vulcanus2: Created page with "{{Under-construction}} This page describes how to create a Custom Track BRRES with BrawlBox, if you only want to use some features of BrawlBox, but create it with [[..."</p>
<hr />
<div>{{Under-construction}}<br />
<br />
This page describes how to create a [[Custom Track]] BRRES with [[BrawlBox]], if you only want to use some features of [[BrawlBox]], but create it with [[CTools]], look at [[BrawlBox Tricks]]. This page does not describe how to create a [[Custom Character]], but it may will in the future.<br />
<br />
== Importing ==<br />
<br />
To create a brres in BrawlBox you need to import a DAE file, this DAE file needs to be in the 3ds max format, OpenCOLLADA won't work.<br />
First make a new BRRES (File -> New -> Brres Resource Pack). Then right-click the BRRES node and click Import -> Model.<br />
Use the following settings:<br />
* Type: Stage/Item<br />
* Tick: Force float vertices, Force float normals, Force float UV's, Remap materials and Force triangle primitives only (can't be un ticked).<br />
* Untick: Add color nodes, if none and Force CCW primitive culling.<br />
<br />
You might walk against some problems, most noticably randomly moved faces/polygons and rotated models. This can be fixed by setting the pivots in 3ds max. All pivots need to be at the origin (0,0,0) and should be rotated -90 degrees on the X axis (it swaps Y and Z).<br />
<br />
If you've imported it you might wish to rename things for more readability. And you need to change some bone settings.<br />
Go in the MDL0 to bones and right-click TransN and select Add to parent. Then delete TopN. Now you can save the brres as backup.<br />
<br />
== Materials and textures ==<br />
<br />
After importing you only have the MDL0, a lot of things need to be set now, and the textures need to be imported. You can import textures with Right-click BRRES -> Import -> Texture.<br />
Material settings are very important to make your track look good, but it's very complicated. Only the critical stuff is explained here:<br />
<br />
=== Materials for textures without transparency ===<br />
<br />
The settings for textures without transparency (fully opague textures) are almost completely right after importing. The only changes they require are for the light channels. Under SCN0 References you should have all set to -1 except FogSet, which should be 0.<br />
<br />
=== Materials for textures with transparency ===<br />
<br />
For textures with fully opague and fully transparent parts you need some ''additional'' settings. This is to fix the [[Harry Potter effect]].<br />
<br />
AlphaFunction:<br><br />
* Ref0 = 128<br />
* Comp0 = GreaterOrEqual<br />
* Logic = And<br />
* Ref1 = 255<br />
* Comp1 = LessOrEqual<br />
<br />
The following settings are also important but should already been set on import. But it's good to check this too:<br><br />
Material:<br><br />
*EnableAlphaFunction = True <br />
<br />
Z Mode:<br><br />
* EnableDepthTest = True<br />
* EnableDepthUpdate = True<br />
* DepthFunction = LessOrEqual<br />
<br />
=== Materials for textures with opacity ===<br />
<br />
''Yet to be done, look at [[BrawlBox Tricks]]''</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Talk:Daisy%27s_Palace_(Vulcanus2)&diff=25770Talk:Daisy's Palace (Vulcanus2)2012-11-05T18:29:05Z<p>Vulcanus2: /* Respawn Glitch */</p>
<hr />
<div>== Slow Motion Glitch ==<br />
<br />
For my distributions I play all tracks on 2 split screen with enabled computer drivers. In this scenario [[Daisy's Palace]] and also [[Six King Labyrinth]] have massive lagging problems. Again and again it looks like playing in slow motion. If disabling computer players or switching to singe player or playing online (singe or double player) this massive glitch is gone.<br />
<br />
I have never seen this problems for any other track with one exception: [[GCN Bowser Castle|GCN Bowser Castle RC2.2]]. Cagnouto solves this problem by removing many textures (the walls looks now more unique). RC2.4 works fine.<br />
<br />
[[User:Wiimm|Wiimm]] 19:34, 20 March 2011 (CET)<br />
<br />
== Respawn Glitch ==<br />
<br />
A respawn glitch exists on this track where if you manage to fall out of the world, you'll trigger a bad respawn located under the course and fall endlessly. This is because the track creator never expected anyone to fall off the track and it's generally bad style to leave a respawn in an unusable state, even if you never expect anyone to ever fall off the track. --[[User:Torran|Torran]] 01:52, 5 November 2012 (UTC)<br />
:Hmm I guess I forgot to change the Y of respawn 0 when making rc2 :P Long time ago... I intentionally set all checkpoints to respawn 0 so I did foresee stuff like this back than. Well it's not a big deal, but maybe I should make some fix updates for my old tracks once...<br />
:--[[User:Vulcanus2|Vulcanus2]] 18:29, 5 November 2012 (UTC)</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=User_talk:Vulcanus2&diff=25597User talk:Vulcanus22012-11-02T22:47:10Z<p>Vulcanus2: /* older KMP Cloud versions */</p>
<hr />
<div>Only English, if you want to talk Dutch go here: [[User talk:Vulcanus2/NL]]<br />
<br />
----<br />
<br />
Why? My video has a better qualiy and two videos of the same track version looks not good...<br />
-Reedy94<br />
: Simply because it's the official release video where I can update the link anytime I want, (still need to do it here). For really small fixes I just update the link and post in my video it's updated. What do you think if you can't make HD video's but your official release video will be ignored because someone else made a HD video, put there the download so the official one is not needed. I'd also like if you link to my video in the description of your video instead of giving the download directly.<br />
:[[User:Vulcanus2|Vulcanus2]] 21:07, 1 July 2011 (CEST)<br />
<br />
ok thanks for your answer :) i will put the link to your vid in the discription. -Reedy94<br />
== ? box for ITPT and ENPT ==<br />
<br />
How did you work out that it is 96x96x96 model units in scale?<br />
<br />
[[User:Chadderz|Chadderz]] 21:39, 24 June 2011 (CEST)<br />
<br />
:I'm not sure at that, It's more guessing work and logic thinking :P.<br />
:In rMC it's 1. With my CT making experience I can just see the sc in rMC3 is about 100 width. So than I looked at rDS, for ITPT it's ~44,5 at the long straight (for cpu it's ~25, but have you ever seen the cpu driving close to the wall if they weren't bumped).<br />
:The width of this is ~4450 (I checked the width with kmp). Devide it and you come at 100, but it's not useful if it's 100 (else BB's/red shells can hit the wall without going off the route), so it's most likely below 100.<br />
:Than I randomly thought the size could be a power of 2. So 64 or 128, but 64 is too small and 128 too big, so 96 looks logic :P<br />
:(than I just assumed it is for directions :P)<br />
<br />
mhh<br />
[[User:Tock|Tock]] 19:53, 22 January 2012 (CET)<br />
:But ingame it looks to be right, small values actually mean the more accurate the cpu movements are, on small parts on DI do the cpu never fail since I entered 2, they did in rc2. And after looking at the kmp of many Ninty tracks the scale is right.<br />
<br />
:So I can't confirm with hard data it's 96, it could be anything around 100. 96 just looks the most logic one.<br />
<br />
:(also I think AREA scale is 2048x2048x2048 after looking at the scales used and assuming it's a power of 2)<br />
: [[User:Vulcanus2|Vulcanus2]] 22:02, 24 June 2011 (CEST)<br />
:: You're logic does seem quite good. I'll probably use that in the future CTools KMP editor for visual representations. I might try to confirm it using a USBGecko.<br />
:: [[User:Chadderz|Chadderz]] 09:12, 25 June 2011 (CEST)<br />
<br />
== Animation ==<br />
<del>How did you made the animation on sunset ridge? I always fail at it...</del><br><br />
[[User:LuigiCTGPMaster|LuigiM]] 16:20, 18 December 2011 (CET)<br />
<br />
== Mario Kart Arcade GP ==<br />
<br />
Hey Vulcanus! If you have read a few others Talk Pages, you'd know that I'm offering only a few select CT Creators to port a Mario Kart GP Track with, and you're one of them! I have access to all of their models, so we can port any track you wish, just find a list of them at the Mario Wiki on the Mario Kart GP 2 page. When you decide which track you like, let me know on my Talk Page, and we can start ASAP! (As before, I am offering this to a lot of people, so it can't be immediate. Any projects anyone currently has can still be in progress, but you'll be contacted when it's time to port it) -- [[User:SuperMario64DS|SuperMario64DS]], 17:05, 23 December 2011 (CET)<br />
<br />
== Sorry... ==<br />
<br />
I'm sorry your post went away on my page, there appeared to be a editing conflict that would not post by Numbers to Hex method, so I made it overwrite your edit. But I did read it! I'm sorry It went away, I now know that I could have kept your post and added what I said there. I'm sorry... But please be assured that I did read it! -- [[SuperMario64DS]], 23:29, 9 January 2012 (CET)<br />
<br />
==[[Mario Kart Wii 2]]==<br />
<br />
Has this been abandoned? If so, you should indicate on its page if it has been canceled or not. --[[User:Jefe|Jefe]] 22:24, 11 March 2012 (CET)<br />
<br />
==older KMP Cloud versions==<br />
Can you give a link to the previous version? It can be here or [[KMP Cloud|here]]. I can't find older versions anywhere, since I updated to v1.2. [[User:Zilla|Zilla]] 20:22, 29 October 2012 (UTC)<br />
:Why would you need an older version? v1.2 is the same as v1.1.0.5 except for plugin support (no plugins registered means no bugs, so if you have crashes, you messed with the ToolList.txt file), bg OBJ import scale (thanks to a little mistake limited to 100x), and a small bug fix for indexes (just a visual bug). --[[User:Vulcanus2|Vulcanus2]] 18:32, 2 November 2012 (UTC)<br />
::What? I just set the KMP files to open with KMP Cloud when I double click the KMP file. You mean that I have to copy the ToolList.txt file to be in every directory with every KMP file I want to edit? I guess the alternative would be to just start the program first, and then open a .kmp file, but I find the other way more convenient. Indexes can mess up? What else is messing up my KMPs? I'm going to see if my KMPs can be fixed. [[User:Zilla|Zilla]] 21:44, 2 November 2012 (UTC)<br />
::: Ah sorry I wasnt aware that it tries to find the file at the wrong location. Why can't it just return the right location, it was already a big problem, but that was another thing. You can for now ignore the error, I'll fix it right now. --[[User:Vulcanus2|Vulcanus2]] 22:47, 2 November 2012 (UTC)</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=User_talk:Vulcanus2&diff=25573User talk:Vulcanus22012-11-02T18:32:40Z<p>Vulcanus2: /* older KMP Cloud versions */</p>
<hr />
<div>Only English, if you want to talk Dutch go here: [[User talk:Vulcanus2/NL]]<br />
<br />
----<br />
<br />
Why? My video has a better qualiy and two videos of the same track version looks not good...<br />
-Reedy94<br />
: Simply because it's the official release video where I can update the link anytime I want, (still need to do it here). For really small fixes I just update the link and post in my video it's updated. What do you think if you can't make HD video's but your official release video will be ignored because someone else made a HD video, put there the download so the official one is not needed. I'd also like if you link to my video in the description of your video instead of giving the download directly.<br />
:[[User:Vulcanus2|Vulcanus2]] 21:07, 1 July 2011 (CEST)<br />
<br />
ok thanks for your answer :) i will put the link to your vid in the discription. -Reedy94<br />
== ? box for ITPT and ENPT ==<br />
<br />
How did you work out that it is 96x96x96 model units in scale?<br />
<br />
[[User:Chadderz|Chadderz]] 21:39, 24 June 2011 (CEST)<br />
<br />
:I'm not sure at that, It's more guessing work and logic thinking :P.<br />
:In rMC it's 1. With my CT making experience I can just see the sc in rMC3 is about 100 width. So than I looked at rDS, for ITPT it's ~44,5 at the long straight (for cpu it's ~25, but have you ever seen the cpu driving close to the wall if they weren't bumped).<br />
:The width of this is ~4450 (I checked the width with kmp). Devide it and you come at 100, but it's not useful if it's 100 (else BB's/red shells can hit the wall without going off the route), so it's most likely below 100.<br />
:Than I randomly thought the size could be a power of 2. So 64 or 128, but 64 is too small and 128 too big, so 96 looks logic :P<br />
:(than I just assumed it is for directions :P)<br />
<br />
mhh<br />
[[User:Tock|Tock]] 19:53, 22 January 2012 (CET)<br />
:But ingame it looks to be right, small values actually mean the more accurate the cpu movements are, on small parts on DI do the cpu never fail since I entered 2, they did in rc2. And after looking at the kmp of many Ninty tracks the scale is right.<br />
<br />
:So I can't confirm with hard data it's 96, it could be anything around 100. 96 just looks the most logic one.<br />
<br />
:(also I think AREA scale is 2048x2048x2048 after looking at the scales used and assuming it's a power of 2)<br />
: [[User:Vulcanus2|Vulcanus2]] 22:02, 24 June 2011 (CEST)<br />
:: You're logic does seem quite good. I'll probably use that in the future CTools KMP editor for visual representations. I might try to confirm it using a USBGecko.<br />
:: [[User:Chadderz|Chadderz]] 09:12, 25 June 2011 (CEST)<br />
<br />
== Animation ==<br />
<del>How did you made the animation on sunset ridge? I always fail at it...</del><br><br />
[[User:LuigiCTGPMaster|LuigiM]] 16:20, 18 December 2011 (CET)<br />
<br />
== Mario Kart Arcade GP ==<br />
<br />
Hey Vulcanus! If you have read a few others Talk Pages, you'd know that I'm offering only a few select CT Creators to port a Mario Kart GP Track with, and you're one of them! I have access to all of their models, so we can port any track you wish, just find a list of them at the Mario Wiki on the Mario Kart GP 2 page. When you decide which track you like, let me know on my Talk Page, and we can start ASAP! (As before, I am offering this to a lot of people, so it can't be immediate. Any projects anyone currently has can still be in progress, but you'll be contacted when it's time to port it) -- [[User:SuperMario64DS|SuperMario64DS]], 17:05, 23 December 2011 (CET)<br />
<br />
== Sorry... ==<br />
<br />
I'm sorry your post went away on my page, there appeared to be a editing conflict that would not post by Numbers to Hex method, so I made it overwrite your edit. But I did read it! I'm sorry It went away, I now know that I could have kept your post and added what I said there. I'm sorry... But please be assured that I did read it! -- [[SuperMario64DS]], 23:29, 9 January 2012 (CET)<br />
<br />
==[[Mario Kart Wii 2]]==<br />
<br />
Has this been abandoned? If so, you should indicate on its page if it has been canceled or not. --[[User:Jefe|Jefe]] 22:24, 11 March 2012 (CET)<br />
<br />
==older KMP Cloud versions==<br />
Can you give a link to the previous version? It can be here or [[KMP Cloud|here]]. I can't find older versions anywhere, since I updated to v1.2. [[User:Zilla|Zilla]] 20:22, 29 October 2012 (UTC)<br />
:Why would you need an older version? v1.2 is the same as v1.1.0.5 except for plugin support (no plugins registered means no bugs, so if you have crashes, you messed with the ToolList.txt file), bg OBJ import scale (thanks to a little mistake limited to 100x), and a small bug fix for indexes (just a visual bug). --[[User:Vulcanus2|Vulcanus2]] 18:32, 2 November 2012 (UTC)</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Wetland_Woods&diff=24870Wetland Woods2012-10-21T15:34:32Z<p>Vulcanus2: </p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}} <br />
|creator= Vulcanus2<br />
|designer= Vulcanus2<br />
|type= Forest<br />
|date of release= 2012-10-15<br />
|editors used= Google Sketch-up, 3ds max, several image editors, [[KMP Cloud]], [[CTools]], [[Wiimms SZS Tools]], [[BrawlBox]]<br />
|version= 1.0<br />
|difficulty= 4/10<br />
|download 1= http://vulcanus.woelmuis.nl/Download/WetlandWoods.zip<br />
}}<br />
<!-- leave a space behind "video= " and "download= " to avoid problems with other equal signs --><br />
<!-- paste the full URL for video and download or leave those empty --><br />
{{track rating}}<br />
</div><br />
<br />
== Overview ==<br />
<br />
Wetland Woods is the 8th [[Custom Track]] made by [[Vulcanus2]], and is located near Faron Woods in Skyward Sword. The track uses the same art style as Skyward Sword with some minor tweaks. It's the first [[Custom Track]] with moving water.<br />
<br />
== Media ==<br />
<br />
{{youtube-box||uz95GhuCEAk|Official Presentation}}<br />
<br />
== Version History ==<br />
<!-- info: yyyy-mm-dd is an international normed date format and good for sorting --><br />
{| class="wikitable"<br />
|+<br />
! Version<br />
! Date<br />
! Comments<br />
|-<br />
| v1.0<br />
| 2012-10-15<br />
| Replaces Koopa Cape<br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{user-Vulcanus2-link}}<br />
[[category:Custom Track]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=KMP_Modifier&diff=24720KMP Modifier2012-10-19T16:44:36Z<p>Vulcanus2: kmp cameras have nothing to do with real life XD</p>
<hr />
<div>{{textbox|red|Warning|Because the homeserver is down and the site has moved, the kmp modifier may not be able to load. If anybody has problems with current version you can contact me on this wiki or on youtube so I can give you a debug version of v3.0 (new functions not working) --[[User:KHacker35000vr|kHacker35000vr]]}}<br />
<br />
<div class="float-right"><br />
{{Software-Info<br />
|name=KMP Modifier<br />
|creator=[[user:KHacker35000vr|kHacker35000vr]]<br />
|fileformat=KMP<br />
|fileformat2=SZS<br />
|fileformat3=<br />
|fileformat4=<br />
|fileformat5=<br />
|fileformat6=<br />
|fileformat7=<br />
|fileformat8=<br />
|fileformat9=<br />
|fileformat1=<br />
|version=3.0.2.10<br />
|video=http://www.youtube.com/watch?v=ftSShhpjIvM<br />
|download=http://kmpmodifier.bravesites.com/<br />
}}<br />
<Rating comment=false> <br />
What do you think about v2.0? <br />
1 (Very bad) <br />
2 <br />
3 <br />
4 <br />
5 <br />
6<br />
7<br />
8<br />
9<br />
10 (Amazing)<br />
</Rating> <br />
<br />
</div><br />
<br />
The '''KMP Modifier''' is a program that is able to edit and expand Nintendo KMP files. It was once released as a help tool as support for the szs modifier's lack of functions and is since v2.0 a stand-alone editor. Since summer 2012 v3 is in development to be able to compete with the concurrents.<br />
<br />
'''Official Site''': http://kmpmodifier.bravesites.com/<br />
<br />
'''Tutorial Video''': -coming ever-<br />
<br />
'''Original Post''': http://www.mariokartwii.com/f72/kmp-editor-72386.html<br />
<br />
== History ==<br />
The first version of the KMP Modifier was finished in summer 2010 and could only replace certain points with a different kind of point. When the [[SZS Explorer]] was released, the software was completly redesigned and was able to add, remove and edit points of a few groups. Two months later an update was released that added support for more groups and a POTI editor. Version 1 was mainly created to edit kmp files in ways the szs modifier couldn't and was therefor not very advanced in editing kmp files.<br />
<br />
In september 2011 kHacker annouced version 2 as complete new software which didn't need the SZS Modifier anymore. The development went slow, untill Vulcanus2 annouced his own KMP editor. Later the KMP Modifier v2.0 was released in April 2012. Version 2.0 and its updates contained a lot of bugs and this had as result that the KMP Modifier was seen as a very buggy editor. Later in 2012 version 2.1 was released which was tested on every possible bug and was the final version for KMP Modifier v2. In August the main site of the KMP Modifier went down and this had as result that the KMP Modifier couldn't access needed files. This had as result that every v2 release became unusable.<br />
<br />
To compete with the competition, kHacker annouced version 3 in late July 2012 and promised that this version contained all features which v2 missed. The coding of v3 started in late september after the bugfixing of previous bugs discovered in version 2 and after the new layout was completly finished. The release date is expected to be in December.<br />
<br />
== Main Program ==<br />
Version 2 was mainly coded with a big amount of features. This features were plugins and external files. The lag of a clear overview made it very impopular and made the KMP Modifier drop in the amount of users. Version 2 uses the interface of the previous version, with the new features added around it and is mainly fouces around the overview.<br />
<br />
[[File:KMPMod2.png|200px]]<br />
<br />
=== What can it do? ===<br />
The current version was able to edit every group, except STGI. It could add points, delete them and modify them. It can was able to load plugins which worked with certain external file and export points. Further there are functions to move dots around and give dots a new ID, so the order of points can be changed.<br />
<br />
==== CTools ====<br />
Since the update to v2.1 the KMP Modifier can be called by [[CTools]] so it can open and save directly to a szs file, without the need of extracting the kmp. Further can the kmp files be edited like the usual way.<br />
<br />
==== KMF Files ====<br />
KMF Files are used by the [[KMP Modifier]] v2 only. They act like path files to replace existing content in [[KMP (File Format)|KMP]] files.<br />
<br />
Currently the only way to edit KMF files is with a hex editor, whereas the KMP Modifier only exports from a kmp.<br />
<br />
{| class="wikitable"<br />
|+ File header of a KMF file<br />
|-<br />
! Offset !! Size !! Description<br />
|-<br />
| 0x00 || 4 || Magic, always 'KMHF' in ASCII<br />
|-<br />
| 0x04 || 4 || File length<br />
|-<br />
| 0x08 || 4 || File version<br />
|-<br />
| 0x0C || 2 || Total amount of groups ('''N''')<br />
|-<br />
| 0x0E || 2 || Length of the header in bytes<br />
|-<br />
| 0x10 || '''N'''*4 || Section Offsets<br />
|-<br />
| colspan=2 {{unknown|0x10 + '''N'''*4}} || {{unknown|End of file header}}<br />
|}<br />
<br />
The KMF file contains sections, just like an orginal KMP file. <br />
<br />
{| class="wikitable"<br />
|+ A single section<br />
|-<br />
! Offset !! Size !! Description<br />
|-<br />
| 0x00 || 4 || Group magic (KTPT as example)<br />
|-<br />
| 0x04 || 2 || The point id where to start replacing<br />
|-<br />
| 0x08 || 2 || The amount of points in this section<br />
|-<br />
| 0x0C || || The points<br />
|}<br />
<br />
== Version 3 ==<br />
In October 2012 version 3 of the KMP Modifier was officially annouced and it is made to compete with KMP Cloud and wkmpt. It will contain a completly new design and new features which make editing easier. Creating a KMP file with version 3 will be made easier than ever before.<br />
<br />
In the following table is a list with new features and the progress of them, the information is updated within a hour. <br />
<br />
'''Added with 3.0'''<br />
{| Class=wikitable<br />
|+ Progress 3.0<br />
|-<br />
! New layout<br />
| Sick of the combobox? Now you can scroll trough the items trough tabs! Also every 2nd row will be colored light-red, the table is resizeable and STGI is merged to the KTPT tab.<br />
| {{yes|Done}}<br />
|-<br />
! Obj to section<br />
| Converts an obj to a whole collection of sections and points.<br />
| {{yes|Done}}<br />
|-<br />
! Auto Y<br />
| When clicking on a position of an obj the y is generated.<br />
| {{yes|Done}}<br />
|-<br />
! Sort clockwise/counter clockwise<br />
| For easy ording of the points after importing them trough the obj importer.<br />
| {{Yes|Done}}<br />
|-<br />
! Area scaled<br />
| A square is drawn around the point so it's clear how big an AREA point is<br />
| {{Yes|Done}}<br />
|-<br />
! Arrow Points<br />
| A small arrow pointing in the direction given for the yaw (y rotation)<br />
| {{Yes|Done}}<br />
|-<br />
! Route used by...<br />
| A new column in the route list showing what object or camera is using it<br />
| {{Yes|Done}}<br />
|-<br />
! Error Finder<br />
| The software searches for any problems that can cause a freeze<br />
| {{Yes|Done?}}<br />
|-<br />
! Save as csv<br />
| For editing sections in external software<br />
| {{Yes|Done}}<br />
|-<br />
! Advanced camera editing<br />
| A real time preview of your camera settings; a triangle will be drawn between point and view and they move.<br />
| {{Maybe|In progress}}<br />
|-<br />
! Object catalogue<br />
| Comes with a list of objects, minatures will be displayed in the main screen, and the known settings are included.<br />
| {{no|No progress}}<br />
|-<br />
! SZS Support <br />
| Makes use of the brres and the kmp of a szs file (may be dropped)<br />
| {{no|No Progress}}<br />
|}<br />
<br />
{| Class=wikitable<br />
|-<br />
! Expected release <br />
| End of November/December<br />
|}<br />
<br />
3.0 will not make use of external kmf files anymore and instead there is an option to transfer ENPT to ITPT and you can copy cells.<br />
<br />
'''If you have any ideas which can be implented, put it on the talk page!'''<br />
<br />
Further:<br />
* Full screen point dragger<br />
* Resizeable table<br />
* KMF Files which act like SZS Modifier's path files, so it replaces certain points, groups or sections. KMF Files are also used by plugins.<br />
* Advanced errorhandler that searches for invalid pointers and itemamounts.<br />
<br />
=== Media ===<br />
{{youtube-box||ftSShhpjIvM|Video showing the new functions}}<br />
<br />
== Readme ==<br />
<br />
This is the content of the readme of the v1 package:<br />
<br />
=== KMP Modifier usage ===<br />
When opening the program you'll see the form that contains almost everything. Every change you make will directly be saved to the KMP you're editing. What's recommended is to create a new KMP. Unfortunately, this application can't edit routes, CAME, AREA, and the STGI. This has multiple reasons, but the main reason is that editing them can cause a freeze in the game.<br />
<br />
=== Showing amount of points ===<br />
We start with the checkpoints and the datagridview at the bottom of the startup form. When checking these boxes, you'll see how much of them are stored in the KMP. They can not be edited.<br />
<br />
=== Editing points without sections ===<br />
When changing the item at the top-left of the screen youll see a lot options coming, when choosing as example startposition a box will appear at the empty place. Here you can edit the amount but also using auto amounts to have directly a battle stage. When adding objects the editor will ask the id of the object. (0065 for itembox) <br />
<br />
=== Editing section-amount ===<br />
When changing the item to something with a section the datagridview and the numericupdown will become enabled. When changing the digit youll add or delete a section, after adding a section the default values are all 0x00 <br />
<br />
=== Changing next/previous section ===<br />
Double-clicking on a section will cause a new form to show up. Most text will speak for how it works. This is the only place that doesnt save every change you made, you save it when pressing ok. <br />
<br />
=== Changing points with sections ===<br />
When pressing the button that showed up youll see another form. Again a numericupdown but this time for changing the amount of points. The datagridview contains again section settings but now for the points. It can be edited and stored directly. Note: Adding and deleting a point will require section editing, if you dont do this the kmp is unstable and will freeze the game. <br />
<br />
<br />
= Links =<br />
{{Custom Track Tutorial}}<br />
{{User-kHacker-Link}}<br />
[[category:Software]][[category:Custom Track Tutorial]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Wetland_Woods&diff=24639Wetland Woods2012-10-18T13:36:48Z<p>Vulcanus2: </p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}} <br />
|creator= Vulcanus2<br />
|designer= Vulcanus2<br />
|type= Forest<br />
|date of release= 2012-10-15<br />
|editors used= Google Sketch-up, 3ds max, several image editors, [[KMP Cloud]], [[CTools]], [[Wiimms SZS Tools]], [[BrawlBox]]<br />
|version= 1.0<br />
|difficulty= 4/10<br />
|download 1= http://vulcanus.woelmuis.nl/Download/WetlandWoods.zip (It's actually 7z!)<br />
}}<br />
<!-- leave a space behind "video= " and "download= " to avoid problems with other equal signs --><br />
<!-- paste the full URL for video and download or leave those empty --><br />
{{track rating}}<br />
</div><br />
<br />
== Overview ==<br />
<br />
Wetland Woods is the 8th [[Custom Track]] made by [[Vulcanus2]], and is located near Faron Woods in Skyward Sword. The track uses the same art style as Skyward Sword with some minor tweaks. It's the first [[Custom Track]] with moving water.<br />
<br />
== Media ==<br />
<br />
{{youtube-box||uz95GhuCEAk|Official Presentation}}<br />
<br />
== Version History ==<br />
<!-- info: yyyy-mm-dd is an international normed date format and good for sorting --><br />
{| class="wikitable"<br />
|+<br />
! Version<br />
! Date<br />
! Comments<br />
|-<br />
| v1.0<br />
| 2012-10-15<br />
| Replaces Koopa Cape<br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{user-Vulcanus2-link}}<br />
[[category:Custom Track]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Talk:Rules&diff=24534Talk:Rules2012-10-17T13:49:58Z<p>Vulcanus2: /* Rules Discussion */</p>
<hr />
<div>== Archived Discussion ==<br />
* [[Talk:Rules/archive/2012-10|2012-10]]<br />
<br />
== Rules Discussion ==<br />
<br />
* ''Custom Tracks articles without download links that have been on the Wiiki for more than 2 months but do not have any sign of progress are not permitted. '' <br />
I always think, our wiki is a little bit like an encyclopedia. So articles for old tracks, where the download is lost, must be held in the wiki.<br />
<br />
[[User:Wiimm|Wiimm]] 20:18, 16 October 2012 (UTC)<br />
<br />
: I guess your are misinterprenting this rule a bit. There are plenty of (short) pages which don't show any screenshot or a download link. These pages don't provide any relevant information and therefor not true encyclopedia articles.<br />
: [[User:KHacker35000vr|kHacker35000vr]] 20:25, 16 October 2012 (UTC)<br />
<br />
:: I have understood your position, but I wanted to make it clear, the old tracks with complete pages but lost downloads are not affected by this rule.<br />
:: [[User:Wiimm|Wiimm]] 20:43, 16 October 2012 (UTC)<br />
<br />
:::I agree with you here, Wiimm - although I'm not sure if my current CT, which I have still yet to get help with making, would still be a valid article. - [[User:Ah2190|Ah2190]], the Master of Nitrous, ([[User talk:Ah2190|Talk page]]) posted at 21:10, 16 October 2012 (UTC)<br />
<br />
: This modified rule now has the strangest wording I've ever seen for a rule. "Sign of progress" implies that the track is still being worked on which automatically applies to hundreds of tracks that the author has "finished" for the time being. Add in the 2 months and you've filtered to all articles whose progress has no longer changed in 2 months without a download link. You also neglected to change the rule to apply to not just Custom Tracks but all Custom Modifications as well such as Texture Hacks and Custom Characters. If I were to seriously start marking violations using this new rule I would probably find one hundred or so pages. However, I will hold off for the time being because the rule is worded so ridiculously that I can't take the rule seriously. And please, next time you wish to change a rule, at least consult the rest of us before you do so and get a native English speaker to word it so that I don't have to bash my head against the desk every time I read it. --[[User:Torran|Torran]] 01:50, 17 October 2012 (UTC)<br />
<br />
:: I have changed it because the previous rule was just nonsense. Tracks that are in progress don't have an in game picture and if there is enough information or a download it can still be deleted for the lack of ingame pictures? I have modified this rule a bit just because many in progress track pages are violating this rule. I am aware that it is incomplete but that previous rule was just horrible an I wonder how it ever got trough.<br />
:: [[User:KHacker35000vr|kHacker35000vr]] 09:52, 17 October 2012 (UTC)<br />
<br />
::: You could also change it to: ''Articles about unfinished files that are on the wiiki for more than two months, but show no sign of progress can and will be deleted without warning.''<br />
::: Not updating a page isn't really something you should be banned for, what "not permitted" does imply. But it could get your page deleted. This way all the old articles about finished CT's are not affected either. --[[User:Vulcanus2|Vulcanus2]] 11:59, 17 October 2012 (UTC)<br />
<br />
::::I'm not quite sure about the "without warning" part - I would say to give at least a week's notice and, if they don't make an update, then delete them. - [[User:Ah2190|Ah2190]], the Master of Nitrous, ([[User talk:Ah2190|Talk page]]) posted at 12:02, 17 October 2012 (UTC)<br />
<br />
:::: That wouldn't work either. What defines a file as "finished" and what defines it as "unfinished"? All of my tracks are currently "unfinished" and I'm guessing that a good part of the Wiiki hosts files that are still "unfinished" to this day. Only the creator of the file can judge whether or not a file is "finished" or "unfinished" anyway and there's no way that I am going to confront every single creator and ask them to label their files as such or if said creator is even around anymore. --[[User:Torran|Torran]] 13:06, 17 October 2012 (UTC)<br />
<br />
::::: This whole rule is either subjective or complete bullshit, the best thing is to just remove it in general. --[[User:Vulcanus2|Vulcanus2]] 13:49, 17 October 2012 (UTC)<br />
<br />
::: If that's what the rule actually means then I'm gonna have a field day with this one, especially if I apply it to texture hacks. Still, your rule counts any track that's shown no signs of progress, which is pretty much every old track. If MediaFire suddenly decides to mass delete our links (which they have been doing), suddenly every single one of those pages become violations. The only thing copyright holders can't delete are the videos, especially if there are so many of them. --[[User:Torran|Torran]] 13:06, 17 October 2012 (UTC)</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Talk:Rules&diff=24506Talk:Rules2012-10-17T11:59:45Z<p>Vulcanus2: </p>
<hr />
<div>== Archived Discussion ==<br />
* [[Talk:Rules/archive/2012-10|2012-10]]<br />
<br />
== Rules Discussion ==<br />
<br />
* ''Custom Tracks articles without download links that have been on the Wiiki for more than 2 months but do not have any sign of progress are not permitted. '' <br />
I always think, our wiki is a little bit like an encyclopedia. So articles for old tracks, where the download is lost, must be held in the wiki.<br />
<br />
[[User:Wiimm|Wiimm]] 20:18, 16 October 2012 (UTC)<br />
<br />
: I guess your are misinterprenting this rule a bit. There are plenty of (short) pages which don't show any screenshot or a download link. These pages don't provide any relevant information and therefor not true encyclopedia articles.<br />
: [[User:KHacker35000vr|kHacker35000vr]] 20:25, 16 October 2012 (UTC)<br />
<br />
:: I have understood your position, but I wanted to make it clear, the old tracks with complete pages but lost downloads are not affected by this rule.<br />
:: [[User:Wiimm|Wiimm]] 20:43, 16 October 2012 (UTC)<br />
<br />
:::I agree with you here, Wiimm - although I'm not sure if my current CT, which I have still yet to get help with making, would still be a valid article. - [[User:Ah2190|Ah2190]], the Master of Nitrous, ([[User talk:Ah2190|Talk page]]) posted at 21:10, 16 October 2012 (UTC)<br />
<br />
: This modified rule now has the strangest wording I've ever seen for a rule. "Sign of progress" implies that the track is still being worked on which automatically applies to hundreds of tracks that the author has "finished" for the time being. Add in the 2 months and you've filtered to all articles whose progress has no longer changed in 2 months without a download link. You also neglected to change the rule to apply to not just Custom Tracks but all Custom Modifications as well such as Texture Hacks and Custom Characters. If I were to seriously start marking violations using this new rule I would probably find one hundred or so pages. However, I will hold off for the time being because the rule is worded so ridiculously that I can't take the rule seriously. And please, next time you wish to change a rule, at least consult the rest of us before you do so and get a native English speaker to word it so that I don't have to bash my head against the desk every time I read it. --[[User:Torran|Torran]] 01:50, 17 October 2012 (UTC)<br />
<br />
:: I have changed it because the previous rule was just nonsense. Tracks that are in progress don't have an in game picture and if there is enough information or a download it can still be deleted for the lack of ingame pictures? I have modified this rule a bit just because many in progress track pages are violating this rule. I am aware that it is incomplete but that previous rule was just horrible an I wonder how it ever got trough.<br />
:: [[User:KHacker35000vr|kHacker35000vr]] 09:52, 17 October 2012 (UTC)<br />
<br />
::: You could also change it to: ''Articles about unfinished files that are on the wiiki for more than two months, but show no sign of progress can and will be deleted without warning.''<br />
::: Not updating a page isn't really something you should be banned for, what "not permitted" does imply. But it could get your page deleted. This way all the old articles about finished CT's are not affected either. --[[User:Vulcanus2|Vulcanus2]] 11:59, 17 October 2012 (UTC)</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Template:Main-news&diff=24463Template:Main-news2012-10-16T19:44:10Z<p>Vulcanus2: </p>
<hr />
<div><noinclude><br />
{{News Attention}}<br />
<br />
== News List ==<br />
<!-- *********************************** --><br />
<!-- *** INSERT BELOW THIS COMMENT *** --><br />
<!-- *********************************** --></noinclude><br />
;2012-10-15<br />
* [[igorseabra4]] has released v1.0 of custom track '''[[Land of the Apes]]'''.<br />
* [[Vulcanus2]] has released v1.0 of custom track '''[[Wetland Woods]]'''.<br />
<br />
;2012-10-10<br />
* [[DJ Lowgey]] has released v1.0 of character '''[[Pac-Man]]'''.<br />
<br />
;2012-10-09<br />
* [[Rukasudo90]] has updated '''[[SNES Donut Plains 3]]''' to RC2 and '''[[SNES Vanilla Lake 2 ]]''' to RC2.<br />
<br />
;2012-10-07<br />
* [[mkwjason]] has released v1.0 of character '''[[SPASM Funky]]'''.<br />
* [[Rukasudo90]] has update his custom track to RC1.2 of '''[[DK Raceway]]'''.<br />
* [[SuperMario64DS]] has released v1.0 of '''[[DS Shroom Ridge]]'''.<br />
<br />
;2012-10-06<br />
* [[Wiimm]] has released v1.06a of '''[[Wiimms SZS Tools]]'''. New are slot proposals.<br />
<br />
;2012-10-04<br />
* [[Rukasudo90]] updated '''[[DK Raceway]]''' to RC1.1.<br />
* [[mkwjason]] updated '''[[Iceway]]''' to v4.1.<br />
<br />
;2012-09-30<br />
* [[User:Torran|Torran]] has updated '''[[Volcanic Skyway|Volcanic Skyway 2]]''' to v2.3.<br />
<br />
;2012-09-29<br />
* [[MrKoeikoei]] has released '''[[Green Desert (DS Desert Hills Texture)]]'''.<br />
* [[Wiimm]] has updated '''[[GCN Wario Colosseum]]''' to v1 (ultra short cut removed).<br />
* [[CaronHT]] has updated '''[[Green Park]]''' to v2.8<br />
* [[Wiimm]] has released v1.05a of '''[[Wiimms SZS Tools]]'''.<br />
<br />
;2012-09-28<br />
* [[Wiimm]] has updated '''[[N64 Koopa Troopa Beach]]''' to v1.1.</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=News_2012&diff=24462News 20122012-10-16T19:43:51Z<p>Vulcanus2: </p>
<hr />
<div>{{News Attention}}<br />
{{textbox|news|October 2012|<br />
<br />
;2012-10-15<br />
* [[igorseabra4]] has released v1.0 of custom track '''[[Land of the Apes]]'''.<br />
* [[Vulcanus2]] has released v1.0 of custom track '''[[Wetland Woods]]'''<br />
<br />
;2012-10-10<br />
* [[DJ Lowgey]] has released v1.0 of character '''[[Pac-Man]]'''.<br />
<br />
;2012-10-09<br />
* [[Rukasudo90]] has updated '''[[SNES Donut Plains 3]]''' to RC2 and '''[[SNES Vanilla Lake 2 ]]''' to RC2.<br />
<br />
;2012-10-07<br />
* [[mkwjason]] has released v1.0 of character '''[[SPASM Funky]]'''.<br />
* [[Rukasudo90]] has update his custom track to RC1.2 of '''[[DK Raceway]]'''.<br />
* [[SuperMario64DS]] has released v1.0 of '''[[DS Shroom Ridge]]'''.<br />
<br />
;2012-10-06<br />
* [[Wiimm]] has released v1.06a of '''[[Wiimms SZS Tools]]'''. New are slot proposals.<br />
<br />
;2012-10-04<br />
* [[Rukasudo90]] updated '''[[DK Raceway]]''' to RC1.1.<br />
* [[mkwjason]] updated '''[[Iceway]]''' to v4.1.<br />
}}<br />
<br />
{{textbox|news|September 2012|<br />
<br />
;2012-09-30<br />
* [[User:Torran|Torran]] has updated '''[[Volcanic Skyway|Volcanic Skyway 2]]''' to v2.3.<br />
<br />
;2012-09-29<br />
* [[MrKoeikoei]] has released '''[[Green Desert (DS Desert Hills Texture)]]'''.<br />
* [[Wiimm]] has updated '''[[GCN Wario Colosseum]]''' to v1 (ultra short cut removed).<br />
* [[CaronHT]] has updated '''[[Green Park]]''' to v2.8<br />
* [[Wiimm]] has released v1.05a of '''[[Wiimms SZS Tools]]'''.<br />
<br />
;2012-09-28<br />
* [[Wiimm]] has updated '''[[N64 Koopa Troopa Beach]]''' to v1.1.<br />
* [[Multimariokartds]] has released RC1.0 of '''[[Green Forest]]'''.<br />
* [[CaronHT]] updated '''[[Sky Beach]]''' to RC4.1.<br />
<br />
;2012-09-26<br />
* [[Turbo yoshi]] has released RC2 of '''[[DS Dokan Course]]'''<br />
<br />
;2012-09-25<br />
* [[BigOto]] has released v4.0 of '''[[Volcanic Skyway]]'''<br />
* [[CaronHT]] has released v1 of '''[[GCN Rainbow Road]]'''<br />
<br />
;2012-09-24<br />
* [[mkwjason]] has released v4.0 of '''[[Iceway]]'''.<br />
<br />
;2012-09-22<br />
* [[CaronHT]] has released a BETA of '''[[3DS Wuhu Loop]]'''.<br />
<br />
;2012-09-22<br />
* [[Rukasudo90]] has released a BETA of '''[[DK Raceway]]'''.<br />
* [[SpyKid]] has released a BETA of '''[[Dreamworld Cloudway]]'''.<br />
<br />
;2012-09-21<br />
* [[User:sup3rsmash8|sup3rsmash8]] has released v0.1b of '''[[GCN Dry Dry Desert]]'''.<br />
* [[Multimariokartds]] has released v1.0 of '''[[Luigi's Village]]'''.<br />
<br />
;2012-09-20<br />
* [[Jefe]] released v1.0 of '''[[Psyduck Cliffs]]'''.<br />
* [[SpyKid]] has updated '''[[Love Beach]]''' to v2.0.<br />
<br />
;2012-09-19<br />
* [[Zilla]] has released BETA of '''[[SM64 Castle Grounds]]'''.<br />
<br />
;2012-09-17<br />
* [[DJ Lowgey]] updated the character '''[[Crash Bandicoot]]''' to V1.<br />
<br />
;2012-09-12<br />
* [[lllroropo]] has updated '''[[Inside the Pyramid]]'''.<br />
<br />
;2012-09-11<br />
* [[Slawter]] has released V2 of his character import '''[[Black Mage]]'''<br />
<br />
;2012-09-09<br />
* [[Turbo Yoshi]] has released RC1 of '''[[DS Dokan Course]]'''<br />
* [[lllroropo]] has released '''[[Inside the Pyramid]]'''.<br />
<br />
;2012-09-08<br />
* [[Wiimm]] has released v1.04a of '''[[Wiimms SZS Tools]]'''.<br />
* [[Wiimm]] has released his [[Custom Track Distribution]] '''&raquo;[[Wiimms Mario Kart Fun 2012-09]]&laquo;'''.<br />
* [[Turbo Yoshi]] has release version 0.1 of '''[[DS Dokan Course]]'''.<br />
<br />
;2012-09-07<br />
* [[Zilla]] updated '''[[N64 Luigi Raceway]]''' to BETA 2.<br />
* [[Camonsters]] updated '''[[3DS Piranha Plant Slide]]''' to v1.3.<br />
<br />
;2012-09-06<br />
* [[Wiimm]] has released v2.1 of '''[[Dry Coast]]''' by [[Putinas]].<br />
* [[DJ Lowgey]] released V2 of the character '''[[Petey Piranha]]'''. <br />
<br />
;2012-09-05<br />
*[[Wiimaster35000vr]], Björn and [[LuigiM]] released RC1 of '''[[Retro Raceway]]'''. <br />
<br />
;2012-09-04<br />
* [[Ermelber]] updated '''[[Volcano Beach II]]''' to v1<br />
*[[Yoshidude4]] released BETA of '''[[DS Delfino Square Beta]]'''. <br />
<br />
;2012-09-02<br />
* [[User:Torran|Torran]] updated '''[[Rezway]]''' to v1.3<br />
<br />
;2012-09-01<br />
* [[User:FireLuigi|FireLuigi]] updated '''[[Lava Road]]''' to RC1.4<br />
}}<br />
<br />
{{textbox|news|August 2012|<br />
<br />
;2012-08-31<br />
* [[Baoulettes]] and [[LuigiM]] updated '''[[N64 Royal Raceway]]''' to v2.<br />
<br />
;2012-08-29<br />
* [[User:WiiLuigi|WiiLuigi]] updated '''[[Cave Island]]''' to v1.<br />
<br />
;2012-08-28<br />
* [[User:WiiLuigi|WiiLuigi]] released BETA of '''[[Cave Island]]'''.<br />
* [[mkwjason]] released v3.1 of '''[[Iceway]]'''.<br />
* [[User:MRbuttCHINSx11T7|MRbuttCHINSx11T7]] has released v2 of '''[[3DS Rosalina's Ice World]]'''.<br />
* [[Zilla]] released BETA of '''[[N64 Luigi Raceway]]'''.<br />
* [[User:Magma|Magma]] and Flomaster have updated RC1 of the custom track '''[[Dry Dry Castle]]'''<br />
<br />
;2012-08-26<br />
* [[igorseabra4]] has released v2.0 of '''[[Twinkle Circuit]]'''<br />
<br />
;2012-08-25<br />
* [[SpyKid]] has released v2.5 of the custom track '''[[Aquadrom Stage]]'''.<br />
<br />
;2012-08-24<br />
* There are new '''[[Template:News Attention|rules how to edit the news]]'''. Please follow them.<br />
<br />
;2012-08-22<br />
* [[MrKoeikoei]] has released V1 of '''[[Emerald Shrine (GCN Peach Beach Texture)]]'''<br />
* [[User:Torran|Torran]] has released v0.1 of '''[[GCN Mushroom City]]'''<br />
<br />
;2012-08-21<br />
* [[SpyKid]] has updated '''[[Galaxy Base]]'''.<br />
<br />
;2012-08-20<br />
* [[mkwjason]] has released v3.0 of '''[[Iceway]]'''<br />
* [[Baoulettes]] and [[igorseabra4]] have released v1.0 of '''[[N64 Choco Mountain]]<br />
* [[FloMaster35000vr]] has released 2.1 of '''[[Lava Mushrooms]]<br />
<br />
;2012-08-19<br />
* [[Ermelber]] has released a Beta 1.1 of '''[[Volcano Beach]]<br />
* [[Dimelegend]] has released RC2 of '''[[Abe Abbott Raceway]]<br />
<br />
;2012-08-17<br />
* [[Wiimm]] has updated the custom tracks '''[[Alpine Mountain]]''' and '''[[GBA Lakeside Park]]'''.<br />
* [[kHacker35000vr]] has released v1.0c of '''[[3DS Rock Rock Mountain]]'''. On regular times fixes for each small, but not gamebreaking glitch will be fixed.<br />
<br />
;2012-08-16<br />
* [[User:Buschkling|SpyKid]] has released v1.0 of '''[[Lakeside Hill]]'''.<br />
* [[MrKoeikoei]] has released V1 of '''[[Ice Cavern (N64 Sherbet Land Texture)]]'''<br />
<br />
;2012-08-15<br />
* [[User:Magma|Magma]] and [[User:FloMaster35000vr|FloMaster35000vr]] have released RC1.4 of '''[[Summer Island]]'''<br />
* [[Crile]] has released v1.0 of '''[[Haunted Road (SNES Ghost Valley 2 Texture)]]'''.<br />
<br />
;2012-08-13<br />
* [[MrKoeikoei]] has released V1 of '''[[Jungle Falls (DS Yoshi Falls Texture)]]'''.<br />
<br />
;2012-08-12<br />
* [[Toad75]] has released BETA of '''[[Peach on Astro Glider]]<br />
<br />
;2012-08-11<br />
* [[Wiimm]] has released v1.03a of '''[[Wiimms SZS Tools]]'''.<br />
* [[User:Slawter|Slawter]] has released '''[[Crash Bandicoot (font)]]'''; and updated it to include a version with colour<br />
<br />
;2012-08-10<br />
* [[FireLuigi]] has released RC1.1 of '''[[Lava Road]]'''<br />
<br />
;2012-08-07<br />
* [[Guilmon35249vr]] has released RC1.3 of '''[[Faraway Land]]'''.<br />
* [[User:MRbuttCHINSx11T7|MRbuttCHINSx11T7]] has released RC1 of '''[[3DS Rosalina's Ice World]]'''.<br />
* [[User:Magma|Magma]] and [[User:FloMaster35000vr|FloMaster35000vr]] have released RC1.3 of '''[[Summer Island]]'''<br />
<br />
;2012-08-04<br />
* [[User:Slawter|Slawter]] has released V1 of '''[[Emerl the Gizoid]]'''<br />
<br />
;2012-08-02<br />
* [[MrKoeikoei]] has released RC2 of '''[[Kinoko Cave]]'''.<br />
* [[User:Jerry|Jerry]] has released v1.0 of '''[[Bowsers Challenge]]'''.<br />
* [[SpyKid]] and [[Scye]] have released v1.0 of '''[[Powerpuff Funpark]]'''.<br />
* [[4IT-Lecce]] has released of '''[[Quadrate Circuit]]'''.<br />
<br />
;2012-08-01<br />
* [[Wiimm]] has released v1.02a of '''[[Wiimms SZS Tools]]'''.<br />
}}<br />
<br />
{{textbox|news|July 2012|<br />
<br />
;2012-07-26<br />
* [[Wiimm]] has released v1.2 of '''[[Strobenz Desert]]''' (little KCL fix).<br />
<br />
;2012-07-22<br />
* [[Wiimm]] has released v1.01a of '''[[Wiimms SZS Tools]]'''. New is the automatic minimap positioning.<br />
<br />
;2012-07-21<br />
* [[User:Yankees|Yankees (12faygo34)]] has released v1.0 of '''[[Yankees Stadium]]'''.<br />
* [[HelloImYourMind]] and [[Wiimm]] have released v1.1 of '''[[Strobenz Desert]]'''.<br />
* [[User:Buschkling|SpyKid]] has released BETA of '''[[Forsaken Mansion]]'''.<br />
* [[Ermelber]] released '''[[Volcano_Beach#Volcano_Beach_II|Volcano Beach II]]''' [Beta]. On the same day, [[Wiimm]] fixed the minimap position.<br />
<br />
;2012-07-19<br />
* [[LuigiM]] released v1 of '''[[Seaside Resort]]'''.<br />
<br />
;2012-07-18<br />
* [[User:Buschkling|SpyKid]] has released v1.5 of '''[[Cliff Village]]''', which fixes the ultra shortcut.<br />
* [[User:WiiLuigi|WiiLuigi]] released v1.0 of '''[[Darkness Temple]]'''.<br />
<br />
;2012-07-14<br />
* [[Wiimm]] has released '''v1.00a''' of '''[[Wiimms SZS Tools]]'''.<br />
* Susannah and [[Wiimm]] have released v1.0 of the [[custom track]] '''[[Alpine Mountain]]'''.<br />
<br />
;2012-07-13<br />
* [[User:Crile|Crile]] has released ALPHA of '''[[MKDS Bowser Castle(N64 Bowser's Castle Texture)]]'''.<br />
<br />
;2012-07-12<br />
* [[User:Crile|Crile]] has released v1.0 of '''[[Camelot Castle (DK Summit Texture)]]'''.<br />
<br />
;2012-07-10<br />
* [[User:MulitMariokartds|MultiMariokartds]] has released v1.0 of '''[[Night Mountain]]'''.<br />
<br />
;2012-07-11<br />
* [[User:sup3rsmash8|sup3rsmash8]] has released RC1 of '''[[GCN Yoshi Circuit]]'''.<br />
<br />
;2012-07-09<br />
* [[User:Buschkling|SpyKid]] has released v1.0 of '''[[Love Beach]]'''.<br />
<br />
;2012-07-08<br />
* [[LuigiM]] released the Beta of '''[[Seaside Resort]]'''.<br />
<br />
;2012-07-06<br />
* [[Wiimm]] has released v0.42a of '''[[Wiimms SZS Tools]]'''. The [[KMP]] tool (wkmpt) can now create OBJ files as combination of the [[KCL]] and different KMP points.<br />
* [[User:Buschkling|SpyKid]] has released v2.0 of '''[[Crystal Dungeon]]'''.<br />
<br />
}}<br />
<br />
{{textbox|news|June 2012|<br />
<br />
;2012-06-29<br />
* [[Wiimm]] has updated his [[Custom Track Distribution]] '''&raquo;[[Wiimms Mario Kart Fun 2012-05]]&laquo;''' (bug fix).<br />
<br />
;2012-06-25<br />
* [[mkwjason]] released v2.0 of '''[[Iceway]]'''.<br />
<br />
;2012-06-24<br />
* [[Wiimm]] has released v0.41a of '''[[Wiimms SZS Tools]]'''. The [[KMP]] compiler can now access the related [[KCL]] file to find optimal positions for objects and route points.<br />
<br />
;2012-06-22<br />
* [[User:MultiMariokartds|MultiMariokartds]] has released '''[[Glaced Valley]]'''.<br />
<br />
;2012-06-18<br />
* [[User:MRbuttCHINSx11T7|MRbuttCHINSx11T7]] has released v1.0 of '''[[Seasonal Circuit]]'''.<br />
* [[SuperMario64DS]] has released V2.00 of '''[[SM64 Bob-Omb Battlefield]]'''.<br />
<br />
;2012-06-17<br />
* [[Wiimm]] has released v0.40a of '''[[Wiimms SZS Tools]]'''. The [[KCL]] handling is changed.<br />
* [[User:WiiLuigi|WiiLuigi]] has released v1.0 of '''[[Underwater Slide]]'''.<br />
<br />
;2012-06-11<br />
* [[BigOto]] has released v1.0 of '''[[Lunar Spaceway]]'''.<br />
<br />
;2012-06-09<br />
* [[Wiimm]] has released v0.39a of '''[[Wiimms SZS Tools]]'''. The [[KCL]] code is now cleaned and optimized.<br />
* [[User:Buschkling|SpyKid]] has released v1.0 of '''[[Twilight Highway]]'''.<br />
* [[User:milanpsmp|milanpsmp]] has releadsed his texture hack '''[[Luigi's Lunar Farm (Luigi Circuit Texture)]]'''<br />
<br />
;2012-06-07<br />
* There is a new tutorial: '''[[KCL Tutorial (Wiimms Tools)]]'''. It explains the [[KCL]] creation with new newest release of '''[[Wiimms SZS Tools]]'''.<br />
<br />
;2012-06-05<br />
* [[Wiimm]] has released v0.38a of '''[[Wiimms SZS Tools]]'''. The [[KCL]] importer is now ready to go.<br />
<br />
;2012-06-04<br />
* [[SuperMario64DS]] has released V1.00 of '''[[Sonic The Hedgehog]]'''<br />
<br />
;2012-06-03<br />
* [[Vulcanus2]] has released v1.1.0.4 of '''[[KMP Cloud]]'''. It fixes several bugs in the previous version(s).<br />
<br />
;2012-06-02<br />
* [[Wiimm]] has released v0.37a of '''[[Wiimms SZS Tools]]'''. He has improved the [[KCL]] support, but creating a KCL file is still alpha.<br />
}}<br />
<br />
{{textbox|news|May 2012|<br />
<br />
;2012-05-31<br />
* [[User:themariokartfreak|TheMarioKartFreak]] has RC2 of '''[[Mushroom Lava Land]]'''.<br />
<br />
;2012-05-30<br />
* [[User:sup3rsmash8|Sup3rsmash8]] has released RC1 of '''[[DK Falls]]'''.<br />
<br />
;2012-05-28<br />
* [[Wiimm]] has released his [[Custom Track Distribution]] '''&raquo;[[Wiimms Mario Kart Fun 2012-05]]&laquo;'''.<br />
* [[Wiimm]] has released v0.36a of '''[[Wiimms SZS Tools]]'''. New is [[KCL]] importer.<br />
<br />
;2012-05-25<br />
* [[User:Buschkling|SpyKid]] has released v1.0 of '''[[Coral Cape]]'''.<br />
<br />
;2012-05-20<br />
* [[Wiimm]] has released v0.35a of '''[[Wiimms SZS Tools]]'''. There is a new [[KCL]] exporter and 2 new options to modify [[KCL]] flags.<br />
<br />
;2012-05-17<br />
* [[User:Buschkling|SpyKid]] has released v2.0 of '''[[Aquadrom Stage]]'''.<br />
<br />
;2012-05-16<br />
* [[User:Buschkling|SpyKid]] has released v1.0 of '''[[Crystal Dungeon]]'''.<br />
<br />
;2012-05-15<br />
* [[User:Torran|Torran]] has released RC2 of '''[[N64 Toad's Turnpike]]'''.<br />
* [[Wiimm]] has updated [[HelloImYourMind]]s track '''[[Helado Mountain]]''' to fix a Bullet Bull bug.<br />
<br />
;2012-05-13<br />
* [[User:Buschkling|SpyKid]] has released a BETA of '''[[Crystal Dungeon]]'''.<br />
<br />
;2012-05-12<br />
* [[Wiimm]] has released v0.34a of '''[[Wiimms SZS Tools]]'''. The [[KMP]] compiler supports now macros and user defined functions.<br />
* [[Baoulettes]] has released FR2 (v2) of the retro track '''[[GCN Bowser Castle]]'''.<br />
<br />
;2012-05-11<br />
* [[User:Buschkling|SpyKid]] has released v1.0 of '''[[Sunshine Yard]]'''.<br />
<br />
;2012-05-06<br />
* [[User:Torran|Torran]] has released RC1 of '''[[N64 Toad's Turnpike]]'''.<br />
* [[User:Crile|Crile]] has released v1 of '''[[Flow Clan (GCN Donkey Kong Mountain Texture)]]''' and v1 of '''[[Crile's Speedway]]'''.<br />
<br />
;2012-05-05<br />
* [[User:WiiLuigi|WiiLuigi]] has released RC1 of '''[[Icestorm Peak]]'''.<br />
<br />
;2012-05-04<br />
* [[Torran]] and [[User:LuigiCTGPMaster|LuigiM]] have released RC1.2 of '''[[GCN Mushroom City]]'''.<br />
<br />
;2012-05-03<br />
* [[HelloImYourMind]] has released RC1 of '''[[DK Jungle Tour|DK Jungle Tour II]]'''.<br />
<br />
;2012-05-02<br />
* [[super blooper kirio]] has released '''[[Kirio's Raceway]]''' V 1.0.<br />
* [[Vulcanus2]] has released v1.1 beta of '''[[KMP Cloud]]'''. Especially the View-tab has become much more useful.<br />
* [[Wiimm]] has released v0.33a of '''[[Wiimms SZS Tools]]'''. New is the loop support of the [[KMP]] compiler.<br />
<br />
;2012-05-01<br />
* [[User:LuigiCTGPMaster|LuigiM]], [[User:Blockmann|Block]] and [[User:Buschkling|SpyKid]] have released v1.0 of '''[[White Garden]]'''.<br />
}}<br />
<br />
{{textbox|news|April 2012|<br />
;2012-04-30<br />
* [[User:Tyletron|Tyletron]] has released v1.0 of '''[[Golden Mario on All Vehicles]]'''.<br />
<br />
;2012-04-29<br />
* [[DJ Lowgey]] has released V1 of '''[[Petey Piranha]]'''<br />
<br />
;2012-04-28<br />
* [[User:Buschkling|SpyKid]] has released v1.0 of '''[[Misty Caveway]]'''.<br />
<br />
;2012-04-25<br />
* [[User:KHacker35000vr|kHacker35000vr]] has released v2.0d of the '''[[KMP Modifier]]'''. It fixes some bugs and performance problems.<br />
* [[User:Pokemongeof|Pokemongeof]] has released RC1 of '''[[Fire Luigi on Golden Mach Bike]]'''<br />
<br />
;2012-04-21<br />
* [[User:HeikoZocker|Heiko]] has released '''[[Water Temple]]'''.<br />
<br />
;2012-04-20<br />
* [[Wiimm]] has released v2 of [[Putinas]] [[custom track]] '''[[Dry Coast]]'''.<br />
<br />
;2012-04-17<br />
* [[User:WiiLuigi|WiiLuigi]] has released v1 of '''[[Delfino Village]]'''.<br />
<br />
;2012-04-16<br />
* [[Pokemongeof]] has released '''[[Pokemongeof's Snow Gorge (Mushroom Gorge Texture)]]'''.<br />
* [[User:Buschkling|SpyKid]] and [[Scye]] has released v1.0 of '''[[Sherbet Ocean]]'''.<br />
<br />
;2012-04-14<br />
* [[Wiimm]] has released v0.32a of '''[[Wiimms SZS Tools]]'''. New is the wimgt command COPY.<br />
* [[User:Buschkling|SpyKid]] has released v1.0 of '''[[Cliff Village]]'''.<br />
<br />
;2012-04-13<br />
* [[AndyK]] has released v1 of '''[[SNES Koopa Beach 1]]''' - Remake.<br />
* [[4TLPati]] has released v1 of '''[[Bouncy Farm]]'''.<br />
* [[Wiimm]] has released v1 of [[Captain Kwark]]s port of '''[[N64 Wario Stadium (by Captain Kwark)|N64 Wario Stadium]]'''.<br />
<br />
;2012-04-11<br />
* [[Pokemongeof]] has released v1 of '''[[Golden Daisy on Golden Mach Bike]]'''<br />
* [[DJ Lowgey]] has released v1 of '''[[Ancient Lake]]''' and v1 of '''[[Pianta]]'''.<br />
* [[SuperMario64DS]] released V1.00 of [[GBA Snow Land]].<br />
<br />
;2012-04-10<br />
* [[User:4TLPati|Pati]] has released a BETA of his old Track '''[[Factory Course]]'''.<br />
<br />
;2012-04-08<br />
* [[User:Buschkling|SpyKid]] has released v1.0 of '''[[Aquadrom Stage]]'''.<br />
<br />
;2012-04-07<br />
* [[Wiimm]] has released a beta version of [[Captain Kwark]]s port of '''[[N64 Wario Stadium (by Captain Kwark)|N64 Wario Stadium]]'''.<br />
<br />
;2012-04-06<br />
* [[Wiimm]] has released v0.31a of '''[[Wiimms SZS Tools]]'''. New is the [[BTI|BTI image]] support.<br />
<br />
;2012-04-01<br />
* [[User:KHacker35000vr|kHacker]] released the '''[[KMP Modifier]]''' v2.0b.<br />
* [[User:Buschkling|SpyKid]] released a BETA of '''[[Aquadrom Stage]]'''.<br />
* [[Ermelber]] has released Beta Version of the '''[[DS Luigi's Cookie Pinball]]'''.<br />
}}<br />
<br />
{{textbox|news|March 2012|<br />
<br />
;2012-03-28<br />
* [[Wiimm]] has updated custom track '''[[GCN Bowser Castle]]''' to fix some route bugs. CT creator was [[Baoulettes]].<br />
<br />
;2012-03-26<br />
* [[DJ Lowgey]] has released v1 of '''[[Tuxie]]''' and v1 of '''[[Goomba]]'''.<br />
<br />
;2012-03-18<br />
* [[User:Dimelegend|Dimelegend]] has released Beta of '''[[Abe Abbott Raceway]]'''.<br />
<br />
;2012-03-17<br />
* [[Wiimm]] has released his [[Custom Track Distribution]] '''&raquo;[[Wiimms Mario Kart Boost 2012-03]]&laquo;''' with 32 boost tracks.<br />
<br />
;2012-03-16<br />
* [[Wiimm]] has updated custom track '''[[N64 Banshee Boardwalk]]''' (standard and boost edition, ct creator was [[Baoulettes]]).<br />
<br />
;2012-03-15<br />
* [[Wiimm]] has updated custom track '''[[Thwomp Factory]]''' (standard and boost edition, ct creator was [[Igorseabra4]]).<br />
<br />
;2012-03-13<br />
* Our Wiiki was founded exact 1 year ago. '''Happy Birthday!'''<br />
* [[DJ Lowgey]] has released alpha version of '''[[Crash Bandicoot]]''' and v1 of '''[[Hammer Brother]]'''.<br />
* [[BigOto2]] has fixed a game-breaking respawn point at [[N64 Rainbow Road - Lunar Edition]].<br />
<br />
;2012-03-11<br />
* [[Pokemongeof]] released v1 of ''' [[Golden Funky Kong on Golden Flame Runner (Funky Kong texture hack)]]'''<br />
* [[HackSizer]] released v1 of '''[[Green Waluigi on Wild Wing]]'''. This version has corrected the kart logo.<br />
* [[User:Dimelegend|Dimelegend]] has released Beta version of '''[[Abe Abbott Raceway]]'''.<br />
<br />
;2012-03-10<br />
* [[Wiimm]] has released v0.30a of '''[[Wiimms SZS Tools]]'''. Extracting and creating of [[BRRES]] files of custom tracks works now much better.<br />
<br />
;2012-03-06<br />
* [[DJ Lowgey]] has released Alpha of '''[[Girly Course]]''' and Alpha of '''[[Swamp Course]]'''.<br />
<br />
;2012-03-05<br />
*[[User:Dimelegend|Dimelegend]] has released Beta version of '''[[Ancient Ruins]]'''.<br />
*[[User:DJ Dylan|DJ Dylan]] has released v1.0 of '''[[Weird Funky Kong on Bowser Bike (Funky Kong Texture Hack)]]'''.<br />
*[[User:Superstarxalien169|Superstarxalien169]] has released v2 of '''[[DK Pass (DK's Snowboard Cross Texture)]]<br />
<br />
;2012-03-04<br />
*[[WeaselHaxU35555vr]] has released BETA of '''[[Yoshi 8 Circuit]]'''.<br />
<br />
;2012-03-02<br />
* [[Wiimm]] has released v0.29b (bug fix release) of '''[[Wiimms SZS Tools]]'''.<br />
}}<br />
<br />
{{textbox|news|February 2012|<br />
<br />
;2012-02-29<br />
* [[AndyK]] has released '''[[SNES Koopa Beach 1]]'''.<br />
<br />
;2012-02-28<br />
* [[Wiimm]] has released v0.29a of '''[[Wiimms SZS Tools]]'''.<br />
<br />
;2012-02-22<br />
* [[DJ Lowgey]] has released RC1 of '''[[Tonic Trouble Plains]]'''<br />
<br />
;2012-02-20<br />
* [[Wiimm]] has released v0.28a of '''[[Wiimms SZS Tools]]'''. The tools have now an internal object file database and know, which object needs which [[BRRES]], [[BREFF]] or [[BREFT]] files.<br />
<br />
;2012-02-18<br />
* [[beredezebe]] has updated his animated Custom Character (RC1) : "'''[[Stone Bowser on Rock Kart]]'''".<br />
* [[kHacker35000vr]] released v1.0 of '''[[Cannon City|Cannon City II]]'''<br />
<br />
;2012-02-15<br />
* [[CaronHT]] released a new custom font, '''[[Ripple (Font)|Ripple]]'''.<br />
<br />
;2012-02-14<br />
* [[Wiimm]] has released v0.27a of '''[[Wiimms SZS Tools]]'''.<br />
<br />
;2012-02-11<br />
* [[HackSizer]] released RC1 of '''[[Mini Parkway]]'''. Tell him for suggestions.<br />
* [[User:Buschkling|SpyKid]] released v1.0 of '''[[Citro's Wedding Altar]]'''.<br />
* [[AndyK]] released RC3 of [[User:Putinas|Putinas]] '''[[Snowy Circuit|Snowy Circuit v1]]'''.<br />
* [[Wiimm]] has released his [[Custom Track Distribution]] '''&raquo;[[Wiimms Mario Kart Revival 2012-02]]&laquo;'''. It is an extension for &raquo;[[Wiimms Mario Kart Fun 2012-01]]&laquo;.<br />
<br />
;2012-02-10<br />
* [[Wiimm]] marked more than 100 mini pages without categories and not following our [[Rules|Wiiki Rules]] and put them into the category »[[:category:Violation|Violation]]«. All these pages (and more) are '''candidates for deletion'''. Please edit them in the next months!<br />
<br />
;2012-02-07<br />
* [[User:JJMaC 047|JJMaC 047]] has released '''[[TRON Circuit]]'''. It is a texture for Mario Circuit that features a posteffect change, and a few objects have been removed using Vulcanus' KMP Editor.<br />
<br />
;2012-02-06<br />
* [[Guilmon35249vr]] has released '''[[List of Texture Hacked/Model Hacked Characters|Chimerism V2]]'''. This version of the kart is animated and has a few fixes from the old one. The old one is still available in case you don't like the animation on the new one.<br />
<br />
;2012-02-05<br />
* [[Sunset Ridge]] has received a [[Harry Potter effect]] fix. Learn how to fix this glitch at the [[Harry Potter Effect]] page!<br />
<br />
;2012-02-04<br />
* [[Wiimm]] has released v0.26a of '''[[Wiimms SZS Tools]]'''.<br />
}}<br />
<br />
{{textbox|news|January 2012|<br />
<br />
;2012-01-22<br />
*[[Glitch Alpha]] released Beta of '''[[GBA Boo Lake]]'''.<br />
<br />
;2012-01-21<br />
* [[Wiimm]] has released his [[Custom Track Distribution]] '''&raquo;[[Wiimms Mario Kart Fun 2012-01]]&laquo;'''.<br />
<br />
;2012-01-15<br />
* [[HackSizer]] released Beta2 of '''[[Bowser Land]]'''.<br />
<br />
;2012-01-08<br />
* [[SuperMario64DS]] released V1.0 of '''[[Jungle Island]]'''.<br />
<br />
;2012-01-01<br />
* [[SuperMario64DS]] released RC1 of '''[[Jungle Island]]'''.<br />
<br />
* [[igorseabra4]] released RC1 of '''[[SADX Twinkle Circuit|Twinkle Circuit]]'''.<br />
<br />
* Happy New Year! Thanks to Wiiki editors, hackers, and custom content makers we now have '''[[Special:Statistics|500 articles''']]!<br />
}}<br />
<br />
{{News Links}}<br />
<br />
[[category:General Information]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=List_of_Custom_Tracks&diff=24452List of Custom Tracks2012-10-16T17:16:07Z<p>Vulcanus2: </p>
<hr />
<div>This is a list of all [[Custom Track]]s made for [[Mario Kart Wii]] with new, original designs. Please note that this list might not always be 100% current and complete, since new custom tracks are always being created and some of them don't get attention from the community.<br />
<br />
Unfinished tracks go do not go on this list. Instead, put them on the [[List of Unfinished Tracks]]. <br />
<br />
== All Non-Port Custom Tracks ==<br />
<br />
{| class="wikitable sortable"<br />
|+ Non ported Custom tracks<br />
|-<br />
! width="1%" | Title<br />
! width="1%" | Author<br />
|- <br />
| [[Abe Abbott Raceway]] || [[User:Dimelegend|Dimelegend]]<br />
|-<br />
| [[Alpha Desert Valley]] || [[User:ALPHAMARIOX|ALPHAMARIOX]] and [[User:4TLPati|4TLPati]]<br />
|-<br />
| [[Alpine Circuit]] || [[Black Rose 67]]<br />
|-<br />
| [[Alpine Mountain]] || [[Susannah]] and [[Wiimm]]<br />
|-<br />
| [[Ancient Ruins]] || [[User:Dimelegend|Dimelegend]]<br />
|-<br />
| [[Aquadrom Stage]] || [[User:Buschkling|SpyKid]]<br />
|-<br />
| [[Aquatropolis]] || [[User:metaknight2550|metaknight2550]] <br />
|-<br />
| [[Arrow Course]] || [[EC2Baned]]<br />
|-<br />
| [[ASDF Course]] || [[Guilmon35249vr]]<br />
|-<br />
| [[Athletic Raceway]] || [[User:Buschkling|SpyKid]]<br />
|-<br />
| [[Battle Canyon]] || DN[?]Ryuk/Chim<br />
|- <br />
| [[Beach Gardens]] || [[User:igorseabra4|igorseabra4]]<br />
|- <br />
| [[Beach Valley]] || [[SuperFunkyKong]]<br />
|- <br />
| [[Beagle Plains]] || [[Scye]]<br />
|- <br />
| [[Block´s Castle]] || [[User:Blockmann|Blockmann]]<br />
|- <br />
| [[Blue Loop]] || [[YellowYoshi]]<br />
|- <br />
| [[Boo Circuit]] || [[User:MRbuttCHINSx11T7|MRbuttCHINSx11T7]]<br />
|-<br />
| [[Bouncy Farm]] || [[Maxi]] and [[4TLPati]]<br />
|-<br />
| [[Bowser Castle 1]] || [[User:EC2Joshi|EC2Joshi]]<br />
|- <br />
| [[Bowser Jr.'s Fort]] || [[Vulcanus2]]<br />
|- <br />
| [[Bowser's Fortress]] || [[User:MRbuttCHINSx11T7|MRbuttCHINSx11T7]]<br />
|-<br />
| [[Bowser's Villa]] || [WP]Twister, Modified by [[User:Reedy94|Reedy94]]<br />
|- <br />
| [[Calidae Desert]] || [[Björn]] <br />
|-<br />
| [[Cannon City]] & [[Cannon City#Cannon City II|Cannon City II]] || [[User:KHacker35000vr|khacker35000vr]]<br />
|- <br />
| [[Chaotic Circle]] || [[Sealseal]]<br />
|- <br />
| [[Chomp Canyon]] || [[User:4TLPati|4TLPati]]<br />
|- <br />
| [[Chomp Valley]] || [[MrBean35000vr]] and [[Chadderz]]<br />
|- <br />
| [[Christmas Dream]] || [[4SLEthan]]<br />
|-<br />
| [[Citro's Wedding Altar]] || [[User:Buschkling|SpyKid]]<br />
|-<br />
| [[Cliff Village]] || [[User:Buschkling|SpyKid]]<br />
|- <br />
| [[Coastal Island]] || [[Shastca]] and [[YellowY15]] <br />
|- <br />
| [[Codename: BIGBOX]] || [[Guilmon35249vr]]<br />
|-<br />
| [[Coral Cape]] || [[User:Buschkling|SpyKid]]<br />
|- <br />
| [[CrossRoad City]] || [[User:LeonStu|LeonStu]]<br />
|-<br />
| [[Crazy Mountain]] || [[User:4TLPati|4TLPati]]<br />
|-<br />
| [[Crystal Dungeon]] || [[User:Buschkling|SpyKid]]<br />
|- <br />
| [[Daisy's Garden]] || [WP]Twister and [[User:EC2Joshi|EC2Joshi]]<br />
|- <br />
| [[Daisy's Palace]] || [[Vulcanus2]]<br />
|- <br />
| [[Dark Mole Abyss]] || [[User:ALPHAMARIOX|ALPHAMARIOX]] and [[User:4TLPati|4TLPati]]<br />
|-<br />
| [[Darkness Temple]] || [[WiiLuigi]]<br />
|- <br />
| [[Darky Cliff]] || [[User:KHacker35000vr|khacker35000vr]]<br />
|- <br />
| [[Delfino Island]] || [[Vulcanus2]]<br />
|- <br />
| [[Desert Bone]] || [[User:Putinas|Putinas]]<br />
|- <br />
| [[Desert Cross]] || [[Michiel117]] and [[Yo*Remco]]<br />
|- <br />
| [[Desert Mushroom Ruins]] || [[4TLPati]]<br />
|-<br />
| [[Desert Hills]] || [[User:Putinas|Putinas]]<br />
|-<br />
| [[Digitally Enhanced]] || [[Guilmon35249vr]]<br />
|-<br />
| [[DK Jungle Tour]] || [[User:HelloImYourMind|HelloImYourMind]]<br />
|- <br />
| [[DK Raceway]] || [[Rukasudo90]] and [[Super Bloooper kirio]]<br />
|-<br />
| [[DK Waterfall]] || [[BigOto2]]<br />
|- <br />
| [[DK's Jungle Beach]] || [[Thiruon]]<br />
|- <br />
| [[Dom Dom Islands]] || [[TB 358]]<br />
|-<br />
| [[Easy]] || [[User:PC Freak|PC Freak]]<br />
|-<br />
| [[Ermelber Circuit 1]] || [[User:Ermelber|Ermelber]]<br />
|-<br />
| [[Faraway Land]] || [[Guilmon35249vr]] <br />
|-<br />
| [[Factory Course]] || [[4TLPati]]<br />
|-<br />
| [[Fishdom Island]] || [[BigOto2]]<br />
|- <br />
| [[Ghostly Path]] || [[nikoproducties]]<br />
|-<br />
| [[Girly Course]] || [[DJ Lowgey]]<br />
|- <br />
| [[Goldwood Forest]] || [[User:igorseabra4|igorseabra4]]<br />
|- <br />
| [[Green Grassroad]] || [[YellowYoshi]]<br />
|- <br />
| [[Green Hill Zone]] || [[Meep]] and [[mk255o]]<br />
|-<br />
| [[Green Loop]] || [[YellowYoshi]]<br />
|- <br />
| [[Green Park]] || [[CaronHT]]<br />
|-<br />
| [[Haunted Woods]] || [[thondam]]<br />
|-<br />
| [[Helado Mountain]] || [[HelloImYourMind]]<br />
|- <br />
| [[Hidden Land]] || [[nikoproducties]]<br />
|- <br />
| [[i8u]] || [[User:ALPHAMARIOX|ALPHAMARIOX]]<br />
|-<br />
| [[Iceway]] || [[mkwjason]]<br />
|- <br />
| [[Icy Mountains]] || [[Thiruon]]<br />
|- <br />
| [[Icy Mountaintop]] || [[Guilmon35249vr]]<br />
|- <br />
| [[Icy Shroom Road]] || [[BigOto2]]<br />
|- <br />
| [[Icy Vulcan Valley]] || [[4TLPati]] and [[User:EC2Joshi|EC2Joshi]]<br />
|- <br />
| [[Illusion Canyon]] || [[User:igorseabra4|igorseabra4]]<br />
|- <br />
| [[Incendia Castle]] || [[MrBean35000vr]]<br />
|- <br />
| [[Jungle Island]] || [[SuperMario64DS]]<br />
|- <br />
| [[Jungle Safari]] || [[metaknight2550]]<br />
|- <br />
| [[Kartwood Creek]] || [[Rich Petty/JugHead870]]<br />
|- <br />
| [[Kinoko Cave]] || RC1 by [[User:igorseabra4|igorseabra4]], RC2 by [[User:MrKoeikoei|MrKoeikoei]] <br />
|-<br />
| [[Kirio's Raceway]] || [[Kirio]]<br />
|- <br />
| [[Koopa Canyon]] || [[XLR8MKWii]]<br />
|- <br />
| [[Koopa's Platorm]] || [[user:Vulcanus2|Vulcanus2]]<br />
|- <br />
| [[Lame Course]] || [[qwertyuiop82465]]<br />
|- <br />
| [[Lava Canyon]] || [[MrBean35000vr]] and [[Chadderz]]<br />
|- <br />
| [[Lavaflow Volcano]] || [[metaknight2550]]<br />
|-<br />
| [[Lava Road]] || [[FireLuigi]]<br />
|- <br />
| [[Lee's Lesbian River in Missouri]] || [[User:ALPHAMARIOX|ALPHAMARIOX]]<br />
|-<br />
| [[Lethal Lava Land]] || [[TB 358]]<br />
|- <br />
| [[Little Jungle]] || [[wiimaster35000vr]]<br />
|- <br />
| [[Lizard Maze]] || [[Michiel M-Soft]]<br />
|- <br />
| [[Luigi Circuit 2]] || [[magnusbon]] and [[User:ALPHAMARIOX|ALPHAMARIOX]]<br />
|- <br />
| [[Luigi's Cave]] || [[User:ALPHAMARIOX|ALPHAMARIOX]]<br />
|-<br />
| [[Luigi's Island]] || [[Luigi45000vr]]<br />
|-<br />
| [[Luigi's Village]] || [[Multimariokartds]]<br />
|- <br />
| [[Lunar Spaceway]] || [[BigOto2]]<br />
|-<br />
| [[Lunar Speedway]] || [[BigOto2]]<br />
|-<br />
| [[Magma Island]] || [[User:Black Rose 67|Black Rose 67]]<br />
|- <br />
| [[Majora's Castle]] || [[Xaeser]]<br />
|- <br />
| [[Maple Platform]] || [http://www.youtube.com/user/hacksizer HackSizer]<br />
|-<br />
| [[Mario Circuit 2]] || [[MRbuttCHINSxMKWii]]<br />
|- <br />
| [[Meep's Mansion]] || [[drobotnik]]<br />
|-<br />
| [[Mikoopa's Citadel]] || [[Guilmon35249vr]]<br />
|-<br />
| [[Misty Caveway]] || [[User:Buschkling|SpyKid]]<br />
|- <br />
| [[Monty Mole Lake]] || [[CrackpotHacker64000vr]]<br />
|- <br />
| [[Moo Moo Island]] || [[nikoproducties]]<br />
|- <br />
| [[Mountain Path]] || [[Björn]]<br />
|- <br />
| [[Mushroom Fort]] || [[Conner]]<br />
|- <br />
| [[Mushroom Island]] || [[BigOto2]]<br />
|- <br />
| [[Mushroom Land]] || [[User:EC2Joshi|EC2Joshi]]<br />
|- <br />
| [[Mushroom Peaks]] || [[MrBean35000vr]]<br />
|-<br />
| [[Mushroom Track]] || [[User:4IT-Lecce|4IT-Lecce]]<br />
|-<br />
| [[Mushroom Valley]] || [[User:EC2Joshi|EC2Joshi]]<br />
|- <br />
| [[Mushroom Volcano]] || [[BigOto2]]<br />
|- <br />
| [[Nightmare]] || [[NoHack2Win]]<br />
|-<br />
|<br />
|- <br />
| [[Northpole Slide]] || [[metaknight2550]]<br />
|-<br />
| [[Peach Castle Night Planet]] || [http://www.youtube.com/user/hacksizer HackSizer]<br />
|-<br />
| [[Peaceful Valley]] || [[MrRean35000vr]]<br />
|-<br />
| [[Penguin Canyon]] || [[User:Sealseal|Sealseal]]<br />
|-<br />
| [[Petite Park]] || [[Worldsboss]], [[User:Baoulettes|Baoulettes]], [[User:Tock|Tock]]<br />
|- <br />
| [[Pipe Underworld]] || [[BigOto2]]<br />
|- <br />
| [[Pipeline Speedway]] || [[User:igorseabra4|igorseabra4]]<br />
|-<br />
| [[Proxmia Road]] || [[Guilmon35249vr]]<br />
|-<br />
| [[Psyduck Cliffs]] || [[Jefe]]<br />
|- <br />
| [[Punch City]] || [[User:HelloImYourMind|HelloImYourMind]]<br />
|- <br />
| [[Putt Putt Raceway]] || [[User:MRbuttCHINSx11T7|MRbuttCHINSx11T7]]<br />
|- <br />
| [[QWERTY]] || [[User:ALPHAMARIOX|ALPHAMARIOX]]<br />
|-<br />
| [[Quadrate Circuit]] || [[User:4IT-Lecce|4IT-Lecce]]<br />
|-<br />
| [[Rainbow Dash Road]] || [[Guilmon35249vr]]<br />
|- <br />
| [[Rainbow Dream]] || [[User:ALPHAMARIOX|ALPHAMARIOX]] and [[User:Reedy94|Reedy94]]<br />
|-<br />
| [[Rainbow Labyrinth]] || [[User:Kazuo|Kazuo]]<br />
|- <br />
| [[Red Loop]] || [[YellowYoshi]]<br />
|- <br />
| [[Rezway]] || [[Trent Rez]]<br />
|- <br />
| [[Rezway II]] || [[Jefe]] and [[Trent Rez]]<br />
|- <br />
| [[Road by Road]] || [[TELG]]<br />
|- <br />
| [[Rocket Launch]] || [[WindWaveProductions]]<br />
|-<br />
| [[Rocky Cliff]] || [[MrApple35000VR]]<br />
|-<br />
| [[Rocky Roadway]] || [[Sgtpepperlulz]]<br />
|- <br />
| [[Rooster Island]] || [[Jefe]]<br />
|- <br />
| [[Ruin Labyrinth]] || [[User:EC2Joshi|EC2Joshi]]<br />
|-<br />
| [[Sacred Fogcoast]] || [[YellowYoshi]]<br />
|-<br />
| [[Sandcastle Park]] || [[User:Buschkling|SpyKid]]<br />
|-<br />
| [[Seaside Resort]] || [[LuigiM]]<br />
|-<br />
| [[Seasonal Circuit]] || [[User:MRbuttCHINSx11T7|MRbuttCHINSx11T7]]<br />
|-<br />
| [[Sherbet Ocean]] || [[User:Buschkling|SpyKid]], [[Scye]]<br />
|-<br />
| [[Shifting Sandland]] || [[kHacker35000vr]]<br />
|-<br />
| [[Silly Circuit]] || [[YellowYoshi]]<br />
|- <br />
| [[Six King Labyrinth]] || [[user:MrBean35000vr|MrBean35000vr]]<br />
|-<br />
| [[Sky Beach]] || [[CaronHT]]<br />
|-<br />
| [[Sky Courtyard]] || [[User:HelloImYourMind|HelloImYourMind]]<br />
|- <br />
| [[Sky Heaven]] || [[jrcolonial98]]<br />
|- <br />
| [[Sky Speedway]] || [[User:igorseabra4|igorseabra4]]<br />
|- <br />
| [[Skylane]] || [[Ugothacked]] and [[MetaKnight2550]]<br />
|-<br />
| [[SM64 Whomp's Fortress]] || [[Reedy94]]<br />
|- <br />
| [[SMG2 Big Tree]] || [http://www.youtube.com/user/HackSizer HackSizer]<br />
|-<br />
| [[SNES Circle]] || [[User:-Frax-|-Frax-]]<br />
|-<br />
| [[Snowy Circuit]] || [[User:Putinas|Putinas]]<br />
|-<br />
| [[Space Road]] || [[User:KHacker35000vr|khacker35000vr]]<br />
|-<br />
| [[Sparkly Road]] || [[LuigiM]] and [[Wiimaster35000vr]]<br />
|- <br />
| [[Star Circuit]] || [[User:ALPHAMARIOX|ALPHAMARIOX]] and [[User:4TLPati|4TLPati]]<br />
|- <br />
| [[Star Slope]] || [[User:igorseabra4|igorseabra4]]<br />
|- <br />
| [[Stone Route]] || [[YellowYoshi]]<br />
|- <br />
| [[Stone Circle]] || [http://www.youtube.com/watch?v=PM6fVfIhWU8 RCPlanes59]<br />
|- <br />
| [[Stony House]] || [[SuperFunkyKong]]<br />
|- <br />
| [[Straight Valley]] || [[TB 358]]<br />
|-<br />
| [[Strobenz Desert]] || [[HelloImYourMind]]<br />
|-<br />
| [[Stronghold Castle]]<br />
| [[User:HelloImYourMind|HelloImYourMind]]<br />
|- <br />
| [[Stunny City]] || [[User:igorseabra4|igorseabra4]]<br />
|- <br />
| [[Sunset Bridge]] || [[TB 358]]<br />
|- <br />
| [[Sunset Circuit]] || [[Vulcanus2]]<br />
|- <br />
| [[Sunset Desert]] || [[BigOto2]]<br />
|- <br />
| [[Sunset Forest]] || [[Luigi45000vr]]<br />
|-<br />
| [[Sunset Ridge]] || [[Vulcanus2]] and [[BigOto2]]<br />
|-<br />
| [[Sunshine Yard]] || [[User:Buschkling|SpyKid]]<br />
|-<br />
| [[TB's Road]] || [[TB 358]]<br />
|- <br />
| [[Test Circle]] || [[MrBean35000vr]] and [[Chadderz]]<br />
|- <br />
| [[The Hole Cave]] || [[User:igorseabra4|igorseabra4]]<br />
|- <br />
| [[Thunder City]] || [[BigOto2]]<br />
|- <br />
| [[Thwomp Cave]] || [[User:KHacker35000vr|khacker35000vr]]<br />
|- <br />
| [[Thwomp Desert (TGC Scye)|Thwomp Desert]] || [[Scye]]<br />
|- <br />
| [[Thwomp Factory]] || [[User:igorseabra4|igorseabra4]]<br />
|- <br />
| [[Tonic Trouble Plains]] || [[User:DJ Lowgey|DJ Lowgey]]<br />
|-<br />
| [[Tree Circuit]] || [[YellowYoshi]]<br />
|- <br />
| [[Troy Circuit]] || [[Amaralvictor]]<br />
|-<br />
| [[Twilight Highway]] || [[User:Buschkling|SpyKid]]<br />
|-<br />
| [[Underground Sky]] || [[EC2Joshi]]<br />
|- <br />
| [[Unnamed Valley]] || [[Scye]]<br />
|- <br />
| [[Volcanic Skyway]] || [[BigOto2]]<br />
|-<br />
| [[Volcano Beach]] || [[User:Ermelber|Ermelber]]<br />
|- <br />
| [[Wario's Lair]] || [[thondam]]<br />
|- <br />
| [[Water Island]] || [[User:LuigiCTGPMaster|LuigiCTGPMaster]]<br />
|-<br />
| [[Water Village]] || [[scaryboo64]]<br />
|-<br />
| [[Wetland Woods]] || [[Vulcanus2]]<br />
|-<br />
| [[White Garden]] || [[User:Buschkling|SpyKid]]; [[User:Blockmann|Block]]; [[LuigiM]]<br />
|- <br />
| [[Yellow Loop]] || [[YellowYoshi]]<br />
|- <br />
| [[Yoshi Circuit / Lagoon]] || [[Yoshiller2]]<br />
|-<br />
|}<br />
<br />
== Custom Tracks Without Model Edits ==<br />
These are Mario Kart Wii levels in which the items, themes, gimmicks on the course have been changed. See the [[List of Texture Hacked Tracks]] for levels in which only the textures and theme have been changed.<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! width="1%" | Title<br />
! width="1%" | Base<br />
! width="1%" | Author<br />
|-<br />
| [[Bowser's Ice Palace]]<br />
| GBA Bowser Castle 3<br />
| [[User:ALPHAMARIOX|ALPHAMARIOX]]<br />
|-<br />
| [[Dry Dry Lake]]<br />
| N64 Sherbet Land<br />
| [[igorseabra4]]<br />
|-<br />
| [[Mushroom Desert]]<br />
| Mushroom Gorge<br />
| [[BrawlerJesse]]<br />
|-<br />
| [[TRON Circuit]]<br />
| Mario Circuit<br />
| [[JJMaC 047]]<br />
|-<br />
| [[Mushroom Lava Land]]<br />
| Mushroom Gorge<br />
| [[TheMarioKartFreak]]<br />
<br />
<br />
[[category:Custom Track|!]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Talk:Main_Page&diff=24410Talk:Main Page2012-10-15T22:34:17Z<p>Vulcanus2: </p>
<hr />
<div>{{textbox|blue center|Attention!|<br />
'''Old talk is archived on [[Talk:Main Page/Archive]].'''<br />
'''Please continue discussion on this page. Sign your posts with <nowiki>--~~~~</nowiki>.''' }}<br />
<br />
== Why?? ==<br />
<br />
All right people, WHO DELETED MY QUESTION???!!!??? --[[User:Torgal|Torgal]] 23:58, 8 October 2012 (UTC)<br />
<br />
:Your question does not belong on the Main Talk Page; it belongs on the [http://www.mariokartwii.com/ Mario Kart Wii forums]. In any case, removing transparency from Coconut Mall is a trivial matter that involves removing the vertex alpha from the polygon or disabling blending. I will not comment any further on what needs to be done. This message will self-destruct within 24 hours. --[[User:Torran|Torran]] 01:20, 9 October 2012 (UTC)<br />
<br />
== Mediafire and copyright claims ==<br />
<br />
As of today, Mediafire has been removing lots of custom content related to MKWii (and that seems to be the only Wii game affected). I've had a texture hack and a model hack removed, and plenty of custom tracks have vanished as well. I suggest trying a different site, maybe your own webserver if possible. <br />
<br />
The group involved is '''Kapow Software.es''' (who claim to be related to Nintendo, but their own site doesn't list Nintendo as a partner, but instead lists ''Microsoft'').<br>--Digital Monster, [[Guilmon35249vr]] 22:20, 15 October 2012 (UTC)<br />
<br />
Kapow Software is a company that offers anti-piracy services including real-time extraction features. Nintendo probably hired it to tackle piracy and just used MKWii as a test (since it's one of the most popular wii games), if it seems succesful they might start to use it in general. --[[User:Vulcanus2|Vulcanus2]] 22:34, 15 October 2012 (UTC)</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Block%27s_Castle&diff=24401Block's Castle2012-10-15T21:13:17Z<p>Vulcanus2: dead link</p>
<hr />
<div><!-- See this arrow? Anything between a set of arrows is a comment! You may delete comments after you're done with them! --><br />
<br />
<br />
<!-- Below is the info box for your track --> <br />
<br />
<div class="float-right"><br />
<br />
{{Misc-Info<br />
|name= Block's Castle<br />
|creator= [[Blockmann]]<br />
|designer= [[Blockmann]]<br />
|type= Castle<br />
|date of release= 27.01.2012<br />
|editors used= programs like Sketchup, SZS Modifier, CTools, KMP Modifier<br />
|version= RC 1.5<br />
|difficulty= 5/10<br />
|download 1= <br />
|download 2=<br />
}}<br />
<br />
{{track rating}}<br />
<br />
</div><br />
<br />
== Overview ==<br />
Block's Castle is a custom track by Blockmann. It is made in a similar style to the SNES and GBA Bowser's Castle tracks. <br />
<br />
== Media ==<br />
{{youtube-box|blue left|gQmYZerfU8w|Block's Castle RC 1.2}}<br />
{{youtube-box|blue left|zzVCMVmov8c|Block's Castle Beta}}<br />
<br />
<br />
== Version History ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Beta<br />
| 2012-01-23<br />
| Drivelable<br />
|-<br />
| RC 1.2<br />
| 2012-01-25<br />
| fixed Texture, added objects<br />
|-<br />
| RC 1.5<br />
| 2012-02-12<br />
| fixed respawns, add lava, fixed bugs<br />
|}<br />
== Custom Track Distributions ==<br />
<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
<!-- {{user-XXX-Link}}--><br />
<!-- You can list all of the other levels, characters, etc. you've made in your user link, change the XXX to your name and use user-XXX-Link as a guide. Add it to http://wiki.tockdom.de/index.php?title=Author_Reference when you're done setting it up. --><br />
<br />
[[category:Custom Track]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Wario%27s_Lair_(thondam)&diff=24400Wario's Lair (thondam)2012-10-15T21:11:24Z<p>Vulcanus2: megaupload? seriously?</p>
<hr />
<div>{{Custom-Track-Info<br />
|name=Wario's Lair<br />
|creator=Thondam<br />
|designer=Thondam<br />
|type=Arena<br />
|version=RC3<br />
|video=http://www.youtube.com/watch?v=jljRaxBU-EY<br />
|download=<br />
|difficulty=8/10}}<br />
<br />
==Overview==<br />
Somewhere in the mushroom kingdom is an arena where Wario resides, this arena is full of obstacles and is the perfect training ground for his karting skills.<br />
<br />
==N64 Wario Stadium==<br />
With this track the creator (Thondam) was originally attempting to recreate the Wario Stadium stage from Mario Kart 64, however when he released the first beta of the track there were complaints from many fans saying that it did not bear much of a resemblance to the track it was based on, so this was addressed by a name change to Wario's Arena and then finally to Wario's Lair. Upon the first release of this track it was quickly adopted into the CTGP, however at this point the creator did not feel it was ready to be included due to the many glitches present in this version. The next release featured many bugfixes and allowed players to trick on the hills, additionally there were some adjustments to the textures and the track was scaled a little bigger.<br />
<br />
{{youtube-box|left|NEcagCo4-ik|N64 Wario Stadium (RC2)}}<br />
<br />
{{youtube-box|left|n-Ydwr5jITQ|Wario's Arena (RC3)}}<br />
<br />
{{youtube-box|left|shll-Kn86U8|Wario's Lair}}<br />
<br />
==Glitches==<br />
•There is a respawn glitch on an area to the left of the start line, if you fall between the wall and the track after hitting the first main checkpoint then the game will make you respawn just by the piranha plant wall, thus saving quite a lot of time.<br />
<br />
•At the shroomspot near the end of the track if you try to use it then the game lags/pulls you backwards a little when you cross from the track to the offroad part. This is known as a mild backflip glitch.<br />
<br />
•There is no splash effect when you fall off the track and into the mud; instead the character just falls right through the mud before needing to respawn.<br />
<br />
•There are no external cameras at all, the routes used by the cameras were taken and instead used as routes for various objects around the track instead.<br />
<br />
•There is a part of the track where you are able to go underneath a hill, from this area it is possible to force your way back through the track from the wrong side.<br />
<br />
•In some places the CPUs will turn corners whilst charging mini-turbos, but they won’t release them. This will result in them eventually hitting the wall before continuing, they will then stick to this wall and drive rather than returning to the centre of the track.<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* [[CTGP 4.4]]<br />
* [[CTGP Revolution]]<br />
* [[Wiimms Mario Kart Retro 2011-02]]<br />
<br />
==Names in Other Languages==<br />
The translated names for this track as they appear in [[CTGP Revolution]]:<br />
{| class="wikitable"<br />
! Language !! Track Name<br />
|-<br />
| Dutch || Wario's Hol <br />
|-<br />
| French || Repaire de Wario <br />
|-<br />
| German || Warios Höhle <br />
|-<br />
| Italian || Nascondiglio di Wario <br />
|-<br />
| Japanese || ワリオライアー <br />
|-<br />
| Spanish || Guarida de Wario<br />
|-<br />
| Greek || Κρησφύγετο του Ουόριο <br />
|-<br />
| Portuguese || Covil do Wario <br />
|-<br />
| Polish || Kryjówka Waria<br />
|-<br />
|}<br />
<br />
[[category:Custom Track]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Thunder_City&diff=24392Thunder City2012-10-15T20:55:15Z<p>Vulcanus2: file suspended from mediafire</p>
<hr />
<div><div class="float-right"><br />
{{Custom-Track-Info<br />
|name= Thunder City<br />
|creator= [[BigOto2]]<br />
|designer= [[BigOto2]]<br />
|type= City/Highway/Island<br />
|version= 1.2.0<br />
|difficulty= 5/10<br />
|video= http://www.youtube.com/watch?v=apHROlI-Fdw<br />
|download= <br />
}}<br />
<Rating comment=false> <br />
What do you think about this track? <br />
1 (Unplayable) <br />
2 <br />
3 <br />
4 <br />
5 <br />
6<br />
7<br />
8<br />
9<br />
10 (Amazing)<br />
</Rating><br />
</div><br />
<br />
==Overview==<br />
Thunder City is one of the first tracks to be created with the [[CTools]] BRRES creator. It features objects such as cars that drive along a public road, a banked wooden pier, and a giant bridge. Buildings, houses, and trees are also present. The track is BigOto's 9th released custom track, and it took about 3 months of on-and-off development. In future versions Thunder City will take place off the coast of Hawaii rather than in the middle of a lake, with [[Fishdom Island]] in the background. There are also plans to make the starry sky change into a thunderstorm and animated lightning appear on the third lap (this will require texture animation).<br />
<br />
==Media==<br />
{{youtube|apHROlI-Fdw||v1.1.0 release video by BigOto}}<br />
<br />
==Version History==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Author<br />
! align=left| Information<br />
|-<br />
| v1.0.0<br />
| 2011-04-30<br />
| [[BigOto]]<br />
| Original release.<br />
|-<br />
| [http://www.mediafire.com/?badgsyl2yxctpk3 v1.1.0]<br />
| 2011-05-06<br />
| [[BigOto]]<br />
| Bug fixes, half-pipe ramp added, and split-screen multiplayer file included.<br />
|-<br />
| [http://www.mediafire.com/?crytgy4ijba22c8 v1.2.0]<br />
| 2012-06-29<br />
| [[Wiimm]]<br />
| Complete new item routes to improve online gaming.<br />
|}<br />
<br />
==Custom Track Distributions==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* [[CTGP 4.4]]<br />
* [[CTGP Revolution]]<br />
* [[Wiimms Mario Kart Fun 2011-06]] (v1.1.0)<br />
* [[Wiimms Mario Kart Fun 2011-07]] (v1.1.0)<br />
* [[Wiimms Mario Kart Fun 2011-08]] (v1.1.0)<br />
* [[Wiimms Mario Kart Fun 2011-11]] (v1.1.0)<br />
* [[Wiimms Mario Kart Fun 2012-05]] (v1.2.0)<br />
<br />
==Names in Other Languages==<br />
The translated names for this track as they appear in [[CTGP Revolution]]:<br />
{| class="wikitable"<br />
! Language !! Track Name<br />
|-<br />
| Dutch || Bliksemstad <br />
|-<br />
| French || Citée Orageuse<br />
|-<br />
| German || Donnerstadt <br />
|-<br />
| Italian || Città Tuono <br />
|-<br />
| Japanese || サンダーシティ <br />
|-<br />
| Spanish || Ciudad Trueno <br />
|-<br />
| Greek || Πόλη Κεραυνού <br />
|-<br />
| Portuguese || Cidade Trovão<br />
|-<br />
| Polish || Miasto Grzmotu<br />
|-<br />
|}<br />
<br />
{{User-BigOto-link}}<br />
[[category:Custom Track]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Wetland_Woods&diff=24382Wetland Woods2012-10-15T15:49:55Z<p>Vulcanus2: forgot the download, even after pressing preview 6 times (facepalm)</p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}} <br />
|creator= Vulcanus2<br />
|designer= Vulcanus2<br />
|type= Forest<br />
|date of release= 2012-10-15<br />
|editors used= Google Sketch-up, 3ds max, several image editors, [[KMP Cloud]], [[CTools]], [[Wiimms SZS Tools]], [[BrawlBox]]<br />
|version= 1.0<br />
|difficulty= 4/10<br />
|download 1= http://www.mediafire.com/?gg364geysc2l1va<br />
}}<br />
<!-- leave a space behind "video= " and "download= " to avoid problems with other equal signs --><br />
<!-- paste the full URL for video and download or leave those empty --><br />
{{track rating}}<br />
</div><br />
<br />
== Overview ==<br />
''Note: This track is not released yet but will within 24 hours.<br />
''<br />
<br />
Wetland Woods is the 8th [[Custom Track]] made by [[Vulcanus2]], and is located near Faron Woods in Skyward Sword. The track uses the same art style as Skyward Sword with some minor tweaks. It's the first [[Custom Track]] with moving water.<br />
<br />
== Media ==<br />
<br />
{{youtube-box||uz95GhuCEAk|Official Presentation}}<br />
<br />
== Version History ==<br />
<!-- info: yyyy-mm-dd is an international normed date format and good for sorting --><br />
{| class="wikitable"<br />
|+<br />
! Version<br />
! Date<br />
! Comments<br />
|-<br />
| v1.0<br />
| 2012-10-15<br />
| Replaces Koopa Cape<br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{user-Vulcanus2-link}}<br />
[[category:Custom Track]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Wetland_Woods&diff=24381Wetland Woods2012-10-15T15:48:47Z<p>Vulcanus2: </p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}} <br />
|creator= Vulcanus2<br />
|designer= Vulcanus2<br />
|type= Forest<br />
|date of release= 2012-10-15<br />
|editors used= Google Sketch-up, 3ds max, several image editors, [[KMP Cloud]], [[CTools]], [[Wiimms SZS Tools]], [[BrawlBox]]<br />
|version= 1.0<br />
|difficulty= 4/10<br />
|download 1= <!-- Paste the full URL for the download link or leave it empty if you don't have one. --><br />
}}<br />
<!-- leave a space behind "video= " and "download= " to avoid problems with other equal signs --><br />
<!-- paste the full URL for video and download or leave those empty --><br />
{{track rating}}<br />
</div><br />
<br />
== Overview ==<br />
''Note: This track is not released yet but will within 24 hours.<br />
''<br />
<br />
Wetland Woods is the 8th [[Custom Track]] made by [[Vulcanus2]], and is located near Faron Woods in Skyward Sword. The track uses the same art style as Skyward Sword with some minor tweaks. It's the first [[Custom Track]] with moving water.<br />
<br />
== Media ==<br />
<br />
{{youtube-box||uz95GhuCEAk|Official Presentation}}<br />
<br />
== Version History ==<br />
<!-- info: yyyy-mm-dd is an international normed date format and good for sorting --><br />
{| class="wikitable"<br />
|+<br />
! Version<br />
! Date<br />
! Comments<br />
|-<br />
| v1.0<br />
| 2012-10-15<br />
| Replaces Koopa Cape<br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{user-Vulcanus2-link}}<br />
[[category:Custom Track]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Wetland_Woods&diff=24318Wetland Woods2012-10-14T19:49:20Z<p>Vulcanus2: I didnt expect the tv to be claimed the whole day -___-</p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}} <br />
|creator= Vulcanus2<br />
|designer= Vulcanus2<br />
|type= Forest<br />
|date of release= 2012-10-15<br />
|editors used= Google Sketch-up, 3ds max, several image editors, [[KMP Cloud]], [[CTools]], [[Wiimms SZS Tools]], [[BrawlBox]]<br />
|version= 1.0<br />
|difficulty= 4/10<br />
|download 1= <!-- Paste the full URL for the download link or leave it empty if you don't have one. --><br />
}}<br />
<!-- leave a space behind "video= " and "download= " to avoid problems with other equal signs --><br />
<!-- paste the full URL for video and download or leave those empty --><br />
{{track rating}}<br />
</div><br />
<br />
== Overview ==<br />
''Note: This track is not released yet but will within 24 hours.<br />
''<br />
<br />
Wetland Woods is the 8th [[Custom Track]] made by [[Vulcanus2]], and is located near Faron Woods in Skyward Sword. The track uses the same art style as Skyward Sword with some minor tweaks. It's the first [[Custom Track]] with moving water.<br />
<br />
== Media ==<br />
<br />
video coming soon<br />
<br />
== Version History ==<br />
<!-- info: yyyy-mm-dd is an international normed date format and good for sorting --><br />
{| class="wikitable"<br />
|+<br />
! Version<br />
! Date<br />
! Comments<br />
|-<br />
| v1.0<br />
| 2012-10-15<br />
| <br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{user-Vulcanus2-link}}<br />
[[category:Custom Track]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Wetland_Woods&diff=24237Wetland Woods2012-10-13T21:57:26Z<p>Vulcanus2: prepared the page for tomorrow's release</p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}} <br />
|creator= Vulcanus2<br />
|designer= Vulcanus2<br />
|type= Forest<br />
|date of release= 2012-10-14<br />
|editors used= Google Sketch-up, 3ds max, several image editors, [[KMP Cloud]], [[CTools]], [[Wiimms SZS Tools]], [[BrawlBox]]<br />
|version= 1.0<br />
|difficulty= 4/10<br />
|download 1= <!-- Paste the full URL for the download link or leave it empty if you don't have one. --><br />
}}<br />
<!-- leave a space behind "video= " and "download= " to avoid problems with other equal signs --><br />
<!-- paste the full URL for video and download or leave those empty --><br />
{{track rating}}<br />
</div><br />
<br />
== Overview ==<br />
''Note: This track is not released yet but will within 24 hours.<br />
''<br />
<br />
Wetland Woods is the 8th [[Custom Track]] made by [[Vulcanus2]], and is located near Faron Woods in Skyward Sword. The track uses the same art style as Skyward Sword with some minor tweaks. It's the first [[Custom Track]] with moving water.<br />
<br />
== Media ==<br />
<br />
video coming soon<br />
<br />
== Version History ==<br />
<!-- info: yyyy-mm-dd is an international normed date format and good for sorting --><br />
{| class="wikitable"<br />
|+<br />
! Version<br />
! Date<br />
! Comments<br />
|-<br />
| v1.0<br />
| 2012-10-14<br />
| <br />
|}<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{user-Vulcanus2-link}}<br />
[[category:Custom Track]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Talk:GCN_Wario_Colosseum_(MKDasher)&diff=24189Talk:GCN Wario Colosseum (MKDasher)2012-10-12T16:15:23Z<p>Vulcanus2: /* Better textures */</p>
<hr />
<div>== Ultra Short in RC2.2 ==<br />
I know the reason of the newest ultra short cut and will fix it next weekend -- [[User:Wiimm|Wiimm]] 19:09, 25 September 2012 (UTC)<br />
<br />
== Grid effect ==<br />
<br />
What about adding the grid sound effect when drifting? Does anybody have the kcl model, cuz that would be required. -- [[User:NiAlBlack|NiAlBlack]] 20:39, 01 October 2012 (CEST)<br />
: Export the KCL with my tools, modify and reimport the OBJ. -- [[User:Wiimm|Wiimm]] 19:01, 1 October 2012 (UTC)<br />
:: If anyone is gonna go to that much trouble to fix the grid effect, the invisible walls have a spark effect when you hit them when they should have no-spark. -- [[User:WorldsBoss|WorldsBoss]] 19:09, 1 October 2012 (UTC)<br />
<br />
== Better textures ==<br />
<br />
What about improving the textures for this track, because in the original they were darker and somehow the sky looks brown, that could be fixed too. -- [[User:NiAlBlack|NiAlBlack]] 20:39, 01 October 2012 (CEST)<br />
<br />
I was just looking at the files. The VRCORN model actually has all the textures from Funky Stadium for some reason, and should be cleaned up. The course_model itself has a black skydome built in, so I doubt the VRCORN model is acutally used. If that's the case, the VRCORN model should be replaced with something that has just 1 texture to shrink the filesize down. (There are also some unused objects like TwistedWay.brres that should be removed.) The sky textures in both the course_model and the VRCORN model are BLACK. I think the reddish brown color is actually fog, which isn't difficult to change with a little [[Important_Stuff_(Custom_Track_Tutorial)#Editing_Post_Effect_Files|hex editing]]. --[[User:Jefe|Jefe]] 13:37, 12 October 2012 (UTC)<br />
<br />
: This track makes use of the vrcorn_model workaround: a way to achieve more complexity before BRRES expansion, and after BRRES expansion it became a way to get animated textures in CT's since CTools doesn't support animations. Now (because of BrawlBox) the workaround isn't needed anymore. The workaround is also the cause of the lag issues on the track. --[[User:Vulcanus2|Vulcanus2]] 16:15, 12 October 2012 (UTC)</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Wetland_Woods&diff=20268Wetland Woods2012-08-13T11:23:00Z<p>Vulcanus2: KMP done (I think), now building the brres...</p>
<hr />
<div><div class="float-right"><br />
{{Custom-Track-Info<br />
|name=Wetland Woods<br />
|creator=Vulcanus2<br />
|designer=Vulcanus2<br />
|type=Forest<br />
|version=in development<br />
|difficulty= 4/10<br />
|video= <br />
|download= <br />
}}<br />
<!-- leave a space behind "video= " and "download= " to avoid problems with other equal signs --><br />
<!-- paste the full URL for video and download or leave those empty --><br />
{{track rating}}<br />
</div><br />
<br />
== Overview ==<br />
<br />
Wetland Woods is a track near Faron Woods (SS) where it rains for the biggest part of the year. This place is full of water, and contains a waterslide and a lake. It also has a small house that looks like a dungeon entrance in SS. This track is full of strat possibilities and therefore hopefully very fun to play on. Wetland Woods is made in Skyward Sword's art style.<br />
<br />
== Media ==<br />
<br />
[[File:WWoodsScreen3.JPG]]<br />
<br />
This is the version as transferred to 3ds max.<br />
<br />
== Version History ==<br />
<!-- info: yyyy-mm-dd is an international normed date format and good for sorting --><br />
<br />
<br />
* BRRES<br />
** Modeling: 100%<br />
** UV mapping: 100%<br />
** Textures: 100%<br />
* KMP: 100%<br />
* KCL: 100%<br />
* Other 0%<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{user-Vulcanus2-link}}<br />
[[category:Custom Track]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Wetland_Woods&diff=20233Wetland Woods2012-08-12T13:10:51Z<p>Vulcanus2: back from holiday, now getting it finished.</p>
<hr />
<div><div class="float-right"><br />
{{Custom-Track-Info<br />
|name=Wetland Woods<br />
|creator=Vulcanus2<br />
|designer=Vulcanus2<br />
|type=Forest<br />
|version=in development<br />
|difficulty= 4/10<br />
|video= <br />
|download= <br />
}}<br />
<!-- leave a space behind "video= " and "download= " to avoid problems with other equal signs --><br />
<!-- paste the full URL for video and download or leave those empty --><br />
{{track rating}}<br />
</div><br />
<br />
== Overview ==<br />
<br />
Wetland Woods is a track near Faron Woods (SS) where it rains for the biggest part of the year. This place is full of water, and contains a waterslide and a lake. It also has a small house that looks like a dungeon entrance in SS. This track is full of strat possibilities and therefore hopefully very fun to play on. Wetland Woods is made in Skyward Sword's art style.<br />
<br />
== Media ==<br />
<br />
[[File:WWoodsScreen3.JPG]]<br />
<br />
This is the version as transferred to 3ds max.<br />
<br />
== Version History ==<br />
<!-- info: yyyy-mm-dd is an international normed date format and good for sorting --><br />
<br />
<br />
* BRRES<br />
** Modeling: 100%<br />
** UV mapping: 100%<br />
** Textures: 100%<br />
* KMP: 10%<br />
* KCL: 100%<br />
* Other 0%<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{user-Vulcanus2-link}}<br />
[[category:Custom Track]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Template_talk:KCL-Flag-Variant_type_B&diff=19771Template talk:KCL-Flag-Variant type B2012-08-02T16:58:24Z<p>Vulcanus2: I hate it that a page I created is now locked for me -__-</p>
<hr />
<div>since it's locked, someone with rights please edit it to this:<br />
<br />
<pre><br />
<noinclude> Description of variant type B </noinclude><br />
<br />
Variant type B refers to an ID in the kmp file, which section is different for each flag:<br />
''"Triggers" means that it's variant refers to a group or point of the specified section.''<br />
<br />
{| class="wikitable"<br />
|+<br />
! Type (value)<br />
! Triggers<br />
!<br />
|-<br />
| Shallow water (0x0B)<br />
| AREA group<br />
| Makes water move to the AREA point or follow a route.<br />
|-<br />
| Cannon Activator (0x11)<br />
| Cannons (CNPT)<br />
| <br />
|-<br />
| Moving terrain (0x15)<br />
| AREA group<br />
| Makes the road move to the AREA point or follow a route.<br />
|}<br />
</pre></div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=KMP_Editing&diff=19469KMP Editing2012-07-23T20:06:02Z<p>Vulcanus2: /* Respawn Positions */</p>
<hr />
<div>This part of the [[Custom Track Tutorial]] will tell you all the basics of editing the [[KMP]] file in [[SZS Modifier]]. Editing the KMP is part of making a [[custom track]], as it contains data for start position, CPU routes, object placement and much more.<br />
<br />
<br />
__TOC__<br />
<br />
<br />
== Introduction ==<br />
<br />
This tutorial is covered with images from the KMP of [[The Hole Cave]], a custom track. It's good to know, for this tutorial, that the track goes in a clockwise direction when looking at the map from the editor. That track was chosen for the tutorial because of it's relatively simple design. It shares many similarities with the KMP file of N64 Bowser's Castle.<br />
<br />
The [[KMP Modifier]] program is mentioned several times in this page, and it's use is to increase or decrease the amounts explained later.<br />
<br />
Note that the Objects section of this guide makes use of object names, not object numbers. By default, the numbers are displayed. To get the names to be displayed, you have to download and extract this XML into your SZS Modifier install directory: http://www.mediafire.com/?0tzr49x0gq51gx9 or use http://www.mediafire.com/?b6k2j8892gmxq8p to dislplay the needed files along. xB means that there are x brres files needed and xE means there are x Effect pairs needed.<br />
<br />
If you're an experienced hacker and want to look further into the KMP, such as hex editing, you can take a look at the [[KMP (File Format)]] page.<br />
<br />
=== Hexadecimal Numbers ===<br />
<br />
KMP Editing will require some acknowledged about hexadecimal numbers; these are numbers used to write values stored in a [[KMP]]. One byte of hex can go up to 0xFF, this is 255 in decimals. This makes using hexadecimals more efficient since you can have up to 255 possible values instead of 99 when using decimals.<br />
Most times hexadecimals will be prefixed with ''0x'' (like 0x00 for 0 or 0xff for 255). It's a way to distinguish between decimal and hexadecimal numbers. But in the SZS Modifier don't use this prefix because he expect always hexadecimal numbers (except for floating point numbers).<br />
<br />
A decimal numbering system needs 10 digits, usually ''0..9''. A hexadecimal numbering system needs 16 digits. Therefor the first 6 letters ''A..Z'' (or ''a..z'') are used as digits with value ''10..15''.<br />
<br />
The positional meaning of hexadecimal numbers (base=16) is similar to decimal numbers (base=10). <br />
* Decimal number 123 means: 1*100 + 2*10 + 3*1<br />
* Hexadecimal number 0x123 means: 1*0x100 + 2*0x10 + 3*0x1 == 1*256 + 2*16 + 3*1 == 291 (decimal)<br />
<br />
You can convert hex to decimal by using your windows calculator, click on view and change the check (by default standard is checked) to the other options, if letters appear you're good. Then search for multiple radio buttons having ''Hex'', ''Dec'', ''Oct'' (Octal numbers, base=8, digits=0..7), Bin (binary numbers, base=2, digits=0..1); When Dec is checked and you enter a number it's just the number you entered, but if you check Hex the number gets converted to hex.<br />
<br />
==KMP Editing==<br />
<br />
[[Image:kmp1-overview.png|thumb|center|460px|The KMP editor open, editing the start position of The Hole Cave.]]<br />
<br />
The KMP editor displays an image based off from the minimap of the course, not it's actual model, so you have to create that before editing the KMP.<br />
<br />
===General Info===<br />
<br />
* To move a point around, click on it and drag it around. The only section that doesn't involve points is the checkpoint one, which will be discussed later.<br />
<br />
* When moving points, you'll notice that you can only move the dots in the X and Z axis, that means right/left and foward/backward. To change the height, which is the Y axis, you have to double-click the value in the box in the bottom part of the window. To know what to input, you have three choices:<br />
** Guess the value by yourself, by trial and error.<br />
** If you created the model using Paint, you can use the formula: (MaxY - MinY) / 255 * GrayscaleValue + MinY<br />
*** To find the MaxY and MinY, you have to look in the box that appears in the Model Editor while only the polygon of the road is selected<br />
** If you created the model in a 3D modeler: most modelers can tell the X, Y and Z coordinates of any point in the model. That doesn't apply to Google Sketchup - if you're using it, you can discover the Y position of a certain road section by drawing a simple square on top of the model, exporting it as OBJ, and looking inside the OBJ file using a text editor, where the data for positions is stored.<br />
<br />
* The angles used for start, object, AREA, camera, respawn, cannon and MSPT positions' rotations start with 0 for the bottom (pointing south), and follow this setup:<br />
<br />
[[Image:kmp-anglewheel.jpg|thumb|center|200px|]]<br />
<br />
Notice that upwards (pointing north) can be either 180 or -180.<br />
<br />
* The KMP Editor allows to edit up to 3 rotations; X-angle is Pitch, Y-angle is Yaw and Z-angle is Roll<br />
<br />
[[File:YawPitchRoll.jpg|thumb|center|200px|The angles explained with a plane]]<br />
<br />
===Start Position===<br />
[[Image:kmp1-overview.png|thumb|right|300px|The KMP editor open, editing the start position of The Hole Cave.]]<br />
<br />
This is the position where the players start at at the beginning of the race. It's rather easy to edit this, since you simply move the dot to it's position and set it's Y value and rotation (explained how above). To prevent the [[camera under the ground bug]], change its Y value to something slightly higher than other objects directly on the track. <br />
Changeable settings:<br />
{|class="wikitable"<br />
|+KTPT<br />
!Setting name !! Comment<br />
|-<br />
| Position (X, Y, Z) || The location where you're placed in a time trial, in VS races the players are placed in back of it.<br />
|-<br />
| Angle (X, Y, Z) || The way players are placed, it can be turned around and placed on a slope.<br />
|-<br />
| Player || Only used in battles; the player that starts at that point, if unsure enter -127 (-1)<br />
|}<br />
<br />
There are 2 related settings int the [[KMP#STGI|STGI section]]:<br />
* The byte at offset 0x01 decides, if the first player (pole position) starts on the left (=0) or right (=1) side.<br />
* Is the byte at offset 0x02 set to 1, then the player are closer together.<br />
<br />
===Enemy Routes===<br />
[[Image:kmp2-cpu.png|thumb|right|300px|The editor open in The Hole Cave's CPU routes]]<br />
<br />
The routes that the CPU characters follow are set by lines of points. To edit then, you drag then to the new position and set the Y, but you don't need to set rotation for a CPU route point. The points must be kept in the same order than the original layout, since the CPU will follow the points in order.<br />
<br />
* ID Column: Use this to know the order<br />
* ? Column: Unknown function<br />
* Settings Column: Specific point settings<br />
<br />
When the players are supposed to split in two different routes, as shown in the picture (where they split in two directions, near the end of the track), the cpu routes are split in multiple "Sections", as also shown in the picture. To know what order the CPU will follow all the sections, you can open the [[KMP]] file in the [[KMP Modifier]] and look. A split in up to 6 routes is possible. Some or all splitted routes can be splitted again. A good way to sort and manage the sections is the KMP decoder+compiler of [[Wiimms SZS Tools]].<br />
<br />
Sometimes, the CPU are only allowed to follow a specific section in certain conditions. For example, in SNES Mario Circuit 3 the path splits in two at a point, but the CPU only follow the lower one if they have a mushroom item. This is controlled by the [[ENPT Settings]].<br />
<br />
{|class="wikitable"<br />
|+ENPT<br />
!Settingname !! Comment<br />
|-<br />
| Position (X, Y, Z) || The center of the area computers will reach, they always follow the order of the points.<br />
|-<br />
| Pointsize (?) || The size of the area, use a low value for narrow sections of the track and a big value for big sections<br />
|-<br />
| Settings || The settings for that routepoint, see [[ENPT Settings]]<br />
|}<br />
<br />
<br />
===Item Routes===<br />
[[Image:kmp3-item.png|thumb|right|300px|The Item routes]]<br />
<br />
The Item routes set the paths that the Bullet Bill and the Red/Blue shells will take. They have the exact same format of the CPU routes section and are edited the exact same way, so every information that applies to them apply here as well. But they are usually more complex, having more points and sections than the CPU do. That's because the CPU have an AI to help then following the routes, but the shells and bullet bill don't, so they follow the routes exactly as they are set.<br />
<br />
<br />
{|class="wikitable"<br />
|+ITPT<br />
!Settingname !! Comment<br />
|-<br />
| Position (X, Y, Z) || The center of the area items will reach, they always follow the order of the points.<br />
|-<br />
| Pointsize (?) || The size of the area, use a low value for narrow sections of the track and a big value for big sections<br />
|-<br />
| Settings || The settings for that routepoint, see [[ITPT Settings]]<br />
|}<br />
<br />
<br />
===Checkpoint Positions===<br />
[[Image:kmp4-check.png|thumb|right|300px|The Checkpoint editor]]<br />
<br />
The basics of editing the checkpoints are the same of editing CPU and Item routes, so most of their information also apply here. To move a checkpoint, drag the end of the line as if it was a dot. There are no Y positions in the checkpoints, so you only have to drag then to their positions. To know the correct direction of a checkpoint, tick the "Show Arrow" option. There is an option to draw a line showing which parts of the track are controlled by checkpoints and which parts aren't. Part's that aren't controlled can cause positionjumping. (Positionjumping is: you're last but for a few seconds the screen says you're 4th)<br />
<br />
* Respawn Column: It tells which respawn the player will appear at after falling from that checkpoint's area, check Respawn Positions for more info<br />
* ? Column: This is actually known:<br />
** 00: First checkpoint, it makes the lap count work<br />
** FF: Normal checkpoint, only used for placement and respawn<br />
** 01, 02, 03 etc: Key (or mandatory) checkpoint, you must pass through each of those in order, you can't skip any of those and cross another Key checkpoint unlike the normal FF ones, use to prevent ultra shortcuts<br />
* Last and Next Columns: This ones make the checkpoints get "linked". When you add more sections, you have to write -127 in the "last" column of the first checkpoint and -127 in the "next" column of the last checkpoint in EVERY section you add. This is necessary and required if, for example, your track has a shortcut. If one of the checkpoints in a section is not linked to the next and the past, your track will not work; and if you select back your section and -1s appear as -127s, just write up -127 instead of -1.<br />
<br />
Some hints how to place the mandatory check points:<br />
# Place the first mandatory check point 500-1000 units behind the lap count, so that the driver must cross both. This is the best possibility to activate the mandatory check point system and to avoid tricks to ignore them. <br />
# Place the checkpoint after the last mandatory check point on a place that can't be reached without hitting another checkpoint after the start, the same counts for all other mandatory check points.<br />
# Place more mandatory check point around the track. Best is to place them at the extreme points of the track. It is important the the check point covers the whole lane including offroad. Bit it must not cover any other lane or part of the track.<br />
<br />
=== Global Objects ===<br />
[[File:KMP_Objects.png|thumb|right|300px]]<br />
<br />
[[Object|Global objects]] are predefined objects. They can be placed anywhere on the map. Most objects needs additional files ([[BRRES]], [[BREFF]], [[BREFT]], [[KCL]] and/or [[BRASD]] &rarr; see »[[Object#Object_Table|Object Table]]« for details). As recommendation for the [[SZS Modifier]] download [http://szs.wiimm.de/download/kmp/KMPItems.xml KMPItems.xml]. It contains all known objects with hints about the needed files (&rarr; [[SZS_Modifier#New_KMPItems.xml|Details]]).<br />
<br />
Each section entry defines:<br />
* The unique ID (number) of the object. See »[[Object#Object_Table|Object Table]]« for an overview or try »[http://szs.wiimm.de/cgi/mkw/object KMP Object Query]« to search for objects.<br />
* An unknown 16 bit value (perhaps alignment filler).<br />
* The object's position (X, Y, Z) as 32 bit floating point number.<br />
* The object's rotation (Roll, pitch, yaw) as 32 bit floating point number. The object rotates around the given axis.<br />
* The object's scale, compared to the [[BRRES]] model (X, Y, Z) as 32 bit floating point number. Some objects (e.g. itemboxes) can't be scaled.<br />
* A route index (-1 or 0xff for no route).<br />
* Settings 1 to 8: depending on the [[object]]. (For exact settings, see the [[objects]] page)<br />
* [[Object#Presence_Flags|presence flags]].<br />
The [[SZS Modifier]] shows the route index, the 8 settings and the presence flags as five 32-bit numbers instead of ten 16-bit numbers (&rarr; [[Object#Note_.5B4.5D:_Settings|details]]).<br />
<br />
===Routes===<br />
&rarr; see [[Object]]<br />
Routes are used by multiple things, like Cameras and objects. The settings are XXXXYYYY, where X is mosttimes the speed or time and Y is an option which can have multiple functions.<br />
<br />
===Cameras (AREA+CAME)===<br />
&rarr; see [[Cameras]]<br />
<br />
===Respawn Positions===<br />
These are the places where you are set back, after you fall of the course.<br />
<br />
To link check points to respawn positions, use the Respawn setting in the checkpoints settings, and enter the ID of the respawn point you want (First column).<br />
<br />
The second ID column is from an early stage of the game and is unused.<br />
<br />
Do not place respawn points on narrow sections of track (2500m or less), especially if there are walls or drop offs on either side. This is because the game moves players to either side of the respawn point when respawning two or more players at the same time, and they can become stuck in an endless respawning loop.<br />
<br />
Note: Do not place respawns just after a mandatory checkpoint. This way you might skip the checkpoint resulting laps not to count.<br />
<br />
===Cannon Positions===<br />
These are the places where the cannon shoots you to. This is explained in the [[Important Stuff (Custom Track Tutorial)#Creating a Cannon|Creating a Cannon]] section of the tutorial.<br />
<br />
===MSPT===<br />
After battles and competitions have ended, the players are placed on these points. Used only when making custom battle arenas and competitions; placement is similar to Start Position.<br />
<br />
===Advanced===<br />
<br />
If a course model was scaled, the position, size and perhaps rotation values if the [[KMP]] must be scaled too. This may be 1000 or more single values. [[Wiimms SZS Tools]] are able to shift, scale and rotate horizontally all KMP values &rarr; [[Wiimms SZS Tools/How To#Transform KMP Values|more transformation details]]<br />
<br />
== Links ==<br />
{{Custom Track Tutorial}}<br />
[[category:Tutorials]]<br />
[[category:Custom Track Tutorial]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Wetland_Woods&diff=19441Wetland Woods2012-07-22T18:59:22Z<p>Vulcanus2: I lost all the shadow work I did 'till now, I'm not gonna redo it. I'll use vertex colors instead.</p>
<hr />
<div><div class="float-right"><br />
{{Custom-Track-Info<br />
|name=Wetland Woods<br />
|creator=Vulcanus2<br />
|designer=Vulcanus2<br />
|type=Forest<br />
|version=in development<br />
|difficulty=?<br />
|video= <br />
|download= <br />
}}<br />
<!-- leave a space behind "video= " and "download= " to avoid problems with other equal signs --><br />
<!-- paste the full URL for video and download or leave those empty --><br />
{{track rating}}<br />
</div><br />
<br />
== Overview ==<br />
<br />
Wetland Woods is a track near Faron Woods (SS) where it rains for the biggest part of the year. This place is full of water, and contains a waterslide and a lake. It also has a small house that looks like a dungeon entrance in SS. This track is full of strat possibilities and therefore hopefully very fun to play on. Wetland Woods is made in Skyward Sword's art style.<br />
<br />
== Media ==<br />
<br />
[[File:WWoodsScreen3.JPG]]<br />
<br />
This is the version as transferred to 3ds max.<br />
<br />
== Version History ==<br />
<!-- info: yyyy-mm-dd is an international normed date format and good for sorting --><br />
<br />
<br />
* BRRES<br />
** Modeling: 100%<br />
** UV mapping: 100%<br />
** Textures: 100%<br />
* KMP: 10%<br />
* KCL: 10%<br />
* Other 0%<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{user-Vulcanus2-link}}<br />
[[category:Custom Track]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Wetland_Woods&diff=19146Wetland Woods2012-07-13T13:52:16Z<p>Vulcanus2: screw release date, shadow is boring, so I hoped setting a deadline would help... it didn't -__-</p>
<hr />
<div><div class="float-right"><br />
{{Custom-Track-Info<br />
|name=Wetland Woods<br />
|creator=Vulcanus2<br />
|designer=Vulcanus2<br />
|type=Forest<br />
|version=in development<br />
|difficulty=?<br />
|video= <br />
|download= <br />
}}<br />
<!-- leave a space behind "video= " and "download= " to avoid problems with other equal signs --><br />
<!-- paste the full URL for video and download or leave those empty --><br />
{{track rating}}<br />
</div><br />
<br />
== Overview ==<br />
<br />
Wetland Woods is a track near Faron Woods (SS) where it rains for the biggest part of the year. This place is full of water, and contains a waterslide and a lake. It also has a small house that looks like a dungeon entrance in SS. This track is full of strat possibilities and therefore hopefully very fun to play on. Wetland Woods is made in Skyward Sword's art style.<br />
<br />
== Media ==<br />
<br />
[[File:WWoodsScreen3.JPG]]<br />
<br />
This is the version as transferred to 3ds max.<br />
<br />
== Version History ==<br />
<!-- info: yyyy-mm-dd is an international normed date format and good for sorting --><br />
<br />
<br />
* BRRES<br />
** Modeling: 100%<br />
** UV mapping: 100%<br />
** Textures: 100%<br />
** Shadows: 15%<br />
* KMP: 10%<br />
* KCL: 10%<br />
* Other 0%<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{user-Vulcanus2-link}}<br />
[[category:Custom Track]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Wetland_Woods&diff=18963Wetland Woods2012-07-04T21:11:36Z<p>Vulcanus2: (estimated) release delayed a week, I dont wanna rush it just to get it out earlier.</p>
<hr />
<div><div class="float-right"><br />
{{Custom-Track-Info<br />
|name=Wetland Woods<br />
|creator=Vulcanus2<br />
|designer=Vulcanus2<br />
|type=Forest<br />
|version=in development<br />
|difficulty=?<br />
|video= <br />
|download= <br />
}}<br />
<!-- leave a space behind "video= " and "download= " to avoid problems with other equal signs --><br />
<!-- paste the full URL for video and download or leave those empty --><br />
{{track rating}}<br />
</div><br />
<br />
== Overview ==<br />
<br />
Wetland Woods is a track near Faron Woods (SS) where it rains for the biggest part of the year. This place is full of water, and contains a waterslide and a lake. It also has a small house that looks like a dungeon entrance in SS. This track is full of strat possibilities and therefore hopefully very fun to play on. Wetland Woods is made in Skyward Sword's art style.<br />
<br />
== Media ==<br />
<br />
[[File:WWoodsScreen3.JPG]]<br />
<br />
This is the version as transferred to 3ds max.<br />
<br />
== Version History ==<br />
<!-- info: yyyy-mm-dd is an international normed date format and good for sorting --><br />
<br />
'''Estimated''' release: 15-7-2012.<br />
<br />
* BRRES<br />
** Modeling: 100%<br />
** UV mapping: 100%<br />
** Textures: 100%<br />
** Shadows: 15%<br />
* KMP: 10%<br />
* KCL: 10%<br />
* Other 0%<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{user-Vulcanus2-link}}<br />
[[category:Custom Track]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Wetland_Woods&diff=18809Wetland Woods2012-06-27T21:29:59Z<p>Vulcanus2: </p>
<hr />
<div><div class="float-right"><br />
{{Custom-Track-Info<br />
|name=Wetland Woods<br />
|creator=Vulcanus2<br />
|designer=Vulcanus2<br />
|type=Forest<br />
|version=in development<br />
|difficulty=?<br />
|video= <br />
|download= <br />
}}<br />
<!-- leave a space behind "video= " and "download= " to avoid problems with other equal signs --><br />
<!-- paste the full URL for video and download or leave those empty --><br />
{{track rating}}<br />
</div><br />
<br />
== Overview ==<br />
<br />
Wetland Woods is a track near Faron Woods (SS) where it rains for the biggest part of the year. This place is full of water, and contains a waterslide and a lake. It also has a small house that looks like a dungeon entrance in SS. This track is full of strat possibilities and therefore hopefully very fun to play on. Wetland Woods is made in Skyward Sword's art style.<br />
<br />
== Media ==<br />
<br />
[[File:WWoodsScreen3.JPG]]<br />
<br />
This is the version as transferred to 3ds max.<br />
<br />
== Version History ==<br />
<!-- info: yyyy-mm-dd is an international normed date format and good for sorting --><br />
<br />
'''Estimated''' release: 8-7-2012.<br />
<br />
* BRRES<br />
** Modeling: 100%<br />
** UV mapping: 100%<br />
** Textures: 100%<br />
** Shadows: 15%<br />
* KMP: 10%<br />
* KCL: 10%<br />
* Other 0%<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{user-Vulcanus2-link}}<br />
[[category:Custom Track]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=KMP_Cloud&diff=18528KMP Cloud2012-06-14T17:25:21Z<p>Vulcanus2: </p>
<hr />
<div>{{Software-Info<br />
|name=KMP Cloud<br />
|creator=[[Vulcanus2]]<br />
|fileformat=KMP<br />
|fileformat2=<br />
|fileformat3=<br />
|fileformat4=<br />
|fileformat5=<br />
|fileformat6=<br />
|fileformat7=<br />
|fileformat8=<br />
|fileformat9=<br />
|fileformat1=<br />
|version=1.1.0.4<br />
|video=<br />
|download= http://vulcanus.woelmuis.nl<br />
}}<Rating comment=false> <br />
What do you think about the KMP Cloud? <br />
1 (Very bad) <br />
2 <br />
3 <br />
4 <br />
5 <br />
6<br />
7<br />
8<br />
9<br />
10 (Amazing)<br />
</rating><br />
A KMP editor made by [[Vulcanus2]]<br />
<br />
KMP editor<br />
Current version: v1.1.0.4<br><br />
v1.1.0.5 is estimated to release 16 June, if you have any bug reports, put it on the talk page.<br />
<br />
Look at [http://vulcanus.woelmuis.nl] for the download.<br />
<br />
<br />
Changelog (v1.1 beta - v1.1.0.4):<br />
* STGI saving bug fixed<br />
* Poti editing bug fixed<br />
* Group adding bug fixed<br />
* The save button works again<br />
<br />
'''Screens''':<br />
<gallery><br />
File:KmpCloudScreen1.JPG<br />
File:KmpCloudScreen2.JPG<br />
File:KmpCloudScreen3.JPG<br />
File:KmpCloudScreen4.JPG<br />
</gallery><br />
<br />
<br />
== Version 1.1 Features ==<br />
<br />
I really want to aim more on the View tab, actually I want to make it so that you can make the complete KMP without ever looking at the properties tab, but it'll still be available if you want to change some fast settings. Stuff I'm working on is Advanced Drawing, which enables you to draw normal dots, lines (3D, so you can set a start Y value and a end Y value), circles (2D, each dot will have the same Y value), and a follow-me tool will allow you to draw a route with points (almost) equally separated from each other (if you don't move your mouse too fast).<br />
<br />
The controls of the View tab will change a bit, instead of using right-drag to move the view, you now use the middle button (scroll wheel) or an alternate combo of CTRL + right-drag for those who don't have a middle button. This way the right button is free for another purpose, you can right-click on a dot and a small window will appear in which you can change the settings on that dot, in this window is also an option to delete the dot. Right-clicking on a place where is no dot, a window will appear for modification of the current selection (the window won't appear if nothing is selected).<br />
<br />
Empty sections will be supported in v1.1, if you delete all points of a group, the group will also get deleted (if there is a reference to that reference will also get removed). If all groups are deleted an empty section will remain.<br />
<br />
My other thing is to improve OBJ importing, I already made a feature that enables you to import your course_model OBJ file as background, you can set the color of different polygons and an auto-settings feature sets colors depending on the polygon names.<br />
<br />
<br />
{{User-Vulcanus2-link}}<br />
{{Template:Custom Track Tutorial}}<br />
[[Category:Software]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=User:Vulcanus2&diff=18458User:Vulcanus22012-06-10T21:04:11Z<p>Vulcanus2: (facepalm)</p>
<hr />
<div>I'm Vulcanus2, and I'm a dutch [[Custom Track]] creator who likes to design and create tracks.<br />
<br />
{{User-Vulcanus2-link}}</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=User:Vulcanus2&diff=18457User:Vulcanus22012-06-10T20:57:04Z<p>Vulcanus2: cleared the page since I always forget to update it anyway.</p>
<hr />
<div>I'm Vulcanus2, and I'm a dutch [[Custom Track]] creator who like to design and create tracks.<br />
<br />
{{User-Vulcanus2-link}}</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Wetland_Woods&diff=18369Wetland Woods2012-06-09T12:57:31Z<p>Vulcanus2: </p>
<hr />
<div><div class="float-right"><br />
{{Custom-Track-Info<br />
|name=Wetland Woods<br />
|creator=Vulcanus2<br />
|designer=Vulcanus2<br />
|type=Forest<br />
|version=in development<br />
|difficulty=?<br />
|video= <br />
|download= <br />
}}<br />
<!-- leave a space behind "video= " and "download= " to avoid problems with other equal signs --><br />
<!-- paste the full URL for video and download or leave those empty --><br />
{{track rating}}<br />
</div><br />
<br />
== Overview ==<br />
<br />
Wetland Woods is a track near Faron Woods (SS) where it rains for the biggest part of the year. This place is full of water, and contains a waterslide and a lake. It also has a small house that looks like a dungeon entrance in SS. This track is full of strat possibilities and therefore hopefully very fun to play on. Wetland Woods is made in Skyward Sword's art style.<br />
<br />
== Media ==<br />
<br />
[[File:WWoodsScreen3.JPG]]<br />
<br />
This is the version as transferred to 3ds max.<br />
<br />
== Version History ==<br />
<!-- info: yyyy-mm-dd is an international normed date format and good for sorting --><br />
<br />
Still in development.<br />
<br />
* BRRES<br />
** Modeling: 99%<br />
** UV mapping: 85%<br />
** Textures: 80%<br />
* KMP: 10%<br />
* KCL: 10%<br />
* Other 0%<br />
<br />
== Custom Track Distributions ==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{user-Vulcanus2-link}}<br />
[[category:Custom Track]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Help:Custom_Track&diff=18364Help:Custom Track2012-06-09T12:38:19Z<p>Vulcanus2: STOP NOW WITH THIS, why is this page not protected!!??</p>
<hr />
<div>Use this template when creating a new [[Custom Track]] page. This helps give Custom Track pages a uniform and professional look.<br />
<br />
Please read the [[Rules|Wiiki Rules]] before you get started.<br />
<br />
=== Create a Custom Track Page ===<br />
<br />
<ol><br />
<li><br />
First enter the name of the new Custom Track into the search field and click '''&raquo;Go&laquo;'''.<br />
</li><br />
<br />
<li><br />
At the top of the page there will be a sentence like: '''Create the page "Custom Track Name" on this wiki!''''' Click on the link.''<br />
</li><br />
<br />
<li><br />
Copy the following text and paste it into the text box:<br />
<pre><br />
<nowiki>{{subst:Custom-Track}}</nowiki><br />
</pre><br />
... and '''&raquo;SAVE&laquo;''' the page.<br />
<br />
<li><br />
Press '''&raquo;Edit&laquo;''' and edit the content of the page. Use the '''&raquo;SHOW PREVIEW&laquo;''' button as you edit. You can continue to '''&raquo;PREVIEW&laquo;''' until you get it right. Every '''&raquo;SAVE&laquo;''' is saved permanently and must be checked by wiki moderators. Do not '''&raquo;SAVE&laquo;''' the page until you are '''''completely sure''''' the page is the way you want it. It is against the [[Rules|Wiiki Rules]] to save any page more than 2 times in a 15 minute period.<br />
</li><br />
<br />
<li><br />
Look for comments between '''<nowiki><!--</nowiki>''' and '''<nowiki>--></nowiki>''' tags when you're editing your page. The comments will tell you how to set up the page. You can delete the comments when you're done with them. <br />
</li><br />
<br />
<li><br />
Add your [[Help:User-XXX-Link|User link]] at the bottom of the page. <br />
</li><br />
<br />
<li><br />
Add the new custom track to one of the [[Template:Custom_Track_Lists|Custom Track]] lists.<br />
</li><br />
<br />
<li><br />
Add the new custom track to [[News]] and [[Template:Main-news]]. You must edit '''both''' news pages.<br />
</li><br />
<br />
<li> If you want your new track to be considered to be included [[CTGP Revolution]], add it to the [[CTGP_Revolution/Track_Wishlist|Track Wishlist]].<br />
</li><br />
</ol><br />
<br />
<br />
[[category:Wiki Help|{{PAGENAME}}]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=KMP_Cloud&diff=18306KMP Cloud2012-06-08T14:32:55Z<p>Vulcanus2: </p>
<hr />
<div>{{Software-Info<br />
|name=KMP Cloud<br />
|creator=[[Vulcanus2]]<br />
|fileformat=KMP<br />
|fileformat2=<br />
|fileformat3=<br />
|fileformat4=<br />
|fileformat5=<br />
|fileformat6=<br />
|fileformat7=<br />
|fileformat8=<br />
|fileformat9=<br />
|fileformat1=<br />
|version=1.1.0.4<br />
|video=<br />
|download= http://vulcanus.woelmuis.nl<br />
}}<Rating comment=false> <br />
What do you think about the KMP Cloud? <br />
1 (Very bad) <br />
2 <br />
3 <br />
4 <br />
5 <br />
6<br />
7<br />
8<br />
9<br />
10 (Amazing)<br />
</rating><br />
A KMP editor made by [[Vulcanus2]]<br />
<br />
KMP editor<br />
Current version: v1.1.0.4<br><br />
v1.1.0.5 is estimated to release 10 June, if you have any bug reports, put it on the talk page.<br />
<br />
Look at [http://vulcanus.woelmuis.nl] for the download.<br />
<br />
<br />
Changelog (v1.1 beta - v1.1.0.4):<br />
* STGI saving bug fixed<br />
* Poti editing bug fixed<br />
* Group adding bug fixed<br />
* The save button works again<br />
<br />
'''Screens''':<br />
<gallery><br />
File:KmpCloudScreen1.JPG<br />
File:KmpCloudScreen2.JPG<br />
File:KmpCloudScreen3.JPG<br />
File:KmpCloudScreen4.JPG<br />
</gallery><br />
<br />
<br />
== Version 1.1 Features ==<br />
<br />
I really want to aim more on the View tab, actually I want to make it so that you can make the complete KMP without ever looking at the properties tab, but it'll still be available if you want to change some fast settings. Stuff I'm working on is Advanced Drawing, which enables you to draw normal dots, lines (3D, so you can set a start Y value and a end Y value), circles (2D, each dot will have the same Y value), and a follow-me tool will allow you to draw a route with points (almost) equally separated from each other (if you don't move your mouse too fast).<br />
<br />
The controls of the View tab will change a bit, instead of using right-drag to move the view, you now use the middle button (scroll wheel) or an alternate combo of CTRL + right-drag for those who don't have a middle button. This way the right button is free for another purpose, you can right-click on a dot and a small window will appear in which you can change the settings on that dot, in this window is also an option to delete the dot. Right-clicking on a place where is no dot, a window will appear for modification of the current selection (the window won't appear if nothing is selected).<br />
<br />
Empty sections will be supported in v1.1, if you delete all points of a group, the group will also get deleted (if there is a reference to that reference will also get removed). If all groups are deleted an empty section will remain.<br />
<br />
My other thing is to improve OBJ importing, I already made a feature that enables you to import your course_model OBJ file as background, you can set the color of different polygons and an auto-settings feature sets colors depending on the polygon names.<br />
<br />
<br />
{{User-Vulcanus2-link}}<br />
{{Template:Custom Track Tutorial}}<br />
[[Category:Software]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Template:User-Vulcanus2-Link&diff=18229Template:User-Vulcanus2-Link2012-06-06T19:32:46Z<p>Vulcanus2: </p>
<hr />
<div>{{Author-Link|[[user:Vulcanus2|Vulcanus2]]|<br />
[http://www.youtube.com/user/Vulcanus23 Youtube Channel!]<br/><br />
''' Custom Tracks: ''' <br/><br />
[[Daisy's Palace]] -<br />
[[Bowser Jr.'s Fort]] -<br />
[[Delfino Island]] - <br />
[[Misty Ruins]] <br><br />
[[Sunset Ridge]] -<br />
[[Sunset Circuit]] -<br />
[[Koopa's Platform]] <br/><br />
''In development:'' [[Wetland Woods]]<br><br><br />
''' Software ''' <br><br />
[[KMP Cloud]] <br><br />
}}<br />
<noinclude>[[category:Template/User]]</noinclude></div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Talk:KMP_Cloud&diff=18188Talk:KMP Cloud2012-06-04T20:56:13Z<p>Vulcanus2: /* Object List */</p>
<hr />
<div>Wow! I am really looking forward to this! Really! It would be nice to have a single program that can both add items to the KMP & Place them! I'm just wondering, what did you mean by OBJ Import? I had an idea a long time ago, and it was like this, where you would place objects in groups like (For example) an item box model would be placed in the courses model, and then pasted in place into another Sketchup Window. Then, all item boxes would be in group "Itembox.brres", and each of those in a group within the group in Number like 1, 2, 3... So, if I had placed 3 Boxes, I would put item box 1 into group "itembox.brres:1". And then the exported OBJ would be exported read each object from each group, like it woukd read the group "itembox.brres", and read each within by reading th Numbered groups for each object of that kind, so it reads the Y/X/Z Cordinances, and place that Object in the KMP. Is that what you mean't by OBJ Importing? I had this idea long ago. -- [[SuperMario64DS]], 00:14, 23 January 2012 (CET)<br />
<br />
== Object List ==<br />
<br />
If you want a text file with all Objects with or without the flags (like [[SZS_Modifier#New_KMPItems.xml|KMPItems.xml]]), just tell me and give me the wanted format. I can also create source code to use it directly in your software.<br />
<br/> [[User:Wiimm|Wiimm]] 18:39, 6 March 2012 (CET)<br />
<br />
:Well I don't specifically want to use it, but the ObjectNames.dll file is fairly simple in structure. It has a GetName function as well as a GetIdx function, and a string array with all known ID's and that's it. Im not sure if that are the right method names, Ill edit it tomorrow if it isn't right. GetName requires an Int32 as input(just "int" in C#, but for you Ill specify the size :P), and GetIdx requires string as input. I don't know the namespace name right now, so I'll have to look for that. I don't know if C and C# can go hand in hand, or if the reference works on any ObjectNames.dll, but if it can, feel free to distribute a self-made ObjectNames.dll.<br />
:--[[User:Vulcanus2|Vulcanus2]] 23:30, 6 March 2012 (CET)<br />
:: Again: I can easily create a '''text file''' in any format, ans also C# source. Here I have different source lists and a script, that reads all of them and create:<br />
::* C sources for my tools.<br />
::* A little DB for the online object query.<br />
::* Another little DB for the online track reference.<br />
::* The wiki table for page "[[Object]]".<br />
::* KMPItems.xml<br />
:: It's easy to support other text exports. I need only the text format (e.g. example code).<br />
:: [[User:Wiimm|Wiimm]] 11:55, 7 March 2012 (CET)<br />
<br />
::: Does this offer still counts? for the next version of KMP Cloud I'd like a txt file in the following format:<br />
::: name|description<br />
::: Each object (including non-existing ones should have 1 line, non existing object could just have an empty line), this way custom object slots which might me made in the future are also supported.<br />
:::--[[User:Vulcanus2|Vulcanus2]] 21:48, 10 May 2012 (UTC)<br />
<br />
:::: Yes! Please give me an example code with:<br />
::::* Beginning of the file (cut+paste)<br />
::::* 1 or 2 example objects<br />
::::* end of the file (cut+paste)<br />
:::: Do you need an additional header file? See this for example and suggestion:<br />
::::* [http://opensvn.wiimm.de/viewvc/wii/trunk/wiimms-szs-tools/src/db-object.h?revision=3681&view=markup header file]<br />
::::* [http://opensvn.wiimm.de/viewvc/wii/trunk/wiimms-szs-tools/src/db-object.c?revision=3681&view=markup code file]<br />
:::: Sorry for the late answer -- [[User:Wiimm|Wiimm]] 17:11, 4 June 2012 (UTC)<br />
<br />
::::: Well it's simply that each line represents an object ID, I'll add my header above it later on so you don't have to worry about it. Objects that don't exist should be an empty line, with exception from 0000, which is called the "null" object in KMP Cloud (see example).<br />
::::: Also a thing to mind is that I use a special char to specify a new line: ~, but since I don't know yet how long a line should be, I'll take care of it later.<br />
::::: Well an example of the start (I have cut some descriptions that are too long to fit on 1 line on the wiki):<br />
null|This is an empty object, it's not loaded in-game.<br />
airblock|The airblock is a solid object with the wall va...<br />
Psea|This is the sea seen on GCN Peach ...<br />
lensFX|Generates a lens flare object when looking at the sun. It's also highly recommed to place this object near the sun. <br />
::::: Now an example of a middle part (starting with object, and also line 0xc7):<br />
<br><br><br />
f_itembox|A route controlled itembox, you can edit it either explodes or loops.<br />
MashBalloonGC|An airballoon as seen on GCN Mario Circuit. It has an assigned route but also floats from Y to Y.<br />
CarA1|Moving Car from Coconut Mall. It moves exactly like WLWallGC but instead left <> right.<br />
::::: As you see in this example 2 lines are empty because those objects don't exist.<br />
::::: I hope it's enough for you. I intend to put the file both locally and online. The online list will be automatically used in KMP Cloud unless it's set to load the local version, or the connection fails. This way it can be kept up-to-date without the need to update the program itself. The format may be extended in the future, but I have to get to that part in programming yet.--[[User:Vulcanus2|Vulcanus2]] 19:57, 4 June 2012 (UTC)<br />
<br />
: Here we are: http://szs.wiimm.de/cgi/mkw/object-export/a.txt?mode=kmp-cloud<br />
: Some notes:<br />
:* The list is directly generated from my db. See http://szs.wiimm.de/cgi/mkw/object for the last update.<br />
:* You can select any name behind "object-export/" and before the question mark. This means: Direct exporting with a generic file name.<br />
:* Tell me, if you need some character escapes. In this moment just all control characters like newline are removed.<br />
: [[User:Wiimm|Wiimm]] 20:45, 4 June 2012 (UTC)<br />
<br />
:: Thanks :P --[[User:Vulcanus2|Vulcanus2]] 20:56, 4 June 2012 (UTC)<br />
<br />
== Help Page ==<br />
<br />
I downloaded it, but i have no idea how to use it. Is the help page done soon?<br><br />
[[User:PC Freak|PC Freak]] 14:25, 3 June 2012 (UTC)<br />
<br />
:I wasn't even working on it. I know I should finish it, but I'm also working on Wetland Woods and I have homework etc.<br />
:Once I'll finish that page, but not now. --[[User:Vulcanus2|Vulcanus2]] 14:41, 3 June 2012 (UTC)<br />
<br />
::OK, but if its finished I can create a version for in the software. I have a program to make it.<br><br />
::[[User:PC Freak|PC Freak]] 15:31, 3 June 2012 (UTC)</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Talk:KMP_Cloud&diff=18186Talk:KMP Cloud2012-06-04T19:57:50Z<p>Vulcanus2: /* Object List */</p>
<hr />
<div>Wow! I am really looking forward to this! Really! It would be nice to have a single program that can both add items to the KMP & Place them! I'm just wondering, what did you mean by OBJ Import? I had an idea a long time ago, and it was like this, where you would place objects in groups like (For example) an item box model would be placed in the courses model, and then pasted in place into another Sketchup Window. Then, all item boxes would be in group "Itembox.brres", and each of those in a group within the group in Number like 1, 2, 3... So, if I had placed 3 Boxes, I would put item box 1 into group "itembox.brres:1". And then the exported OBJ would be exported read each object from each group, like it woukd read the group "itembox.brres", and read each within by reading th Numbered groups for each object of that kind, so it reads the Y/X/Z Cordinances, and place that Object in the KMP. Is that what you mean't by OBJ Importing? I had this idea long ago. -- [[SuperMario64DS]], 00:14, 23 January 2012 (CET)<br />
<br />
== Object List ==<br />
<br />
If you want a text file with all Objects with or without the flags (like [[SZS_Modifier#New_KMPItems.xml|KMPItems.xml]]), just tell me and give me the wanted format. I can also create source code to use it directly in your software.<br />
<br/> [[User:Wiimm|Wiimm]] 18:39, 6 March 2012 (CET)<br />
<br />
:Well I don't specifically want to use it, but the ObjectNames.dll file is fairly simple in structure. It has a GetName function as well as a GetIdx function, and a string array with all known ID's and that's it. Im not sure if that are the right method names, Ill edit it tomorrow if it isn't right. GetName requires an Int32 as input(just "int" in C#, but for you Ill specify the size :P), and GetIdx requires string as input. I don't know the namespace name right now, so I'll have to look for that. I don't know if C and C# can go hand in hand, or if the reference works on any ObjectNames.dll, but if it can, feel free to distribute a self-made ObjectNames.dll.<br />
:--[[User:Vulcanus2|Vulcanus2]] 23:30, 6 March 2012 (CET)<br />
:: Again: I can easily create a '''text file''' in any format, ans also C# source. Here I have different source lists and a script, that reads all of them and create:<br />
::* C sources for my tools.<br />
::* A little DB for the online object query.<br />
::* Another little DB for the online track reference.<br />
::* The wiki table for page "[[Object]]".<br />
::* KMPItems.xml<br />
:: It's easy to support other text exports. I need only the text format (e.g. example code).<br />
:: [[User:Wiimm|Wiimm]] 11:55, 7 March 2012 (CET)<br />
<br />
::: Does this offer still counts? for the next version of KMP Cloud I'd like a txt file in the following format:<br />
::: name|description<br />
::: Each object (including non-existing ones should have 1 line, non existing object could just have an empty line), this way custom object slots which might me made in the future are also supported.<br />
:::--[[User:Vulcanus2|Vulcanus2]] 21:48, 10 May 2012 (UTC)<br />
<br />
:::: Yes! Please give me an example code with:<br />
::::* Beginning of the file (cut+paste)<br />
::::* 1 or 2 example objects<br />
::::* end of the file (cut+paste)<br />
:::: Do you need an additional header file? See this for example and suggestion:<br />
::::* [http://opensvn.wiimm.de/viewvc/wii/trunk/wiimms-szs-tools/src/db-object.h?revision=3681&view=markup header file]<br />
::::* [http://opensvn.wiimm.de/viewvc/wii/trunk/wiimms-szs-tools/src/db-object.c?revision=3681&view=markup code file]<br />
:::: Sorry for the late answer -- [[User:Wiimm|Wiimm]] 17:11, 4 June 2012 (UTC)<br />
<br />
::::: Well it's simply that each line represents an object ID, I'll add my header above it later on so you don't have to worry about it. Objects that don't exist should be an empty line, with exception from 0000, which is called the "null" object in KMP Cloud (see example).<br />
::::: Also a thing to mind is that I use a special char to specify a new line: ~, but since I don't know yet how long a line should be, I'll take care of it later.<br />
::::: Well an example of the start (I have cut some descriptions that are too long to fit on 1 line on the wiki):<br />
null|This is an empty object, it's not loaded in-game.<br />
airblock|The airblock is a solid object with the wall va...<br />
Psea|This is the sea seen on GCN Peach ...<br />
lensFX|Generates a lens flare object when looking at the sun. It's also highly recommed to place this object near the sun. <br />
::::: Now an example of a middle part (starting with object, and also line 0xc7):<br />
<br><br><br />
f_itembox|A route controlled itembox, you can edit it either explodes or loops.<br />
MashBalloonGC|An airballoon as seen on GCN Mario Circuit. It has an assigned route but also floats from Y to Y.<br />
CarA1|Moving Car from Coconut Mall. It moves exactly like WLWallGC but instead left <> right.<br />
::::: As you see in this example 2 lines are empty because those objects don't exist.<br />
::::: I hope it's enough for you. I intend to put the file both locally and online. The online list will be automatically used in KMP Cloud unless it's set to load the local version, or the connection fails. This way it can be kept up-to-date without the need to update the program itself. The format may be extended in the future, but I have to get to that part in programming yet.--[[User:Vulcanus2|Vulcanus2]] 19:57, 4 June 2012 (UTC)<br />
<br />
== Help Page ==<br />
<br />
I downloaded it, but i have no idea how to use it. Is the help page done soon?<br><br />
[[User:PC Freak|PC Freak]] 14:25, 3 June 2012 (UTC)<br />
<br />
:I wasn't even working on it. I know I should finish it, but I'm also working on Wetland Woods and I have homework etc.<br />
:Once I'll finish that page, but not now. --[[User:Vulcanus2|Vulcanus2]] 14:41, 3 June 2012 (UTC)<br />
<br />
::OK, but if its finished I can create a version for in the software. I have a program to make it.<br><br />
::[[User:PC Freak|PC Freak]] 15:31, 3 June 2012 (UTC)</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=User_talk:Wiimm/Archive/2016-08-16&diff=18176User talk:Wiimm/Archive/2016-08-162012-06-04T16:18:12Z<p>Vulcanus2: /* Kmp cloud objects text file */ new section</p>
<hr />
<div>{{textbox|blue center|Archive|<br />
'''Old talk is archived at [[User talk:Wiimm/Archive]].'''<br />
'''Please continue talk here.'''}}<br />
<br />
== KMP Freeze ==<br />
I have encoutered a very strange freeze with my kmp, I have only modified the easy points like start positions and enemy routes and the sections but it keeps freezing. Perhaps you can take a look at it and hopefully this can help others out too. http://www.mediafire.com/?tyaz10lh4p6azbw<br><br />
[[User:KHacker35000vr|kHacker35000vr]] 19:54, 3 June 2012 (UTC)<br />
<br />
<br />
== Hey ==<br />
<br />
Hey,you made this website right?Well,I was wondering if you could help me setup my own wiki.I really need help.Thanks! [[User:Soniccity08|Soniccity08]] 19:46, 31 March 2012 (CEST)<br />
: It's Tocks wiki, but I have some admin right here and I know a lot about Wikis. What's you problem? You can also send me a PM on mariokartwii.com, gbatemp.net or wii-homebrew.com.<br />
: [[User:Wiimm|Wiimm]] 21:00, 31 March 2012 (CEST)<br />
Thanks for answering! I don't have much experience with that code you use when you make the wiki. I mean that code you edit the wiki with. I just need some templates or stuff like that. [[User:Soniccity08|Soniccity08]] 01:20, 2 April 2012 (CEST)<br />
<br />
I was fixing bad translations btw...<br />
08Juan80 14:16 (GMT + 2) 15 April 2012<br />
<br />
== Skype List ==<br />
<br />
Can't we make a skype list, for everyone's skype name?<br><br />
[[User:PC Freak|PC Freak]] 16:01, 9 April 2012 (CEST)<br />
<br />
:If you want, you can create a Skype page: '''[[Skype User List]]'''<br />
:But is it good to have an public readable skype list?<br />
:And more important:<br />
:* '''Each user should add his skype data by himself, because it's private data and no other must decide it.'''<br />
: [[User:Wiimm|Wiimm]] 19:34, 9 April 2012 (CEST)<br />
<br />
::I know, but the ones who want to place it, could place.<br />
::[[User:PC Freak|PC Freak]] 10:19, 13 April 2012 (UTC)<br />
<br />
== Spanish Translation ==<br />
Sorry if I bothered,I was only fixing some translations, most of them fixed thanks to NTSC-U.<br />
I need that MKDasher can confirm Spanish translations are perfect.<br />
Can we put 2 different columns,one for Spanish PAL and another for Spanish NTSC-U?<br />
NOTE: If yes,Spanish things that were translated are of PAL (so,most are of NTSC-U too).<br />
- 08Juan80<br />
: That is not a reason to ignore the preview button and not editing more things at once. -- [[User:Wiimm|Wiimm]] 15:53, 15 April 2012 (UTC)<br />
: Ok,and again sorry :s.I'm just new here btw. -- [[User:08Juan80|08Juan80]] 16:29, 15 April 2012 (UTC)<br />
<br />
:I used preview button,Only 2 edit all 15 minutes per page is allowed anymore. Who break this rule will get a boot to the head (this mean the Admin/Mod who see it can ban or just warn you).<br />
:Trying to restore great PAL/NTSC translations,I waited 15 mins to edit the page,for example.<br />
:Btw sorry if I did something wrong,didn't noticed.<br />
:[[User:08Juan80|08Juan80]] 14:30, 30 April 2012 (UTC)<br />
<br />
== Helado Mountain ==<br />
''Hi Mind, have you seen my bug report for [[Helado_Mountain#Known_Bugs]] (bullet bill)? The fix is very easy and If you don't want to do it, I'll do it before my next distribution.'' <br><br />
''[[User:Wiimm|Wiimm]] 08:17, 30 April 2012 (UTC)''<br />
:Uh, I was planning to fix all of my tracks today and tomorrow, but yeah if you can fix the bug easily then go for it, I would appreciate it!<br />
:[[User:HelloImYourMind|HelloImYourMind]] 14:30, 30 April 2012 (UTC)<br />
:: It's really easy: Set setting #1 of all items points to value 1 instead of 0.<br />
:: [[User:Wiimm|Wiimm]] 14:34, 30 April 2012 (UTC)<br />
<br />
== Custom Track Request ==<br />
<br />
Wiimm, you are one of the best KMP Editors. I need your help with Pokemongeof's Circuit. The Starting and Respawn Points aren't working. I need your help! I'll make you co-creator. I really need your help<br />
[[User:Pokemongeof|Pokemongeof]] 22:18, 19 May 2012 (UTC)Pokemongeof<br />
<br />
Thanks so much Wiimm! I'll give you the download link: http://www.mediafire.com/?8sxzbyx7xi24xid<br />
[[User:Pokemongeof|Pokemongeof]] 15:31, 20 May 2012 (UTC)Pokemongeof<br />
<br />
: Refused, see [[User talk:Pokemongeof#KMP_Help|here]].<br />
: [[User:Wiimm|Wiimm]] 15:18, 27 May 2012 (UTC)<br />
<br />
sorry 'bout that. I'm really not the pro with this kind of stuff. Though if u know anyone who could help me with my problem, i would really appreciate that. [[User:Pokemongeof|Pokemongeof]] 17:20, 27 May 2012 (UTC)Pokemongeof<br />
: This is a lot of work. And the KCL is created from an object. I have never made a track so I haven't any experience with importing 3d models. And the KMP should a creative part of your track. <br />
: [[User:Wiimm|Wiimm]] 17:37, 27 May 2012 (UTC)<br />
<br />
== Kmp cloud objects text file ==<br />
<br />
Have you read my comment at [[Talk:KMP Cloud]]?</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=KMP_Cloud&diff=18150KMP Cloud2012-06-03T18:49:46Z<p>Vulcanus2: </p>
<hr />
<div>{{Software-Info<br />
|name=KMP Cloud<br />
|creator=[[Vulcanus2]]<br />
|fileformat=KMP<br />
|fileformat2=<br />
|fileformat3=<br />
|fileformat4=<br />
|fileformat5=<br />
|fileformat6=<br />
|fileformat7=<br />
|fileformat8=<br />
|fileformat9=<br />
|fileformat1=<br />
|version=1.1.0.4<br />
|video=<br />
|download= http://vulcanus.woelmuis.nl<br />
}}<Rating comment=false> <br />
What do you think about the KMP Cloud? <br />
1 (Very bad) <br />
2 <br />
3 <br />
4 <br />
5 <br />
6<br />
7<br />
8<br />
9<br />
10 (Amazing)<br />
</rating><br />
A KMP editor made by [[Vulcanus2]]<br />
<br />
KMP editor<br />
Current version: v1.1.0.4<br />
<br />
<br />
Look at [http://vulcanus.woelmuis.nl] for the download.<br />
<br />
<br />
Changelog (v1.1 beta - v1.1.0.4):<br />
* STGI saving bug fixed<br />
* Poti editing bug fixed<br />
* Group adding bug fixed<br />
* The save button works again<br />
<br />
'''Screens''':<br />
<gallery><br />
File:KmpCloudScreen1.JPG<br />
File:KmpCloudScreen2.JPG<br />
File:KmpCloudScreen3.JPG<br />
File:KmpCloudScreen4.JPG<br />
</gallery><br />
<br />
<br />
== Version 1.1 Features ==<br />
<br />
I really want to aim more on the View tab, actually I want to make it so that you can make the complete KMP without ever looking at the properties tab, but it'll still be available if you want to change some fast settings. Stuff I'm working on is Advanced Drawing, which enables you to draw normal dots, lines (3D, so you can set a start Y value and a end Y value), circles (2D, each dot will have the same Y value), and a follow-me tool will allow you to draw a route with points (almost) equally separated from each other (if you don't move your mouse too fast).<br />
<br />
The controls of the View tab will change a bit, instead of using right-drag to move the view, you now use the middle button (scroll wheel) or an alternate combo of CTRL + right-drag for those who don't have a middle button. This way the right button is free for another purpose, you can right-click on a dot and a small window will appear in which you can change the settings on that dot, in this window is also an option to delete the dot. Right-clicking on a place where is no dot, a window will appear for modification of the current selection (the window won't appear if nothing is selected).<br />
<br />
Empty sections will be supported in v1.1, if you delete all points of a group, the group will also get deleted (if there is a reference to that reference will also get removed). If all groups are deleted an empty section will remain.<br />
<br />
My other thing is to improve OBJ importing, I already made a feature that enables you to import your course_model OBJ file as background, you can set the color of different polygons and an auto-settings feature sets colors depending on the polygon names.<br />
<br />
<br />
{{User-Vulcanus2-link}}<br />
{{Template:Custom Track Tutorial}}<br />
[[Category:Software]]</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=Template:Main-news&diff=18149Template:Main-news2012-06-03T18:40:55Z<p>Vulcanus2: </p>
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<div><noinclude><br />
{{textbox|news|Info|<br />
This template displays news on the [[Main Page]]. News posted here will eventually be deleted, so '''be sure to post on the regular [[News 2012|News page]] too'''.<br />
<br />
;Notes:<br />
* Sort in historical order, '''newest first'''.<br />
* '''yyyy-mm-dd''' is an international normed date format and good for sorting. <br />
* Multiple releases of same type by a single person within a day should be included as one News entry.<br />
}}<br />
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== News List ==<br />
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;2012-06-03<br />
* [[Vulcanus2]] has released v1.1.0.4 of '''[[KMP Cloud]]'''. It fixes several bugs in the previous version(s).<br />
<br />
;2012-06-02<br />
* [[Wiimm]] has released v0.37a of '''[[Wiimms SZS Tools]]'''. He has improved the [[KCL]] support, but creating a KCL file is still alpha.<br />
<br />
;2012-05-30<br />
* [[User:sup3rsmash8|Sup3rsmash8]] has released RC1 of '''[[DK Falls]]'''.<br />
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;2012-05-28<br />
* [[Wiimm]] has released his [[Custom Track Distribution]] '''&raquo;[[Wiimms Mario Kart Fun 2012-05]]&laquo;'''.<br />
<br />
;2012-05-25<br />
* [[User:Buschkling|SpyKid]] has released v1.0 of '''[[Coral Cape]]'''.<br />
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;2012-05-17<br />
* [[User:Buschkling|SpyKid]] has released v2.0 of '''[[Aquadrom Stage]]'''.<br />
<br />
;2012-05-16<br />
* [[User:Buschkling|SpyKid]] has released v1.0 of '''[[Crystal Dungeon]]'''.<br />
<br />
;2012-05-15<br />
* [[User:Torran|Torran]] has released RC2 of '''[[N64 Toad's Turnpike]]'''.<br />
* [[Wiimm]] has updated [[HelloImYourMind]]s track '''[[Helado Mountain]]''' to fix a Bullet Bull bug.<br />
<br />
;2012-05-13<br />
* [[User:Buschkling|SpyKid]] has released a BETA of '''[[Crystal Dungeon]]'''.<br />
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;2012-05-12<br />
* [[Baoulettes]] has released FR2 (v2) of the retro track '''[[GCN Bowser Castle]]'''.<br />
<br />
;2012-05-11<br />
* [[User:Buschkling|SpyKid]] has released v1.0 of '''[[Sunshine Yard]]'''.</div>Vulcanus2https://wiki.tockdom.com/w/index.php?title=News_2012&diff=18148News 20122012-06-03T18:40:45Z<p>Vulcanus2: </p>
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<div>{{News Attention}}<br />
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{{textbox|news|June 2012|<br />
;2012-06-03<br />
* [[Vulcanus2]] has released v1.1.0.4 of '''[[KMP Cloud]]'''. It fixes several bugs in the previous version(s).<br />
<br />
;2012-06-02<br />
* [[Wiimm]] has released v0.37a of '''[[Wiimms SZS Tools]]'''. He has improved the [[KCL]] support, but creating a KCL file is still alpha.<br />
}}<br />
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{{textbox|news|May 2012|<br />
<br />
;2012-05-31<br />
* [[User:themariokartfreak|TheMarioKartFreak]] has RC2 of '''[[Mushroom Lava Land]]'''.<br />
<br />
;2012-05-30<br />
* [[User:sup3rsmash8|Sup3rsmash8]] has released RC1 of '''[[DK Falls]]'''.<br />
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;2012-05-28<br />
* [[Wiimm]] has released his [[Custom Track Distribution]] '''&raquo;[[Wiimms Mario Kart Fun 2012-05]]&laquo;'''.<br />
* [[Wiimm]] has released v0.36a of '''[[Wiimms SZS Tools]]'''. New is [[KCL]] importer.<br />
<br />
;2012-05-25<br />
* [[User:Buschkling|SpyKid]] has released v1.0 of '''[[Coral Cape]]'''.<br />
<br />
;2012-05-20<br />
* [[Wiimm]] has released v0.35a of '''[[Wiimms SZS Tools]]'''. There is a new [[KCL]] exporter and 2 new options to modify [[KCL]] flags.<br />
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;2012-05-17<br />
* [[User:Buschkling|SpyKid]] has released v2.0 of '''[[Aquadrom Stage]]'''.<br />
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;2012-05-16<br />
* [[User:Buschkling|SpyKid]] has released v1.0 of '''[[Crystal Dungeon]]'''.<br />
<br />
;2012-05-15<br />
* [[User:Torran|Torran]] has released RC2 of '''[[N64 Toad's Turnpike]]'''.<br />
* [[Wiimm]] has updated [[HelloImYourMind]]s track '''[[Helado Mountain]]''' to fix a Bullet Bull bug.<br />
<br />
;2012-05-13<br />
* [[User:Buschkling|SpyKid]] has released a BETA of '''[[Crystal Dungeon]]'''.<br />
<br />
;2012-05-12<br />
* [[Wiimm]] has released v0.34a of '''[[Wiimms SZS Tools]]'''. The [[KMP]] compiler supports now macros and user defined functions.<br />
* [[Baoulettes]] has released FR2 (v2) of the retro track '''[[GCN Bowser Castle]]'''.<br />
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;2012-05-11<br />
* [[User:Buschkling|SpyKid]] has released v1.0 of '''[[Sunshine Yard]]'''.<br />
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;2012-05-06<br />
* [[User:Torran|Torran]] has released RC1 of '''[[N64 Toad's Turnpike]]'''.<br />
* [[User:Crile|Crile]] has released v1 of '''[[Flow Clan (GCN Donkey Kong Mountain Texture)]]''' and v1 of '''[[Crile's Speedway]]'''.<br />
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;2012-05-05<br />
* [[User:WiiLuigi|WiiLuigi]] has released RC1 of '''[[Icestorm Peak]]'''.<br />
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;2012-05-04<br />
* [[Torran]] and [[User:LuigiCTGPMaster|LuigiM]] have released RC1.2 of '''[[GCN Mushroom City]]'''.<br />
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;2012-05-03<br />
* [[HelloImYourMind]] has released RC1 of '''[[DK Jungle Tour|DK Jungle Tour II]]'''.<br />
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;2012-05-02<br />
* [[super blooper kirio]] has released '''[[Kirio's Raceway]]''' V 1.0.<br />
* [[Vulcanus2]] has released v1.1 beta of '''[[KMP Cloud]]'''. Especially the View-tab has become much more useful.<br />
* [[Wiimm]] has released v0.33a of '''[[Wiimms SZS Tools]]'''. New is the loop support of the [[KMP]] compiler.<br />
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;2012-05-01<br />
* [[User:LuigiCTGPMaster|LuigiM]], [[User:Blockmann|Block]] and [[User:Buschkling|SpyKid]] have released v1.0 of '''[[White Garden]]'''.<br />
}}<br />
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{{textbox|news|April 2012|<br />
;2012-04-30<br />
* [[User:Tyletron|Tyletron]] has released v1.0 of '''[[Golden Mario on All Vehicles]]'''.<br />
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;2012-04-29<br />
* [[DJ Lowgey]] has released V1 of '''[[Petey Piranha]]'''<br />
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;2012-04-28<br />
* [[User:Buschkling|SpyKid]] has released v1.0 of '''[[Misty Caveway]]'''.<br />
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;2012-04-25<br />
* [[User:KHacker35000vr|kHacker35000vr]] has released v2.0d of the '''[[KMP Modifier]]'''. It fixes some bugs and performance problems.<br />
* [[User:Pokemongeof|Pokemongeof]] has released RC1 of '''[[Fire Luigi on Golden Mach Bike]]'''<br />
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;2012-04-21<br />
* [[User:HeikoZocker|Heiko]] has released '''[[Water Temple]]'''.<br />
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;2012-04-20<br />
* [[Wiimm]] has released v2 of [[Putinas]] [[custom track]] '''[[Dry Coast]]'''.<br />
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;2012-04-17<br />
* [[User:WiiLuigi|WiiLuigi]] has released v1 of '''[[Delfino Village]]'''.<br />
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;2012-04-16<br />
* [[Pokemongeof]] has released '''[[Pokemongeof's Snow Gorge (Mushroom Gorge Texture)]]'''.<br />
* [[User:Buschkling|SpyKid]] and [[Scye]] has released v1.0 of '''[[Sherbet Ocean]]'''.<br />
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;2012-04-14<br />
* [[Wiimm]] has released v0.32a of '''[[Wiimms SZS Tools]]'''. New is the wimgt command COPY.<br />
* [[User:Buschkling|SpyKid]] has released v1.0 of '''[[Cliff Village]]'''.<br />
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;2012-04-13<br />
* [[AndyK]] has released v1 of '''[[SNES Koopa Beach 1]]''' - Remake.<br />
* [[4TLPati]] has released v1 of '''[[Bouncy Farm]]'''.<br />
* [[Wiimm]] has released v1 of [[Captain Kwark]]s port of '''[[N64 Wario Stadium (by Captain Kwark)|N64 Wario Stadium]]'''.<br />
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;2012-04-11<br />
* [[Pokemongeof]] has released v1 of '''[[Golden Daisy on Golden Mach Bike]]'''<br />
* [[DJ Lowgey]] has released v1 of '''[[Ancient Lake]]''' and v1 of '''[[Pianta]]'''.<br />
* [[SuperMario64DS]] released V1.00 of [[GBA Snow Land]].<br />
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;2012-04-10<br />
* [[User:4TLPati|Pati]] has released a BETA of his old Track '''[[Factory Course]]'''.<br />
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;2012-04-08<br />
* [[User:Buschkling|SpyKid]] has released v1.0 of '''[[Aquadrom Stage]]'''.<br />
<br />
;2012-04-07<br />
* [[Wiimm]] has released a beta version of [[Captain Kwark]]s port of '''[[N64 Wario Stadium (by Captain Kwark)|N64 Wario Stadium]]'''.<br />
<br />
;2012-04-06<br />
* [[Wiimm]] has released v0.31a of '''[[Wiimms SZS Tools]]'''. New is the [[BTI|BTI image]] support.<br />
<br />
;2012-04-01<br />
* [[User:KHacker35000vr|kHacker]] released the '''[[KMP Modifier]]''' v2.0b.<br />
* [[User:Buschkling|SpyKid]] released a BETA of '''[[Aquadrom Stage]]'''.<br />
* [[Ermelber]] has released Beta Version of the '''[[DS Luigi's Cookie Pinball]]'''.<br />
}}<br />
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{{textbox|news|March 2012|<br />
<br />
;2012-03-28<br />
* [[Wiimm]] has updated custom track '''[[GCN Bowser Castle]]''' to fix some route bugs. CT creator was [[Baoulettes]].<br />
<br />
;2012-03-26<br />
* [[DJ Lowgey]] has released v1 of '''[[Tuxie]]''' and v1 of '''[[Goomba]]'''.<br />
<br />
;2012-03-18<br />
* [[User:Dimelegend|Dimelegend]] has released Beta of '''[[Abe Abbott Raceway]]'''.<br />
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;2012-03-17<br />
* [[Wiimm]] has released his [[Custom Track Distribution]] '''&raquo;[[Wiimms Mario Kart Boost 2012-03]]&laquo;''' with 32 boost tracks.<br />
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;2012-03-16<br />
* [[Wiimm]] has updated custom track '''[[N64 Banshee Boardwalk]]''' (standard and boost edition, ct creator was [[Baoulettes]]).<br />
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;2012-03-15<br />
* [[Wiimm]] has updated custom track '''[[Thwomp Factory]]''' (standard and boost edition, ct creator was [[Igorseabra4]]).<br />
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;2012-03-13<br />
* Our Wiiki was founded exact 1 year ago. '''Happy Birthday!'''<br />
* [[DJ Lowgey]] has released alpha version of '''[[Crash Bandicoot]]''' and v1 of '''[[Hammer Brother]]'''.<br />
* [[BigOto2]] has fixed a game-breaking respawn point at [[N64 Rainbow Road - Lunar Edition]].<br />
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;2012-03-11<br />
* [[Pokemongeof]] released v1 of ''' [[Golden Funky Kong on Golden Flame Runner (Funky Kong texture hack)]]'''<br />
* [[HackSizer]] released v1 of '''[[Green Waluigi on Wild Wing]]'''. This version has corrected the kart logo.<br />
* [[User:Dimelegend|Dimelegend]] has released Beta version of '''[[Abe Abbott Raceway]]'''.<br />
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;2012-03-10<br />
* [[Wiimm]] has released v0.30a of '''[[Wiimms SZS Tools]]'''. Extracting and creating of [[BRRES]] files of custom tracks works now much better.<br />
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;2012-03-06<br />
* [[DJ Lowgey]] has released Alpha of '''[[Girly Course]]''' and Alpha of '''[[Swamp Course]]'''.<br />
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;2012-03-05<br />
*[[User:Dimelegend|Dimelegend]] has released Beta version of '''[[Ancient Ruins]]'''.<br />
*[[User:DJ Dylan|DJ Dylan]] has released v1.0 of '''[[Weird Funky Kong on Bowser Bike (Funky Kong Texture Hack)]]'''.<br />
*[[User:Superstarxalien169|Superstarxalien169]] has released v2 of '''[[DK Pass (DK's Snowboard Cross Texture)]]<br />
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;2012-03-04<br />
*[[WeaselHaxU35555vr]] has released BETA of '''[[Yoshi 8 Circuit]]'''.<br />
<br />
;2012-03-02<br />
* [[Wiimm]] has released v0.29b (bug fix release) of '''[[Wiimms SZS Tools]]'''.<br />
}}<br />
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{{textbox|news|February 2012|<br />
<br />
;2012-02-29<br />
* [[AndyK]] has released '''[[SNES Koopa Beach 1]]'''.<br />
<br />
;2012-02-28<br />
* [[Wiimm]] has released v0.29a of '''[[Wiimms SZS Tools]]'''.<br />
<br />
;2012-02-22<br />
* [[DJ Lowgey]] has released RC1 of '''[[Tonic Trouble Plains]]'''<br />
<br />
;2012-02-20<br />
* [[Wiimm]] has released v0.28a of '''[[Wiimms SZS Tools]]'''. The tools have now an internal object file database and know, which object needs which [[BRRES]], [[BREFF]] or [[BREFT]] files.<br />
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;2012-02-18<br />
* [[beredezebe]] has updated his animated Custom Character (RC1) : "'''[[Stone Bowser on Rock Kart]]'''".<br />
* [[kHacker35000vr]] released v1.0 of '''[[Cannon City|Cannon City II]]'''<br />
<br />
;2012-02-15<br />
* [[CaronHT]] released a new custom font, '''[[Ripple (Font)|Ripple]]'''.<br />
<br />
;2012-02-14<br />
* [[Wiimm]] has released v0.27a of '''[[Wiimms SZS Tools]]'''.<br />
<br />
;2012-02-11<br />
* [[HackSizer]] released RC1 of '''[[Mini Parkway]]'''. Tell him for suggestions.<br />
* [[User:Buschkling|SpyKid]] released v1.0 of '''[[Citro's Wedding Altar]]'''.<br />
* [[AndyK]] released RC3 of [[User:Putinas|Putinas]] '''[[Snowy Circuit|Snowy Circuit v1]]'''.<br />
* [[Wiimm]] has released his [[Custom Track Distribution]] '''&raquo;[[Wiimms Mario Kart Revival 2012-02]]&laquo;'''. It is an extension for &raquo;[[Wiimms Mario Kart Fun 2012-01]]&laquo;.<br />
<br />
;2012-02-10<br />
* [[Wiimm]] marked more than 100 mini pages without categories and not following our [[Rules|Wiiki Rules]] and put them into the category »[[:category:Violation|Violation]]«. All these pages (and more) are '''candidates for deletion'''. Please edit them in the next months!<br />
<br />
;2012-02-07<br />
* [[User:JJMaC 047|JJMaC 047]] has released '''[[TRON Circuit]]'''. It is a texture for Mario Circuit that features a posteffect change, and a few objects have been removed using Vulcanus' KMP Editor.<br />
<br />
;2012-02-06<br />
* [[Guilmon35249vr]] has released '''[[List of Texture Hacked/Model Hacked Characters|Chimerism V2]]'''. This version of the kart is animated and has a few fixes from the old one. The old one is still available in case you don't like the animation on the new one.<br />
<br />
;2012-02-05<br />
* [[Sunset Ridge]] has received a [[Harry Potter effect]] fix. Learn how to fix this glitch at the [[Harry Potter Effect]] page!<br />
<br />
;2012-02-04<br />
* [[Wiimm]] has released v0.26a of '''[[Wiimms SZS Tools]]'''.<br />
}}<br />
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{{textbox|news|January 2012|<br />
<br />
;2012-01-22<br />
*[[Glitch Alpha]] released Beta of '''[[GBA Boo Lake]]'''.<br />
<br />
;2012-01-21<br />
* [[Wiimm]] has released his [[Custom Track Distribution]] '''&raquo;[[Wiimms Mario Kart Fun 2012-01]]&laquo;'''.<br />
<br />
;2012-01-15<br />
* [[HackSizer]] released Beta2 of '''[[Bowser Land]]'''.<br />
<br />
;2012-01-08<br />
* [[SuperMario64DS]] released V1.0 of '''[[Jungle Island]]'''.<br />
<br />
;2012-01-01<br />
* [[SuperMario64DS]] released RC1 of '''[[Jungle Island]]'''.<br />
<br />
* [[igorseabra4]] released RC1 of '''[[SADX Twinkle Circuit|Twinkle Circuit]]'''.<br />
<br />
* Happy New Year! Thanks to Wiiki editors, hackers, and custom content makers we now have '''[[Special:Statistics|500 articles''']]!<br />
}}<br />
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{{News Links}}<br />
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[[category:General Information]]</div>Vulcanus2