https://wiki.tockdom.com/w/api.php?action=feedcontributions&user=Bcphoton&feedformat=atomCustom Mario Kart - User contributions [en]2024-03-28T13:06:34ZUser contributionsMediaWiki 1.35.14https://wiki.tockdom.com/w/index.php?title=Talk:SMS_Delfino_Plaza_(BCphoton)&diff=41549Talk:SMS Delfino Plaza (BCphoton)2013-06-07T12:19:33Z<p>Bcphoton: /* Texture Problem */</p>
<hr />
<div>==Author needs help==<br />
I ([[user:Bcphoton|Bcphoton]]) have made it very far with this track, but I can't get it to work. If I could get help or if someone would finish the file so it will work and then send it to me, that would be much appreciated. Email me a bcphoton@yahoo.com.<br />
<br />
:So it's only an '''ALPHA''' release? Why giving it the version number '''1.0'''? Please read "[[Version Number]]".<br />
:[[User:Wiimm|Wiimm]] 08:58, 23 February 2013 (UTC)<br />
<br />
Could I send this to someone who would finish it for me? --[[User:Bcphoton|Bcphoton]] 23:46, 26 February 2013 (UTC)<br />
<br />
:Is there any easier way to do this track? Because no matter how hard I try, I just can't get this working right. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:00, 16 April 2013 (UTC)<br />
<br />
::No, not really. Does this mean you're quitting? I'd be happy to take the page off your hands, since I'm working on my own SMS Delfino Plaza as well.<br />
::[[User:Zilla|ZillaSpaz]] ([[User talk:Zilla|talk]]) 18:49, 16 April 2013 (UTC)<br />
<br />
:::I think I will try to get it finished, but if I get to a point where I can't make any more progress, I will hand it over to you. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:10, 17 April 2013 (UTC)<br />
<br />
:::Also, where did you get the model for this course? If it is possible, I would eventually make a battle course for Gelato Beach, but I cant find a model for it. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:18, 17 April 2013 (UTC)<br />
<br />
::::Someone gave me the model, but I'm going to start over.<br />
::::[[User:Zilla|ZillaSpaz]] ([[User talk:Zilla|talk]]) 05:19, 17 April 2013 (UTC)<br />
<br />
==Bug Report==<br />
This may help to find the bugs:<br />
<pre><br />
CHECK YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
* CHECK KCL:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs/course.kcl<br />
- HINT: 3837 of 8378 drivable triangles are face down => --kcl=RM-FACEDOWN<br />
- HINT: 3384 of 8378 drivable triangles are face down (>30°).<br />
- HINT: 70 of 10864 triangles had extreme values => --kcl=DROP-FIXED<br />
+ WARNING: 487 of 10864 triangles have invalid values => --kcl=DROP-INVALID<br />
* CHECK KMP:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs/course.kmp<br />
> All indices are zero based!<br />
> Section CAME, Camera #0 of 1, type 'opening camera'<br />
+ WARNING: Opening camera type should be 4 or 5, but not 0.<br />
> Section CKPTl<br />
+ WARNING: No check point with mode 0 (lap counter).<br />
> Section JGPT<br />
- HINT: Respawn point #1 of 7 'j1' not used/linked.<br />
- HINT: Respawn point #2 of 7 'j2' not used/linked.<br />
- HINT: Respawn point #3 of 7 'j3' not used/linked.<br />
- HINT: Respawn point #4 of 7 'j4' not used/linked.<br />
- HINT: Respawn point #5 of 7 'j5' not used/linked.<br />
- HINT: Respawn point #6 of 7 'j6' not used/linked.<br />
> Section POTI<br />
- HINT: Route #0 of 1 not used/linked.<br />
* CHECK YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
- HINT: Unknown file: ./course_collision_model.brres<br />
+ WARNING: Missing file: ./itembox.brres<br />
+ WARNING: Missing file: ./posteffect/posteffect.bblm<br />
+ WARNING: Missing file: ./posteffect/posteffect.bdof<br />
+ WARNING: Missing file: ./vrcorn_model.brres<br />
=> 7 warnings and 11 hints for YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
</pre><br><br />
[[User:Wiimm|Wiimm]] 01:31, February 25, 2013 (UTC)<br />
<br />
:Thank you so much! How did you get this?<br />
:-BCphoton<br />
<br />
::The report was done with [[Wiimms SZS Tools]], command: '''<tt>wszst check track.szs</tt>'''<br />
::[[User:Wiimm|Wiimm]] 16:55, 25 February 2013 (UTC)<br />
<br />
==Model==<br />
You're using [http://sketchup.google.com/3dwarehouse/details?mid=a13c3a74def942f0ff4bf5889ecc03a5&prevstart=0 this model] from the 3D warehouse, correct? Although the model was uploaded anonymously, you MUST NOT take credit for the model. You need to post a link to the model you used in your article. Also, please sign your talk page posts with four tildes (<nowiki>~~~~</nowiki>) to automatically generate your signature with the time and date. <br />
<br />
Looking at your SZS and that SketchUp file, I see where some of the problems are. First, about half of the faces of the model are facing the wrong way, this is corroborated by Wiimm's analysis showing face down triangles. Those 'blue' faces need to be reversed. Second, you must select the whole model and explode all components before exporting. You'll need to do this several times because there are a lot of components. <br />
<br />
Basically, you took this model from the warehouse and tried to convert it without trying (or knowing) to fix it properly. I really hope you weren't going to claim it was entirely your own work. --[[User:Jefe|Jefe]] 16:23, 25 February 2013 (UTC)<br />
<br />
:No, I wasn't going to claim that I designed the model at all (except for my additions to it.) Where and how should I give credit? Should I put them in the designer spot on this page? --[[User:Bcphoton|Bcphoton]] 22:47, 25 February 2013 (UTC)<br />
<br />
::The designer of this track is [[Nintendo]]. Mention how you obtained the model and add the link in the overview section.--[[User:Jefe|Jefe]] 22:51, 25 February 2013 (UTC)<br />
<br />
== KMP Problems ==<br />
<br />
My KMP isn't lining up with my minimap at all. What can I do to fix it? It makes it so I start way far away from the track and keep falling into blackness. --[[User:Bcphoton|Bcphoton]] 02:46, 26 February 2013 (UTC)<br />
<br />
:You need to determine the height of your course and make sure the course is above origin. You can do this in Sketchup by measuring from origin on either of the horizontal axes to the height of your level or you can try [[MagicY]] to set objects automatically. Personally, I'd suggest trying to finish your other track (or maybe start a new one from scratch) first before attempting this model. This Sketchup model has a lot of issues and in my opinion is kind of a nightmare to fix, especially the texturing after you fix the faces that are wrong. Finishing another track first will give you some much-needed experience and will teach you the modeling techniques needed for MKWii. --[[User:Jefe|Jefe]] 22:52, 26 February 2013 (UTC)<br />
<br />
==Texturing==<br />
Is there any way in Sketchup to reverse thr faces of an object but not reverse the texture? <br />
--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 12:24, 15 March 2013 (UTC)<br />
<br />
:It's possible there's a plugin that will do that, but as far as I know, no. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 12:11, 19 March 2013 (UTC)<br />
<br />
==Moving Model==<br />
How can I move the model, collision model, and minimap all the same distance? I don't want to remake them each time I move the course. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:47, 19 March 2013 (UTC)<br />
<br />
:You really shouldn't be moving the course, since you also have to change your KMP. Moving the same distance in SketchUp is fairly easy. As you're moving, note that you can sometimes see the line dashed blue, red or green. That means you're moving it straight along an axis. While it's colored, type in the distance you want to move. Then repeat the process on your other models. You can also move the origin (''align axes'' while right clicking a surface) to a certain spot on each model, but that's a bit less reliable in my opinion. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 12:11, 19 March 2013 (UTC)<br />
<br />
==Texture Problems==<br />
Some textures appear as a plain color, and some dont appear at all. I checked and they are all white faces in Sketchup and the textures are all powers of 2. How can this be fixed?--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 16:22, 22 March 2013 (UTC)<br />
<br />
:If solid colors are being replaced by black, it's because it isn't actually set to use a texture. You'll need to check in the material browser to see if it's using one or not. Other textures might be massively under or over scaled, in both cases would make them look like a solid texture. This can happen if you rescale a component and then later change texturing. When you explode the component, you should see the texture scaling change, and will be able to fix the scaling. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 20:37, 23 March 2013 (UTC)<br />
<br />
Why do some textures appear completely transparent and let you see the skybox, even if there are other things behind it? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 12:39, 17 April 2013 (UTC)<br />
<br />
<br />
Could I get some help for the textures of this course? I can't seem to figure out what could possibly be wrong. In the model for Sketchup, everything appears normal. But when I import it to the SZS file, it ends up looking bad. I have checked the faces and they are being used by textures, but the texture doesn't show up. Is there a tool that could automatically fix it? The model can be found here: http://www.mediafire.com/?16i7m009zh3j1ow. Thank you so much! --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 05:31, 20 April 2013 (UTC)<br />
<br />
<br />
Is there any way to import the model with the SZS Modifier or Wiimms SZS Tools? I just wonder if that would help the texture problem. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 21:05, 24 April 2013 (UTC)</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Talk:SMS_Delfino_Plaza_(BCphoton)&diff=38979Talk:SMS Delfino Plaza (BCphoton)2013-05-04T21:52:07Z<p>Bcphoton: /* Texture Problem */</p>
<hr />
<div>==Author needs help==<br />
I ([[user:Bcphoton|Bcphoton]]) have made it very far with this track, but I can't get it to work. If I could get help or if someone would finish the file so it will work and then send it to me, that would be much appreciated. Email me a bcphoton@yahoo.com.<br />
<br />
:So it's only an '''ALPHA''' release? Why giving it the version number '''1.0'''? Please read "[[Version Number]]".<br />
:[[User:Wiimm|Wiimm]] 08:58, 23 February 2013 (UTC)<br />
<br />
Could I send this to someone who would finish it for me? --[[User:Bcphoton|Bcphoton]] 23:46, 26 February 2013 (UTC)<br />
<br />
:Is there any easier way to do this track? Because no matter how hard I try, I just can't get this working right. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:00, 16 April 2013 (UTC)<br />
<br />
::No, not really. Does this mean you're quitting? I'd be happy to take the page off your hands, since I'm working on my own SMS Delfino Plaza as well.<br />
::[[User:Zilla|ZillaSpaz]] ([[User talk:Zilla|talk]]) 18:49, 16 April 2013 (UTC)<br />
<br />
:::I think I will try to get it finished, but if I get to a point where I can't make any more progress, I will hand it over to you. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:10, 17 April 2013 (UTC)<br />
<br />
:::Also, where did you get the model for this course? If it is possible, I would eventually make a battle course for Gelato Beach, but I cant find a model for it. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:18, 17 April 2013 (UTC)<br />
<br />
::::Someone gave me the model, but I'm going to start over.<br />
::::[[User:Zilla|ZillaSpaz]] ([[User talk:Zilla|talk]]) 05:19, 17 April 2013 (UTC)<br />
<br />
==Bug Report==<br />
This may help to find the bugs:<br />
<pre><br />
CHECK YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
* CHECK KCL:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs/course.kcl<br />
- HINT: 3837 of 8378 drivable triangles are face down => --kcl=RM-FACEDOWN<br />
- HINT: 3384 of 8378 drivable triangles are face down (>30°).<br />
- HINT: 70 of 10864 triangles had extreme values => --kcl=DROP-FIXED<br />
+ WARNING: 487 of 10864 triangles have invalid values => --kcl=DROP-INVALID<br />
* CHECK KMP:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs/course.kmp<br />
> All indices are zero based!<br />
> Section CAME, Camera #0 of 1, type 'opening camera'<br />
+ WARNING: Opening camera type should be 4 or 5, but not 0.<br />
> Section CKPTl<br />
+ WARNING: No check point with mode 0 (lap counter).<br />
> Section JGPT<br />
- HINT: Respawn point #1 of 7 'j1' not used/linked.<br />
- HINT: Respawn point #2 of 7 'j2' not used/linked.<br />
- HINT: Respawn point #3 of 7 'j3' not used/linked.<br />
- HINT: Respawn point #4 of 7 'j4' not used/linked.<br />
- HINT: Respawn point #5 of 7 'j5' not used/linked.<br />
- HINT: Respawn point #6 of 7 'j6' not used/linked.<br />
> Section POTI<br />
- HINT: Route #0 of 1 not used/linked.<br />
* CHECK YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
- HINT: Unknown file: ./course_collision_model.brres<br />
+ WARNING: Missing file: ./itembox.brres<br />
+ WARNING: Missing file: ./posteffect/posteffect.bblm<br />
+ WARNING: Missing file: ./posteffect/posteffect.bdof<br />
+ WARNING: Missing file: ./vrcorn_model.brres<br />
=> 7 warnings and 11 hints for YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
</pre><br><br />
[[User:Wiimm|Wiimm]] 01:31, February 25, 2013 (UTC)<br />
<br />
:Thank you so much! How did you get this?<br />
:-BCphoton<br />
<br />
::The report was done with [[Wiimms SZS Tools]], command: '''<tt>wszst check track.szs</tt>'''<br />
::[[User:Wiimm|Wiimm]] 16:55, 25 February 2013 (UTC)<br />
<br />
==Model==<br />
You're using [http://sketchup.google.com/3dwarehouse/details?mid=a13c3a74def942f0ff4bf5889ecc03a5&prevstart=0 this model] from the 3D warehouse, correct? Although the model was uploaded anonymously, you MUST NOT take credit for the model. You need to post a link to the model you used in your article. Also, please sign your talk page posts with four tildes (<nowiki>~~~~</nowiki>) to automatically generate your signature with the time and date. <br />
<br />
Looking at your SZS and that SketchUp file, I see where some of the problems are. First, about half of the faces of the model are facing the wrong way, this is corroborated by Wiimm's analysis showing face down triangles. Those 'blue' faces need to be reversed. Second, you must select the whole model and explode all components before exporting. You'll need to do this several times because there are a lot of components. <br />
<br />
Basically, you took this model from the warehouse and tried to convert it without trying (or knowing) to fix it properly. I really hope you weren't going to claim it was entirely your own work. --[[User:Jefe|Jefe]] 16:23, 25 February 2013 (UTC)<br />
<br />
:No, I wasn't going to claim that I designed the model at all (except for my additions to it.) Where and how should I give credit? Should I put them in the designer spot on this page? --[[User:Bcphoton|Bcphoton]] 22:47, 25 February 2013 (UTC)<br />
<br />
::The designer of this track is [[Nintendo]]. Mention how you obtained the model and add the link in the overview section.--[[User:Jefe|Jefe]] 22:51, 25 February 2013 (UTC)<br />
<br />
== KMP Problems ==<br />
<br />
My KMP isn't lining up with my minimap at all. What can I do to fix it? It makes it so I start way far away from the track and keep falling into blackness. --[[User:Bcphoton|Bcphoton]] 02:46, 26 February 2013 (UTC)<br />
<br />
:You need to determine the height of your course and make sure the course is above origin. You can do this in Sketchup by measuring from origin on either of the horizontal axes to the height of your level or you can try [[MagicY]] to set objects automatically. Personally, I'd suggest trying to finish your other track (or maybe start a new one from scratch) first before attempting this model. This Sketchup model has a lot of issues and in my opinion is kind of a nightmare to fix, especially the texturing after you fix the faces that are wrong. Finishing another track first will give you some much-needed experience and will teach you the modeling techniques needed for MKWii. --[[User:Jefe|Jefe]] 22:52, 26 February 2013 (UTC)<br />
<br />
==Texturing==<br />
Is there any way in Sketchup to reverse thr faces of an object but not reverse the texture? <br />
--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 12:24, 15 March 2013 (UTC)<br />
<br />
:It's possible there's a plugin that will do that, but as far as I know, no. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 12:11, 19 March 2013 (UTC)<br />
<br />
==Moving Model==<br />
How can I move the model, collision model, and minimap all the same distance? I don't want to remake them each time I move the course. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:47, 19 March 2013 (UTC)<br />
<br />
:You really shouldn't be moving the course, since you also have to change your KMP. Moving the same distance in SketchUp is fairly easy. As you're moving, note that you can sometimes see the line dashed blue, red or green. That means you're moving it straight along an axis. While it's colored, type in the distance you want to move. Then repeat the process on your other models. You can also move the origin (''align axes'' while right clicking a surface) to a certain spot on each model, but that's a bit less reliable in my opinion. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 12:11, 19 March 2013 (UTC)<br />
<br />
==Texture Problem==<br />
Some textures appear as a plain color, and some dont appear at all. I checked and they are all white faces in Sketchup and the textures are all powers of 2. How can this be fixed?--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 16:22, 22 March 2013 (UTC)<br />
<br />
:If solid colors are being replaced by black, it's because it isn't actually set to use a texture. You'll need to check in the material browser to see if it's using one or not. Other textures might be massively under or over scaled, in both cases would make them look like a solid texture. This can happen if you rescale a component and then later change texturing. When you explode the component, you should see the texture scaling change, and will be able to fix the scaling. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 20:37, 23 March 2013 (UTC)<br />
<br />
Why do some textures appear completely transparent and let you see the skybox, even if there are other things behind it? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 12:39, 17 April 2013 (UTC)<br />
<br />
<br />
Could I get some help for the textures of this course? I can't seem to figure out what could possibly be wrong. In the model for Sketchup, everything appears normal. But when I import it to the SZS file, it ends up looking bad. I have checked the faces and they are being used by textures, but the texture doesn't show up. Is there a tool that could automatically fix it? The model can be found here: http://www.mediafire.com/?16i7m009zh3j1ow. Thank you so much! --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 05:31, 20 April 2013 (UTC)<br />
<br />
<br />
Is there any way to import the model with the SZS Modifier or Wiimms SZS Tools? I just wonder if that would help the texture problem. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 21:05, 24 April 2013 (UTC)</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=SprinTrack&diff=38859SprinTrack2013-05-02T18:17:20Z<p>Bcphoton: </p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}}<br />
|creator= [[BCphoton]]<br />
|designer= [[BCphoton]]<br />
|type= Track<br />
|version= v1.0<br />
|date of release= 2013-04-15<br />
|editors used= [[SketchUp]], [[SZS Modifier]]<br />
|difficulty= 4/10<br />
|download 1= https://sites.google.com/site/bcphotonofficial/download-sprintrack}}<br />
'''Suggested Slot:''' N64 Mario Raceway<br />
{{track rating}}<br />
</div><br />
<br />
==Overview==<br />
SprinTrack is a short track with many tight curves. It has a road made of brick. It has two parts where there are wide off road shoulders, and a part where there is a plaza full of itemboxes. <br />
<br />
==Media==<br />
{{youtube-box||CIjPN6RHWyk|v1.0 on Dolphin}}<br />
<gallery><br />
File:SprinTrack Beta v1.0.png|A top view of the track<br />
File:SprinTrack Beta v1.0 Depth.png|An overview of the track which shows depth<br />
</gallery><br />
<br />
==Version History==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Beta v1.0<br />
| 2013-04-8<br />
|<br />
* Main Track Design<br />
* Minor AI route problems<br />
* Minor Checkpoint problems<br />
|-<br />
| v1.0<br />
| 2013-04-15<br />
|<br />
* Fixed checkpoint problems<br />
* Fixed item route problem<br />
* Fixed AI routes<br />
* Removed the edge of the road<br />
* Made turns easier<br />
|}<br />
<br />
==Custom Track Distributions==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{User-BCphoton-link}}<br />
[[Category:Custom Track]]</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=SMS_Delfino_Plaza_(BCphoton)&diff=38857SMS Delfino Plaza (BCphoton)2013-05-02T17:45:37Z<p>Bcphoton: </p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}}<br />
|creator= [[BCphoton]]<br />
|designer= [[Nintendo]]<br />
|type= Ported Track, Town<br />
|date of release= 2013-04-19<br />
|editors used= [[SketchUp]], [[SZS Modifier]], [[CTools]]<br />
|version= Alpha v1.0<br />
|difficulty= 3/10<br />
|download 1= https://sites.google.com/site/bcphotonofficial/download-sms-delfino-plaza}}<br />
{{track rating}}<br />
</div><br />
<br />
==Overview==<br />
This course was made from a model of Delfino Plaza from Super Mario Sunshine, and was edited so it would work as a Mario Kart track. It is worth noting that the entire East Beach has been deleted, though it will return in a future version. It currently runs on Wii, but with major texture issues. Some things that still need to be accomplished are: <br />
<br />
* Fix texture bugs<br />
* Fix KMP<br />
* Create custom music from the actual Super Mario Sunshine Delfino Plaza<br />
<br />
This course came from a model in the Google 3D Warehouse. It is located here: [http://sketchup.google.com/3dwarehouse/details?mid=5a5cfefaf687f90bb05dd68c192eab4a 3D Warehouse]<br />
<br />
'''The author needs help for this track; see the [[Talk:SMS Delfino Plaza|Discussion]].'''<br />
<br />
==Media==<br />
{{youtube-box||3x765t9fyNg|Alpha v1.0}} <br />
<gallery><br />
File:SMS_Delfino_Plaza Alpha 1.0.jpg|A top view of the track, showing the way through<br />
File:SMS_Delfino_Plaza Depth Alpha 1.0.jpg|An overview of the track, showing depth<br />
</gallery><br />
<br />
[https://sites.google.com/site/bcphotonofficial/sms-delfino-plaza-picture-gallery Additional Pictures]<br />
==Version History==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Preview v1.0<br />
| 2013-03-16<br />
| Main track design<br />
|-<br />
| Preview v2.0<br />
| 2013-03-21<br />
| <br />
* Added Collision Model<br />
* Added Minimap<br />
* Moved track nearer to skybox<br />
* Fixed KCL bugs<br />
* Drivable, but with major texture problems<br />
|-<br />
| Alpha v1.0<br />
| 2013-04-19<br />
|<br />
* Fixed KCL problems<br />
* Fixed scale<br />
* Added fences to block off unneeded parts of the track<br />
* Added arrow signs<br />
* Laps now work<br />
* Height value fixed<br />
* Fixed most KMP problems, but some remain<br />
* Minor model edits<br />
* Moved track fully into skybox<br />
* Fixed a few textures<br />
* Removed many transparent spots<br />
|-<br />
|}<br />
<br />
==Custom Track Distributions==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{User-BCphoton-link}}<br />
[[Category:Custom Track]]</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Talk:Rainbow_Run_(BCphoton)&diff=38831Talk:Rainbow Run (BCphoton)2013-05-02T00:54:48Z<p>Bcphoton: </p>
<hr />
<div>==Banked Turns==<br />
What is the best way to make banked turns in Sketchup? Right now I just draw the outline and fill it in with tiles using the pencil. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:26, 24 April 2013 (UTC)<br />
<br />
==Automated Height Correction==<br />
If I could use automated height correction for this track, that would make KMP editing this track much easier. But, I can;t get MagicY to work and can't figure out how to get Wiimms SZS Tools to do that. Help! --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 00:55, 25 April 2013 (UTC)<br />
: The KMP.Modifier has automatic y generation, just import the minimap and move the points a bit. It may also work with course models, if there are no overlapping parts. --[[User:KHacker35000vr|kHacker35000vr]] ([[User talk:KHacker35000vr|talk]]) 09:08, 25 April 2013 (UTC)<br />
:: I tried loading the OBJ with the KMP Modifier, and got an error message. How can I fix this? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 23:37, 25 April 2013 (UTC)<br />
<gallery><br />
File:KMP Modifier OBJ Error.png<br />
</gallery><br />
<br />
==KCL Flag==<br />
What is Rainbow Road's KCL Flag? And in the SZS Modifier, how do I make slippery road? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 12:38, 25 April 2013 (UTC)<br />
<br />
:Just take a look at [[KCL flag|this]]! -- [[User:NiAlBlack|NiAlBlack]] ([[User talk:NiAlBlack|talk]]) 23:15, 30 April 2013 (UTC)<br />
<br />
::I have been on that page many times, but it doesn't provide the information I'm looking for. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 00:54, 2 May 2013 (UTC)<br />
==Download Link==<br />
How do I edit it so that it just says BCphoton.com? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 23:10, 30 April 2013 (UTC)</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Rainbow_Run_(BCphoton)&diff=38763Rainbow Run (BCphoton)2013-05-01T12:27:49Z<p>Bcphoton: </p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}}<br />
|creator= [[BCphoton]]<br />
|designer=<br />
|type= Rainbow<br />
|version= Alpha v1.1<br />
|date of release= 2013-04-25<br />
|editors used= [[SketchUp]], [[SZS Modifier]]<br />
|difficulty= 6/10<br />
|download 1= https://sites.google.com/site/bcphotonofficial/download-rainbow-run}}<br />
{{track rating}}<br />
</div><br />
<br />
==Overview==<br />
Rainbow Run is a course inspired by Rainbow Road. It has many turns and dips. The current problems are:<br />
* KMP Y Values<br />
<br />
==Media==<br />
<gallery><br />
File:Rainbow Run Alpha v1.1.png|A top view of the track<br />
File:Rainbow Run Alpha v1.1 Depth.png|An overview of the track, showing depth<br />
</gallery><br />
<br />
==Version History==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Alpha v1.0<br />
| 2013-04-22<br />
|<br />
* Main Track Design<br />
* Unfinished KMP<br />
* Model problems<br />
|-<br />
| Alpha v1.1<br />
| 2013-04-25<br />
|<br />
* Fixed all KMP problems except for Y values<br />
* Many model changes, making it easier to see<br />
* Added plaza<br />
* KCL Changes<br />
|}<br />
<br />
==Custom Track Distributions==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{User-BCphoton-link}}<br />
[[Category:Track/Custom]]</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=SMS_Delfino_Plaza_(BCphoton)&diff=38734SMS Delfino Plaza (BCphoton)2013-04-30T23:14:02Z<p>Bcphoton: </p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}}<br />
|creator= [[BCphoton]]<br />
|designer= [[Nintendo]]<br />
|type= Ported Track, Town<br />
|date of release= 2013-04-19<br />
|editors used= [[SketchUp]], [[SZS Modifier]], [[CTools]]<br />
|version= Alpha v1.0<br />
|difficulty= 3/10<br />
|download 1= https://sites.google.com/site/bcphotonofficial/download-sms-delfino-plaza}}<br />
{{track rating}}<br />
</div><br />
<br />
==Overview==<br />
This course was made from a model of Delfino Plaza from Super Mario Sunshine, and was edited so it would work as a Mario Kart track. It is worth noting that the entire East Beach has been deleted, though it will return in a future version. It currently runs on Wii, but with major texture issues. Some things that still need to be accomplished are: <br />
<br />
* Fix texture bugs<br />
* Fix KMP<br />
* Create custom music from the actual Super Mario Sunshine Delfino Plaza<br />
<br />
This course came from a model in the Google 3D Warehouse. It is located here: [http://sketchup.google.com/3dwarehouse/details?mid=5a5cfefaf687f90bb05dd68c192eab4a 3D Warehouse]<br />
<br />
'''The author needs help for this track; see the [[Talk:SMS Delfino Plaza|Discussion]].'''<br />
<br />
==Media==<br />
{{youtube-box||3x765t9fyNg|Alpha v1.0}} <br />
<gallery><br />
File:SMS_Delfino_Plaza Alpha 1.0.jpg|A top view of the track, showing the way through<br />
File:SMS_Delfino_Plaza Depth Alpha 1.0.jpg|An overview of the track, showing depth<br />
</gallery><br />
<br />
==Version History==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Preview v1.0<br />
| 2013-03-16<br />
| Main track design<br />
|-<br />
| Preview v2.0<br />
| 2013-03-21<br />
| <br />
* Added Collision Model<br />
* Added Minimap<br />
* Moved track nearer to skybox<br />
* Fixed KCL bugs<br />
* Drivable, but with major texture problems<br />
|-<br />
| Alpha v1.0<br />
| 2013-04-19<br />
|<br />
* Fixed KCL problems<br />
* Fixed scale<br />
* Added fences to block off unneeded parts of the track<br />
* Added arrow signs<br />
* Laps now work<br />
* Height value fixed<br />
* Fixed most KMP problems, but some remain<br />
* Minor model edits<br />
* Moved track fully into skybox<br />
* Fixed a few textures<br />
* Removed many transparent spots<br />
|-<br />
|}<br />
<br />
==Custom Track Distributions==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{User-BCphoton-link}}<br />
[[Category:Custom Track]]</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=SprinTrack&diff=38733SprinTrack2013-04-30T23:13:28Z<p>Bcphoton: </p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}}<br />
|creator= [[BCphoton]]<br />
|designer= [[BCphoton]]<br />
|type= Track<br />
|version= v1.0<br />
|date of release= 2013-04-15<br />
|editors used= [[SketchUp]], [[SZS Modifier]]<br />
|difficulty= 4/10<br />
|download 1= https://sites.google.com/site/bcphotonofficial/download-sprintrack}}<br />
'''Suggested Slot:''' N64 Mario Raceway<br />
{{track rating}}<br />
</div><br />
<br />
==Overview==<br />
SprinTrack is a short track with many tight curves. It has a road made of brick. It has two parts where there are wide off road shoulders, and a part where there is a plaza full of itemboxes. <br />
<br />
==Media==<br />
{{youtube-box||CIjPN6RHWyk|v1.0 on Dolphin}}<br />
<gallery><br />
File:SprinTrack Beta v1.0.png|A top view of the track<br />
File:SprinTrack Beta v1.0 Depth.png|An overview of the track which shows depth<br />
</gallery><br />
<br />
==Version History==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Beta v1.0<br />
| 2013-04-8<br />
|<br />
* Main Track Design<br />
* Minor AI route problems<br />
* Minor Checkpoint problems<br />
|-<br />
| v1.0<br />
| 2013-04-15<br />
|<br />
* Fixed checkpoint problems<br />
* Fixed item route problem<br />
* Fixed AI routes<br />
* Removed the edge of the road<br />
* Made turns easier<br />
|}<br />
<br />
==Custom Track Distributions==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{User-BCphoton-link}}<br />
[[Category:Custom Track]]</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Stunt_Circuit_(BCphoton)&diff=38732Stunt Circuit (BCphoton)2013-04-30T23:12:58Z<p>Bcphoton: </p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}}<br />
|creator= [[BCphoton]]<br />
|designer= [[BCphoton]]<br />
|type= Circuit<br />
|version= v1.2<br />
|date of release= 2013-04-6<br />
|editors used= [[SketchUp]], [[SZS Modifier]], [[KMP Modifier]]<br />
|difficulty= 3/10<br />
|download 1= https://sites.google.com/site/bcphotonofficial/download-stunt-circuit<br />
}}<br />
'''Suggested Slot:''' Luigi Circuit<br />
{{track rating}}<br />
</div><br />
<br />
==Overview==<br />
Stunt Circuit is a mostly flat circuit that is seemingly floating in the middle of a lake or outer space. This track has many boost panels and shortcuts. It also has many different things throughout the track.<br />
<br />
'''Start Plaza:'''<br />
When you start the race, you will be in Start Plaza. It has two trick ramps, one on either side. It is right before Curves Plaza and right after Chaos Plaza.<br />
<br />
'''Curves Plaza:'''<br />
This is a plaza where you can go many different routes. You can take the shortcut, which will get you through the quickest, but you have to avoid falling off. There is the main route, which has an extra boost pad. There is the ramp, which, if you make the turn, you can do a trick off of. You can also go under the ramp, which keeps you safe from items like red shells. Then there is the longcut, which is the longest route. But, there is an item box there which will always give you a mushroom, which, if kept, can get you into the Boost Shortcut.<br />
<br />
'''Jump Ramp:'''<br />
After Curves Plaza, there is the Jump Ramp. When entering it, the road dips down in a curve. There are itemboxes right before the jump.<br />
<br />
'''Outer Space:'''<br />
After the Jump Ramp, you take a left turn and a right turn and go into Outer Space. This is due to the skybox not being centered or big enough to fit the circuit. This is more or less a glitch and was unintended. Stars were recently added to this section.<br />
<br />
'''S Curve:'''<br />
After Outer Space, you take a right turn. You can either go to Boost Shortcut on your left, which is only useful with a mushroom, or go straight onto the S-Curve. It is pretty self-explanatory,. There are itemboxes in between the two curves. There is also a mushroom in the middle of the first curve, which you can bounce off of for a shorter route, but you will miss the itemboxes.<br />
<br />
'''Boost Shortcut:'''<br />
If you get a mushroom before this, you should save it for this. It is hidden right before the S-Curve. There is a long off road stretch, which can be overcome with a mushroom, and then there is a long boost pad with a jump at the end, which will skip you through all of the S-Curve and jump you over Pillar Plaza.<br />
<br />
'''Pillar Plaza:'''<br />
After the S Curve, there is Pillar Plaza. It is a moderately sized plaza with many pillars in it. You can go straight through the middle, which is the quickest route, go off to the sides, which is longer but has itemboxes, or say to the right and enter the shortcut. This shortcut has four itemboxes. Two give a bomb, and two give a red shell. At the end of this shortcut, it will drop you into Chaos Plaza.<br />
<br />
'''Chaos Plaza:'''<br />
Chaos Plaza is, well, chaotic. There are two cataquacks positioned right where the shortest route would be. There are two woodboxes at the mouth of when you are leaving. Also, there is a hole at the top left corner, where cataquacks could chase you into.<br />
<br />
==Media==<br />
{{youtube-box||DcLGSENaKK4|v1.1.1}}<br />
<gallery><br />
File:Stunt Circuit v1.1.png|A top view of the track<br />
File:Stunt Circuit Depth v1.1.png|An overhead view of the track, showing depth<br />
File:Stunt Circuit Labels v1.1.png|A top view of the track, labeling the different part of it<br />
</gallery><br />
<br />
==Version History==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Design v1.0<br />
| ≤ 2012-09-23<br />
|<br />
* Original design<br />
|-<br />
| Design v1.1<br />
| ≤ 2012-09-23<br />
|<br />
* Added turbopad before first mushroom, and another after the bottom square<br />
* Added the second mushroom<br />
* Removed hole in bottom square<br />
* Added pillars<br />
|-<br />
| Alpha v1.0<br />
| 2013-03-01<br />
|<br />
* ''Now running on Wii'', but with major texture problems<br />
* Added a shortcut at the bottom and a plaza at the bottom left corner<br />
* Removed both mushrooms, and replaced the first one with a jump ramp<br />
* Fixed minor KCL and KMP problems<br />
* Added required files<br />
|-<br />
| Beta v1.0<br />
| 2013-03-04<br />
|<br />
* Fixed texture loading problem and KMP problem<br />
* Now drivable, but AI routes, Item routes, and Checkpoints still have problems<br />
* Some walls are solid, but some just make the effect and sound, and can be passed through<br />
|-<br />
| Beta v1.1<br />
| 2013-03-05<br />
|<br />
* Fixed minor KMP problems<br />
* Ramps are now trickable<br />
* All walls are solid<br />
* Lowered the bottom left plaza<br />
* Added some small things throughout the track<br />
|-<br />
| Beta v1.2<br />
| 2013-03-05<br />
|<br />
* Added trick ramps at start<br />
* Added shortcut after pillar plaza<br />
* Added multiplayer version<br />
|-<br />
| v1.0<br />
| 2013-03-09<br />
|<br />
* Fixed Checkpoints<br />
* Fixed CPU and Item routes<br />
* Fixed some jump ramps<br />
|-<br />
| v1.1<br />
| 2013-03-10<br />
|<br />
* Changed the shortcut after the pillar plaza<br />
* Added cataquacks and wood boxes in the chaos plaza<br />
* Added a hot air balloon in the center of the track<br />
* Changed boost shortcut to make it easier when using a mushroom<br />
* Fixed under ramp shortcut so walls are visible<br />
* Added water splash effect<br />
|-<br />
| v1.1.1<br />
| 2013-03-13<br />
|<br />
* Added stars in Outer Space<br />
* Fixed the ability to do tricks in the shortcut after Pillar Plaza<br />
|-<br />
| v1.2<br />
| 2013-04-6<br />
|<br />
* Fixed minor KCL bugs<br />
* Fixed minor AI route problems<br />
|-<br />
|}<br />
<br />
==Custom Track Distributions==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{User-BCphoton-link}}<br />
[[Category:Custom Track]]</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Headlong_Skyway_(BCphoton)&diff=38731Headlong Skyway (BCphoton)2013-04-30T23:11:35Z<p>Bcphoton: </p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}}<br />
|creator= [[BCphoton]]<br />
|designer= [[BCphoton]]<br />
|type= Skyway<br />
|version= v1.0<br />
|date of release= 2013-04-07<br />
|editors used= [[SketchUp]], [[SZS Modifier]]<br />
|difficulty= 4/10<br />
|download 1= https://sites.google.com/site/bcphotonofficial/download-headlong-skyway}}<br />
{{track rating}}<br />
</div><br />
<br />
==Overview==<br />
Headlong Skyway is a pentagram-shaped track that is floating in red clouds. It has many turns, obstacles, boost pads, small height changes, a tunnel, and a huge, steep hill. The track is made mostly of red brick, and the walls are sandstone.<br />
<br />
==Media==<br />
{{youtube-box||q85TFY-doE4|Beta v1.0}}<br />
<gallery><br />
File:Headlong Skyway Beta 1.0.png|A top view of the track<br />
File:Headlong Skyway Beta 1.0 Overview.png|An overview of the track which shows depth<br />
</gallery><br />
[https://sites.google.com/site/bcphotonofficial/headlong-skyway-picture-gallery Additional pictures]<br />
<br />
==Version History==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Alpha v1.0<br />
| 2013-03-16<br />
|<br />
* Main track design<br />
* Runs on Wii, but with checkpoint, respawn, and AI route problems<br />
* Laps don't usually work, but will work every once in a while<br />
* Moved track into skybox<br />
* Added fall boundary<br />
|-<br />
| Beta v1.0<br />
| 2013-03-21<br />
|<br />
* Added some new things throughout the course<br />
* Checkpoints now work<br />
* Minor AI route fixed, though they are still flawed<br />
* Fixed most Item Route problems<br />
|-<br />
| v1.0<br />
| 2013-04-7<br />
|<br />
* Fixed AI routes<br />
* Fixed respawn issues<br />
* Fixed KCL bugs<br />
|}<br />
<br />
==Custom Track Distributions==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{User-BCphoton-link}}<br />
[[Category:Custom Track]]</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Talk:Rainbow_Run_(BCphoton)&diff=38730Talk:Rainbow Run (BCphoton)2013-04-30T23:10:59Z<p>Bcphoton: /* KCL Flag */</p>
<hr />
<div>==Banked Turns==<br />
What is the best way to make banked turns in Sketchup? Right now I just draw the outline and fill it in with tiles using the pencil. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:26, 24 April 2013 (UTC)<br />
<br />
==Automated Height Correction==<br />
If I could use automated height correction for this track, that would make KMP editing this track much easier. But, I can;t get MagicY to work and can't figure out how to get Wiimms SZS Tools to do that. Help! --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 00:55, 25 April 2013 (UTC)<br />
: The KMP.Modifier has automatic y generation, just import the minimap and move the points a bit. It may also work with course models, if there are no overlapping parts. --[[User:KHacker35000vr|kHacker35000vr]] ([[User talk:KHacker35000vr|talk]]) 09:08, 25 April 2013 (UTC)<br />
:: I tried loading the OBJ with the KMP Modifier, and got an error message. How can I fix this? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 23:37, 25 April 2013 (UTC)<br />
<gallery><br />
File:KMP Modifier OBJ Error.png<br />
</gallery><br />
<br />
==KCL Flag==<br />
What is Rainbow Road's KCL Flag? And in the SZS Modifier, how do I make slippery road? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 12:38, 25 April 2013 (UTC)<br />
<br />
==Download Link==<br />
How do I edit it so that it just says BCphoton.com? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 23:10, 30 April 2013 (UTC)</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Rainbow_Run_(BCphoton)&diff=38729Rainbow Run (BCphoton)2013-04-30T23:10:13Z<p>Bcphoton: </p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}}<br />
|creator= [[BCphoton]]<br />
|designer=<br />
|type= Rainbow<br />
|version= Alpha v1.1<br />
|date of release= 2013-04-25<br />
|editors used= [[SketchUp]], [[SZS Modifier]]<br />
|difficulty= 6/10<br />
|download 1= [https://sites.google.com/site/bcphotonofficial/download-rainbow-run BCphoton.com]}}<br />
{{track rating}}<br />
</div><br />
<br />
==Overview==<br />
Rainbow Run is a course inspired by Rainbow Road. It has many turns and dips. The current problems are:<br />
* KMP Y Values<br />
<br />
==Media==<br />
<gallery><br />
File:Rainbow Run Alpha v1.1.png|A top view of the track<br />
File:Rainbow Run Alpha v1.1 Depth.png|An overview of the track, showing depth<br />
</gallery><br />
<br />
==Version History==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Alpha v1.0<br />
| 2013-04-22<br />
|<br />
* Main Track Design<br />
* Unfinished KMP<br />
* Model problems<br />
|-<br />
| Alpha v1.1<br />
| 2013-04-25<br />
|<br />
* Fixed all KMP problems except for Y values<br />
* Many model changes, making it easier to see<br />
* Added plaza<br />
* KCL Changes<br />
|}<br />
<br />
==Custom Track Distributions==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{User-BCphoton-link}}<br />
[[Category:Track/Custom]]</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=SMS_Delfino_Plaza_(BCphoton)&diff=38665SMS Delfino Plaza (BCphoton)2013-04-30T03:45:36Z<p>Bcphoton: </p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}}<br />
|creator= [[BCphoton]]<br />
|designer= [[Nintendo]]<br />
|type= Ported Track, Town<br />
|date of release= 2013-04-19<br />
|editors used= [[SketchUp]], [[SZS Modifier]], [[CTools]]<br />
|version= Alpha v1.0<br />
|difficulty= 3/10<br />
|download 1= http://www.mediafire.com/?5eq8wgsuxy9q1h4}}<br />
{{track rating}}<br />
</div><br />
<br />
==Overview==<br />
This course was made from a model of Delfino Plaza from Super Mario Sunshine, and was edited so it would work as a Mario Kart track. It is worth noting that the entire East Beach has been deleted, though it will return in a future version. It currently runs on Wii, but with major texture issues. Some things that still need to be accomplished are: <br />
<br />
* Fix texture bugs<br />
* Fix KMP<br />
* Create custom music from the actual Super Mario Sunshine Delfino Plaza<br />
<br />
This course came from a model in the Google 3D Warehouse. It is located here: [http://sketchup.google.com/3dwarehouse/details?mid=5a5cfefaf687f90bb05dd68c192eab4a 3D Warehouse]<br />
<br />
'''The author needs help for this track; see the [[Talk:SMS Delfino Plaza|Discussion]].'''<br />
<br />
==Media==<br />
{{youtube-box||3x765t9fyNg|Alpha v1.0}} <br />
<gallery><br />
File:SMS_Delfino_Plaza Alpha 1.0.jpg|A top view of the track, showing the way through<br />
File:SMS_Delfino_Plaza Depth Alpha 1.0.jpg|An overview of the track, showing depth<br />
</gallery><br />
<br />
==Version History==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Preview v1.0<br />
| 2013-03-16<br />
| Main track design<br />
|-<br />
| Preview v2.0<br />
| 2013-03-21<br />
| <br />
* Added Collision Model<br />
* Added Minimap<br />
* Moved track nearer to skybox<br />
* Fixed KCL bugs<br />
* Drivable, but with major texture problems<br />
|-<br />
| Alpha v1.0<br />
| 2013-04-19<br />
|<br />
* Fixed KCL problems<br />
* Fixed scale<br />
* Added fences to block off unneeded parts of the track<br />
* Added arrow signs<br />
* Laps now work<br />
* Height value fixed<br />
* Fixed most KMP problems, but some remain<br />
* Minor model edits<br />
* Moved track fully into skybox<br />
* Fixed a few textures<br />
* Removed many transparent spots<br />
|-<br />
|}<br />
<br />
==Custom Track Distributions==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{User-BCphoton-link}}<br />
[[Category:Custom Track]]</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Headlong_Skyway_(BCphoton)&diff=38608Headlong Skyway (BCphoton)2013-04-29T00:05:17Z<p>Bcphoton: /* Media */</p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}}<br />
|creator= [[BCphoton]]<br />
|designer= [[BCphoton]]<br />
|type= Skyway<br />
|version= v1.0<br />
|date of release= 2013-04-07<br />
|editors used= [[SketchUp]], [[SZS Modifier]]<br />
|difficulty= 4/10<br />
|download 1= http://www.mediafire.com/?2svv50x5jyruxk8}}<br />
{{track rating}}<br />
</div><br />
<br />
==Overview==<br />
Headlong Skyway is a pentagram-shaped track that is floating in red clouds. It has many turns, obstacles, boost pads, small height changes, a tunnel, and a huge, steep hill. The track is made mostly of red brick, and the walls are sandstone.<br />
<br />
==Media==<br />
{{youtube-box||q85TFY-doE4|Beta v1.0}}<br />
<gallery><br />
File:Headlong Skyway Beta 1.0.png|A top view of the track<br />
File:Headlong Skyway Beta 1.0 Overview.png|An overview of the track which shows depth<br />
</gallery><br />
<br />
For additional pictures, visit my website: [https://sites.google.com/site/bcphotonofficial/headlong-skyway-picture-gallery BCphoton.com]<br />
<br />
==Version History==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Alpha v1.0<br />
| 2013-03-16<br />
|<br />
* Main track design<br />
* Runs on Wii, but with checkpoint, respawn, and AI route problems<br />
* Laps don't usually work, but will work every once in a while<br />
* Moved track into skybox<br />
* Added fall boundary<br />
|-<br />
| Beta v1.0<br />
| 2013-03-21<br />
|<br />
* Added some new things throughout the course<br />
* Checkpoints now work<br />
* Minor AI route fixed, though they are still flawed<br />
* Fixed most Item Route problems<br />
|-<br />
| v1.0<br />
| 2013-04-7<br />
|<br />
* Fixed AI routes<br />
* Fixed respawn issues<br />
* Fixed KCL bugs<br />
|}<br />
<br />
==Custom Track Distributions==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{User-BCphoton-link}}<br />
[[Category:Custom Track]]</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=News_2013&diff=38453News 20132013-04-26T01:14:24Z<p>Bcphoton: </p>
<hr />
<div>{{News Attention}}<br />
<!-- ADD NEW NEWS OF THE SAME DATE UNDER THE PREVIOUS ONE --><br />
{{textbox|news|April 2013|<br />
<br />
;2013-05-25<br />
* [[Super blooper kirio]] updated [[Kirio's Raceway]] to v4.1<br />
* [[BCphoton]] updated '''[[Rainbow Run]]''' to Alpha v1.1.<br />
<br />
;2013-04-23<br />
* [[Wiimm]] released v1.17a of '''[[Wiimms SZS Tools]]'''. New is the (experimental) track transformation.<br />
<br />
;2013-04-22<br />
* [[BCphoton]] released Alpha v1.0 of '''[[Rainbow Run]]'''.<br />
<br />
;2013-04-21<br />
* [[NiAlBlack]] released v1.0 of '''[[SNES Donut Plains 2 (NiAlBlack)|SNES Donut Plains 2]]'''.<br />
<br />
;2013-04-20<br />
* [[RemyInTheSky]] released v3.0 of '''[[Concord Town]]'''.<br />
<br />
;2013-04-19<br />
* [[Wiimm]] updated his [[Custom Track Distribution]] '''&raquo;[[Wiimms Mario Kart Fun 2013-04]]&laquo;''' to v2.<br />
* [[BCphoton]] released Alpha v1.0 of '''[[SMS Delfino Plaza]]'''. <br />
<br />
;2013-04-18<br />
* [[mkwjason]] released v1.0 of '''[[Koopa Greencap (Koopa Cape Texture)]]'''.<br />
<br />
;2013-04-17<br />
* [[James]] updated '''[[SNES Ghost Valley 3 (James)|SNES Ghost Valley 3]]''' to v1.<br />
<br />
;2013-04-16<br />
* [[Rukasudo90]] updated '''[[3DS Wuhu Loop]]''' to v1.beta-3.<br />
<br />
;2013-04-15<br />
* [[BCphoton]] updated '''[[SprinTrack]]''' to v1.0.<br />
<br />
;2013-04-14<br />
* [[Wiimm]] released a new toolset named '''»[[WBZ Converter]]«'''. It simplifies [[WBZ]] to/from [[SZS]] conversion.<br />
<br />
;2013-04-13<br />
* [[Wiimm]] released his [[Custom Track Distribution]] '''&raquo;[[Wiimms Mario Kart Fun 2013-04]]&laquo;'''.<br />
* [[James]] released the Beta of '''[[SNES Donut Plains 3 (James)|SNES Donut Plains 3]]'''.<br />
* [[NiAlBlack]] updated '''[[SNES Mario Circuit 2 (NiAlBlack)|SNES Mario Circuit 2]]''' to v1.4.<br />
<br />
;2013-04-12<br />
* [[WiiLuigi]] released a beta of '''[[Ghostly Mansion]]'''.<br />
* [[Wiimm]] updated '''[[Rush City Run]]''' to Beta-3.<br />
* [[Wiimm]] updated '''[[Rockside River]]''' to v1c.<br />
<br />
;2013-04-11<br />
* '''Congratulations Mario Kart Wii, you are now 5 years old.'''<br />
* [[mkwjason]] released v1.0 of '''[[N64 DK's Jungle Greenway (N64 DK's Jungle Parkway Texture)]]'''.<br />
* [[ChaosShadow23]] released RC2 of '''[[Volcanic Pipeyard]]'''.<br />
* [[James]] updated '''[[SNES Vanilla Lake 1 (James)|SNES Vanilla Lake 1]]''' to RC1<br />
<br />
;2013-04-10<br />
* [[Yoshidude4]] released v1.0 of his custom character '''[[R.O.B.]]'''.<br />
* [[Wiimm]] updated '''[[DS Bowser Castle]]''' to BETA2.<br />
<br />
;2013-04-09<br />
* [[Wiimm]] updated '''[[SNES Bowser Castle 3]]''' (old model) to v1.<br />
<br />
;2013-04-08<br />
* [[ChaosShadow23]] released RC1 of '''[[Volcanic Pipeyard]]'''.<br />
* [[BCphoton]] released Beta v1.0 of '''[[SprinTrack]]'''.<br />
* [[Wiimm]] released v1.16a of '''[[Wiimms SZS Tools]]'''.<br />
<br />
;2013-04-07<br />
* [[AwesomeToad]] released v1.0 of '''[[Shadow The Hedgehog (On Foot)]]'''.<br />
* [[BCphoton]] updated '''[[Headlong Skyway]]''' to v1.0.<br />
<br />
;2013-04-06<br />
* [[mkwjason]] updated '''[[Iceway]]''' to v5.2.<br />
* [[AwesomeToad]] released v1.0 of '''[[Classic Sonic The Hedgehog (On Foot)]]'''.<br />
* [[mkwjason]] updated '''[[Moonlight Way]]''' to v1.1.<br />
* [[mkwjason]] updated '''[[Coldway]]''' to v2.2.<br />
* [[BCphoton]] updated '''[[Stunt Circuit]]''' to v1.2.<br />
* [[James]] updated '''[[SNES Vanilla Lake 1 (James)|SNES Vanilla Lake 1]]''' to Beta2.<br />
* [[Wiimm]] uploaded his '''[[Wiimm#Track Archives|private track archive]]''' with more than 850 [[custom track]]s.<br />
* [[James]] released the Beta of '''[[SNES Ghost Valley 3 (James)|SNES Ghost Valley 3]]'''<br />
<br />
;2013-04-05<br />
* [[James]] released Beta of '''[[SNES Vanilla Lake 1 (James)|SNES Vanilla Lake 1 ]]'''.<br />
* [[LuigiGalaxy530]] updated character '''[[Blaziken]]''' to v2.0.<br />
<br />
;2013-04-04<br />
* [[Wiimm]] released v1.3 of [[NiAlBlack]]s '''[[SNES Mario Circuit 2 (NiAlBlack)|SNES Mario Circuit 2]]'''.<br />
* [[DarkyBenji]] released '''[[Darky Circuit (Mario Circuit Texture)]]''' v1<br />
<br />
;2013-04-03 <br />
* [[LeonStu]] released the texture hack '''[[Lunar Base (SNES Mario Circuit 3 Texture)]]'''.<br />
<br />
;2013-04-02<br />
* [[LuigiGalaxy530]] released v1.0 of his custom character '''[[Groudon]]'''.<br />
<br />
;2013-04-01<br />
* [[Toni Kart]] released v1.0 of custom character '''[[Fire Luigi]]'''.<br />
* [[Toni Kart]] updated '''[[Super Sonic on Mach Bike (Sonic Texture)]]''' to v1.5.<br />
* [[SpyKid]] released v1.0 of '''[[3DS Rainbow Road (April Fool's Version)]]'''.<br />
* [[AwesomeToad]] released v1.0 of '''[[Knuckles The Echidna (On Foot)]]'''.<br />
}}<br />
<br />
{{textbox|news|March 2013|<br />
<br />
;2013-03-31<br />
* [[Toni Kart]] released v1.0 of '''[[Golden Luigi on Golden Mach Bike]]'''.<br />
* [[JerryMKW]] updated '''[[Bowser's Lava Road]]''' to v3.4b.<br />
* [[User:Torran|Torran]] updated '''[[N64 Wario Stadium (Captain Kwark)]]''' to v1.1.<br />
<br />
;2013-03-30<br />
* [[MrKoeikoei]] updated '''[[DKR Jungle Falls]]''' to v2.0<br />
<br />
;2013-03-29<br />
* [[Toni Kart]] released v1.0 of '''[[Super Sonic on Mach Bike (Sonic Texture)]]'''.<br />
* [[Toni Kart]] released v1.0 of custom character '''[[Fire Mario]]'''.<br />
* [[ShadowLuigi-NG-]] released v2.0 of '''[[Sonic The Hedgehog (On Foot)]]'''.<br />
<br />
;2013-03-28<br />
* [[User:Torran|Torran]] updated '''[[Kartwood Creek]]''' to RC2.<br />
* [[User:Torran|Torran]] updated '''[[N64 Choco Mountain]]''' to v1.1.<br />
* [[Wiimm]] released v1.15a of '''[[Wiimms SZS Tools]]'''.<br />
* [[NiAlBlack]] released v1.0 of '''[[GBA Peach Circuit (NiAlBlack)|GBA Peach Circuit]]'''.<br />
<br />
;2013-03-27<br />
* [[NiAlBlack]] updated '''[[SNES Mario Circuit 1 (NiAlBlack)|SNES Mario Circuit 1]]''' to v1.0.<br />
<br />
;2013-03-25<br />
* [[Soarin MKWII]] released v4.3 of '''[[Soarin's CT Pack]]'''.<br />
<br />
;2013-03-23<br />
* [[CaronHT]] updated '''[[Sky Beach]]''' to RC5.<br />
<br />
;2013-03-22<br />
* [[BCphoton]] updated '''[[Headlong Skyway]]''' to Beta v1.0.<br />
* [[SpyKid]] updated '''[[Galaxy Base]]''' to v1.2.<br />
<br />
;2013-03-17<br />
* [[ZillaSpaz]] updated '''[[SNES Choco Island 2 (Zilla)|SNES Choco Island 2]]''' to v1.1c.<br />
* [[DarkyBenji]] released '''[[Darky Circuit (Luigi Circuit Texture)]]''' v1<br />
<br />
;2013-03-16<br />
* [[MrKoeikoei]] updated '''[[GBA Bowser Castle 2 (Kazuo & MrKoeikoei)|GBA Bowser Castle 2]]''' to v1.0. <br />
* [[BCphoton]] released '''[[Headlong Skyway]]''' Alpha 1.0.<br />
<br />
;2013-03-15<br />
* [[Jefe]] updated '''[[Slot Circuit]]''' to v1.0.<br />
<br />
;2013-03-14<br />
* [[Wiimm]] released v1.14a of '''[[Wiimms SZS Tools]]'''.<br />
<br />
;2013-03-13<br />
* [[KHacker35000vr]] released v3.1a of the '''[[KMP Modifier]]'''.<br />
<br />
;2013-03-09<br />
* [[SpyKid]] updated '''[[Candy Coaster]]''' to RC1.<br />
* [[Jefe]] released an ALPHA of '''[[Slot Circuit]]'''.<br />
* [[BCphoton]] updated '''[[Stunt Circuit]]''' to v1.0.<br />
<br />
;2013-03-08<br />
* [[SpyKid]] released a BETA of '''[[Candy Coaster]]'''.<br />
* [[Muki64]] released v1.0 of '''[[Funky's Lake (GBA Bowser Castle 3 Texture)]]'''<br />
<br />
;2013-03-07<br />
* [[User:ShioriMKW|ShioriMKWii]] released RC1 of '''[[GBA Mario Circuit]]'''.<br />
* [[Super blooper kirio]] released V4.0 of '''[[Kirio's Raceway]]'''.<br />
<br />
;2013-03-06<br />
* [[metaknight2550]] released RC1 of '''[[GBA Yoshi Desert]]'''.<br />
<br />
;2013-03-05<br />
* [[metaknight2550]] released a BETA of '''[[GBA Yoshi Desert]]'''.<br />
* [[BCphoton]] released BETA 1.2 of '''[[Stunt Circuit]]'''<br />
<br />
;2013-03-04<br />
* [[Mewtwo2000]] updated '''[[DKR Ancient Lake]]''' to v2.0.<br />
* [[NiAlBlack]] updated '''[[SNES Mario Circuit 2 (NiAlBlack)|SNES Mario Circuit 2]]''' to v1.2.<br />
<br />
;2013-03-02<br />
* [[mkwjason]] released v1.0 of '''[[Rainbow Greenroad (Rainbow Road Texture)]]'''.<br />
* [[NiAlBlack]] updated his version of '''[[SNES Rainbow Road (NiAlBlack)|SNES Rainbow Road]]''' to v1.1.<br />
* [[NiAlBlack]] updated '''[[SNES Mario Circuit 2 (NiAlBlack)|SNES Mario Circuit 2]]''' to v1.1.<br />
* [[FunkyDude15]] updated '''[[Rainbow Boardwalk (SNES Ghost Valley 2 Texture)]]''' to v1.0.<br />
<br />
;2013-03-01<br />
* [[Wiimm]] released v1.13a of '''[[Wiimms SZS Tools]]''' (new option --rm-aiparam).<br />
* [[BCphoton]] released an ALPHA of '''[[Stunt Circuit]]'''.<br />
}}<br />
<br />
{{textbox|news|February 2013| <br />
<br />
;2013-02-28<br />
* [[NiAlBlack]] updated '''[[SNES_Mario_Circuit_2_(NiAlBlack)|SNES Mario Circuit 2]]''' to v1.0.<br />
* [[sup3rsmash8]] updated '''[[DS Cheep Cheep Beach (sup3rsmash8)|DS Cheep Cheep Beach]]''' to v1.2.<br />
<br />
;2013-02-27<br />
* [[NiAlBlack]] released v1.0 of his version of '''[[SNES Rainbow Road (NiAlBlack)|SNES Rainbow Road]]'''.<br />
* [[sup3rsmash8]] updated '''[[DS Cheep Cheep Beach]]''' to v1.1b.<br />
* [[ZillaSpaz]] updated '''[[SNES Choco Island 2 (Zilla)|SNES Choco Island 2]]''' to v1.1b.<br />
<br />
;2013-02-26<br />
* [[sup3rsmash8]] updated '''[[DS Cheep Cheep Beach]]''' to v1.1.<br />
<br />
;2013-02-25<br />
* [[Zilla]] updated '''[[SNES Choco Island 2 (Zilla)|SNES Choco Island 2]]''' to v1.1.<br />
* [[NiAlBlack]] released RC1 of '''[[SNES_Mario_Circuit_2_(NiAlBlack)|SNES Mario Circuit 2]]'''.<br />
<br />
;2013-02-23<br />
* [[Wiimm]] released v1.12b of '''[[Wiimms SZS Tools]]''' (cannon/rm-facedown bug fix).<br />
<br />
;2013-02-20<br />
* [[Zilla]] updated '''[[N64 Luigi Raceway]]''' to v1.0.<br />
* [[mkwjason]] released v1.0 of the texture hack '''[[Maple Greenway]]'''.<br />
<br />
;2013-02-17<br />
* [[NiAlBlack]] updated '''[[GBA_Rainbow_Road#NiAlBlack.27s_version|GBA Rainbow Road]]''' to v1.0.<br />
* [[Gredmega]] released Beta 2 of '''[[Rush City Run]]'''.<br />
<br />
;2013-02-16<br />
* [[JerryMKW]] updated '''[[Tropical Island]]''' to v2.3.<br />
<br />
;2013-02-15<br />
* [[Ohthatsjustgr8]] released v1 of character '''[[Lakitu]]'''.<br />
<br />
;2013-02-14<br />
* [[FunkyDude15]] released an alpha of '''[[Water Bridge]]'''.<br />
* [[SpyKid]] updated '''[[Cliff Village]]''' to v2.1.<br />
* [[CaronHT]] updated '''[[Green Park]]''' to v2.8a.<br />
* [[Ermelber]] released v1b of '''[[Rockside River]]''' with a fixed KCL.<br />
* [[Legendof8241998]] released v1.0 of '''[[Boo-Berry (King Boo Texture)]]'''.<br />
<br />
;2013-02-13<br />
* [[Ermelber]] released v1 of '''[[Rockside River]]'''.<br />
<br />
;2013-02-12<br />
* [[NinYoda1]] released v3 of '''[[Rapid Street]]'''.<br />
* [[LeonStu]] updated '''[[Purple Cosmo Road (Rainbow Road Texture)]]''' to v2.0b.<br />
<br />
;2013-02-11<br />
* [[User:Mewtwo2000|Mewtwo2000]] updated his version of '''[[SSBB Mario Circuit (Mewtwo2000)|SSBB Mario Circuit]]''' to RC2.<br />
* [[NiAlBlack]] updated '''[[SNES_Mario_Circuit_4 (NiAlBlack)| SNES Mario Circuit 4]]''' to v1. <br />
<br />
;2013-02-10<br />
* [[NinYoda1]] released v2.1 of '''[[Glacial Peak]]'''.<br />
* [[JerryMKW]] updated '''[[Lair Land]]''' to v0.2.<br />
<br />
;2013-02-09<br />
* [[NinYoda1]] released RC2 of his Bowser's Castle, now called '''[[Lava Castle Road]]'''.<br />
* [[Wiimm]] released v1.12a of '''[[Wiimms SZS Tools]]'''.<br />
<br />
;2013-02-06<br />
* [[NinYoda1]] released RC1 of '''[[Bowser's Castle (NinYoda1)]]'''.<br />
<br />
;2013-02-05<br />
* [[JerryMKW]] updated '''[[Tropical Island]]''' to v2.2.<br />
* [[Zilla]] updated '''[[SNES Donut Plains 1 (Zilla)|SNES Donut Plains 1]]''' to v1.0.<br />
* [[JerryMKW]] released v0.1 of '''[[Lair Land]]'''.<br />
<br />
;2013-02-04<br />
* [[Rukasudo90]] released RC1.3 of '''[[Night Desert]]'''.<br />
* [[User:Torran|Torran]] updated '''[[Retro Kart]]''' to v2.2.<br />
* [[User:Torran|Torran]] updated '''[[Desert Mushroom Ruins]]''' to RC3.4.<br />
<br />
;2013-02-03<br />
* [[WiiLuigi]] released v0.9 of '''[[Blue Sky Beach]]'''.<br />
* [[Styler00Dollar]] released v1 of '''[[Lost Island]]'''.<br />
* [[sCre3n]] released v1.0 of '''[[Mario Craft (SNES Mario Circuit 3 Texture)]]'''.<br />
* [[Ermelber]] updated '''[[DS_Nokonoko_Beach#Ermelber.2C_TurboYoshi.2C_.26_Yoshidude4.27s_version|DS Nokonoko Beach]]''' to v1.1.<br />
* [[metaknight2550]] updated '''[[Abandoned Pier]]''' to RC1.<br />
* [[metaknight2550]] released RC1 of '''[[Lavaflow Volcano II]]'''.<br />
* [[SpyKid]] updated '''[[Lakeside Hill]]''' to v1.2.<br />
<br />
;2013-02-01<br />
* [[User:Torran|Torran]] updated '''[[Retro Kart]]''' to v2.1.<br />
* [[metaknight2550]] released v0.9 of '''[[Abandoned Pier]]'''.<br />
* [[Yoshidude4]] updated '''[[DS_Nokonoko_Beach#Ermelber.2C_TurboYoshi.2C_.26_Yoshidude4.27s_version|DS Nokonoko Beach]]''' to v1.<br />
}}<br />
<br />
{{textbox|news|January 2013| <br />
;2013-01-31<br />
* [[JerryMKW]] updated '''[[Desert Night Sky]]''' to v1.1.<br />
<br />
;2013-01-30<br />
* [[Wiimm]] released v1.4 of '''[[Haunted Woods]]'''.<br />
<br />
;2013-01-28<br />
* [[mkwjason]] updated '''[[Coldway]]''' to v2.0.<br />
* [[Super blooper kirio]] updated '''[[3DS Piranha Plant Slide]]''' to V2.1.<br />
<br />
;2013-01-27<br />
* [[User:Torran|Torran]] updated '''[[Star Slope]]''' to RC2.1.<br />
* [[User:Mewtwo2000|Mewtwo2000]] released RC1 of his version of '''[[SSBB Mario Circuit (Mewtwo2000 Version)|SSBB Mario Circuit]]'''.<br />
<br />
;2013-01-26<br />
*[[Ohthatsjustgr8]] released v1.0 of character '''[[Toadsworth]]'''.<br />
<br />
;2013-01-25<br />
*[[4IT-Lecce]] released v2 of '''[[Mushroom Track]]'''.<br />
*[[4IT-Lecce]] released v1.0 of '''[[4IT-Lecce Circuit]]'''.<br />
*[[LeonStu]] released v2.0 of '''[[Purple Cosmo Road (Rainbow Road Texture)]]'''.<br />
<br />
;2013-01-23<br />
*[[ShioriMKW]] released RC3 of '''[[GBA Peach Circuit]]'''.<br />
<br />
;2013-01-22<br />
*[[MrKoeikoei]] and [[Kazuo]] released RC1 of '''[[GBA Bowser Castle 2]]'''.<br />
<br />
;2013-01-21<br />
* [[Zilla]] released v1.0 of '''[[SNES Ghost Valley 1 (Zilla)|SNES Ghost Valley 1]]'''.<br />
* [[User:JerryMKW|JerryMKW]] updated '''[[Tropical Island]]''' to v2.1.<br />
<br />
;2013-01-20<br />
* [[Wiimm]] released v1.11b of '''[[Wiimms SZS Tools]]''' ([[TEX0]] bug fix).<br />
* [[Mikeypr98]] released v1.0 of '''[[R&B Funky Kong on Flame Runner]]'''.<br />
* [[User:JerryMKW|JerryMKW]] updated '''[[Bowser's Lava Road]]''' to v3.3.<br />
<br />
;2013-01-19<br />
*[[Ermelber]] released a beta of '''[[DS_Nokonoko_Beach#Ermelber.2C_TurboYoshi.2C_.26_Yoshidude4.27s_version|DS Nokonoko Beach]]'''.<br />
<br />
;2013-01-18<br />
*[[Mkwzak]] released an alpha of '''[[Ghost Road]]'''.<br />
<br />
;2013-01-15<br />
*[[JerryMKW]] released v1 of '''[[Tropical Island]]'''.<br />
<br />
;2013-01-14<br />
*[[SpyKid]] updated '''[[Crystal Dungeon]]''' to v2.5.<br />
<br />
;2013-01-13<br />
*[[Super-Daisy55]] released v3.0 of '''[[GCN Daisy Cruiser (MKDasher)]]'''.<br />
*[[sup3rsmash8]] released RC1 of '''[[GBA Bowser Castle 2]]'''.<br />
<br />
;2013-01-11<br />
*[[Mikeypr98]] released V1.0 of '''[[Diddy Kong on Spear]]'''.<br />
*[[Björn]], [[wiimaster35000vr]] and [[LuigiM]] updated '''[[Retro Raceway]]''' to RC2.<br />
<br />
;2013-01-10<br />
*[[KHacker35000vr]] updated '''[[Cannon City II]]''' to v1.1.<br />
*[[Ohthatsjustgr8]] released v1.0 of the character '''[[Link]].''' <br />
<br />
;2013-01-09<br />
*[[CaronHT]] updated '''[[GCN Rainbow Road#CaronHT's Version|GCN Rainbow Road]]''' to v1.2.<br />
<br />
;2013-01-06<br />
*[[JerryMKW]] updated '''[[Bowser's Lava Road]]''' to v3.1.<br />
*[[user:SneaksterMK|SneaksterMK]] and [[Yoshidude4]] released RC2 of '''[[GBA Luigi Circuit#SneaksterMK and Yoshidude4's Version|GBA Luigi Circuit]]'''.<br />
<br />
;2013-01-05<br />
* [[Zilla]] updated '''[[SM64 Castle Grounds]]''' to Beta 2.<br />
* [[mkwjason]] released '''[[Moonlight Way]]''' v1.0.<br />
* [[NiAlBlack]] updated '''[[GBA_Rainbow_Road#NiAlBlack.27s_version|GBA Rainbow Road]]''' to RC3.<br />
* [[Rukasudo90]] updated '''[[GBA Lakeside Park]]''' to v1.1 and '''[[GBA Riverside Park]]''' to RC2.<br />
<br />
;2013-01-03<br />
* [[Zilla]] updated '''[[DS Wario Stadium (Zilla)|DS Wario Stadium]]''' to v1.1.<br />
<br />
;2013-01-01<br />
* [[Wiimm]] released v1.11a of '''[[Wiimms SZS Tools]]''' with an improved [[KCL]] octree creation.<br />
* [[user:SneaksterMK|SneaksterMK]] released RC1 of '''[[GBA Luigi Circuit#SneaksterMK and Yoshidude4's Version|GBA Luigi Circuit]]'''.<br />
* [[KHacker35000vr]] released v3.0a of the '''[[KMP Modifier]]'''<br />
}}<br />
<br />
{{News Links}}<br />
<br />
[[category:General Information]]</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Rainbow_Run_(BCphoton)&diff=38452Rainbow Run (BCphoton)2013-04-26T01:13:04Z<p>Bcphoton: </p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}}<br />
|creator= [[BCphoton]]<br />
|designer=<br />
|type= Rainbow<br />
|version= Alpha v1.1<br />
|date of release= 2013-04-25<br />
|editors used= [[SketchUp]], [[SZS Modifier]]<br />
|difficulty= 6/10<br />
|download 1= http://www.mediafire.com/?bqqb4wokpjn1ibk}}<br />
{{track rating}}<br />
</div><br />
<br />
==Overview==<br />
Rainbow Run is a course inspired by Rainbow Road. It has many turns and dips. The current problems are:<br />
* KMP Y Values<br />
<br />
==Media==<br />
<gallery><br />
File:Rainbow Run Alpha v1.1.png|A top view of the track<br />
File:Rainbow Run Alpha v1.1 Depth.png|An overview of the track, showing depth<br />
</gallery><br />
<br />
==Version History==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Alpha v1.0<br />
| 2013-04-22<br />
|<br />
* Main Track Design<br />
* Unfinished KMP<br />
* Model problems<br />
|-<br />
| Alpha v1.1<br />
| 2013-04-25<br />
|<br />
* Fixed all KMP problems except for Y values<br />
* Many model changes, making it easier to see<br />
* Added plaza<br />
* KCL Changes<br />
|}<br />
<br />
==Custom Track Distributions==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{User-BCphoton-link}}<br />
[[Category:Track/Custom]]</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=File:Rainbow_Run_(BCphoton)_Alpha_1.1_SketchUp_Model_Preview_(Overview).png&diff=38450File:Rainbow Run (BCphoton) Alpha 1.1 SketchUp Model Preview (Overview).png2013-04-26T01:10:04Z<p>Bcphoton: Alpha v1.1 of Rainbow Road by BCphoton. This shows the depth of the track.</p>
<hr />
<div>Alpha v1.1 of Rainbow Road by BCphoton. This shows the depth of the track.</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=File:Rainbow_Run_(BCphoton)_Alpha_1.1_SketchUp_Model_Preview_(Top_View).png&diff=38448File:Rainbow Run (BCphoton) Alpha 1.1 SketchUp Model Preview (Top View).png2013-04-26T01:03:26Z<p>Bcphoton: Alpha v1.1 of Rainbow Run by BCphoton.</p>
<hr />
<div>Alpha v1.1 of Rainbow Run by BCphoton.</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Talk:Rainbow_Run_(BCphoton)&diff=38444Talk:Rainbow Run (BCphoton)2013-04-25T23:37:54Z<p>Bcphoton: /* Automated Height Correction */</p>
<hr />
<div>==Banked Turns==<br />
What is the best way to make banked turns in Sketchup? Right now I just draw the outline and fill it in with tiles using the pencil. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:26, 24 April 2013 (UTC)<br />
<br />
==Automated Height Correction==<br />
If I could use automated height correction for this track, that would make KMP editing this track much easier. But, I can;t get MagicY to work and can't figure out how to get Wiimms SZS Tools to do that. Help! --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 00:55, 25 April 2013 (UTC)<br />
: The KMP.Modifier has automatic y generation, just import the minimap and move the points a bit. It may also work with course models, if there are no overlapping parts. --[[User:KHacker35000vr|kHacker35000vr]] ([[User talk:KHacker35000vr|talk]]) 09:08, 25 April 2013 (UTC)<br />
:: I tried loading the OBJ with the KMP Modifier, and got an error message. How can I fix this? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 23:37, 25 April 2013 (UTC)<br />
<gallery><br />
File:KMP Modifier OBJ Error.png<br />
</gallery><br />
<br />
==KCL Flag==<br />
What is Rainbow Road's KCL Flag? And in the SZS Modifier, how do I make slippery road? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 12:38, 25 April 2013 (UTC)</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Talk:KMP_Modifier&diff=38440Talk:KMP Modifier2013-04-25T22:13:40Z<p>Bcphoton: /* OBJ Error */</p>
<hr />
<div>{{textbox|center|Archive|Old discussion items about v2 are now archived at [[Talk:KMP Modifier/Archive]]. Please continue here.}}<br />
<br />
== Your ideas for new functions ==<br />
Please sign your posts with '<nowiki>~~~~' and use * in front of your idea.</nowiki><br />
<br />
*A top-down view window and data table layout that is always shown. The window should support area select as well as multi-select, highlighting, and intuitive color scheming with customization.<br />
*An intuitive view window that can show combinations of points from different KMP sections together. "Show All" or "Filters" can be toggled individually as needed as well as unique view toggles to each KMP section such as "Links" and "Area".<br />
*An intelligent view window that can overlay KMP data over a course or model map as needed using SZS integration. Course model overlaying should be smart enough to hide ceilings when toggled as well as handle multiple levels of height through a slider or depth perception.<br />
*The program should be verbose and should warn the user about all aspects of the KMP that are invalid as well as make suggestions to the user about various aspects within the KMP that can be improved upon. It can either do this intrusively or non-intrusively or hybrid; the design is up to the programmer.<br />
:--[[User:Torran|Torran]] 01:15, 6 October 2012 (UTC)<br />
<br />
==OBJ Error==<br />
When I tried to import an OBJ file, it gave me this error message. What can I do to fix this? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 22:13, 25 April 2013 (UTC)<br />
<gallery><br />
File:KMP Modifier OBJ Error.png<br />
</gallery></div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Talk:KMP_Modifier&diff=38439Talk:KMP Modifier2013-04-25T22:13:14Z<p>Bcphoton: </p>
<hr />
<div>{{textbox|center|Archive|Old discussion items about v2 are now archived at [[Talk:KMP Modifier/Archive]]. Please continue here.}}<br />
<br />
== Your ideas for new functions ==<br />
Please sign your posts with '<nowiki>~~~~' and use * in front of your idea.</nowiki><br />
<br />
*A top-down view window and data table layout that is always shown. The window should support area select as well as multi-select, highlighting, and intuitive color scheming with customization.<br />
*An intuitive view window that can show combinations of points from different KMP sections together. "Show All" or "Filters" can be toggled individually as needed as well as unique view toggles to each KMP section such as "Links" and "Area".<br />
*An intelligent view window that can overlay KMP data over a course or model map as needed using SZS integration. Course model overlaying should be smart enough to hide ceilings when toggled as well as handle multiple levels of height through a slider or depth perception.<br />
*The program should be verbose and should warn the user about all aspects of the KMP that are invalid as well as make suggestions to the user about various aspects within the KMP that can be improved upon. It can either do this intrusively or non-intrusively or hybrid; the design is up to the programmer.<br />
:--[[User:Torran|Torran]] 01:15, 6 October 2012 (UTC)<br />
<br />
==OBJ Error==<br />
When I tried to import an OBJ file, it gave me this error message.<br />
<gallery><br />
File:KMP Modifier OBJ Error.png<br />
</gallery></div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=File:KMP_Modifier_OBJ_Error.png&diff=38438File:KMP Modifier OBJ Error.png2013-04-25T22:11:18Z<p>Bcphoton: When I tried to import an OBJ with the KMP Modifier, it gave me this error message.</p>
<hr />
<div>When I tried to import an OBJ with the KMP Modifier, it gave me this error message.</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Talk:Rainbow_Run_(BCphoton)&diff=38422Talk:Rainbow Run (BCphoton)2013-04-25T12:38:14Z<p>Bcphoton: /* Automated Height Correction */</p>
<hr />
<div>==Banked Turns==<br />
What is the best way to make banked turns in Sketchup? Right now I just draw the outline and fill it in with tiles using the pencil. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:26, 24 April 2013 (UTC)<br />
<br />
==Automated Height Correction==<br />
If I could use automated height correction for this track, that would make KMP editing this track much easier. But, I can;t get MagicY to work and can't figure out how to get Wiimms SZS Tools to do that. Help! --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 00:55, 25 April 2013 (UTC)<br />
: The KMP.Modifier has automatic y generation, just import the minimap and move the points a bit. It may also work with course models, if there are no overlapping parts. --[[User:KHacker35000vr|kHacker35000vr]] ([[User talk:KHacker35000vr|talk]]) 09:08, 25 April 2013 (UTC)<br />
<br />
==KCL Flag==<br />
What is Rainbow Road's KCL Flag? And in the SZS Modifier, how do I make slippery road? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 12:38, 25 April 2013 (UTC)</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Talk:Rainbow_Run_(BCphoton)&diff=38408Talk:Rainbow Run (BCphoton)2013-04-25T00:55:05Z<p>Bcphoton: </p>
<hr />
<div>==Banked Turns==<br />
What is the best way to make banked turns in Sketchup? Right now I just draw the outline and fill it in with tiles using the pencil. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:26, 24 April 2013 (UTC)<br />
<br />
==Automated Height Correction==<br />
If I could use automated height correction for this track, that would make KMP editing this track much easier. But, I can;t get MagicY to work and can't figure out how to get Wiimms SZS Tools to do that. Help! --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 00:55, 25 April 2013 (UTC)</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Talk:SMS_Delfino_Plaza_(BCphoton)&diff=38406Talk:SMS Delfino Plaza (BCphoton)2013-04-24T23:33:24Z<p>Bcphoton: /* Texture Problem */</p>
<hr />
<div>==Author needs help==<br />
I ([[user:Bcphoton|Bcphoton]]) have made it very far with this track, but I can't get it to work. If I could get help or if someone would finish the file so it will work and then send it to me, that would be much appreciated. Email me a bcphoton@yahoo.com.<br />
<br />
:So it's only an '''ALPHA''' release? Why giving it the version number '''1.0'''? Please read "[[Version Number]]".<br />
:[[User:Wiimm|Wiimm]] 08:58, 23 February 2013 (UTC)<br />
<br />
Could I send this to someone who would finish it for me? --[[User:Bcphoton|Bcphoton]] 23:46, 26 February 2013 (UTC)<br />
<br />
:Is there any easier way to do this track? Because no matter how hard I try, I just can't get this working right. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:00, 16 April 2013 (UTC)<br />
<br />
::No, not really. Does this mean you're quitting? I'd be happy to take the page off your hands, since I'm working on my own SMS Delfino Plaza as well.<br />
::[[User:Zilla|ZillaSpaz]] ([[User talk:Zilla|talk]]) 18:49, 16 April 2013 (UTC)<br />
<br />
:::I think I will try to get it finished, but if I get to a point where I can't make any more progress, I will hand it over to you. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:10, 17 April 2013 (UTC)<br />
<br />
:::Also, where did you get the model for this course? If it is possible, I would eventually make a battle course for Gelato Beach, but I cant find a model for it. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:18, 17 April 2013 (UTC)<br />
<br />
::::Someone gave me the model, but I'm going to start over.<br />
::::[[User:Zilla|ZillaSpaz]] ([[User talk:Zilla|talk]]) 05:19, 17 April 2013 (UTC)<br />
<br />
==Bug Report==<br />
This may help to find the bugs:<br />
<pre><br />
CHECK YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
* CHECK KCL:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs/course.kcl<br />
- HINT: 3837 of 8378 drivable triangles are face down => --kcl=RM-FACEDOWN<br />
- HINT: 3384 of 8378 drivable triangles are face down (>30°).<br />
- HINT: 70 of 10864 triangles had extreme values => --kcl=DROP-FIXED<br />
+ WARNING: 487 of 10864 triangles have invalid values => --kcl=DROP-INVALID<br />
* CHECK KMP:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs/course.kmp<br />
> All indices are zero based!<br />
> Section CAME, Camera #0 of 1, type 'opening camera'<br />
+ WARNING: Opening camera type should be 4 or 5, but not 0.<br />
> Section CKPTl<br />
+ WARNING: No check point with mode 0 (lap counter).<br />
> Section JGPT<br />
- HINT: Respawn point #1 of 7 'j1' not used/linked.<br />
- HINT: Respawn point #2 of 7 'j2' not used/linked.<br />
- HINT: Respawn point #3 of 7 'j3' not used/linked.<br />
- HINT: Respawn point #4 of 7 'j4' not used/linked.<br />
- HINT: Respawn point #5 of 7 'j5' not used/linked.<br />
- HINT: Respawn point #6 of 7 'j6' not used/linked.<br />
> Section POTI<br />
- HINT: Route #0 of 1 not used/linked.<br />
* CHECK YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
- HINT: Unknown file: ./course_collision_model.brres<br />
+ WARNING: Missing file: ./itembox.brres<br />
+ WARNING: Missing file: ./posteffect/posteffect.bblm<br />
+ WARNING: Missing file: ./posteffect/posteffect.bdof<br />
+ WARNING: Missing file: ./vrcorn_model.brres<br />
=> 7 warnings and 11 hints for YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
</pre><br><br />
[[User:Wiimm|Wiimm]] 01:31, February 25, 2013 (UTC)<br />
<br />
:Thank you so much! How did you get this?<br />
:-BCphoton<br />
<br />
::The report was done with [[Wiimms SZS Tools]], command: '''<tt>wszst check track.szs</tt>'''<br />
::[[User:Wiimm|Wiimm]] 16:55, 25 February 2013 (UTC)<br />
<br />
==Model==<br />
You're using [http://sketchup.google.com/3dwarehouse/details?mid=a13c3a74def942f0ff4bf5889ecc03a5&prevstart=0 this model] from the 3D warehouse, correct? Although the model was uploaded anonymously, you MUST NOT take credit for the model. You need to post a link to the model you used in your article. Also, please sign your talk page posts with four tildes (<nowiki>~~~~</nowiki>) to automatically generate your signature with the time and date. <br />
<br />
Looking at your SZS and that SketchUp file, I see where some of the problems are. First, about half of the faces of the model are facing the wrong way, this is corroborated by Wiimm's analysis showing face down triangles. Those 'blue' faces need to be reversed. Second, you must select the whole model and explode all components before exporting. You'll need to do this several times because there are a lot of components. <br />
<br />
Basically, you took this model from the warehouse and tried to convert it without trying (or knowing) to fix it properly. I really hope you weren't going to claim it was entirely your own work. --[[User:Jefe|Jefe]] 16:23, 25 February 2013 (UTC)<br />
<br />
:No, I wasn't going to claim that I designed the model at all (except for my additions to it.) Where and how should I give credit? Should I put them in the designer spot on this page? --[[User:Bcphoton|Bcphoton]] 22:47, 25 February 2013 (UTC)<br />
<br />
::The designer of this track is [[Nintendo]]. Mention how you obtained the model and add the link in the overview section.--[[User:Jefe|Jefe]] 22:51, 25 February 2013 (UTC)<br />
<br />
== KMP Problems ==<br />
<br />
My KMP isn't lining up with my minimap at all. What can I do to fix it? It makes it so I start way far away from the track and keep falling into blackness. --[[User:Bcphoton|Bcphoton]] 02:46, 26 February 2013 (UTC)<br />
<br />
:You need to determine the height of your course and make sure the course is above origin. You can do this in Sketchup by measuring from origin on either of the horizontal axes to the height of your level or you can try [[MagicY]] to set objects automatically. Personally, I'd suggest trying to finish your other track (or maybe start a new one from scratch) first before attempting this model. This Sketchup model has a lot of issues and in my opinion is kind of a nightmare to fix, especially the texturing after you fix the faces that are wrong. Finishing another track first will give you some much-needed experience and will teach you the modeling techniques needed for MKWii. --[[User:Jefe|Jefe]] 22:52, 26 February 2013 (UTC)<br />
<br />
==Texturing==<br />
Is there any way in Sketchup to reverse thr faces of an object but not reverse the texture? <br />
--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 12:24, 15 March 2013 (UTC)<br />
<br />
:It's possible there's a plugin that will do that, but as far as I know, no. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 12:11, 19 March 2013 (UTC)<br />
<br />
==Moving Model==<br />
How can I move the model, collision model, and minimap all the same distance? I don't want to remake them each time I move the course. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:47, 19 March 2013 (UTC)<br />
<br />
:You really shouldn't be moving the course, since you also have to change your KMP. Moving the same distance in SketchUp is fairly easy. As you're moving, note that you can sometimes see the line dashed blue, red or green. That means you're moving it straight along an axis. While it's colored, type in the distance you want to move. Then repeat the process on your other models. You can also move the origin (''align axes'' while right clicking a surface) to a certain spot on each model, but that's a bit less reliable in my opinion. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 12:11, 19 March 2013 (UTC)<br />
<br />
==Texture Problem==<br />
Some textures appear as a plain color, and some dont appear at all. I checked and they are all white faces in Sketchup and the textures are all powers of 2. How can this be fixed?--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 16:22, 22 March 2013 (UTC)<br />
<br />
:If solid colors are being replaced by black, it's because it isn't actually set to use a texture. You'll need to check in the material browser to see if it's using one or not. Other textures might be massively under or over scaled, in both cases would make them look like a solid texture. This can happen if you rescale a component and then later change texturing. When you explode the component, you should see the texture scaling change, and will be able to fix the scaling. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 20:37, 23 March 2013 (UTC)<br />
<br />
Why do some textures appear completely transparent and let you see the skybox, even if there are other things behind it? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 12:39, 17 April 2013 (UTC)<br />
<br />
<br />
Could I get some help for the textures of this course? I can't seem to figure out what could possibly be wrong. In the model for Sketchup, everything appears normal. But when I import it to the SZS file, it ends up looking bad. I have checked the faces and they are being used by textures, but the texture doesn't show up. Is there a tool that could automatically fix it? The model can be found here: http://www.mediafire.com/?16i7m009zh3j1ow. Thank you so much! --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 05:31, 20 April 2013 (UTC)<br />
<br />
Is there any way to import the model with the SZS Modifier or Wiimms SZS Tools? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 21:05, 24 April 2013 (UTC)</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Talk:SMS_Delfino_Plaza_(BCphoton)&diff=38386Talk:SMS Delfino Plaza (BCphoton)2013-04-24T21:05:54Z<p>Bcphoton: /* Texture Problem */</p>
<hr />
<div>==Author needs help==<br />
I ([[user:Bcphoton|Bcphoton]]) have made it very far with this track, but I can't get it to work. If I could get help or if someone would finish the file so it will work and then send it to me, that would be much appreciated. Email me a bcphoton@yahoo.com.<br />
<br />
:So it's only an '''ALPHA''' release? Why giving it the version number '''1.0'''? Please read "[[Version Number]]".<br />
:[[User:Wiimm|Wiimm]] 08:58, 23 February 2013 (UTC)<br />
<br />
Could I send this to someone who would finish it for me? --[[User:Bcphoton|Bcphoton]] 23:46, 26 February 2013 (UTC)<br />
<br />
:Is there any easier way to do this track? Because no matter how hard I try, I just can't get this working right. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:00, 16 April 2013 (UTC)<br />
<br />
::No, not really. Does this mean you're quitting? I'd be happy to take the page off your hands, since I'm working on my own SMS Delfino Plaza as well.<br />
::[[User:Zilla|ZillaSpaz]] ([[User talk:Zilla|talk]]) 18:49, 16 April 2013 (UTC)<br />
<br />
:::I think I will try to get it finished, but if I get to a point where I can't make any more progress, I will hand it over to you. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:10, 17 April 2013 (UTC)<br />
<br />
:::Also, where did you get the model for this course? If it is possible, I would eventually make a battle course for Gelato Beach, but I cant find a model for it. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:18, 17 April 2013 (UTC)<br />
<br />
::::Someone gave me the model, but I'm going to start over.<br />
::::[[User:Zilla|ZillaSpaz]] ([[User talk:Zilla|talk]]) 05:19, 17 April 2013 (UTC)<br />
<br />
==Bug Report==<br />
This may help to find the bugs:<br />
<pre><br />
CHECK YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
* CHECK KCL:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs/course.kcl<br />
- HINT: 3837 of 8378 drivable triangles are face down => --kcl=RM-FACEDOWN<br />
- HINT: 3384 of 8378 drivable triangles are face down (>30°).<br />
- HINT: 70 of 10864 triangles had extreme values => --kcl=DROP-FIXED<br />
+ WARNING: 487 of 10864 triangles have invalid values => --kcl=DROP-INVALID<br />
* CHECK KMP:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs/course.kmp<br />
> All indices are zero based!<br />
> Section CAME, Camera #0 of 1, type 'opening camera'<br />
+ WARNING: Opening camera type should be 4 or 5, but not 0.<br />
> Section CKPTl<br />
+ WARNING: No check point with mode 0 (lap counter).<br />
> Section JGPT<br />
- HINT: Respawn point #1 of 7 'j1' not used/linked.<br />
- HINT: Respawn point #2 of 7 'j2' not used/linked.<br />
- HINT: Respawn point #3 of 7 'j3' not used/linked.<br />
- HINT: Respawn point #4 of 7 'j4' not used/linked.<br />
- HINT: Respawn point #5 of 7 'j5' not used/linked.<br />
- HINT: Respawn point #6 of 7 'j6' not used/linked.<br />
> Section POTI<br />
- HINT: Route #0 of 1 not used/linked.<br />
* CHECK YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
- HINT: Unknown file: ./course_collision_model.brres<br />
+ WARNING: Missing file: ./itembox.brres<br />
+ WARNING: Missing file: ./posteffect/posteffect.bblm<br />
+ WARNING: Missing file: ./posteffect/posteffect.bdof<br />
+ WARNING: Missing file: ./vrcorn_model.brres<br />
=> 7 warnings and 11 hints for YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
</pre><br><br />
[[User:Wiimm|Wiimm]] 01:31, February 25, 2013 (UTC)<br />
<br />
:Thank you so much! How did you get this?<br />
:-BCphoton<br />
<br />
::The report was done with [[Wiimms SZS Tools]], command: '''<tt>wszst check track.szs</tt>'''<br />
::[[User:Wiimm|Wiimm]] 16:55, 25 February 2013 (UTC)<br />
<br />
==Model==<br />
You're using [http://sketchup.google.com/3dwarehouse/details?mid=a13c3a74def942f0ff4bf5889ecc03a5&prevstart=0 this model] from the 3D warehouse, correct? Although the model was uploaded anonymously, you MUST NOT take credit for the model. You need to post a link to the model you used in your article. Also, please sign your talk page posts with four tildes (<nowiki>~~~~</nowiki>) to automatically generate your signature with the time and date. <br />
<br />
Looking at your SZS and that SketchUp file, I see where some of the problems are. First, about half of the faces of the model are facing the wrong way, this is corroborated by Wiimm's analysis showing face down triangles. Those 'blue' faces need to be reversed. Second, you must select the whole model and explode all components before exporting. You'll need to do this several times because there are a lot of components. <br />
<br />
Basically, you took this model from the warehouse and tried to convert it without trying (or knowing) to fix it properly. I really hope you weren't going to claim it was entirely your own work. --[[User:Jefe|Jefe]] 16:23, 25 February 2013 (UTC)<br />
<br />
:No, I wasn't going to claim that I designed the model at all (except for my additions to it.) Where and how should I give credit? Should I put them in the designer spot on this page? --[[User:Bcphoton|Bcphoton]] 22:47, 25 February 2013 (UTC)<br />
<br />
::The designer of this track is [[Nintendo]]. Mention how you obtained the model and add the link in the overview section.--[[User:Jefe|Jefe]] 22:51, 25 February 2013 (UTC)<br />
<br />
== KMP Problems ==<br />
<br />
My KMP isn't lining up with my minimap at all. What can I do to fix it? It makes it so I start way far away from the track and keep falling into blackness. --[[User:Bcphoton|Bcphoton]] 02:46, 26 February 2013 (UTC)<br />
<br />
:You need to determine the height of your course and make sure the course is above origin. You can do this in Sketchup by measuring from origin on either of the horizontal axes to the height of your level or you can try [[MagicY]] to set objects automatically. Personally, I'd suggest trying to finish your other track (or maybe start a new one from scratch) first before attempting this model. This Sketchup model has a lot of issues and in my opinion is kind of a nightmare to fix, especially the texturing after you fix the faces that are wrong. Finishing another track first will give you some much-needed experience and will teach you the modeling techniques needed for MKWii. --[[User:Jefe|Jefe]] 22:52, 26 February 2013 (UTC)<br />
<br />
==Texturing==<br />
Is there any way in Sketchup to reverse thr faces of an object but not reverse the texture? <br />
--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 12:24, 15 March 2013 (UTC)<br />
<br />
:It's possible there's a plugin that will do that, but as far as I know, no. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 12:11, 19 March 2013 (UTC)<br />
<br />
==Moving Model==<br />
How can I move the model, collision model, and minimap all the same distance? I don't want to remake them each time I move the course. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:47, 19 March 2013 (UTC)<br />
<br />
:You really shouldn't be moving the course, since you also have to change your KMP. Moving the same distance in SketchUp is fairly easy. As you're moving, note that you can sometimes see the line dashed blue, red or green. That means you're moving it straight along an axis. While it's colored, type in the distance you want to move. Then repeat the process on your other models. You can also move the origin (''align axes'' while right clicking a surface) to a certain spot on each model, but that's a bit less reliable in my opinion. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 12:11, 19 March 2013 (UTC)<br />
<br />
==Texture Problem==<br />
Some textures appear as a plain color, and some dont appear at all. I checked and they are all white faces in Sketchup and the textures are all powers of 2. How can this be fixed?--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 16:22, 22 March 2013 (UTC)<br />
<br />
:If solid colors are being replaced by black, it's because it isn't actually set to use a texture. You'll need to check in the material browser to see if it's using one or not. Other textures might be massively under or over scaled, in both cases would make them look like a solid texture. This can happen if you rescale a component and then later change texturing. When you explode the component, you should see the texture scaling change, and will be able to fix the scaling. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 20:37, 23 March 2013 (UTC)<br />
<br />
Why do some textures appear completely transparent and let you see the skybox, even if there are other things behind it? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 12:39, 17 April 2013 (UTC)<br />
<br />
<br />
Could I get some help for the textures of this course? I can't seem to figure out what could possibly be wrong. In the model for Sketchup, everything appears normal. But when I import it to the SZS file, it ends up looking bad. I have checked the faces and they are being used by textures, but the texture doesn't show up. Is there a tool that could automatically fix it? The model can be found here: http://www.mediafire.com/?16i7m009zh3j1ow. Thank you so much! --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 05:31, 20 April 2013 (UTC)<br />
<br />
Is there any way to import the model with the SZS Modifier? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 21:05, 24 April 2013 (UTC)</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Talk:Rainbow_Run_(BCphoton)&diff=38362Talk:Rainbow Run (BCphoton)2013-04-24T03:26:36Z<p>Bcphoton: Created page with "==Banked Turns== What is the best way to make banked turns in Sketchup? Right now I just draw the outline and fill it in with tiles using the pencil. --~~~~"</p>
<hr />
<div>==Banked Turns==<br />
What is the best way to make banked turns in Sketchup? Right now I just draw the outline and fill it in with tiles using the pencil. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:26, 24 April 2013 (UTC)</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=User:Bcphoton&diff=38284User:Bcphoton2013-04-23T02:20:01Z<p>Bcphoton: </p>
<hr />
<div>BCphoton is part on the Mario Kart Hacking community, who creates original tracks and some ports from Super Mario Sunshine. I also have a website, [https://sites.google.com/site/bcphotonofficial/custom-mario-kart-wii-track BCphoton.com].<br />
<br />
{{user-BCphoton-link}}</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Template:User-BCphoton-Link&diff=38282Template:User-BCphoton-Link2013-04-23T02:12:51Z<p>Bcphoton: </p>
<hr />
<div>{{Author-Link|[[BCphoton]]|<br />
'''Custom Tracks:'''<br><br />
[[Headlong Skyway]] &mdash;<br />
[[SprinTrack]] &mdash;<br />
[[Stunt Circuit]]<br />
<br />
'''Unfinished Custom Tracks:'''<br><br />
[[SMS Delfino Plaza]] &mdash; [[Rainbow Run]]<br />
}}<br />
<noinclude>[[category:Template/User]]<noinclude></div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=News_2013&diff=38281News 20132013-04-23T02:12:03Z<p>Bcphoton: </p>
<hr />
<div>{{News Attention}}<br />
<!-- ADD NEW NEWS OF THE SAME DATE UNDER THE PREVIOUS ONE --><br />
{{textbox|news|April 2013|<br />
;2013-04-22<br />
* [[BCphoton]] released Alpha v1.0 of '''[[Rainbow Run]]'''.<br />
<br />
;2013-04-21<br />
* [[NiAlBlack]] released v1.0 of '''[[SNES Donut Plains 2 (NiAlBlack)|SNES Donut Plains 2]]'''.<br />
<br />
;2013-04-20<br />
* [[RemyInTheSky]] released v3.0 of '''[[Concord Town]]'''.<br />
<br />
;2013-04-19<br />
* [[Wiimm]] updated his [[Custom Track Distribution]] '''&raquo;[[Wiimms Mario Kart Fun 2013-04]]&laquo;''' to v2.<br />
* [[BCphoton]] released Alpha v1.0 of '''[[SMS Delfino Plaza]]'''. <br />
<br />
;2013-04-18<br />
* [[mkwjason]] released v1.0 of '''[[Koopa Greencap (Koopa Cape Texture)]]'''.<br />
<br />
;2013-04-17<br />
* [[James]] updated '''[[SNES Ghost Valley 3 (James)|SNES Ghost Valley 3]]''' to v1.<br />
<br />
;2013-04-16<br />
* [[Rukasudo90]] updated '''[[3DS Wuhu Loop]]''' to v1.beta-3.<br />
<br />
;2013-04-15<br />
* [[BCphoton]] updated '''[[SprinTrack]]''' to v1.0.<br />
<br />
;2013-04-14<br />
* [[Wiimm]] released a new toolset named '''»[[WBZ Converter]]«'''. It simplifies [[WBZ]] to/from [[SZS]] conversion.<br />
<br />
;2013-04-13<br />
* [[Wiimm]] released his [[Custom Track Distribution]] '''&raquo;[[Wiimms Mario Kart Fun 2013-04]]&laquo;'''.<br />
* [[James]] released the Beta of '''[[SNES Donut Plains 3 (James)|SNES Donut Plains 3]]'''.<br />
* [[NiAlBlack]] updated '''[[SNES Mario Circuit 2 (NiAlBlack)|SNES Mario Circuit 2]]''' to v1.4.<br />
<br />
;2013-04-12<br />
* [[WiiLuigi]] released a beta of '''[[Ghostly Mansion]]'''.<br />
* [[Wiimm]] updated '''[[Rush City Run]]''' to Beta-3.<br />
* [[Wiimm]] updated '''[[Rockside River]]''' to v1c.<br />
<br />
;2013-04-11<br />
* '''Congratulations Mario Kart Wii, you are now 5 years old.'''<br />
* [[mkwjason]] released v1.0 of '''[[N64 DK's Jungle Greenway (N64 DK's Jungle Parkway Texture)]]'''.<br />
* [[ChaosShadow23]] released RC2 of '''[[Volcanic Pipeyard]]'''.<br />
* [[James]] updated '''[[SNES Vanilla Lake 1 (James)|SNES Vanilla Lake 1]]''' to RC1<br />
<br />
;2013-04-10<br />
* [[Yoshidude4]] released v1.0 of his custom character '''[[R.O.B.]]'''.<br />
* [[Wiimm]] updated '''[[DS Bowser Castle]]''' to BETA2.<br />
<br />
;2013-04-09<br />
* [[Wiimm]] updated '''[[SNES Bowser Castle 3]]''' (old model) to v1.<br />
<br />
;2013-04-08<br />
* [[ChaosShadow23]] released RC1 of '''[[Volcanic Pipeyard]]'''.<br />
* [[BCphoton]] released Beta v1.0 of '''[[SprinTrack]]'''.<br />
* [[Wiimm]] released v1.16a of '''[[Wiimms SZS Tools]]'''.<br />
<br />
;2013-04-07<br />
* [[AwesomeToad]] released v1.0 of '''[[Shadow The Hedgehog (On Foot)]]'''.<br />
* [[BCphoton]] updated '''[[Headlong Skyway]]''' to v1.0.<br />
<br />
;2013-04-06<br />
* [[mkwjason]] updated '''[[Iceway]]''' to v5.2.<br />
* [[AwesomeToad]] released v1.0 of '''[[Classic Sonic The Hedgehog (On Foot)]]'''.<br />
* [[mkwjason]] updated '''[[Moonlight Way]]''' to v1.1.<br />
* [[mkwjason]] updated '''[[Coldway]]''' to v2.2.<br />
* [[BCphoton]] updated '''[[Stunt Circuit]]''' to v1.2.<br />
* [[James]] updated '''[[SNES Vanilla Lake 1 (James)|SNES Vanilla Lake 1]]''' to Beta2.<br />
* [[Wiimm]] uploaded his '''[[Wiimm#Track Archives|private track archive]]''' with more than 850 [[custom track]]s.<br />
* [[James]] released the Beta of '''[[SNES Ghost Valley 3 (James)|SNES Ghost Valley 3]]'''<br />
<br />
;2013-04-05<br />
* [[James]] released Beta of '''[[SNES Vanilla Lake 1 (James)|SNES Vanilla Lake 1 ]]'''.<br />
* [[LuigiGalaxy530]] updated character '''[[Blaziken]]''' to v2.0.<br />
<br />
;2013-04-04<br />
* [[Wiimm]] released v1.3 of [[NiAlBlack]]s '''[[SNES Mario Circuit 2 (NiAlBlack)|SNES Mario Circuit 2]]'''.<br />
* [[DarkyBenji]] released '''[[Darky Circuit (Mario Circuit Texture)]]''' v1<br />
<br />
;2013-04-03 <br />
* [[LeonStu]] released the texture hack '''[[Lunar Base (SNES Mario Circuit 3 Texture)]]'''.<br />
<br />
;2013-04-02<br />
* [[LuigiGalaxy530]] released v1.0 of his custom character '''[[Groudon]]'''.<br />
<br />
;2013-04-01<br />
* [[Toni Kart]] released v1.0 of custom character '''[[Fire Luigi]]'''.<br />
* [[Toni Kart]] updated '''[[Super Sonic on Mach Bike (Sonic Texture)]]''' to v1.5.<br />
* [[SpyKid]] released v1.0 of '''[[3DS Rainbow Road (April Fool's Version)]]'''.<br />
* [[AwesomeToad]] released v1.0 of '''[[Knuckles The Echidna (On Foot)]]'''.<br />
}}<br />
<br />
{{textbox|news|March 2013|<br />
<br />
;2013-03-31<br />
* [[Toni Kart]] released v1.0 of '''[[Golden Luigi on Golden Mach Bike]]'''.<br />
* [[JerryMKW]] updated '''[[Bowser's Lava Road]]''' to v3.4b.<br />
* [[User:Torran|Torran]] updated '''[[N64 Wario Stadium (Captain Kwark)]]''' to v1.1.<br />
<br />
;2013-03-30<br />
* [[MrKoeikoei]] updated '''[[DKR Jungle Falls]]''' to v2.0<br />
<br />
;2013-03-29<br />
* [[Toni Kart]] released v1.0 of '''[[Super Sonic on Mach Bike (Sonic Texture)]]'''.<br />
* [[Toni Kart]] released v1.0 of custom character '''[[Fire Mario]]'''.<br />
* [[ShadowLuigi-NG-]] released v2.0 of '''[[Sonic The Hedgehog (On Foot)]]'''.<br />
<br />
;2013-03-28<br />
* [[User:Torran|Torran]] updated '''[[Kartwood Creek]]''' to RC2.<br />
* [[User:Torran|Torran]] updated '''[[N64 Choco Mountain]]''' to v1.1.<br />
* [[Wiimm]] released v1.15a of '''[[Wiimms SZS Tools]]'''.<br />
* [[NiAlBlack]] released v1.0 of '''[[GBA Peach Circuit (NiAlBlack)|GBA Peach Circuit]]'''.<br />
<br />
;2013-03-27<br />
* [[NiAlBlack]] updated '''[[SNES Mario Circuit 1 (NiAlBlack)|SNES Mario Circuit 1]]''' to v1.0.<br />
<br />
;2013-03-25<br />
* [[Soarin MKWII]] released v4.3 of '''[[Soarin's CT Pack]]'''.<br />
<br />
;2013-03-23<br />
* [[CaronHT]] updated '''[[Sky Beach]]''' to RC5.<br />
<br />
;2013-03-22<br />
* [[BCphoton]] updated '''[[Headlong Skyway]]''' to Beta v1.0.<br />
* [[SpyKid]] updated '''[[Galaxy Base]]''' to v1.2.<br />
<br />
;2013-03-17<br />
* [[ZillaSpaz]] updated '''[[SNES Choco Island 2 (Zilla)|SNES Choco Island 2]]''' to v1.1c.<br />
* [[DarkyBenji]] released '''[[Darky Circuit (Luigi Circuit Texture)]]''' v1<br />
<br />
;2013-03-16<br />
* [[MrKoeikoei]] updated '''[[GBA Bowser Castle 2 (Kazuo & MrKoeikoei)|GBA Bowser Castle 2]]''' to v1.0. <br />
* [[BCphoton]] released '''[[Headlong Skyway]]''' Alpha 1.0.<br />
<br />
;2013-03-15<br />
* [[Jefe]] updated '''[[Slot Circuit]]''' to v1.0.<br />
<br />
;2013-03-14<br />
* [[Wiimm]] released v1.14a of '''[[Wiimms SZS Tools]]'''.<br />
<br />
;2013-03-13<br />
* [[KHacker35000vr]] released v3.1a of the '''[[KMP Modifier]]'''.<br />
<br />
;2013-03-09<br />
* [[SpyKid]] updated '''[[Candy Coaster]]''' to RC1.<br />
* [[Jefe]] released an ALPHA of '''[[Slot Circuit]]'''.<br />
* [[BCphoton]] updated '''[[Stunt Circuit]]''' to v1.0.<br />
<br />
;2013-03-08<br />
* [[SpyKid]] released a BETA of '''[[Candy Coaster]]'''.<br />
* [[Muki64]] released v1.0 of '''[[Funky's Lake (GBA Bowser Castle 3 Texture)]]'''<br />
<br />
;2013-03-07<br />
* [[User:ShioriMKW|ShioriMKWii]] released RC1 of '''[[GBA Mario Circuit]]'''.<br />
* [[Super blooper kirio]] released V4.0 of '''[[Kirio's Raceway]]'''.<br />
<br />
;2013-03-06<br />
* [[metaknight2550]] released RC1 of '''[[GBA Yoshi Desert]]'''.<br />
<br />
;2013-03-05<br />
* [[metaknight2550]] released a BETA of '''[[GBA Yoshi Desert]]'''.<br />
* [[BCphoton]] released BETA 1.2 of '''[[Stunt Circuit]]'''<br />
<br />
;2013-03-04<br />
* [[Mewtwo2000]] updated '''[[DKR Ancient Lake]]''' to v2.0.<br />
* [[NiAlBlack]] updated '''[[SNES Mario Circuit 2 (NiAlBlack)|SNES Mario Circuit 2]]''' to v1.2.<br />
<br />
;2013-03-02<br />
* [[mkwjason]] released v1.0 of '''[[Rainbow Greenroad (Rainbow Road Texture)]]'''.<br />
* [[NiAlBlack]] updated his version of '''[[SNES Rainbow Road (NiAlBlack)|SNES Rainbow Road]]''' to v1.1.<br />
* [[NiAlBlack]] updated '''[[SNES Mario Circuit 2 (NiAlBlack)|SNES Mario Circuit 2]]''' to v1.1.<br />
* [[FunkyDude15]] updated '''[[Rainbow Boardwalk (SNES Ghost Valley 2 Texture)]]''' to v1.0.<br />
<br />
;2013-03-01<br />
* [[Wiimm]] released v1.13a of '''[[Wiimms SZS Tools]]''' (new option --rm-aiparam).<br />
* [[BCphoton]] released an ALPHA of '''[[Stunt Circuit]]'''.<br />
}}<br />
<br />
{{textbox|news|February 2013| <br />
<br />
;2013-02-28<br />
* [[NiAlBlack]] updated '''[[SNES_Mario_Circuit_2_(NiAlBlack)|SNES Mario Circuit 2]]''' to v1.0.<br />
* [[sup3rsmash8]] updated '''[[DS Cheep Cheep Beach (sup3rsmash8)|DS Cheep Cheep Beach]]''' to v1.2.<br />
<br />
;2013-02-27<br />
* [[NiAlBlack]] released v1.0 of his version of '''[[SNES Rainbow Road (NiAlBlack)|SNES Rainbow Road]]'''.<br />
* [[sup3rsmash8]] updated '''[[DS Cheep Cheep Beach]]''' to v1.1b.<br />
* [[ZillaSpaz]] updated '''[[SNES Choco Island 2 (Zilla)|SNES Choco Island 2]]''' to v1.1b.<br />
<br />
;2013-02-26<br />
* [[sup3rsmash8]] updated '''[[DS Cheep Cheep Beach]]''' to v1.1.<br />
<br />
;2013-02-25<br />
* [[Zilla]] updated '''[[SNES Choco Island 2 (Zilla)|SNES Choco Island 2]]''' to v1.1.<br />
* [[NiAlBlack]] released RC1 of '''[[SNES_Mario_Circuit_2_(NiAlBlack)|SNES Mario Circuit 2]]'''.<br />
<br />
;2013-02-23<br />
* [[Wiimm]] released v1.12b of '''[[Wiimms SZS Tools]]''' (cannon/rm-facedown bug fix).<br />
<br />
;2013-02-20<br />
* [[Zilla]] updated '''[[N64 Luigi Raceway]]''' to v1.0.<br />
* [[mkwjason]] released v1.0 of the texture hack '''[[Maple Greenway]]'''.<br />
<br />
;2013-02-17<br />
* [[NiAlBlack]] updated '''[[GBA_Rainbow_Road#NiAlBlack.27s_version|GBA Rainbow Road]]''' to v1.0.<br />
* [[Gredmega]] released Beta 2 of '''[[Rush City Run]]'''.<br />
<br />
;2013-02-16<br />
* [[JerryMKW]] updated '''[[Tropical Island]]''' to v2.3.<br />
<br />
;2013-02-15<br />
* [[Ohthatsjustgr8]] released v1 of character '''[[Lakitu]]'''.<br />
<br />
;2013-02-14<br />
* [[FunkyDude15]] released an alpha of '''[[Water Bridge]]'''.<br />
* [[SpyKid]] updated '''[[Cliff Village]]''' to v2.1.<br />
* [[CaronHT]] updated '''[[Green Park]]''' to v2.8a.<br />
* [[Ermelber]] released v1b of '''[[Rockside River]]''' with a fixed KCL.<br />
* [[Legendof8241998]] released v1.0 of '''[[Boo-Berry (King Boo Texture)]]'''.<br />
<br />
;2013-02-13<br />
* [[Ermelber]] released v1 of '''[[Rockside River]]'''.<br />
<br />
;2013-02-12<br />
* [[NinYoda1]] released v3 of '''[[Rapid Street]]'''.<br />
* [[LeonStu]] updated '''[[Purple Cosmo Road (Rainbow Road Texture)]]''' to v2.0b.<br />
<br />
;2013-02-11<br />
* [[User:Mewtwo2000|Mewtwo2000]] updated his version of '''[[SSBB Mario Circuit (Mewtwo2000)|SSBB Mario Circuit]]''' to RC2.<br />
* [[NiAlBlack]] updated '''[[SNES_Mario_Circuit_4 (NiAlBlack)| SNES Mario Circuit 4]]''' to v1. <br />
<br />
;2013-02-10<br />
* [[NinYoda1]] released v2.1 of '''[[Glacial Peak]]'''.<br />
* [[JerryMKW]] updated '''[[Lair Land]]''' to v0.2.<br />
<br />
;2013-02-09<br />
* [[NinYoda1]] released RC2 of his Bowser's Castle, now called '''[[Lava Castle Road]]'''.<br />
* [[Wiimm]] released v1.12a of '''[[Wiimms SZS Tools]]'''.<br />
<br />
;2013-02-06<br />
* [[NinYoda1]] released RC1 of '''[[Bowser's Castle (NinYoda1)]]'''.<br />
<br />
;2013-02-05<br />
* [[JerryMKW]] updated '''[[Tropical Island]]''' to v2.2.<br />
* [[Zilla]] updated '''[[SNES Donut Plains 1 (Zilla)|SNES Donut Plains 1]]''' to v1.0.<br />
* [[JerryMKW]] released v0.1 of '''[[Lair Land]]'''.<br />
<br />
;2013-02-04<br />
* [[Rukasudo90]] released RC1.3 of '''[[Night Desert]]'''.<br />
* [[User:Torran|Torran]] updated '''[[Retro Kart]]''' to v2.2.<br />
* [[User:Torran|Torran]] updated '''[[Desert Mushroom Ruins]]''' to RC3.4.<br />
<br />
;2013-02-03<br />
* [[WiiLuigi]] released v0.9 of '''[[Blue Sky Beach]]'''.<br />
* [[Styler00Dollar]] released v1 of '''[[Lost Island]]'''.<br />
* [[sCre3n]] released v1.0 of '''[[Mario Craft (SNES Mario Circuit 3 Texture)]]'''.<br />
* [[Ermelber]] updated '''[[DS_Nokonoko_Beach#Ermelber.2C_TurboYoshi.2C_.26_Yoshidude4.27s_version|DS Nokonoko Beach]]''' to v1.1.<br />
* [[metaknight2550]] updated '''[[Abandoned Pier]]''' to RC1.<br />
* [[metaknight2550]] released RC1 of '''[[Lavaflow Volcano II]]'''.<br />
* [[SpyKid]] updated '''[[Lakeside Hill]]''' to v1.2.<br />
<br />
;2013-02-01<br />
* [[User:Torran|Torran]] updated '''[[Retro Kart]]''' to v2.1.<br />
* [[metaknight2550]] released v0.9 of '''[[Abandoned Pier]]'''.<br />
* [[Yoshidude4]] updated '''[[DS_Nokonoko_Beach#Ermelber.2C_TurboYoshi.2C_.26_Yoshidude4.27s_version|DS Nokonoko Beach]]''' to v1.<br />
}}<br />
<br />
{{textbox|news|January 2013| <br />
;2013-01-31<br />
* [[JerryMKW]] updated '''[[Desert Night Sky]]''' to v1.1.<br />
<br />
;2013-01-30<br />
* [[Wiimm]] released v1.4 of '''[[Haunted Woods]]'''.<br />
<br />
;2013-01-28<br />
* [[mkwjason]] updated '''[[Coldway]]''' to v2.0.<br />
* [[Super blooper kirio]] updated '''[[3DS Piranha Plant Slide]]''' to V2.1.<br />
<br />
;2013-01-27<br />
* [[User:Torran|Torran]] updated '''[[Star Slope]]''' to RC2.1.<br />
* [[User:Mewtwo2000|Mewtwo2000]] released RC1 of his version of '''[[SSBB Mario Circuit (Mewtwo2000 Version)|SSBB Mario Circuit]]'''.<br />
<br />
;2013-01-26<br />
*[[Ohthatsjustgr8]] released v1.0 of character '''[[Toadsworth]]'''.<br />
<br />
;2013-01-25<br />
*[[4IT-Lecce]] released v2 of '''[[Mushroom Track]]'''.<br />
*[[4IT-Lecce]] released v1.0 of '''[[4IT-Lecce Circuit]]'''.<br />
*[[LeonStu]] released v2.0 of '''[[Purple Cosmo Road (Rainbow Road Texture)]]'''.<br />
<br />
;2013-01-23<br />
*[[ShioriMKW]] released RC3 of '''[[GBA Peach Circuit]]'''.<br />
<br />
;2013-01-22<br />
*[[MrKoeikoei]] and [[Kazuo]] released RC1 of '''[[GBA Bowser Castle 2]]'''.<br />
<br />
;2013-01-21<br />
* [[Zilla]] released v1.0 of '''[[SNES Ghost Valley 1 (Zilla)|SNES Ghost Valley 1]]'''.<br />
* [[User:JerryMKW|JerryMKW]] updated '''[[Tropical Island]]''' to v2.1.<br />
<br />
;2013-01-20<br />
* [[Wiimm]] released v1.11b of '''[[Wiimms SZS Tools]]''' ([[TEX0]] bug fix).<br />
* [[Mikeypr98]] released v1.0 of '''[[R&B Funky Kong on Flame Runner]]'''.<br />
* [[User:JerryMKW|JerryMKW]] updated '''[[Bowser's Lava Road]]''' to v3.3.<br />
<br />
;2013-01-19<br />
*[[Ermelber]] released a beta of '''[[DS_Nokonoko_Beach#Ermelber.2C_TurboYoshi.2C_.26_Yoshidude4.27s_version|DS Nokonoko Beach]]'''.<br />
<br />
;2013-01-18<br />
*[[Mkwzak]] released an alpha of '''[[Ghost Road]]'''.<br />
<br />
;2013-01-15<br />
*[[JerryMKW]] released v1 of '''[[Tropical Island]]'''.<br />
<br />
;2013-01-14<br />
*[[SpyKid]] updated '''[[Crystal Dungeon]]''' to v2.5.<br />
<br />
;2013-01-13<br />
*[[Super-Daisy55]] released v3.0 of '''[[GCN Daisy Cruiser (MKDasher)]]'''.<br />
*[[sup3rsmash8]] released RC1 of '''[[GBA Bowser Castle 2]]'''.<br />
<br />
;2013-01-11<br />
*[[Mikeypr98]] released V1.0 of '''[[Diddy Kong on Spear]]'''.<br />
*[[Björn]], [[wiimaster35000vr]] and [[LuigiM]] updated '''[[Retro Raceway]]''' to RC2.<br />
<br />
;2013-01-10<br />
*[[KHacker35000vr]] updated '''[[Cannon City II]]''' to v1.1.<br />
*[[Ohthatsjustgr8]] released v1.0 of the character '''[[Link]].''' <br />
<br />
;2013-01-09<br />
*[[CaronHT]] updated '''[[GCN Rainbow Road#CaronHT's Version|GCN Rainbow Road]]''' to v1.2.<br />
<br />
;2013-01-06<br />
*[[JerryMKW]] updated '''[[Bowser's Lava Road]]''' to v3.1.<br />
*[[user:SneaksterMK|SneaksterMK]] and [[Yoshidude4]] released RC2 of '''[[GBA Luigi Circuit#SneaksterMK and Yoshidude4's Version|GBA Luigi Circuit]]'''.<br />
<br />
;2013-01-05<br />
* [[Zilla]] updated '''[[SM64 Castle Grounds]]''' to Beta 2.<br />
* [[mkwjason]] released '''[[Moonlight Way]]''' v1.0.<br />
* [[NiAlBlack]] updated '''[[GBA_Rainbow_Road#NiAlBlack.27s_version|GBA Rainbow Road]]''' to RC3.<br />
* [[Rukasudo90]] updated '''[[GBA Lakeside Park]]''' to v1.1 and '''[[GBA Riverside Park]]''' to RC2.<br />
<br />
;2013-01-03<br />
* [[Zilla]] updated '''[[DS Wario Stadium (Zilla)|DS Wario Stadium]]''' to v1.1.<br />
<br />
;2013-01-01<br />
* [[Wiimm]] released v1.11a of '''[[Wiimms SZS Tools]]''' with an improved [[KCL]] octree creation.<br />
* [[user:SneaksterMK|SneaksterMK]] released RC1 of '''[[GBA Luigi Circuit#SneaksterMK and Yoshidude4's Version|GBA Luigi Circuit]]'''.<br />
* [[KHacker35000vr]] released v3.0a of the '''[[KMP Modifier]]'''<br />
}}<br />
<br />
{{News Links}}<br />
<br />
[[category:General Information]]</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Rainbow_Run_(BCphoton)&diff=38265Rainbow Run (BCphoton)2013-04-22T20:09:09Z<p>Bcphoton: </p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}}<br />
|creator= [[BCphoton]]<br />
|designer=<br />
|type= Rainbow<br />
|version= Alpha v1.0<br />
|date of release= 2013-04-22<br />
|editors used= [[SketchUp]], [[SZS Modifier]]<br />
|difficulty= 6/10<br />
|download 1= http://www.mediafire.com/?8cdew2b79vco5n6}}<br />
{{track rating}}<br />
</div><br />
<br />
==Overview==<br />
Rainbow Run is a course inspired by Rainbow Road. It has many turns and dips. The current problems are:<br />
* Incomplete KMP<br />
* Model Problems, such as poorly designed turns and confusing spots<br />
<br />
==Media==<br />
<gallery><br />
File:Rainbow Run Alpha v1.0.png|A top view of the track<br />
File:Rainbow Run Alpha v1.0 Depth.png|An overview of the track, showing depth<br />
</gallery><br />
<br />
==Version History==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Alpha v1.0<br />
| 2013-04-22<br />
|<br />
* Main Track Design<br />
* Unfinished KMP<br />
* Model problems<br />
|}<br />
<br />
==Custom Track Distributions==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{User-BCphoton-link}}<br />
[[Category:Track/Custom]]</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Rainbow_Run_(BCphoton)&diff=38259Rainbow Run (BCphoton)2013-04-22T16:46:17Z<p>Bcphoton: Created page with "<div class="float-right"> {{Misc-Info |name= {{PAGENAME}} |creator= BCphoton |designer= BCphoton |type= Track |version= Alpha v1.0 |date of release= 2013-04-22 |editor..."</p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}}<br />
|creator= [[BCphoton]]<br />
|designer= [[BCphoton]]<br />
|type= Track<br />
|version= Alpha v1.0<br />
|date of release= 2013-04-22<br />
|editors used= [[SketchUp]], [[SZS Modifier]]<br />
|difficulty= 6/10<br />
|download 1= http://www.mediafire.com/?8cdew2b79vco5n6}}<br />
'''Suggested Slot:''' Rainbow Road<br />
{{track rating}}<br />
</div><br />
<br />
==Overview==<br />
Rainbow Run is a course inspired by Rainbow Road. It has many turns and dips. The current problems are:<br />
* Incomplete KMP<br />
* Model Problems, such as poorly designed turns and confusing spots<br />
<br />
==Media==<br />
None yet.<br />
<br />
==Version History==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Alpha v1.0<br />
| 2013-04-22<br />
|<br />
* Main Track Design<br />
* Unfinished KMP<br />
|-<br />
|}<br />
<br />
==Custom Track Distributions==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{User-BCphoton-link}}<br />
[[Category:Custom Track]]</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Talk:SMS_Delfino_Plaza_(BCphoton)&diff=38254Talk:SMS Delfino Plaza (BCphoton)2013-04-22T16:19:35Z<p>Bcphoton: </p>
<hr />
<div>==Author needs help==<br />
I ([[user:Bcphoton|Bcphoton]]) have made it very far with this track, but I can't get it to work. If I could get help or if someone would finish the file so it will work and then send it to me, that would be much appreciated. Email me a bcphoton@yahoo.com.<br />
<br />
:So it's only an '''ALPHA''' release? Why giving it the version number '''1.0'''? Please read "[[Version Number]]".<br />
:[[User:Wiimm|Wiimm]] 08:58, 23 February 2013 (UTC)<br />
<br />
Could I send this to someone who would finish it for me? --[[User:Bcphoton|Bcphoton]] 23:46, 26 February 2013 (UTC)<br />
<br />
:Is there any easier way to do this track? Because no matter how hard I try, I just can't get this working right. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:00, 16 April 2013 (UTC)<br />
<br />
::No, not really. Does this mean you're quitting? I'd be happy to take the page off your hands, since I'm working on my own SMS Delfino Plaza as well.<br />
::[[User:Zilla|ZillaSpaz]] ([[User talk:Zilla|talk]]) 18:49, 16 April 2013 (UTC)<br />
<br />
:::I think I will try to get it finished, but if I get to a point where I can't make any more progress, I will hand it over to you. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:10, 17 April 2013 (UTC)<br />
<br />
:::Also, where did you get the model for this course? If it is possible, I would eventually make a battle course for Gelato Beach, but I cant find a model for it. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:18, 17 April 2013 (UTC)<br />
<br />
::::Someone gave me the model, but I'm going to start over.<br />
::::[[User:Zilla|ZillaSpaz]] ([[User talk:Zilla|talk]]) 05:19, 17 April 2013 (UTC)<br />
<br />
==Bug Report==<br />
This may help to find the bugs:<br />
<pre><br />
CHECK YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
* CHECK KCL:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs/course.kcl<br />
- HINT: 3837 of 8378 drivable triangles are face down => --kcl=RM-FACEDOWN<br />
- HINT: 3384 of 8378 drivable triangles are face down (>30°).<br />
- HINT: 70 of 10864 triangles had extreme values => --kcl=DROP-FIXED<br />
+ WARNING: 487 of 10864 triangles have invalid values => --kcl=DROP-INVALID<br />
* CHECK KMP:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs/course.kmp<br />
> All indices are zero based!<br />
> Section CAME, Camera #0 of 1, type 'opening camera'<br />
+ WARNING: Opening camera type should be 4 or 5, but not 0.<br />
> Section CKPTl<br />
+ WARNING: No check point with mode 0 (lap counter).<br />
> Section JGPT<br />
- HINT: Respawn point #1 of 7 'j1' not used/linked.<br />
- HINT: Respawn point #2 of 7 'j2' not used/linked.<br />
- HINT: Respawn point #3 of 7 'j3' not used/linked.<br />
- HINT: Respawn point #4 of 7 'j4' not used/linked.<br />
- HINT: Respawn point #5 of 7 'j5' not used/linked.<br />
- HINT: Respawn point #6 of 7 'j6' not used/linked.<br />
> Section POTI<br />
- HINT: Route #0 of 1 not used/linked.<br />
* CHECK YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
- HINT: Unknown file: ./course_collision_model.brres<br />
+ WARNING: Missing file: ./itembox.brres<br />
+ WARNING: Missing file: ./posteffect/posteffect.bblm<br />
+ WARNING: Missing file: ./posteffect/posteffect.bdof<br />
+ WARNING: Missing file: ./vrcorn_model.brres<br />
=> 7 warnings and 11 hints for YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
</pre><br><br />
[[User:Wiimm|Wiimm]] 01:31, February 25, 2013 (UTC)<br />
<br />
:Thank you so much! How did you get this?<br />
:-BCphoton<br />
<br />
::The report was done with [[Wiimms SZS Tools]], command: '''<tt>wszst check track.szs</tt>'''<br />
::[[User:Wiimm|Wiimm]] 16:55, 25 February 2013 (UTC)<br />
<br />
==Model==<br />
You're using [http://sketchup.google.com/3dwarehouse/details?mid=a13c3a74def942f0ff4bf5889ecc03a5&prevstart=0 this model] from the 3D warehouse, correct? Although the model was uploaded anonymously, you MUST NOT take credit for the model. You need to post a link to the model you used in your article. Also, please sign your talk page posts with four tildes (<nowiki>~~~~</nowiki>) to automatically generate your signature with the time and date. <br />
<br />
Looking at your SZS and that SketchUp file, I see where some of the problems are. First, about half of the faces of the model are facing the wrong way, this is corroborated by Wiimm's analysis showing face down triangles. Those 'blue' faces need to be reversed. Second, you must select the whole model and explode all components before exporting. You'll need to do this several times because there are a lot of components. <br />
<br />
Basically, you took this model from the warehouse and tried to convert it without trying (or knowing) to fix it properly. I really hope you weren't going to claim it was entirely your own work. --[[User:Jefe|Jefe]] 16:23, 25 February 2013 (UTC)<br />
<br />
:No, I wasn't going to claim that I designed the model at all (except for my additions to it.) Where and how should I give credit? Should I put them in the designer spot on this page? --[[User:Bcphoton|Bcphoton]] 22:47, 25 February 2013 (UTC)<br />
<br />
::The designer of this track is [[Nintendo]]. Mention how you obtained the model and add the link in the overview section.--[[User:Jefe|Jefe]] 22:51, 25 February 2013 (UTC)<br />
<br />
== KMP Problems ==<br />
<br />
My KMP isn't lining up with my minimap at all. What can I do to fix it? It makes it so I start way far away from the track and keep falling into blackness. --[[User:Bcphoton|Bcphoton]] 02:46, 26 February 2013 (UTC)<br />
<br />
:You need to determine the height of your course and make sure the course is above origin. You can do this in Sketchup by measuring from origin on either of the horizontal axes to the height of your level or you can try [[MagicY]] to set objects automatically. Personally, I'd suggest trying to finish your other track (or maybe start a new one from scratch) first before attempting this model. This Sketchup model has a lot of issues and in my opinion is kind of a nightmare to fix, especially the texturing after you fix the faces that are wrong. Finishing another track first will give you some much-needed experience and will teach you the modeling techniques needed for MKWii. --[[User:Jefe|Jefe]] 22:52, 26 February 2013 (UTC)<br />
<br />
==Texturing==<br />
Is there any way in Sketchup to reverse thr faces of an object but not reverse the texture? <br />
--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 12:24, 15 March 2013 (UTC)<br />
<br />
:It's possible there's a plugin that will do that, but as far as I know, no. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 12:11, 19 March 2013 (UTC)<br />
<br />
==Moving Model==<br />
How can I move the model, collision model, and minimap all the same distance? I don't want to remake them each time I move the course. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:47, 19 March 2013 (UTC)<br />
<br />
:You really shouldn't be moving the course, since you also have to change your KMP. Moving the same distance in SketchUp is fairly easy. As you're moving, note that you can sometimes see the line dashed blue, red or green. That means you're moving it straight along an axis. While it's colored, type in the distance you want to move. Then repeat the process on your other models. You can also move the origin (''align axes'' while right clicking a surface) to a certain spot on each model, but that's a bit less reliable in my opinion. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 12:11, 19 March 2013 (UTC)<br />
<br />
==Texture Problem==<br />
Some textures appear as a plain color, and some dont appear at all. I checked and they are all white faces in Sketchup and the textures are all powers of 2. How can this be fixed?--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 16:22, 22 March 2013 (UTC)<br />
<br />
:If solid colors are being replaced by black, it's because it isn't actually set to use a texture. You'll need to check in the material browser to see if it's using one or not. Other textures might be massively under or over scaled, in both cases would make them look like a solid texture. This can happen if you rescale a component and then later change texturing. When you explode the component, you should see the texture scaling change, and will be able to fix the scaling. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 20:37, 23 March 2013 (UTC)<br />
<br />
Why do some textures appear completely transparent and let you see the skybox, even if there are other things behind it? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 12:39, 17 April 2013 (UTC)<br />
<br />
<br />
Could I get some help for the textures of this course? I can't seem to figure out what could possibly be wrong. In the model for Sketchup, everything appears normal. But when I import it to the SZS file, it ends up looking bad. I have checked the faces and they are being used by textures, but the texture doesn't show up. Is there a tool that could automatically fix it? The model can be found here: http://www.mediafire.com/?16i7m009zh3j1ow. Thank you so much! --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 05:31, 20 April 2013 (UTC)</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Talk:SMS_Delfino_Plaza_(BCphoton)&diff=38222Talk:SMS Delfino Plaza (BCphoton)2013-04-22T01:48:44Z<p>Bcphoton: /* Texture Problem */</p>
<hr />
<div>==Author needs help==<br />
I ([[user:Bcphoton|Bcphoton]]) have made it very far with this track, but I can't get it to work. If I could get help or if someone would finish the file so it will work and then send it to me, that would be much appreciated. Email me a bcphoton@yahoo.com.<br />
<br />
:So it's only an '''ALPHA''' release? Why giving it the version number '''1.0'''? Please read "[[Version Number]]".<br />
:[[User:Wiimm|Wiimm]] 08:58, 23 February 2013 (UTC)<br />
<br />
Could I send this to someone who would finish it for me? --[[User:Bcphoton|Bcphoton]] 23:46, 26 February 2013 (UTC)<br />
<br />
:Is there any easier way to do this track? Because no matter how hard I try, I just can't get this working right. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:00, 16 April 2013 (UTC)<br />
<br />
::No, not really. Does this mean you're quitting? I'd be happy to take the page off your hands, since I'm working on my own SMS Delfino Plaza as well.<br />
::[[User:Zilla|ZillaSpaz]] ([[User talk:Zilla|talk]]) 18:49, 16 April 2013 (UTC)<br />
<br />
:::I think I will try to get it finished, but if I get to a point where I can't make any more progress, I will hand it over to you. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:10, 17 April 2013 (UTC)<br />
<br />
:::Also, where did you get the model for this course? If it is possible, I would eventually make a battle course for Gelato Beach, but I cant find a model for it. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:18, 17 April 2013 (UTC)<br />
<br />
::::Someone gave me the model, but I'm going to start over.<br />
::::[[User:Zilla|ZillaSpaz]] ([[User talk:Zilla|talk]]) 05:19, 17 April 2013 (UTC)<br />
<br />
==Bug Report==<br />
This may help to find the bugs:<br />
<pre><br />
CHECK YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
* CHECK KCL:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs/course.kcl<br />
- HINT: 3837 of 8378 drivable triangles are face down => --kcl=RM-FACEDOWN<br />
- HINT: 3384 of 8378 drivable triangles are face down (>30°).<br />
- HINT: 70 of 10864 triangles had extreme values => --kcl=DROP-FIXED<br />
+ WARNING: 487 of 10864 triangles have invalid values => --kcl=DROP-INVALID<br />
* CHECK KMP:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs/course.kmp<br />
> All indices are zero based!<br />
> Section CAME, Camera #0 of 1, type 'opening camera'<br />
+ WARNING: Opening camera type should be 4 or 5, but not 0.<br />
> Section CKPTl<br />
+ WARNING: No check point with mode 0 (lap counter).<br />
> Section JGPT<br />
- HINT: Respawn point #1 of 7 'j1' not used/linked.<br />
- HINT: Respawn point #2 of 7 'j2' not used/linked.<br />
- HINT: Respawn point #3 of 7 'j3' not used/linked.<br />
- HINT: Respawn point #4 of 7 'j4' not used/linked.<br />
- HINT: Respawn point #5 of 7 'j5' not used/linked.<br />
- HINT: Respawn point #6 of 7 'j6' not used/linked.<br />
> Section POTI<br />
- HINT: Route #0 of 1 not used/linked.<br />
* CHECK YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
- HINT: Unknown file: ./course_collision_model.brres<br />
+ WARNING: Missing file: ./itembox.brres<br />
+ WARNING: Missing file: ./posteffect/posteffect.bblm<br />
+ WARNING: Missing file: ./posteffect/posteffect.bdof<br />
+ WARNING: Missing file: ./vrcorn_model.brres<br />
=> 7 warnings and 11 hints for YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
</pre><br><br />
[[User:Wiimm|Wiimm]] 01:31, February 25, 2013 (UTC)<br />
<br />
:Thank you so much! How did you get this?<br />
:-BCphoton<br />
<br />
::The report was done with [[Wiimms SZS Tools]], command: '''<tt>wszst check track.szs</tt>'''<br />
::[[User:Wiimm|Wiimm]] 16:55, 25 February 2013 (UTC)<br />
<br />
==Model==<br />
You're using [http://sketchup.google.com/3dwarehouse/details?mid=a13c3a74def942f0ff4bf5889ecc03a5&prevstart=0 this model] from the 3D warehouse, correct? Although the model was uploaded anonymously, you MUST NOT take credit for the model. You need to post a link to the model you used in your article. Also, please sign your talk page posts with four tildes (<nowiki>~~~~</nowiki>) to automatically generate your signature with the time and date. <br />
<br />
Looking at your SZS and that SketchUp file, I see where some of the problems are. First, about half of the faces of the model are facing the wrong way, this is corroborated by Wiimm's analysis showing face down triangles. Those 'blue' faces need to be reversed. Second, you must select the whole model and explode all components before exporting. You'll need to do this several times because there are a lot of components. <br />
<br />
Basically, you took this model from the warehouse and tried to convert it without trying (or knowing) to fix it properly. I really hope you weren't going to claim it was entirely your own work. --[[User:Jefe|Jefe]] 16:23, 25 February 2013 (UTC)<br />
<br />
:No, I wasn't going to claim that I designed the model at all (except for my additions to it.) Where and how should I give credit? Should I put them in the designer spot on this page? --[[User:Bcphoton|Bcphoton]] 22:47, 25 February 2013 (UTC)<br />
<br />
::The designer of this track is [[Nintendo]]. Mention how you obtained the model and add the link in the overview section.--[[User:Jefe|Jefe]] 22:51, 25 February 2013 (UTC)<br />
<br />
== KMP Problems ==<br />
<br />
My KMP isn't lining up with my minimap at all. What can I do to fix it? It makes it so I start way far away from the track and keep falling into blackness. --[[User:Bcphoton|Bcphoton]] 02:46, 26 February 2013 (UTC)<br />
<br />
:You need to determine the height of your course and make sure the course is above origin. You can do this in Sketchup by measuring from origin on either of the horizontal axes to the height of your level or you can try [[MagicY]] to set objects automatically. Personally, I'd suggest trying to finish your other track (or maybe start a new one from scratch) first before attempting this model. This Sketchup model has a lot of issues and in my opinion is kind of a nightmare to fix, especially the texturing after you fix the faces that are wrong. Finishing another track first will give you some much-needed experience and will teach you the modeling techniques needed for MKWii. --[[User:Jefe|Jefe]] 22:52, 26 February 2013 (UTC)<br />
<br />
==Texturing==<br />
Is there any way in Sketchup to reverse thr faces of an object but not reverse the texture? <br />
--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 12:24, 15 March 2013 (UTC)<br />
<br />
:It's possible there's a plugin that will do that, but as far as I know, no. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 12:11, 19 March 2013 (UTC)<br />
<br />
==Moving Model==<br />
How can I move the model, collision model, and minimap all the same distance? I don't want to remake them each time I move the course. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:47, 19 March 2013 (UTC)<br />
<br />
:You really shouldn't be moving the course, since you also have to change your KMP. Moving the same distance in SketchUp is fairly easy. As you're moving, note that you can sometimes see the line dashed blue, red or green. That means you're moving it straight along an axis. While it's colored, type in the distance you want to move. Then repeat the process on your other models. You can also move the origin (''align axes'' while right clicking a surface) to a certain spot on each model, but that's a bit less reliable in my opinion. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 12:11, 19 March 2013 (UTC)<br />
<br />
==Texture Problem==<br />
Some textures appear as a plain color, and some dont appear at all. I checked and they are all white faces in Sketchup and the textures are all powers of 2. How can this be fixed?--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 16:22, 22 March 2013 (UTC)<br />
<br />
:If solid colors are being replaced by black, it's because it isn't actually set to use a texture. You'll need to check in the material browser to see if it's using one or not. Other textures might be massively under or over scaled, in both cases would make them look like a solid texture. This can happen if you rescale a component and then later change texturing. When you explode the component, you should see the texture scaling change, and will be able to fix the scaling. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 20:37, 23 March 2013 (UTC)<br />
<br />
Why do some textures appear completely transparent and let you see the skybox, even if there are other things behind it? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 12:39, 17 April 2013 (UTC)<br />
<br />
<br />
Could I get some help for the textures of this course? I can't seem to figure out what could possibly be wrong. In the model for Sketchup, everything appears normal. But when I import it to the SZS file, it ends up looking bad. I have checked the faces and they are being used by textures, but the texture doesn't show up. The model can be found here: http://www.mediafire.com/?16i7m009zh3j1ow. Thank you so much! --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 05:31, 20 April 2013 (UTC)</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Talk:SprinTrack&diff=38052Talk:SprinTrack2013-04-20T06:17:59Z<p>Bcphoton: /* Bugs in BETA1 */</p>
<hr />
<div>== Flattening ==<br />
Is there a plugin for Sketchup where I could flatten an entire model? It would be very helpful for making the Minimap and for getting things of the same level. I also need to know for a complex track I am currently modeling.--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 16:25, 8 April 2013 (UTC)<br />
<br />
== Bugs in BETA1 ==<br />
<br />
We have found 3 bugs in our online test:<br />
* Bullet Bill is boring into the ground → fix the items height of ITPT.<br />
* Positioning bug<br />
* Lap not count bug.<br />
[[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 18:45, 9 April 2013 (UTC)<br />
:What is the positioning bug? I know about the lap count and the bullet bill problem. I have fixed the lap count problem in a work in progress, but am having major problems with the Bullet Bill. When I try to heighten it's route, it will just go in a random direction and skip part of the route. What could be causing this? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 22:47, 9 April 2013 (UTC)<br />
:: First read this: <br />
::* Positioning bug → [[Position Jump Bug]] <br />
::* Bullet Bill → [[ITPT Settings]]<br />
:: Ask again for open questions -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 23:52, 9 April 2013 (UTC)<br />
::: I want to use Wiimms SZS tools to get the height values right so the Bullet Bill will work. How do I use the automatic height correction to get that working? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 20:39, 13 April 2013 (UTC)<br />
:::: read this: http://szs.wiimm.de/info/kmp-syntax.html#kcl-fall<br />
:::: There are prepared parameters bin each KMP section. Just edit them. Normally 2 values are enough: @KCL-FALL-WIDTH=200 and @KCL-FALL-PRE-ADD=500 (up to 10000 or more)<br />
:::: [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 21:19, 13 April 2013 (UTC)<br />
:: For the ITPT settings, I want to use setting 1, so that it ignores height. What would that look like in the SZS Modifier? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 13:40, 14 April 2013 (UTC)<br />
<br />
::: Have you seen this [http://www.youtube.com/watch?feature=player_embedded&v=55y5qmcP9tw video] (2nd half). Its a rotated and larger minimap.<br />
::: [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 20:48, 19 April 2013 (UTC)<br />
<br />
:::: Could I get a copy of the edited track? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 02:14, 20 April 2013 (UTC)<br />
::::: It's in my [http://wiimm.de/r/d/mkw-track-archive track archive] and for some days as [http://download.wiimm.de/szs/SprinTrack%20v1+%20(BCphoton)%20%5brot=45%5d.szs here] as SZS.<br />
::::: [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 05:06, 20 April 2013 (UTC)<br />
::::::Could I release it as v1.1? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 06:17, 20 April 2013 (UTC)</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=User_talk:Wiimm/Archive/2016-08-16&diff=38051User talk:Wiimm/Archive/2016-08-162013-04-20T05:38:52Z<p>Bcphoton: </p>
<hr />
<div>{{textbox|blue center|Archive|<br />
'''Old talk is archived at [[User talk:Wiimm/Archive]].'''<br />
'''Please continue talk here.'''}}<br />
<br />
<!-- ******************************************************************* --><br />
<!-- *** Before editing, try to find a related topic. If you can't *** --><br />
<!-- *** find one, add your comment at thue bottom of the page. *** --><br />
<!-- ******************************************************************* --><br />
<br />
== Volcano Beach II KMP ==<br />
You're the best kmp maker for me. Can you help me fixing Volcano Beach II KMP? I mean: making working falling rocks, multiple item/enemy routes, working after race cameras... <br />
<br />
--[[Ermelber]] 30 August 2012 10:41 (CET)<br />
<br />
: Sorry, but I must refuse this due lack of time. Until Dino Dino is ready, I will not work intensive on any other track.<br />
: [[User:Wiimm|Wiimm]] 14:36, 30 August 2012 (UTC)<br />
<br />
== Wiki Code ==<br />
Could you make a small change to the wiki code, or a workaround for my current problem? I have tried to order the new canidates of deletion in different categories, just like wikipedia. But ordering by day is impossible because a category can only be sorted by one letter or digit.<br><br />
[[User:KHacker35000vr|kHacker35000vr]] 19:44, 13 September 2012 (UTC)<br />
<br />
: It's not clear, what you expect? <br />
: A guess: You need a list of pages included in the deletion category ordered by the date of the last article modification?<br />
: [[User:Wiimm|Wiimm]] 09:34, 15 September 2012 (UTC)<br />
<br />
:: Yes, but then the date it is added to the category, I have used a subst template of it.<br />
:: [[User:KHacker35000vr|kHacker35000vr]] 10:00, 15 September 2012 (UTC)<br />
::: I have totally forgotten this. Are there still needs for this? -- [[User:Wiimm|Wiimm]] 14:15, 6 October 2012 (UTC)<br />
:::: Yes, there are always violation pages that can be added to it. --[[User:KHacker35000vr|kHacker35000vr]] 14:42, 6 October 2012 (UTC)<br />
<br />
== Jungle Island ==<br />
<br />
It's nice to hear that somebody still owns the current version of Jungle Island! Can you determine if whether it's version A or version B? You check by seeing if the respawn glitch by cannon #2 has been corrected, or if any respawn has any insane Y values. If you do have it and can confirm that it is version b, could you please upload it? I'd be very greatful. --[[User:SuperMario64DS|SuperMario64DS]] 02:19, 28 September 2012 (UTC)<br />
: Please check it by yourself. Here are my [http://www.mediafire.com/download.php?eqqxo27vga7c7sf v1+2].<br />
: [[User:Wiimm|Wiimm]] 13:42, 28 September 2012 (UTC)<br />
<br />
== misc ==<br />
<br />
Wiimm my name is igorseabra4 not Igorseabra4 kay? It's not my fault that the wiki doesn't allow usernames starting with non-capital letters [[User:Igorseabra4|Igorseabra4]] 19:21, 7 September 2012 (UTC)<br />
<br />
Hey Wiimm, i'm trying to port a track from mkds, but all the links for 3dvia printscreen are broken. <br />
[[User:Hjklrr|Hjklrr]] 00:09, 22 September 2012 (UTC)<br />
: I know nothing about ''3dvia''. -- [[User:Wiimm|Wiimm]] 05:34, 22 September 2012 (UTC)<br />
<br />
Quick, the new ctgp is out! In great need of an iso patcher. [http://www.4shared.com/zip/qN1Zvy-M/CTGP_Revolution_v1020003_BETA.html www.4shared.com] [[User:Hjklrr|Hjklrr]] 21:59, 30 September 2012 (UTC)<br />
:I know that link. No plans so far. -- [[User:Wiimm|Wiimm]] 16:52, 1 October 2012 (UTC)<br />
<br />
Umm, wiimm, uh well, [http://www.youtube.com/watch?v=9Jyr8XdZSpo click here] and you'll know why I posted here, BTW, the link in the description won't load. [[User:Hjklrr|Hjklrr]] 00:45, 6 October 2012 (UTC)<br />
: No time to play with the distribution until now -- [[User:Wiimm|Wiimm]] 12:45, 6 October 2012 (UTC)<br />
<br />
I give now a downloadlink to [[Poisson Desert]]<br />
--[[mkwjason]]<br />
: I've seen it -- [[User:Wiimm|Wiimm]] 12:45, 6 October 2012 (UTC)<br />
<br />
And when come this to the news? --[[mkwjason]]<br />
: Whenever my bot comes online or a moderator adds it, this is mostly less than 2 hours after editing with some exceptions. --[[User:KHacker35000vr|kHacker35000vr]] 14:09, 6 October 2012 (UTC)<br />
<br />
When come the new "news" to the main page? --[[mkwjason]]<br />
: In -1 minute -- [[User:Wiimm|Wiimm]] 14:40, 8 October 2012 (UTC)<br />
<br />
== Object xml ==<br />
Could you write a script to create a xml from the object pages like this example? --[[User:KHacker35000vr|kHacker35000vr]] 11:55, 11 November 2012 (UTC)<br />
<items><br />
<item key="0001"><br />
<name>airblock</name><br />
<description>The airblock is a solid object with the wall variant, preventing you to reach certain areas in the competition. This object doesn't require any BRRES file because it loads them from another file</description><br />
</item><br />
<item key="0002"><br />
<name>Psea</name><br />
<description>This is the sea seen on GCN Peach Beach. It floods and drops with a certain time, the flood and drops are just the y that's changing. If you want the Psea on your course you'll have to add a new polygon to your model. Then after that delete all other polygons and export the sea as obj and import it to the model with the SZS Modifier, then just place the object on the course with x, y and z 0.</description><br />
</item><br />
<item key="0003"><br />
<name>lensFX</name><br />
<description>Generates a lens flare object when looking at the sun. It's also highly recommed to place this object near the sun.</description><br />
</item><br />
<item key="0004"><br />
<name>venice_nami</name><br />
<description>Generates a lens flare object when looking at the sun. It's also highly recommed to place this object near the sun.</description><br />
<setting id="1" type="decimal">Raising Height per cyclus</setting><br />
<setting id="2" type="decimal">Reset Height (Relative to placement y)</setting><br />
<setting id="4" type="time">Time to rise X units</setting><br />
<setting id="5" type="decimal">Max. Height (relative to placement y)</setting><br />
<setting id="6" type="hex">Controls when to reset (unknown values)</setting><br />
<setting id="7" type="decimal">Starting height (=X?)</setting><br />
</item><br />
<br />
: Is '''item key="0004"''' a hex or decimal number?<br />
: [[User:Wiimm|Wiimm]] 11:57, 11 November 2012 (UTC)<br />
<br />
:: It's a hexdecimal number, I"ll add the setting type manually.<br />
::[[User:KHacker35000vr|kHacker35000vr]] 12:08, 11 November 2012 (UTC)<br />
<br />
: Here we are: http://szs.wiimm.de/cgi/mkw/object-export/object.xml?mode=xml-khacker<br />
: Some notes:<br />
:* You can change the filename part ("object.xml") to any filename you want. That makes storing as file easier.<br />
:* I have added 'characteristics' and 'files'.<br />
:* The setting type is not available (yet). In my tools I support a list, if the number should printed as hex or dec. It's possible to transfer this info to the OBJ database.<br />
: [[User:Wiimm|Wiimm]] 12:47, 11 November 2012 (UTC)<br />
:: I have added now '''type="hex"''' and '''type="dec"'''. 'dec' is the general format and only some parameters types are 'hex'.<br />
:: [[User:Wiimm|Wiimm]] 13:02, 11 November 2012 (UTC)<br />
::: Next update: mime type: text/xml -- [[User:Wiimm|Wiimm]] 13:10, 11 November 2012 (UTC)<br />
<br />
:: Thanks. But I'm missing one thing, I'd like to have the description of the object too in the xml.<br />
:: [[User:KHacker35000vr|kHacker35000vr]] 16:29, 11 November 2012 (UTC)<br />
:::Sorry, simply forgotten and fixed now -- [[User:Wiimm|Wiimm]] 16:53, 11 November 2012 (UTC)<br />
<br />
== [[SNES_Vanilla_Lake_2#NiAlBlack.27s_version|SNES Vanilla Lake 2]] ==<br />
<br />
Hey Wiimm, I'm currently working on SNES Vanilla Lake 2, but I have some problems with the KCL and the KMP, do you think you can check them for me? My problem with the kcl is that some surfaces act like out of bounds, although they're set to ice road. I already checked it by converting it back to .obj, but everything looked normal. Also the water is set to ice water, but you won't respawn inside an ice block. About the KMP, I used N64 Sherbet Land as base, because of that there were penguins around the track, so I moved all objects (except the item boxes) to the right, but for some reason they're still there. I can send you the file if you could check it, just answer me here or on mariokartwii.com, and I'll give it to you. (You can use German in PM's on mariokartwii.com ;).) -- [[User:NiAlBlack|NiAlBlack]] 14:48, 24 November 2012 (UTC)<br />
<br />
:Not that I'm any kind of expert, but did you try moving the whole track up a bit? There's a hardcoded death zone if your character is too low down on the map. As for the ice splash, did you try loading it on N64 Sherbet Land's course slot? -- [[User:WorldsBoss|WorldsBoss]] 15:52, 24 November 2012 (UTC)<br />
<br />
:: Well, that can't be the problem, the track is a few meters higher than N64 Sherbet Land and I loaded it on N64 Sherbet Land's slot too. -- [[User:NiAlBlack|NiAlBlack]] 16:20, 24 November 2012 (UTC)<br />
<br />
::: I'm really sorry, but you are the third or fourth who was asking for help and I must refuse it. The only thing I can do is a fast review.<br />
::: [[User:Wiimm|Wiimm]] 18:54, 24 November 2012 (UTC)<br />
<br />
:::: Yeah, that'd be fine, if I know what is wrong with the kcl and the kmp, I can probably fix it by myself. You can download the file right [http://www.mediafire.com/?9srhdidc2ce3763 here]. Routes and stuff arent set yet, I only did the start position and moved all objects (except item boxes) 200 000 units to the right. I hope you can find something ;). Thank you very much! -- [[User:NiAlBlack|NiAlBlack]] 19:10, 24 November 2012 (UTC)<br />
<br />
:::: Good news, I could solve the KMP issues now, so you only gotta check the KCL ;) -- [[User:NiAlBlack|NiAlBlack]] 21:25, 24 November 2012 (UTC)<br />
<br />
: First, my tools have 2 warnings:<br />
:* HINT: 26 of 3628 triangles are obsolete (not referenced by the octree) => --kcl=DROP-UNUSED<br />
:* WARNING: 34 of 3628 triangles have invalid values => --kcl=DROP-INVALID<br />
: Ice problem: Missing KCL flag 0x0070 (type 0x10, variant 3). It seems, that [[KCL_flag#Fall_Boundary_.280x10.29]] is wrong and says variant 4.<br />
: [[User:Wiimm|Wiimm]] 23:53, 24 November 2012 (UTC)<br />
<br />
== Colored tab status colors ==<br />
<br />
Could the light colors be reverted to the old bright ones? It looks horrible on some pages and I have spoken others who miss the old colors too. I don't know why this is done in the first place, perhaps it can be an option or alternative template.<br><br />
[[User:KHacker35000vr|kHacker35000vr]] 15:36, 11 January 2013 (UTC)<br />
<br />
: You're the only one who likes the bright colors more than the current one. So what do the others think?<br />
: [[User:Wiimm|Wiimm]] 23:41, 11 January 2013 (UTC)<br />
<br />
::These new ones are waaaay too bland, the old ones were easier to see (which is the whole point of them, to be eye-catching)<br />
::[[User:WorldsBoss|WorldsBoss]] 23:51, 11 January 2013 (UTC)<br />
<br />
The point of status colors is to show at a glance what's what. Bright colors are much harder to read, especially for color-blind people. (Not that I am.) The old, intense colors provide very little contrast against black text, and I found them especially difficult to read. However, assuming the colors are css based, it should be possible to have a selector of some sort. I don't know how difficult that would be to add though. --[[User:Jefe|Jefe]] 00:17, 12 January 2013 (UTC)<br />
<br />
<br />
== Downloadlink ==<br />
<br />
@Wiimm<br />
<br />
I don´t can open the wbz-Format!!<br />
<br />
[[User:9Horsti12|9Horsti12]] 18:04, 30 January 2013 (UTC)<br />
<br />
: see [[WBZ]] -- [[User:Wiimm|Wiimm]] 21:43, 30 January 2013 (UTC)<br />
<br />
==Image Uploads==<br />
I just tried uploading an image and got this error:<br />
<br />
''Could not open lock file for "mwstore://local-backend/local-public/6/6f".''<br />
''Could not open lock file for "mwstore://local-backend/local-public/6/6f/Lower_edges_for_collision_model_in_sketchup.jpg".''<br />
<br />
I imagine this has something to do with the recent upgrade. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 02:39, 13 March 2013 (UTC)<br />
<br />
:The update changed some ownerships -- fixed. Please try again -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 07:01, 13 March 2013 (UTC)<br />
<br />
==WBZ== <br />
I think you should put a DL link for an [[SZS]] file as well as a [[WBZ]] file because not everyone knows how to use [[WBZ]] files. -- [[User:FunkyDude15|FunkyDude15]] ([[User talk:FunkyDude15|talk]]) 01:54, 4 April 2013 (UTC)<br />
<br />
: I will not serve szs files (that includes copyrighted stuff) on my own server. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 07:57, 4 April 2013 (UTC)<br />
<br />
==Help==<br />
Need your Help for 3DS Daisy Hills and 3DS Maka Wuhu. And for my Custom Track Distribution! -- Ixarixas<br />
<br />
: First: Sign discussions with <nowiki>~~~~</nowiki><br />
: I need more details. What kind of help?<br />
: [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 10:57, 7 April 2013 (UTC)<br />
<br />
==My Mario Kart Game==<br />
Can you help me?<br />
I want to make a new distribution, but somehow the game hangs at 2.1, 4.2, 6.1 and 8.1. I would therefore like to publish the game - the wiki - and thou shalt put the tracks together and create the game! Ok?--[[User:Ixarixas|Ixarixas]] ([[User talk:Ixarixas|talk]]) 17:06, 8 April 2013 (UTC)<br />
<br />
:# Read this: [[Slot]]<br />
:# Don't publish a complete ISO. Only Riivolution- and Patch-Distribs are allowed here.<br />
:# Be sure that you have players and testers for your distribution.<br />
:[[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 18:24, 8 April 2013 (UTC)<br />
<br />
::Thank you :-D --[[User:Ixarixas|Ixarixas]] ([[User talk:Ixarixas|talk]]) 13:34, 9 April 2013 (UTC)<br />
<br />
== Custom Tracks without Wu8/WBZ ==<br />
Can you see the lines on MediaFire or so upload. I come with Wu8 and wbz not clear and need SZS, ok? Thanks in advance<br />
<br />
: No, to much work. The wbz archive is managed fully automatically.<br />
: But soon a windows conversion tool will be available.<br />
: [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 15:39, 10 April 2013 (UTC)<br />
<br />
==SMS Delfino Plaza==<br />
Could you help me out with [[SMS Delfino Plaza]]? I am having major texture problems and can't figure out how to fix it. Thank you! --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 05:38, 20 April 2013 (UTC)</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Talk:SMS_Delfino_Plaza_(BCphoton)&diff=38050Talk:SMS Delfino Plaza (BCphoton)2013-04-20T05:31:35Z<p>Bcphoton: /* Texture Problem */</p>
<hr />
<div>==Author needs help==<br />
I ([[user:Bcphoton|Bcphoton]]) have made it very far with this track, but I can't get it to work. If I could get help or if someone would finish the file so it will work and then send it to me, that would be much appreciated. Email me a bcphoton@yahoo.com.<br />
<br />
:So it's only an '''ALPHA''' release? Why giving it the version number '''1.0'''? Please read "[[Version Number]]".<br />
:[[User:Wiimm|Wiimm]] 08:58, 23 February 2013 (UTC)<br />
<br />
Could I send this to someone who would finish it for me? --[[User:Bcphoton|Bcphoton]] 23:46, 26 February 2013 (UTC)<br />
<br />
:Is there any easier way to do this track? Because no matter how hard I try, I just can't get this working right. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:00, 16 April 2013 (UTC)<br />
<br />
::No, not really. Does this mean you're quitting? I'd be happy to take the page off your hands, since I'm working on my own SMS Delfino Plaza as well.<br />
::[[User:Zilla|ZillaSpaz]] ([[User talk:Zilla|talk]]) 18:49, 16 April 2013 (UTC)<br />
<br />
:::I think I will try to get it finished, but if I get to a point where I can't make any more progress, I will hand it over to you. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:10, 17 April 2013 (UTC)<br />
<br />
:::Also, where did you get the model for this course? If it is possible, I would eventually make a battle course for Gelato Beach, but I cant find a model for it. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:18, 17 April 2013 (UTC)<br />
<br />
::::Someone gave me the model, but I'm going to start over.<br />
::::[[User:Zilla|ZillaSpaz]] ([[User talk:Zilla|talk]]) 05:19, 17 April 2013 (UTC)<br />
<br />
==Bug Report==<br />
This may help to find the bugs:<br />
<pre><br />
CHECK YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
* CHECK KCL:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs/course.kcl<br />
- HINT: 3837 of 8378 drivable triangles are face down => --kcl=RM-FACEDOWN<br />
- HINT: 3384 of 8378 drivable triangles are face down (>30°).<br />
- HINT: 70 of 10864 triangles had extreme values => --kcl=DROP-FIXED<br />
+ WARNING: 487 of 10864 triangles have invalid values => --kcl=DROP-INVALID<br />
* CHECK KMP:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs/course.kmp<br />
> All indices are zero based!<br />
> Section CAME, Camera #0 of 1, type 'opening camera'<br />
+ WARNING: Opening camera type should be 4 or 5, but not 0.<br />
> Section CKPTl<br />
+ WARNING: No check point with mode 0 (lap counter).<br />
> Section JGPT<br />
- HINT: Respawn point #1 of 7 'j1' not used/linked.<br />
- HINT: Respawn point #2 of 7 'j2' not used/linked.<br />
- HINT: Respawn point #3 of 7 'j3' not used/linked.<br />
- HINT: Respawn point #4 of 7 'j4' not used/linked.<br />
- HINT: Respawn point #5 of 7 'j5' not used/linked.<br />
- HINT: Respawn point #6 of 7 'j6' not used/linked.<br />
> Section POTI<br />
- HINT: Route #0 of 1 not used/linked.<br />
* CHECK YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
- HINT: Unknown file: ./course_collision_model.brres<br />
+ WARNING: Missing file: ./itembox.brres<br />
+ WARNING: Missing file: ./posteffect/posteffect.bblm<br />
+ WARNING: Missing file: ./posteffect/posteffect.bdof<br />
+ WARNING: Missing file: ./vrcorn_model.brres<br />
=> 7 warnings and 11 hints for YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
</pre><br><br />
[[User:Wiimm|Wiimm]] 01:31, February 25, 2013 (UTC)<br />
<br />
:Thank you so much! How did you get this?<br />
:-BCphoton<br />
<br />
::The report was done with [[Wiimms SZS Tools]], command: '''<tt>wszst check track.szs</tt>'''<br />
::[[User:Wiimm|Wiimm]] 16:55, 25 February 2013 (UTC)<br />
<br />
==Model==<br />
You're using [http://sketchup.google.com/3dwarehouse/details?mid=a13c3a74def942f0ff4bf5889ecc03a5&prevstart=0 this model] from the 3D warehouse, correct? Although the model was uploaded anonymously, you MUST NOT take credit for the model. You need to post a link to the model you used in your article. Also, please sign your talk page posts with four tildes (<nowiki>~~~~</nowiki>) to automatically generate your signature with the time and date. <br />
<br />
Looking at your SZS and that SketchUp file, I see where some of the problems are. First, about half of the faces of the model are facing the wrong way, this is corroborated by Wiimm's analysis showing face down triangles. Those 'blue' faces need to be reversed. Second, you must select the whole model and explode all components before exporting. You'll need to do this several times because there are a lot of components. <br />
<br />
Basically, you took this model from the warehouse and tried to convert it without trying (or knowing) to fix it properly. I really hope you weren't going to claim it was entirely your own work. --[[User:Jefe|Jefe]] 16:23, 25 February 2013 (UTC)<br />
<br />
:No, I wasn't going to claim that I designed the model at all (except for my additions to it.) Where and how should I give credit? Should I put them in the designer spot on this page? --[[User:Bcphoton|Bcphoton]] 22:47, 25 February 2013 (UTC)<br />
<br />
::The designer of this track is [[Nintendo]]. Mention how you obtained the model and add the link in the overview section.--[[User:Jefe|Jefe]] 22:51, 25 February 2013 (UTC)<br />
<br />
== KMP Problems ==<br />
<br />
My KMP isn't lining up with my minimap at all. What can I do to fix it? It makes it so I start way far away from the track and keep falling into blackness. --[[User:Bcphoton|Bcphoton]] 02:46, 26 February 2013 (UTC)<br />
<br />
:You need to determine the height of your course and make sure the course is above origin. You can do this in Sketchup by measuring from origin on either of the horizontal axes to the height of your level or you can try [[MagicY]] to set objects automatically. Personally, I'd suggest trying to finish your other track (or maybe start a new one from scratch) first before attempting this model. This Sketchup model has a lot of issues and in my opinion is kind of a nightmare to fix, especially the texturing after you fix the faces that are wrong. Finishing another track first will give you some much-needed experience and will teach you the modeling techniques needed for MKWii. --[[User:Jefe|Jefe]] 22:52, 26 February 2013 (UTC)<br />
<br />
==Texturing==<br />
Is there any way in Sketchup to reverse thr faces of an object but not reverse the texture? <br />
--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 12:24, 15 March 2013 (UTC)<br />
<br />
:It's possible there's a plugin that will do that, but as far as I know, no. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 12:11, 19 March 2013 (UTC)<br />
<br />
==Moving Model==<br />
How can I move the model, collision model, and minimap all the same distance? I don't want to remake them each time I move the course. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:47, 19 March 2013 (UTC)<br />
<br />
:You really shouldn't be moving the course, since you also have to change your KMP. Moving the same distance in SketchUp is fairly easy. As you're moving, note that you can sometimes see the line dashed blue, red or green. That means you're moving it straight along an axis. While it's colored, type in the distance you want to move. Then repeat the process on your other models. You can also move the origin (''align axes'' while right clicking a surface) to a certain spot on each model, but that's a bit less reliable in my opinion. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 12:11, 19 March 2013 (UTC)<br />
<br />
==Texture Problem==<br />
Some textures appear as a plain color, and some dont appear at all. I checked and they are all white faces in Sketchup and the textures are all powers of 2. How can this be fixed?--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 16:22, 22 March 2013 (UTC)<br />
<br />
:If solid colors are being replaced by black, it's because it isn't actually set to use a texture. You'll need to check in the material browser to see if it's using one or not. Other textures might be massively under or over scaled, in both cases would make them look like a solid texture. This can happen if you rescale a component and then later change texturing. When you explode the component, you should see the texture scaling change, and will be able to fix the scaling. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 20:37, 23 March 2013 (UTC)<br />
<br />
Why do some textures appear completely transparent and let you see the skybox, even if there are other things behind it? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 12:39, 17 April 2013 (UTC)<br />
<br />
<br />
Could I get some help for the textures of this course? I can't seem to figure out what could possibly be wrong. In the model for Sketchup, everything appears normal. But when I import it to the SZS file, it ends up looking bad. The model can be found here: http://www.mediafire.com/?16i7m009zh3j1ow. Thank you so much! --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 05:31, 20 April 2013 (UTC)</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=SprinTrack&diff=38046SprinTrack2013-04-20T03:50:11Z<p>Bcphoton: </p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}}<br />
|creator= [[BCphoton]]<br />
|designer= [[BCphoton]]<br />
|type= Track<br />
|version= v1.0<br />
|date of release= 2013-04-15<br />
|editors used= [[SketchUp]], [[SZS Modifier]]<br />
|difficulty= 4/10<br />
|download 1= http://www.mediafire.com/?o1538pxrn0m3l67}}<br />
'''Suggested Slot:''' N64 Mario Raceway<br />
{{track rating}}<br />
</div><br />
<br />
==Overview==<br />
SprinTrack is a short track with many tight curves. It has a road made of brick. It has two parts where there are wide off road shoulders, and a part where there is a plaza full of itemboxes. <br />
<br />
==Media==<br />
{{youtube-box||CIjPN6RHWyk|v1.0 on Dolphin}}<br />
<gallery><br />
File:SprinTrack Beta v1.0.png|A top view of the track<br />
File:SprinTrack Beta v1.0 Depth.png|An overview of the track which shows depth<br />
</gallery><br />
<br />
==Version History==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Beta v1.0<br />
| 2013-04-8<br />
|<br />
* Main Track Design<br />
* Minor AI route problems<br />
* Minor Checkpoint problems<br />
|-<br />
| v1.0<br />
| 2013-04-15<br />
|<br />
* Fixed checkpoint problems<br />
* Fixed item route problem<br />
* Fixed AI routes<br />
* Removed the edge of the road<br />
* Made turns easier<br />
|}<br />
<br />
==Custom Track Distributions==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{User-BCphoton-link}}<br />
[[Category:Custom Track]]</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=SMS_Delfino_Plaza_(BCphoton)&diff=38045SMS Delfino Plaza (BCphoton)2013-04-20T03:48:47Z<p>Bcphoton: </p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}}<br />
|creator= [[BCphoton]]<br />
|designer= [[Nintendo]]<br />
|type= Ported Track, Town<br />
|date of release= 2013-04-19<br />
|editors used= [[SketchUp]], [[SZS Modifier]], [[CTools]]<br />
|version= Alpha v1.0<br />
|difficulty= 3/10<br />
|download 1= http://www.mediafire.com/?5eq8wgsuxy9q1h4}}<br />
{{track rating}}<br />
</div><br />
<br />
==Overview==<br />
This course was made from a model of Delfino Plaza from Super Mario Sunshine, and was edited so it would work as a Mario Kart track. It is worth noting that the entire East Beach has been deleted, though it will return in a future version. It currently runs on Wii, but with major texture issues. Some things that still need to be accomplished are: <br />
<br />
* Fix texture bugs<br />
* Fix KMP<br />
* Create custom music from the actual Super Mario Sunshine Delfino Plaza<br />
<br />
This course came from a model in the Google 3D Warehouse. It is located here: [http://sketchup.google.com/3dwarehouse/details?mid=5a5cfefaf687f90bb05dd68c192eab4a 3D Warehouse]<br />
<br />
'''The author needs help for this track; see the [[Talk:SMS Delfino Plaza|Discussion]].'''<br />
<br />
==Media==<br />
{{youtube-box||WMaiMADQagw|Alpha v1.0 on Dolphin}}<br />
<gallery><br />
File:SMS_Delfino_Plaza Alpha 1.0.jpg|A top view of the track, showing the way through<br />
File:SMS_Delfino_Plaza Depth Alpha 1.0.jpg|An overview of the track, showing depth<br />
</gallery><br />
<br />
==Version History==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Preview v1.0<br />
| 2013-03-16<br />
| Main track design<br />
|-<br />
| Preview v2.0<br />
| 2013-03-21<br />
| <br />
* Added Collision Model<br />
* Added Minimap<br />
* Moved track nearer to skybox<br />
* Fixed KCL bugs<br />
* Drivable, but with major texture problems<br />
|-<br />
| Alpha v1.0<br />
| 2013-04-19<br />
|<br />
* Fixed KCL problems<br />
* Fixed scale<br />
* Added fences to block off unneeded parts of the track<br />
* Added arrow signs<br />
* Laps now work<br />
* Height value fixed<br />
* Fixed most KMP problems, but some remain<br />
* Minor model edits<br />
* Moved track fully into skybox<br />
* Fixed a few textures<br />
* Removed many transparent spots<br />
|-<br />
|}<br />
<br />
==Custom Track Distributions==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{User-BCphoton-link}}<br />
[[Category:Custom Track]]</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=SMS_Delfino_Plaza_(BCphoton)&diff=38044SMS Delfino Plaza (BCphoton)2013-04-20T03:38:06Z<p>Bcphoton: </p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}}<br />
|creator= [[BCphoton]]<br />
|designer= [[Nintendo]]<br />
|type= Ported Track, Town<br />
|date of release= 2013-04-19<br />
|editors used= [[SketchUp]], [[SZS Modifier]], [[CTools]]<br />
|version= Alpha v1.0<br />
|difficulty= 3/10<br />
|download 1= http://www.mediafire.com/?5eq8wgsuxy9q1h4}}<br />
{{track rating}}<br />
</div><br />
<br />
==Overview==<br />
This course was made from a model of Delfino Plaza from Super Mario Sunshine, and was edited so it would work as a Mario Kart track. It is worth noting that the entire East Beach has been deleted, though it will return in a future version. It currently runs on Wii, but with major texture issues. Some things that still need to be accomplished are: <br />
<br />
* Fix texture bugs<br />
* Fix KMP<br />
* Create custom music from the actual Super Mario Sunshine Delfino Plaza<br />
<br />
This course came from a model in the Google 3D Warehouse. It is located here: [http://sketchup.google.com/3dwarehouse/details?mid=5a5cfefaf687f90bb05dd68c192eab4a 3D Warehouse]<br />
<br />
'''The author needs help for this track; see the [[Talk:SMS Delfino Plaza|Discussion]].'''<br />
<br />
==Media==<br />
{{youtube-box||5SpAKm6F5bA|Preview v2.0}} <br />
{{youtube-box||WMaiMADQagw|Alpha v1.0 on Dolphin}}<br />
<gallery><br />
File:SMS_Delfino_Plaza Alpha 1.0.jpg|A top view of the track, showing the way through<br />
File:SMS_Delfino_Plaza Depth Alpha 1.0.jpg|An overview of the track, showing depth<br />
</gallery><br />
<br />
==Version History==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Preview v1.0<br />
| 2013-03-16<br />
| Main track design<br />
|-<br />
| Preview v2.0<br />
| 2013-03-21<br />
| <br />
* Added Collision Model<br />
* Added Minimap<br />
* Moved track nearer to skybox<br />
* Fixed KCL bugs<br />
* Drivable, but with major texture problems<br />
|-<br />
| Alpha v1.0<br />
| 2013-04-19<br />
|<br />
* Fixed KCL problems<br />
* Fixed scale<br />
* Added fences to block off unneeded parts of the track<br />
* Added arrow signs<br />
* Laps now work<br />
* Height value fixed<br />
* Fixed most KMP problems, but some remain<br />
* Minor model edits<br />
* Moved track fully into skybox<br />
* Fixed a few textures<br />
* Removed many transparent spots<br />
|-<br />
|}<br />
<br />
==Custom Track Distributions==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{User-BCphoton-link}}<br />
[[Category:Custom Track]]</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Talk:SprinTrack&diff=38037Talk:SprinTrack2013-04-20T02:14:55Z<p>Bcphoton: /* Bugs in BETA1 */</p>
<hr />
<div>== Flattening ==<br />
Is there a plugin for Sketchup where I could flatten an entire model? It would be very helpful for making the Minimap and for getting things of the same level. I also need to know for a complex track I am currently modeling.--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 16:25, 8 April 2013 (UTC)<br />
<br />
== Bugs in BETA1 ==<br />
<br />
We have found 3 bugs in our online test:<br />
* Bullet Bill is boring into the ground → fix the items height of ITPT.<br />
* Positioning bug<br />
* Lap not count bug.<br />
[[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 18:45, 9 April 2013 (UTC)<br />
:What is the positioning bug? I know about the lap count and the bullet bill problem. I have fixed the lap count problem in a work in progress, but am having major problems with the Bullet Bill. When I try to heighten it's route, it will just go in a random direction and skip part of the route. What could be causing this? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 22:47, 9 April 2013 (UTC)<br />
:: First read this: <br />
::* Positioning bug → [[Position Jump Bug]] <br />
::* Bullet Bill → [[ITPT Settings]]<br />
:: Ask again for open questions -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 23:52, 9 April 2013 (UTC)<br />
::: I want to use Wiimms SZS tools to get the height values right so the Bullet Bill will work. How do I use the automatic height correction to get that working? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 20:39, 13 April 2013 (UTC)<br />
:::: read this: http://szs.wiimm.de/info/kmp-syntax.html#kcl-fall<br />
:::: There are prepared parameters bin each KMP section. Just edit them. Normally 2 values are enough: @KCL-FALL-WIDTH=200 and @KCL-FALL-PRE-ADD=500 (up to 10000 or more)<br />
:::: [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 21:19, 13 April 2013 (UTC)<br />
:: For the ITPT settings, I want to use setting 1, so that it ignores height. What would that look like in the SZS Modifier? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 13:40, 14 April 2013 (UTC)<br />
<br />
::: Have you seen this [http://www.youtube.com/watch?feature=player_embedded&v=55y5qmcP9tw video] (2nd half). Its a rotated and larger minimap.<br />
::: [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 20:48, 19 April 2013 (UTC)<br />
<br />
:::: Could I get a copy of the edited track? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 02:14, 20 April 2013 (UTC)</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=List_of_Retro_Tracks_from_Non-Mario_Kart_Games&diff=38036List of Retro Tracks from Non-Mario Kart Games2013-04-20T00:58:52Z<p>Bcphoton: </p>
<hr />
<div>This is a list of all tracks from games that are not part of the [[Mario Kart]] series that have been remade as [[Custom Track]]s for [[Mario Kart Wii]]. <br />
<br />
&rarr; '''[[Help:Retro List Legend|Table Legend & Edit Rules for this page.]]'''<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! {{opt|Title}}<br />
! {{opt|Author}}<br />
! {{opt|Game}}<br />
! {{opt|Port or Remake}}<br />
! {{opt|Status}}<br />
|-<br />
| {{maybe|[[BK Spiral Mountain]]}}<br />
| {{maybe|[[Flare1]]}}<br />
| {{maybe|[http://en.wikipedia.org/wiki/Banjo-Kazooie Banjo-Kazooie]}}<br />
| {{maybe|Port}}<br />
| {{maybe|Unreleased, Preview}}<br />
|-<br />
| {{yes|[[DKR Ancient Lake]]}}<br />
| {{yes|[[DJ Lowgey]], [[Mewtwo2000]]}}<br />
| {{yes|[http://en.wikipedia.org/wiki/Diddy_Kong_Racing Diddy Kong Racing]}}<br />
| {{yes|Port}}<br />
| {{yes|Released}}<br />
|-<br />
| {{maybe|[[DKR Frosty Village]]<br/>(announced 2013-03)}}<br />
| {{maybe|[[Mewtwo2000]]}}<br />
| {{maybe|[http://en.wikipedia.org/wiki/Diddy_Kong_Racing Diddy Kong Racing]}}<br />
| {{maybe|Port}}<br />
| {{maybe|Unreleased}}<br />
|-<br />
| {{yes|[[DKR Haunted Woods]]}}<br />
| {{yes|[[Nodrazir ]]}}<br />
| {{yes|[http://en.wikipedia.org/wiki/Diddy_Kong_Racing Diddy Kong Racing]}}<br />
| {{yes|Port}}<br />
| {{yes|Released}}<br />
|-<br />
| {{maybe|[[DKR Hot Top Volcano]]}}<br />
| {{maybe|[[MitsySueG24]]}}<br />
| {{maybe|[http://en.wikipedia.org/wiki/Diddy_Kong_Racing Diddy Kong Racing]}}<br />
| {{maybe|Port}}<br />
| {{maybe|Put on hold}}<br />
|-<br />
| {{yes|[[DKR Jungle Falls]]}}<br />
| {{yes|[[MrKoeikoei]], [[Mewtwo2000]]}}<br />
| {{yes|[http://en.wikipedia.org/wiki/Diddy_Kong_Racing Diddy Kong Racing]}}<br />
| {{yes|Port}}<br />
| {{yes|Released}}<br />
|-<br />
| {{maybe|[[DKR Star City]]<br/>(announced 2013-02)}}<br />
| {{maybe|[[Mewtwo2000]]}}<br />
| {{maybe|[http://en.wikipedia.org/wiki/Diddy_Kong_Racing Diddy Kong Racing]}}<br />
| {{maybe|Port}}<br />
| {{maybe|Unreleased}}<br />
|-<br />
| {{yes|[[F-Zero_Big Blue|F-ZERO Big Blue]]}}<br />
| {{yes|[[Jefe]]}}<br />
| {{yes|[http://en.wikipedia.org/wiki/F-Zero_%28video_game%29 F-Zero]}}<br />
| {{yes|Remake}}<br />
| {{yes|Released}}<br />
|-<br />
| {{yes|[[F-Zero_White_Land_I|F-ZERO White Land I]]}}<br />
| {{yes|[[Jefe]]}}<br />
| {{yes|[http://en.wikipedia.org/wiki/F-Zero_%28video_game%29 F-Zero]}}<br />
| {{yes|Remake}}<br />
| {{yes|Released}}<br />
|-<br />
| {{yes|[[FZMV Cloud Carpet]]}}<br />
| {{yes|[[Scye]]}}<br />
| {{yes|[http://en.wikipedia.org/wiki/F-Zero:_Maximum_Velocity F-Zero Maximum Velocity]}}<br />
| {{yes|Remake}}<br />
| {{yes|Released}}<br />
|-<br />
| {{maybe|[[LEGO Racers Magma Moon Marathon]]<br>(announced 2012-09)}}<br />
| {{maybe|[[user:NiAlBlack|NiAlBlack]]}}<br />
| {{maybe|[http://en.wikipedia.org/wiki/Lego_Racers_(video_game) LEGO Racers]}}<br />
| {{maybe|Port}}<br />
| {{maybe|Unreleased}}<br />
|-<br />
| {{maybe|[[Muppet Racemania Swamp]]}}<br />
| {{maybe|[[DJ Lowgey]]}}<br />
| {{maybe|[http://en.wikipedia.org/wiki/Muppet_RaceMania Muppet Racemania]}}<br />
| {{maybe|Remake}}<br />
| {{maybe|Alpha, raceable}}<br />
|-<br />
| {{maybe|[[SA2 City Escape]]}}<br />
| {{maybe|[[ChaosShadow23]]}}<br />
| {{maybe|[http://en.wikipedia.org/wiki/Sonic_Adventure_2 Sonic Adventure 2]}}<br />
| {{maybe|Remake}}<br />
| {{maybe|Unreleased}}<br />
|-<br />
| {{yes|[[SADX Twinkle Circuit]]}}<br />
| {{yes|[[igorseabra4]]}}<br />
| {{yes|[http://en.wikipedia.org/wiki/Sonic_Adventure Sonic Adventure (DX)]}}<br />
| {{yes|Port}}<br />
| {{yes|Released}}<br />
|-<br />
| {{yes|[[SM64 Bob-Omb Battlefield]]}}<br />
| {{yes|[[SuperMario64DS]]}}<br />
| {{yes|[http://www.mariowiki.com/Super_Mario_64 Super Mario 64]}}<br />
| {{yes|Port}}<br />
| {{yes|Released}}<br />
|-<br />
| {{maybe|[[SM64 Castle Grounds]]}}<br />
| {{maybe|[[Zilla]]}}<br />
| {{maybe|[http://www.mariowiki.com/Super_Mario_64 Super Mario 64]}}<br />
| {{maybe|Port}}<br />
| {{maybe|Beta}}<br />
|-<br />
| {{maybe|[[SM64 Lethal Lava Land]]}}<br />
| {{maybe|[[Torn]], [[Flare1]]}}<br />
| {{maybe|[http://www.mariowiki.com/Super_Mario_64 Super Mario 64]}}<br />
| {{maybe|Port}}<br />
| {{maybe|Unreleased}}<br />
|-<br />
| {{maybe|[[SM64 Secret Slide]]}}<br />
| {{maybe|[[MrRean]]}}<br />
| {{maybe|[http://www.mariowiki.com/Super_Mario_64 Super Mario 64]}}<br />
| {{maybe|Port}}<br />
| {{maybe|Alpha (Unreleased)}}<br />
|-<br />
| {{maybe|[[SM64 Shifting Sandland]]}}<br />
| {{maybe|[[Dani]]}}<br />
| {{maybe|[http://www.mariowiki.com/Super_Mario_64 Super Mario 64]}}<br />
| {{maybe|Port}}<br />
| {{maybe|Beta}}<br />
|-<br />
| {{maybe|[[SM64 Wet-Dry World]]}}<br />
| {{maybe|[[SpyKid]]}}<br />
| {{maybe|[http://www.mariowiki.com/Super_Mario_64 Super Mario 64]}}<br />
| {{maybe|Remake}}<br />
| {{maybe|Unreleased}}<br />
|-<br />
| {{yes|[[SM64 Whomp's Fortress]]}}<br />
| {{yes|[[Reedy94]]}}<br />
| {{yes|[http://www.mariowiki.com/Super_Mario_64 Super Mario 64]}}<br />
| {{yes|Port}}<br />
| {{yes|Released}}<br />
|-<br />
| {{maybe|[[SMG2 Peach Castle Planet (Night)]]}}<br />
| {{maybe|[[HackSizer]]}}<br />
| {{maybe|[http://www.mariowiki.com/Super_Mario_Galaxy_2 Super Mario Galaxy 2]}}<br />
| {{maybe|Port}}<br />
| {{maybe|Alpha, drivable}}<br />
|-<br />
| {{maybe|[[SMS Delfino Plaza]]}}<br />
| {{maybe|[[BCphoton]]}}<br />
| {{maybe|[http://en.wikipedia.org/wiki/Super_Mario_Sunshine Super Mario Sunshine]}}<br />
| {{maybe|Port}}<br />
| {{maybe|Alpha v1.0}}<br />
|-<br />
| {{maybe|[[SSBB Mario Circuit (AwesomeToad Version)|SSBB Mario Circuit (AwesomeToad)]]}}<br />
| {{maybe|[[AwesomeToad]]}}<br />
| {{maybe|[http://super-smash-bros.wikia.com/wiki/Super_Smash_Bros._Brawl Super Smash Bros. Brawl]}}<br />
| {{maybe|Port}}<br />
| {{maybe|Beta}}<br />
|-<br />
| {{yes|[[SSBB Mario Circuit (Mewtwo2000 Version)|SSBB Mario Circuit (Mewtwo2000)]]}}<br />
| {{yes|[[Mewtwo2000]]}}<br />
| {{yes|[http://super-smash-bros.wikia.com/wiki/Super_Smash_Bros._Brawl Super Smash Bros. Brawl]}}<br />
| {{yes|Port}}<br />
| {{yes|Released}}<br />
|-<br />
| {{maybe|[[Zelda OoT Lost Woods]]}}<br>(announced 2012-11)<br />
| {{maybe|[[Atisha]]}}<br />
| {{maybe|[http://en.wikipedia.org/wiki/Ocarina_of_Time The Legend of Zelda: Ocarina of Time]}}<br />
| {{maybe|Port}}<br />
| {{maybe|Unreleased}}<br />
|-<br />
|}<br />
<br />
<br />
{{Custom Track Lists}}<br />
[[category:Custom Track|!]]</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=News_2013&diff=38033News 20132013-04-20T00:56:46Z<p>Bcphoton: </p>
<hr />
<div>{{News Attention}}<br />
<!-- ADD NEW NEWS OF THE SAME DATE UNDER THE PREVIOUS ONE --><br />
{{textbox|news|April 2013|<br />
;2013-04-19<br />
* [[Wiimm]] updated his [[Custom Track Distribution]] '''&raquo;[[Wiimms Mario Kart Fun 2013-04]]&laquo;''' to v2.<br />
* [[BCphoton]] released Alpha v1.0 of '''[[SMS Delfino Plaza]]'''. <br />
<br />
;2013-04-18<br />
* [[mkwjason]] released v1.0 of '''[[Koopa Greencap (Koopa Cape Texture)]]'''.<br />
<br />
;2013-04-17<br />
* [[James]] updated '''[[SNES Ghost Valley 3 (James)|SNES Ghost Valley 3]]''' to v1.<br />
<br />
;2013-04-16<br />
* [[Rukasudo90]] has updated '''[[3DS Wuhu Loop]]''' to v1.beta-3.<br />
<br />
;2013-04-15<br />
* [[BCphoton]] updated '''[[SprinTrack]]''' to v1.0.<br />
<br />
;2013-04-14<br />
* [[Wiimm]] released a new toolset named '''»[[WBZ Converter]]«'''. It simplifies [[WBZ]] to/from [[SZS]] conversion.<br />
<br />
;2013-04-13<br />
* [[Wiimm]] released his [[Custom Track Distribution]] '''&raquo;[[Wiimms Mario Kart Fun 2013-04]]&laquo;'''.<br />
* [[James]] released the Beta of '''[[SNES Donut Plains 3 (James)|SNES Donut Plains 3]]'''.<br />
* [[NiAlBlack]] updated '''[[SNES Mario Circuit 2 (NiAlBlack)|SNES Mario Circuit 2]]''' to v1.4.<br />
<br />
;2013-04-12<br />
* [[WiiLuigi]] released a beta of '''[[Ghostly Mansion]]'''.<br />
* [[Wiimm]] updated '''[[Rush City Run]]''' to Beta-3.<br />
* [[Wiimm]] updated '''[[Rockside River]]''' to v1c.<br />
<br />
;2013-04-11<br />
* '''Congratulations Mario Kart Wii, you are now 5 years old.'''<br />
* [[mkwjason]] released v1.0 of '''[[N64 DK's Jungle Greenway (N64 DK's Jungle Parkway Texture)]]'''.<br />
* [[ChaosShadow23]] released RC2 of '''[[Volcanic Pipeyard]]'''.<br />
* [[James]] updated '''[[SNES Vanilla Lake 1 (James)|SNES Vanilla Lake 1]]''' to RC1<br />
<br />
;2013-04-10<br />
* [[Yoshidude4]] released v1.0 of his custom character '''[[R.O.B.]]'''.<br />
* [[Wiimm]] updated '''[[DS Bowser Castle]]''' to BETA2.<br />
<br />
;2013-04-09<br />
* [[Wiimm]] updated '''[[SNES Bowser Castle 3]]''' (old model) to v1.<br />
<br />
;2013-04-08<br />
* [[ChaosShadow23]] released RC1 of '''[[Volcanic Pipeyard]]'''.<br />
* [[BCphoton]] released Beta v1.0 of '''[[SprinTrack]]'''.<br />
* [[Wiimm]] released v1.16a of '''[[Wiimms SZS Tools]]'''.<br />
<br />
;2013-04-07<br />
* [[AwesomeToad]] released v1.0 of '''[[Shadow The Hedgehog (On Foot)]]'''.<br />
* [[BCphoton]] updated '''[[Headlong Skyway]]''' to v1.0.<br />
<br />
;2013-04-06<br />
* [[mkwjason]] updated '''[[Iceway]]''' to v5.2.<br />
* [[AwesomeToad]] released v1.0 of '''[[Classic Sonic The Hedgehog (On Foot)]]'''.<br />
* [[mkwjason]] updated '''[[Moonlight Way]]''' to v1.1.<br />
* [[mkwjason]] updated '''[[Coldway]]''' to v2.2.<br />
* [[BCphoton]] updated '''[[Stunt Circuit]]''' to v1.2.<br />
* [[James]] updated '''[[SNES Vanilla Lake 1 (James)|SNES Vanilla Lake 1]]''' to Beta2.<br />
* [[Wiimm]] uploaded his '''[[Wiimm#Track Archives|private track archive]]''' with more than 850 [[custom track]]s.<br />
* [[James]] released the Beta of '''[[SNES Ghost Valley 3 (James)|SNES Ghost Valley 3]]'''<br />
<br />
;2013-04-05<br />
* [[James]] released Beta of '''[[SNES Vanilla Lake 1 (James)|SNES Vanilla Lake 1 ]]'''.<br />
* [[LuigiGalaxy530]] updated character '''[[Blaziken]]''' to v2.0.<br />
<br />
;2013-04-04<br />
* [[Wiimm]] released v1.3 of [[NiAlBlack]]s '''[[SNES Mario Circuit 2 (NiAlBlack)|SNES Mario Circuit 2]]'''.<br />
* [[DarkyBenji]] released '''[[Darky Circuit (Mario Circuit Texture)]]''' v1<br />
<br />
;2013-04-03 <br />
* [[LeonStu]] released the texture hack '''[[Lunar Base (SNES Mario Circuit 3 Texture)]]'''.<br />
<br />
;2013-04-02<br />
* [[LuigiGalaxy530]] released v1.0 of his custom character '''[[Groudon]]'''.<br />
<br />
;2013-04-01<br />
* [[Toni Kart]] released v1.0 of custom character '''[[Fire Luigi]]'''.<br />
* [[Toni Kart]] updated '''[[Super Sonic on Mach Bike (Sonic Texture)]]''' to v1.5.<br />
* [[SpyKid]] released v1.0 of '''[[3DS Rainbow Road (April Fool's Version)]]'''.<br />
* [[AwesomeToad]] released v1.0 of '''[[Knuckles The Echidna (On Foot)]]'''.<br />
}}<br />
<br />
{{textbox|news|March 2013|<br />
<br />
;2013-03-31<br />
* [[Toni Kart]] released v1.0 of '''[[Golden Luigi on Golden Mach Bike]]'''.<br />
* [[JerryMKW]] updated '''[[Bowser's Lava Road]]''' to v3.4b.<br />
* [[User:Torran|Torran]] updated '''[[N64 Wario Stadium (Captain Kwark)]]''' to v1.1.<br />
<br />
;2013-03-30<br />
* [[MrKoeikoei]] updated '''[[DKR Jungle Falls]]''' to v2.0<br />
<br />
;2013-03-29<br />
* [[Toni Kart]] released v1.0 of '''[[Super Sonic on Mach Bike (Sonic Texture)]]'''.<br />
* [[Toni Kart]] released v1.0 of custom character '''[[Fire Mario]]'''.<br />
* [[ShadowLuigi-NG-]] released v2.0 of '''[[Sonic The Hedgehog (On Foot)]]'''.<br />
<br />
;2013-03-28<br />
* [[User:Torran|Torran]] updated '''[[Kartwood Creek]]''' to RC2.<br />
* [[User:Torran|Torran]] updated '''[[N64 Choco Mountain]]''' to v1.1.<br />
* [[Wiimm]] released v1.15a of '''[[Wiimms SZS Tools]]'''.<br />
* [[NiAlBlack]] released v1.0 of '''[[GBA Peach Circuit (NiAlBlack)|GBA Peach Circuit]]'''.<br />
<br />
;2013-03-27<br />
* [[NiAlBlack]] updated '''[[SNES Mario Circuit 1 (NiAlBlack)|SNES Mario Circuit 1]]''' to v1.0.<br />
<br />
;2013-03-25<br />
* [[Soarin MKWII]] released v4.3 of '''[[Soarin's CT Pack]]'''.<br />
<br />
;2013-03-23<br />
* [[CaronHT]] updated '''[[Sky Beach]]''' to RC5.<br />
<br />
;2013-03-22<br />
* [[BCphoton]] updated '''[[Headlong Skyway]]''' to Beta v1.0.<br />
* [[SpyKid]] updated '''[[Galaxy Base]]''' to v1.2.<br />
<br />
;2013-03-17<br />
* [[ZillaSpaz]] updated '''[[SNES Choco Island 2 (Zilla)|SNES Choco Island 2]]''' to v1.1c.<br />
* [[DarkyBenji]] released '''[[Darky Circuit (Luigi Circuit Texture)]]''' v1<br />
<br />
;2013-03-16<br />
* [[MrKoeikoei]] updated '''[[GBA Bowser Castle 2 (Kazuo & MrKoeikoei)|GBA Bowser Castle 2]]''' to v1.0. <br />
* [[BCphoton]] released '''[[Headlong Skyway]]''' Alpha 1.0.<br />
<br />
;2013-03-15<br />
* [[Jefe]] updated '''[[Slot Circuit]]''' to v1.0.<br />
<br />
;2013-03-14<br />
* [[Wiimm]] released v1.14a of '''[[Wiimms SZS Tools]]'''.<br />
<br />
;2013-03-13<br />
* [[KHacker35000vr]] released v3.1a of the '''[[KMP Modifier]]'''.<br />
<br />
;2013-03-09<br />
* [[SpyKid]] updated '''[[Candy Coaster]]''' to RC1.<br />
* [[Jefe]] released an ALPHA of '''[[Slot Circuit]]'''.<br />
* [[BCphoton]] updated '''[[Stunt Circuit]]''' to v1.0.<br />
<br />
;2013-03-08<br />
* [[SpyKid]] released a BETA of '''[[Candy Coaster]]'''.<br />
* [[Muki64]] released v1.0 of '''[[Funky's Lake (GBA Bowser Castle 3 Texture)]]'''<br />
<br />
;2013-03-07<br />
* [[User:ShioriMKW|ShioriMKWii]] released RC1 of '''[[GBA Mario Circuit]]'''.<br />
* [[Super blooper kirio]] released V4.0 of '''[[Kirio's Raceway]]'''.<br />
<br />
;2013-03-06<br />
* [[metaknight2550]] released RC1 of '''[[GBA Yoshi Desert]]'''.<br />
<br />
;2013-03-05<br />
* [[metaknight2550]] released a BETA of '''[[GBA Yoshi Desert]]'''.<br />
* [[BCphoton]] released BETA 1.2 of '''[[Stunt Circuit]]'''<br />
<br />
;2013-03-04<br />
* [[Mewtwo2000]] updated '''[[DKR Ancient Lake]]''' to v2.0.<br />
* [[NiAlBlack]] updated '''[[SNES Mario Circuit 2 (NiAlBlack)|SNES Mario Circuit 2]]''' to v1.2.<br />
<br />
;2013-03-02<br />
* [[mkwjason]] released v1.0 of '''[[Rainbow Greenroad (Rainbow Road Texture)]]'''.<br />
* [[NiAlBlack]] updated his version of '''[[SNES Rainbow Road (NiAlBlack)|SNES Rainbow Road]]''' to v1.1.<br />
* [[NiAlBlack]] updated '''[[SNES Mario Circuit 2 (NiAlBlack)|SNES Mario Circuit 2]]''' to v1.1.<br />
* [[FunkyDude15]] updated '''[[Rainbow Boardwalk (SNES Ghost Valley 2 Texture)]]''' to v1.0.<br />
<br />
;2013-03-01<br />
* [[Wiimm]] released v1.13a of '''[[Wiimms SZS Tools]]''' (new option --rm-aiparam).<br />
* [[BCphoton]] released an ALPHA of '''[[Stunt Circuit]]'''.<br />
}}<br />
<br />
{{textbox|news|February 2013| <br />
<br />
;2013-02-28<br />
* [[NiAlBlack]] updated '''[[SNES_Mario_Circuit_2_(NiAlBlack)|SNES Mario Circuit 2]]''' to v1.0.<br />
* [[sup3rsmash8]] updated '''[[DS Cheep Cheep Beach (sup3rsmash8)|DS Cheep Cheep Beach]]''' to v1.2.<br />
<br />
;2013-02-27<br />
* [[NiAlBlack]] released v1.0 of his version of '''[[SNES Rainbow Road (NiAlBlack)|SNES Rainbow Road]]'''.<br />
* [[sup3rsmash8]] updated '''[[DS Cheep Cheep Beach]]''' to v1.1b.<br />
* [[ZillaSpaz]] updated '''[[SNES Choco Island 2 (Zilla)|SNES Choco Island 2]]''' to v1.1b.<br />
<br />
;2013-02-26<br />
* [[sup3rsmash8]] updated '''[[DS Cheep Cheep Beach]]''' to v1.1.<br />
<br />
;2013-02-25<br />
* [[Zilla]] updated '''[[SNES Choco Island 2 (Zilla)|SNES Choco Island 2]]''' to v1.1.<br />
* [[NiAlBlack]] released RC1 of '''[[SNES_Mario_Circuit_2_(NiAlBlack)|SNES Mario Circuit 2]]'''.<br />
<br />
;2013-02-23<br />
* [[Wiimm]] released v1.12b of '''[[Wiimms SZS Tools]]''' (cannon/rm-facedown bug fix).<br />
<br />
;2013-02-20<br />
* [[Zilla]] updated '''[[N64 Luigi Raceway]]''' to v1.0.<br />
* [[mkwjason]] released v1.0 of the texture hack '''[[Maple Greenway]]'''.<br />
<br />
;2013-02-17<br />
* [[NiAlBlack]] updated '''[[GBA_Rainbow_Road#NiAlBlack.27s_version|GBA Rainbow Road]]''' to v1.0.<br />
* [[Gredmega]] released Beta 2 of '''[[Rush City Run]]'''.<br />
<br />
;2013-02-16<br />
* [[JerryMKW]] updated '''[[Tropical Island]]''' to v2.3.<br />
<br />
;2013-02-15<br />
* [[Ohthatsjustgr8]] released v1 of character '''[[Lakitu]]'''.<br />
<br />
;2013-02-14<br />
* [[FunkyDude15]] released an alpha of '''[[Water Bridge]]'''.<br />
* [[SpyKid]] updated '''[[Cliff Village]]''' to v2.1.<br />
* [[CaronHT]] updated '''[[Green Park]]''' to v2.8a.<br />
* [[Ermelber]] released v1b of '''[[Rockside River]]''' with a fixed KCL.<br />
* [[Legendof8241998]] released v1.0 of '''[[Boo-Berry (King Boo Texture)]]'''.<br />
<br />
;2013-02-13<br />
* [[Ermelber]] released v1 of '''[[Rockside River]]'''.<br />
<br />
;2013-02-12<br />
* [[NinYoda1]] released v3 of '''[[Rapid Street]]'''.<br />
* [[LeonStu]] updated '''[[Purple Cosmo Road (Rainbow Road Texture)]]''' to v2.0b.<br />
<br />
;2013-02-11<br />
* [[User:Mewtwo2000|Mewtwo2000]] updated his version of '''[[SSBB Mario Circuit (Mewtwo2000)|SSBB Mario Circuit]]''' to RC2.<br />
* [[NiAlBlack]] updated '''[[SNES_Mario_Circuit_4 (NiAlBlack)| SNES Mario Circuit 4]]''' to v1. <br />
<br />
;2013-02-10<br />
* [[NinYoda1]] released v2.1 of '''[[Glacial Peak]]'''.<br />
* [[JerryMKW]] updated '''[[Lair Land]]''' to v0.2.<br />
<br />
;2013-02-09<br />
* [[NinYoda1]] released RC2 of his Bowser's Castle, now called '''[[Lava Castle Road]]'''.<br />
* [[Wiimm]] released v1.12a of '''[[Wiimms SZS Tools]]'''.<br />
<br />
;2013-02-06<br />
* [[NinYoda1]] released RC1 of '''[[Bowser's Castle (NinYoda1)]]'''.<br />
<br />
;2013-02-05<br />
* [[JerryMKW]] updated '''[[Tropical Island]]''' to v2.2.<br />
* [[Zilla]] updated '''[[SNES Donut Plains 1 (Zilla)|SNES Donut Plains 1]]''' to v1.0.<br />
* [[JerryMKW]] released v0.1 of '''[[Lair Land]]'''.<br />
<br />
;2013-02-04<br />
* [[Rukasudo90]] released RC1.3 of '''[[Night Desert]]'''.<br />
* [[User:Torran|Torran]] updated '''[[Retro Kart]]''' to v2.2.<br />
* [[User:Torran|Torran]] updated '''[[Desert Mushroom Ruins]]''' to RC3.4.<br />
<br />
;2013-02-03<br />
* [[WiiLuigi]] released v0.9 of '''[[Blue Sky Beach]]'''.<br />
* [[Styler00Dollar]] released v1 of '''[[Lost Island]]'''.<br />
* [[sCre3n]] released v1.0 of '''[[Mario Craft (SNES Mario Circuit 3 Texture)]]'''.<br />
* [[Ermelber]] updated '''[[DS_Nokonoko_Beach#Ermelber.2C_TurboYoshi.2C_.26_Yoshidude4.27s_version|DS Nokonoko Beach]]''' to v1.1.<br />
* [[metaknight2550]] updated '''[[Abandoned Pier]]''' to RC1.<br />
* [[metaknight2550]] released RC1 of '''[[Lavaflow Volcano II]]'''.<br />
* [[SpyKid]] updated '''[[Lakeside Hill]]''' to v1.2.<br />
<br />
;2013-02-01<br />
* [[User:Torran|Torran]] updated '''[[Retro Kart]]''' to v2.1.<br />
* [[metaknight2550]] released v0.9 of '''[[Abandoned Pier]]'''.<br />
* [[Yoshidude4]] updated '''[[DS_Nokonoko_Beach#Ermelber.2C_TurboYoshi.2C_.26_Yoshidude4.27s_version|DS Nokonoko Beach]]''' to v1.<br />
}}<br />
<br />
{{textbox|news|January 2013| <br />
;2013-01-31<br />
* [[JerryMKW]] updated '''[[Desert Night Sky]]''' to v1.1.<br />
<br />
;2013-01-30<br />
* [[Wiimm]] released v1.4 of '''[[Haunted Woods]]'''.<br />
<br />
;2013-01-28<br />
* [[mkwjason]] updated '''[[Coldway]]''' to v2.0.<br />
* [[Super blooper kirio]] updated '''[[3DS Piranha Plant Slide]]''' to V2.1.<br />
<br />
;2013-01-27<br />
* [[User:Torran|Torran]] updated '''[[Star Slope]]''' to RC2.1.<br />
* [[User:Mewtwo2000|Mewtwo2000]] released RC1 of his version of '''[[SSBB Mario Circuit (Mewtwo2000 Version)|SSBB Mario Circuit]]'''.<br />
<br />
;2013-01-26<br />
*[[Ohthatsjustgr8]] released v1.0 of character '''[[Toadsworth]]'''.<br />
<br />
;2013-01-25<br />
*[[4IT-Lecce]] released v2 of '''[[Mushroom Track]]'''.<br />
*[[4IT-Lecce]] released v1.0 of '''[[4IT-Lecce Circuit]]'''.<br />
*[[LeonStu]] released v2.0 of '''[[Purple Cosmo Road (Rainbow Road Texture)]]'''.<br />
<br />
;2013-01-23<br />
*[[ShioriMKW]] released RC3 of '''[[GBA Peach Circuit]]'''.<br />
<br />
;2013-01-22<br />
*[[MrKoeikoei]] and [[Kazuo]] released RC1 of '''[[GBA Bowser Castle 2]]'''.<br />
<br />
;2013-01-21<br />
* [[Zilla]] released v1.0 of '''[[SNES Ghost Valley 1 (Zilla)|SNES Ghost Valley 1]]'''.<br />
* [[User:JerryMKW|JerryMKW]] updated '''[[Tropical Island]]''' to v2.1.<br />
<br />
;2013-01-20<br />
* [[Wiimm]] released v1.11b of '''[[Wiimms SZS Tools]]''' ([[TEX0]] bug fix).<br />
* [[Mikeypr98]] released v1.0 of '''[[R&B Funky Kong on Flame Runner]]'''.<br />
* [[User:JerryMKW|JerryMKW]] updated '''[[Bowser's Lava Road]]''' to v3.3.<br />
<br />
;2013-01-19<br />
*[[Ermelber]] released a beta of '''[[DS_Nokonoko_Beach#Ermelber.2C_TurboYoshi.2C_.26_Yoshidude4.27s_version|DS Nokonoko Beach]]'''.<br />
<br />
;2013-01-18<br />
*[[Mkwzak]] released an alpha of '''[[Ghost Road]]'''.<br />
<br />
;2013-01-15<br />
*[[JerryMKW]] released v1 of '''[[Tropical Island]]'''.<br />
<br />
;2013-01-14<br />
*[[SpyKid]] updated '''[[Crystal Dungeon]]''' to v2.5.<br />
<br />
;2013-01-13<br />
*[[Super-Daisy55]] released v3.0 of '''[[GCN Daisy Cruiser (MKDasher)]]'''.<br />
*[[sup3rsmash8]] released RC1 of '''[[GBA Bowser Castle 2]]'''.<br />
<br />
;2013-01-11<br />
*[[Mikeypr98]] released V1.0 of '''[[Diddy Kong on Spear]]'''.<br />
*[[Björn]], [[wiimaster35000vr]] and [[LuigiM]] updated '''[[Retro Raceway]]''' to RC2.<br />
<br />
;2013-01-10<br />
*[[KHacker35000vr]] updated '''[[Cannon City II]]''' to v1.1.<br />
*[[Ohthatsjustgr8]] released v1.0 of the character '''[[Link]].''' <br />
<br />
;2013-01-09<br />
*[[CaronHT]] updated '''[[GCN Rainbow Road#CaronHT's Version|GCN Rainbow Road]]''' to v1.2.<br />
<br />
;2013-01-06<br />
*[[JerryMKW]] updated '''[[Bowser's Lava Road]]''' to v3.1.<br />
*[[user:SneaksterMK|SneaksterMK]] and [[Yoshidude4]] released RC2 of '''[[GBA Luigi Circuit#SneaksterMK and Yoshidude4's Version|GBA Luigi Circuit]]'''.<br />
<br />
;2013-01-05<br />
* [[Zilla]] updated '''[[SM64 Castle Grounds]]''' to Beta 2.<br />
* [[mkwjason]] released '''[[Moonlight Way]]''' v1.0.<br />
* [[NiAlBlack]] updated '''[[GBA_Rainbow_Road#NiAlBlack.27s_version|GBA Rainbow Road]]''' to RC3.<br />
* [[Rukasudo90]] updated '''[[GBA Lakeside Park]]''' to v1.1 and '''[[GBA Riverside Park]]''' to RC2.<br />
<br />
;2013-01-03<br />
* [[Zilla]] updated '''[[DS Wario Stadium (Zilla)|DS Wario Stadium]]''' to v1.1.<br />
<br />
;2013-01-01<br />
* [[Wiimm]] released v1.11a of '''[[Wiimms SZS Tools]]''' with an improved [[KCL]] octree creation.<br />
* [[user:SneaksterMK|SneaksterMK]] released RC1 of '''[[GBA Luigi Circuit#SneaksterMK and Yoshidude4's Version|GBA Luigi Circuit]]'''.<br />
* [[KHacker35000vr]] released v3.0a of the '''[[KMP Modifier]]'''<br />
}}<br />
<br />
{{News Links}}<br />
<br />
[[category:General Information]]</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=SMS_Delfino_Plaza_(BCphoton)&diff=38032SMS Delfino Plaza (BCphoton)2013-04-20T00:55:04Z<p>Bcphoton: </p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}}<br />
|creator= [[BCphoton]]<br />
|designer= [[Nintendo]]<br />
|type= Ported Track, Town<br />
|date of release= 2013-04-19<br />
|editors used= [[SketchUp]], [[SZS Modifier]], [[CTools]]<br />
|version= Alpha v1.0<br />
|difficulty= 3/10<br />
|download 1= http://www.mediafire.com/?5eq8wgsuxy9q1h4}}<br />
{{track rating}}<br />
</div><br />
<br />
==Overview==<br />
This course was made from a model of Delfino Plaza from Super Mario Sunshine, and was edited so it would work as a Mario Kart track. It is worth noting that the entire East Beach has been deleted, though it will return in a future version. It currently runs on Wii, but with major texture issues. Some things that still need to be accomplished are: <br />
<br />
* Fix texture bugs<br />
* Fix KMP<br />
* Create custom music from the actual Super Mario Sunshine Delfino Plaza<br />
<br />
This course came from a model in the Google 3D Warehouse. It is located here: [http://sketchup.google.com/3dwarehouse/details?mid=5a5cfefaf687f90bb05dd68c192eab4a 3D Warehouse]<br />
<br />
'''The author needs help for this track; see the [[Talk:SMS Delfino Plaza|Discussion]].'''<br />
<br />
==Media==<br />
{{youtube-box||5SpAKm6F5bA|Preview v2.0}} <br />
<gallery><br />
File:SMS_Delfino_Plaza Alpha 1.0.jpg|A top view of the track, showing the way through<br />
File:SMS_Delfino_Plaza Depth Alpha 1.0.jpg|An overview of the track, showing depth<br />
</gallery><br />
<br />
==Version History==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Preview v1.0<br />
| 2013-03-16<br />
| Main track design<br />
|-<br />
| Preview v2.0<br />
| 2013-03-21<br />
| <br />
* Added Collision Model<br />
* Added Minimap<br />
* Moved track nearer to skybox<br />
* Fixed KCL bugs<br />
* Drivable, but with major texture problems<br />
|-<br />
| Alpha v1.0<br />
| 2013-04-19<br />
|<br />
* Fixed KCL problems<br />
* Fixed scale<br />
* Added fences to block off unneeded parts of the track<br />
* Added arrow signs<br />
* Laps now work<br />
* Height value fixed<br />
* Fixed most KMP problems, but some remain<br />
* Minor model edits<br />
|-<br />
|}<br />
<br />
==Custom Track Distributions==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{User-BCphoton-link}}<br />
[[Category:Custom Track]]</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Talk:SMS_Delfino_Plaza_(BCphoton)&diff=37973Talk:SMS Delfino Plaza (BCphoton)2013-04-18T12:35:06Z<p>Bcphoton: /* Texture Problem */</p>
<hr />
<div>==Author needs help==<br />
I ([[user:Bcphoton|Bcphoton]]) have made it very far with this track, but I can't get it to work. If I could get help or if someone would finish the file so it will work and then send it to me, that would be much appreciated. Email me a bcphoton@yahoo.com.<br />
<br />
:So it's only an '''ALPHA''' release? Why giving it the version number '''1.0'''? Please read "[[Version Number]]".<br />
:[[User:Wiimm|Wiimm]] 08:58, 23 February 2013 (UTC)<br />
<br />
Could I send this to someone who would finish it for me? --[[User:Bcphoton|Bcphoton]] 23:46, 26 February 2013 (UTC)<br />
<br />
:Is there any easier way to do this track? Because no matter how hard I try, I just can't get this working right. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:00, 16 April 2013 (UTC)<br />
<br />
::No, not really. Does this mean you're quitting? I'd be happy to take the page off your hands, since I'm working on my own SMS Delfino Plaza as well.<br />
::[[User:Zilla|ZillaSpaz]] ([[User talk:Zilla|talk]]) 18:49, 16 April 2013 (UTC)<br />
<br />
:::I think I will try to get it finished, but if I get to a point where I can't make any more progress, I will hand it over to you. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:10, 17 April 2013 (UTC)<br />
<br />
:::Also, where did you get the model for this course? If it is possible, I would eventually make a battle course for Gelato Beach, but I cant find a model for it. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:18, 17 April 2013 (UTC)<br />
<br />
::::Someone gave me the model, but I'm going to start over.<br />
::::[[User:Zilla|ZillaSpaz]] ([[User talk:Zilla|talk]]) 05:19, 17 April 2013 (UTC)<br />
<br />
==Bug Report==<br />
This may help to find the bugs:<br />
<pre><br />
CHECK YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
* CHECK KCL:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs/course.kcl<br />
- HINT: 3837 of 8378 drivable triangles are face down => --kcl=RM-FACEDOWN<br />
- HINT: 3384 of 8378 drivable triangles are face down (>30°).<br />
- HINT: 70 of 10864 triangles had extreme values => --kcl=DROP-FIXED<br />
+ WARNING: 487 of 10864 triangles have invalid values => --kcl=DROP-INVALID<br />
* CHECK KMP:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs/course.kmp<br />
> All indices are zero based!<br />
> Section CAME, Camera #0 of 1, type 'opening camera'<br />
+ WARNING: Opening camera type should be 4 or 5, but not 0.<br />
> Section CKPTl<br />
+ WARNING: No check point with mode 0 (lap counter).<br />
> Section JGPT<br />
- HINT: Respawn point #1 of 7 'j1' not used/linked.<br />
- HINT: Respawn point #2 of 7 'j2' not used/linked.<br />
- HINT: Respawn point #3 of 7 'j3' not used/linked.<br />
- HINT: Respawn point #4 of 7 'j4' not used/linked.<br />
- HINT: Respawn point #5 of 7 'j5' not used/linked.<br />
- HINT: Respawn point #6 of 7 'j6' not used/linked.<br />
> Section POTI<br />
- HINT: Route #0 of 1 not used/linked.<br />
* CHECK YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
- HINT: Unknown file: ./course_collision_model.brres<br />
+ WARNING: Missing file: ./itembox.brres<br />
+ WARNING: Missing file: ./posteffect/posteffect.bblm<br />
+ WARNING: Missing file: ./posteffect/posteffect.bdof<br />
+ WARNING: Missing file: ./vrcorn_model.brres<br />
=> 7 warnings and 11 hints for YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
</pre><br><br />
[[User:Wiimm|Wiimm]] 01:31, February 25, 2013 (UTC)<br />
<br />
:Thank you so much! How did you get this?<br />
:-BCphoton<br />
<br />
::The report was done with [[Wiimms SZS Tools]], command: '''<tt>wszst check track.szs</tt>'''<br />
::[[User:Wiimm|Wiimm]] 16:55, 25 February 2013 (UTC)<br />
<br />
==Model==<br />
You're using [http://sketchup.google.com/3dwarehouse/details?mid=a13c3a74def942f0ff4bf5889ecc03a5&prevstart=0 this model] from the 3D warehouse, correct? Although the model was uploaded anonymously, you MUST NOT take credit for the model. You need to post a link to the model you used in your article. Also, please sign your talk page posts with four tildes (<nowiki>~~~~</nowiki>) to automatically generate your signature with the time and date. <br />
<br />
Looking at your SZS and that SketchUp file, I see where some of the problems are. First, about half of the faces of the model are facing the wrong way, this is corroborated by Wiimm's analysis showing face down triangles. Those 'blue' faces need to be reversed. Second, you must select the whole model and explode all components before exporting. You'll need to do this several times because there are a lot of components. <br />
<br />
Basically, you took this model from the warehouse and tried to convert it without trying (or knowing) to fix it properly. I really hope you weren't going to claim it was entirely your own work. --[[User:Jefe|Jefe]] 16:23, 25 February 2013 (UTC)<br />
<br />
:No, I wasn't going to claim that I designed the model at all (except for my additions to it.) Where and how should I give credit? Should I put them in the designer spot on this page? --[[User:Bcphoton|Bcphoton]] 22:47, 25 February 2013 (UTC)<br />
<br />
::The designer of this track is [[Nintendo]]. Mention how you obtained the model and add the link in the overview section.--[[User:Jefe|Jefe]] 22:51, 25 February 2013 (UTC)<br />
<br />
== KMP Problems ==<br />
<br />
My KMP isn't lining up with my minimap at all. What can I do to fix it? It makes it so I start way far away from the track and keep falling into blackness. --[[User:Bcphoton|Bcphoton]] 02:46, 26 February 2013 (UTC)<br />
<br />
:You need to determine the height of your course and make sure the course is above origin. You can do this in Sketchup by measuring from origin on either of the horizontal axes to the height of your level or you can try [[MagicY]] to set objects automatically. Personally, I'd suggest trying to finish your other track (or maybe start a new one from scratch) first before attempting this model. This Sketchup model has a lot of issues and in my opinion is kind of a nightmare to fix, especially the texturing after you fix the faces that are wrong. Finishing another track first will give you some much-needed experience and will teach you the modeling techniques needed for MKWii. --[[User:Jefe|Jefe]] 22:52, 26 February 2013 (UTC)<br />
<br />
==Texturing==<br />
Is there any way in Sketchup to reverse thr faces of an object but not reverse the texture? <br />
--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 12:24, 15 March 2013 (UTC)<br />
<br />
:It's possible there's a plugin that will do that, but as far as I know, no. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 12:11, 19 March 2013 (UTC)<br />
<br />
==Moving Model==<br />
How can I move the model, collision model, and minimap all the same distance? I don't want to remake them each time I move the course. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:47, 19 March 2013 (UTC)<br />
<br />
:You really shouldn't be moving the course, since you also have to change your KMP. Moving the same distance in SketchUp is fairly easy. As you're moving, note that you can sometimes see the line dashed blue, red or green. That means you're moving it straight along an axis. While it's colored, type in the distance you want to move. Then repeat the process on your other models. You can also move the origin (''align axes'' while right clicking a surface) to a certain spot on each model, but that's a bit less reliable in my opinion. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 12:11, 19 March 2013 (UTC)<br />
<br />
==Texture Problem==<br />
Some textures appear as a plain color, and some dont appear at all. I checked and they are all white faces in Sketchup and the textures are all powers of 2. How can this be fixed?--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 16:22, 22 March 2013 (UTC)<br />
<br />
:If solid colors are being replaced by black, it's because it isn't actually set to use a texture. You'll need to check in the material browser to see if it's using one or not. Other textures might be massively under or over scaled, in both cases would make them look like a solid texture. This can happen if you rescale a component and then later change texturing. When you explode the component, you should see the texture scaling change, and will be able to fix the scaling. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 20:37, 23 March 2013 (UTC)<br />
<br />
Why do some textures appear completely transparent and let you see the skybox, even if there are other things behind it? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 12:39, 17 April 2013 (UTC)</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Talk:SMS_Delfino_Plaza_(BCphoton)&diff=37933Talk:SMS Delfino Plaza (BCphoton)2013-04-17T12:39:29Z<p>Bcphoton: /* Texture Problem */</p>
<hr />
<div>==Author needs help==<br />
I ([[user:Bcphoton|Bcphoton]]) have made it very far with this track, but I can't get it to work. If I could get help or if someone would finish the file so it will work and then send it to me, that would be much appreciated. Email me a bcphoton@yahoo.com.<br />
<br />
:So it's only an '''ALPHA''' release? Why giving it the version number '''1.0'''? Please read "[[Version Number]]".<br />
:[[User:Wiimm|Wiimm]] 08:58, 23 February 2013 (UTC)<br />
<br />
Could I send this to someone who would finish it for me? --[[User:Bcphoton|Bcphoton]] 23:46, 26 February 2013 (UTC)<br />
<br />
:Is there any easier way to do this track? Because no matter how hard I try, I just can't get this working right. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:00, 16 April 2013 (UTC)<br />
<br />
::No, not really. Does this mean you're quitting? I'd be happy to take the page off your hands, since I'm working on my own SMS Delfino Plaza as well.<br />
::[[User:Zilla|ZillaSpaz]] ([[User talk:Zilla|talk]]) 18:49, 16 April 2013 (UTC)<br />
<br />
:::I think I will try to get it finished, but if I get to a point where I can't make any more progress, I will hand it over to you. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:10, 17 April 2013 (UTC)<br />
<br />
:::Also, where did you get the model for this course? If it is possible, I would eventually make a battle course for Gelato Beach, but I cant find a model for it. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:18, 17 April 2013 (UTC)<br />
<br />
::::Someone gave me the model, but I'm going to start over.<br />
::::[[User:Zilla|ZillaSpaz]] ([[User talk:Zilla|talk]]) 05:19, 17 April 2013 (UTC)<br />
<br />
==Bug Report==<br />
This may help to find the bugs:<br />
<pre><br />
CHECK YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
* CHECK KCL:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs/course.kcl<br />
- HINT: 3837 of 8378 drivable triangles are face down => --kcl=RM-FACEDOWN<br />
- HINT: 3384 of 8378 drivable triangles are face down (>30°).<br />
- HINT: 70 of 10864 triangles had extreme values => --kcl=DROP-FIXED<br />
+ WARNING: 487 of 10864 triangles have invalid values => --kcl=DROP-INVALID<br />
* CHECK KMP:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs/course.kmp<br />
> All indices are zero based!<br />
> Section CAME, Camera #0 of 1, type 'opening camera'<br />
+ WARNING: Opening camera type should be 4 or 5, but not 0.<br />
> Section CKPTl<br />
+ WARNING: No check point with mode 0 (lap counter).<br />
> Section JGPT<br />
- HINT: Respawn point #1 of 7 'j1' not used/linked.<br />
- HINT: Respawn point #2 of 7 'j2' not used/linked.<br />
- HINT: Respawn point #3 of 7 'j3' not used/linked.<br />
- HINT: Respawn point #4 of 7 'j4' not used/linked.<br />
- HINT: Respawn point #5 of 7 'j5' not used/linked.<br />
- HINT: Respawn point #6 of 7 'j6' not used/linked.<br />
> Section POTI<br />
- HINT: Route #0 of 1 not used/linked.<br />
* CHECK YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
- HINT: Unknown file: ./course_collision_model.brres<br />
+ WARNING: Missing file: ./itembox.brres<br />
+ WARNING: Missing file: ./posteffect/posteffect.bblm<br />
+ WARNING: Missing file: ./posteffect/posteffect.bdof<br />
+ WARNING: Missing file: ./vrcorn_model.brres<br />
=> 7 warnings and 11 hints for YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
</pre><br><br />
[[User:Wiimm|Wiimm]] 01:31, February 25, 2013 (UTC)<br />
<br />
:Thank you so much! How did you get this?<br />
:-BCphoton<br />
<br />
::The report was done with [[Wiimms SZS Tools]], command: '''<tt>wszst check track.szs</tt>'''<br />
::[[User:Wiimm|Wiimm]] 16:55, 25 February 2013 (UTC)<br />
<br />
==Model==<br />
You're using [http://sketchup.google.com/3dwarehouse/details?mid=a13c3a74def942f0ff4bf5889ecc03a5&prevstart=0 this model] from the 3D warehouse, correct? Although the model was uploaded anonymously, you MUST NOT take credit for the model. You need to post a link to the model you used in your article. Also, please sign your talk page posts with four tildes (<nowiki>~~~~</nowiki>) to automatically generate your signature with the time and date. <br />
<br />
Looking at your SZS and that SketchUp file, I see where some of the problems are. First, about half of the faces of the model are facing the wrong way, this is corroborated by Wiimm's analysis showing face down triangles. Those 'blue' faces need to be reversed. Second, you must select the whole model and explode all components before exporting. You'll need to do this several times because there are a lot of components. <br />
<br />
Basically, you took this model from the warehouse and tried to convert it without trying (or knowing) to fix it properly. I really hope you weren't going to claim it was entirely your own work. --[[User:Jefe|Jefe]] 16:23, 25 February 2013 (UTC)<br />
<br />
:No, I wasn't going to claim that I designed the model at all (except for my additions to it.) Where and how should I give credit? Should I put them in the designer spot on this page? --[[User:Bcphoton|Bcphoton]] 22:47, 25 February 2013 (UTC)<br />
<br />
::The designer of this track is [[Nintendo]]. Mention how you obtained the model and add the link in the overview section.--[[User:Jefe|Jefe]] 22:51, 25 February 2013 (UTC)<br />
<br />
== KMP Problems ==<br />
<br />
My KMP isn't lining up with my minimap at all. What can I do to fix it? It makes it so I start way far away from the track and keep falling into blackness. --[[User:Bcphoton|Bcphoton]] 02:46, 26 February 2013 (UTC)<br />
<br />
:You need to determine the height of your course and make sure the course is above origin. You can do this in Sketchup by measuring from origin on either of the horizontal axes to the height of your level or you can try [[MagicY]] to set objects automatically. Personally, I'd suggest trying to finish your other track (or maybe start a new one from scratch) first before attempting this model. This Sketchup model has a lot of issues and in my opinion is kind of a nightmare to fix, especially the texturing after you fix the faces that are wrong. Finishing another track first will give you some much-needed experience and will teach you the modeling techniques needed for MKWii. --[[User:Jefe|Jefe]] 22:52, 26 February 2013 (UTC)<br />
<br />
==Texturing==<br />
Is there any way in Sketchup to reverse thr faces of an object but not reverse the texture? <br />
--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 12:24, 15 March 2013 (UTC)<br />
<br />
:It's possible there's a plugin that will do that, but as far as I know, no. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 12:11, 19 March 2013 (UTC)<br />
<br />
==Moving Model==<br />
How can I move the model, collision model, and minimap all the same distance? I don't want to remake them each time I move the course. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:47, 19 March 2013 (UTC)<br />
<br />
:You really shouldn't be moving the course, since you also have to change your KMP. Moving the same distance in SketchUp is fairly easy. As you're moving, note that you can sometimes see the line dashed blue, red or green. That means you're moving it straight along an axis. While it's colored, type in the distance you want to move. Then repeat the process on your other models. You can also move the origin (''align axes'' while right clicking a surface) to a certain spot on each model, but that's a bit less reliable in my opinion. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 12:11, 19 March 2013 (UTC)<br />
<br />
==Texture Problem==<br />
Some textures appear as a plain color, and some dont appear at all. I checked and they are all white faces in Sketchup and the textures are all powers of 2. How can this be fixed?--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 16:22, 22 March 2013 (UTC)<br />
<br />
:If solid colors are being replaced by black, it's because it isn't actually set to use a texture. You'll need to check in the material browser to see if it's using one or not. Other textures might be massively under or over scaled, in both cases would make them look like a solid texture. This can happen if you rescale a component and then later change texturing. When you explode the component, you should see the texture scaling change, and will be able to fix the scaling. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 20:37, 23 March 2013 (UTC)<br />
<br />
Why do some textures appear completely transparent and let you see the skybox? --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 12:39, 17 April 2013 (UTC)</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=SMS_Delfino_Plaza_(BCphoton)&diff=37932SMS Delfino Plaza (BCphoton)2013-04-17T12:32:06Z<p>Bcphoton: </p>
<hr />
<div><div class="float-right"><br />
{{Misc-Info<br />
|name= {{PAGENAME}}<br />
|creator= [[BCphoton]]<br />
|designer= [[Nintendo]]<br />
|type= Ported Track, Town<br />
|date of release= 2013-03-21<br />
|editors used= [[SketchUp]], [[SZS Modifier]], [[CTools]]<br />
|version= Preview v2.0<br />
|difficulty= 3/10<br />
|download 1= http://www.mediafire.com/?tm8se53e71zg6i8}}<br />
{{track rating}}<br />
</div><br />
<br />
==Overview==<br />
This course was made from a model of Delfino Plaza from Super Mario Sunshine, and was edited so it would work as a Mario Kart track. It is worth noting that the entire East Beach has been deleted, though it will return in a future version. It currently runs on Wii, but with major texture issues. Some things that still need to be accomplished are: <br />
<br />
* Fix texture bugs<br />
* Fix KMP<br />
* Get the jump ramps to get you over the river<br />
* Create custom music from the actual Super Mario Sunshine Delfino Plaza<br />
<br />
This course came from a model in the Google 3D Warehouse. It is located here: [http://sketchup.google.com/3dwarehouse/details?mid=5a5cfefaf687f90bb05dd68c192eab4a 3D Warehouse]<br />
<br />
'''The author needs help for this track; see the [[Talk:SMS Delfino Plaza|Discussion]].'''<br />
<br />
==Media==<br />
{{youtube-box||5SpAKm6F5bA|Preview v2.0}} <br />
<gallery><br />
File:SMS_Delfino_Plaza Alpha 1.0.jpg|A top view of the track, showing the way through<br />
File:SMS_Delfino_Plaza Depth Alpha 1.0.jpg|An overview of the track, showing depth<br />
</gallery><br />
<br />
==Version History==<br />
{| class="wikitable"<br />
|-<br />
! align=left| Version<br />
! align=left| Date of release<br />
! align=left| Information<br />
|-<br />
| Preview v1.0<br />
| 2013-03-16<br />
| Main track design<br />
|-<br />
| Preview v2.0<br />
| 2013-03-21<br />
| <br />
* Added Collision Model<br />
* Added Minimap<br />
* Moved track nearer to skybox<br />
* Fixed KCL bugs<br />
* Drivable, but with major texture problems<br />
|-<br />
|}<br />
<br />
==Custom Track Distributions==<br />
This track is part of the following [[Custom Track Distribution]]s:<br />
<!-- please insert distributions in alphabetic order --><br />
* (none)<br />
<br />
{{User-BCphoton-link}}<br />
[[Category:Custom Track]]</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Talk:SMS_Delfino_Plaza_(BCphoton)&diff=37906Talk:SMS Delfino Plaza (BCphoton)2013-04-17T03:18:47Z<p>Bcphoton: /* Author needs help */</p>
<hr />
<div>== Author needs help ==<br />
I ([[user:Bcphoton|Bcphoton]]) have made it very far with this track, but I can't get it to work. If I could get help or if someone would finish the file so it will work and then send it to me, that would be much appreciated. Email me a bcphoton@yahoo.com.<br />
<br />
: So it's only an '''ALPHA''' release? Why giving it the version number '''1.0'''? Please read "[[Version Number]]".<br />
: [[User:Wiimm|Wiimm]] 08:58, 23 February 2013 (UTC)<br />
<br />
This may help to find the bugs:<br />
<pre><br />
CHECK YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
* CHECK KCL:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs/course.kcl<br />
- HINT: 3837 of 8378 drivable triangles are face down => --kcl=RM-FACEDOWN<br />
- HINT: 3384 of 8378 drivable triangles are face down (>30°).<br />
- HINT: 70 of 10864 triangles had extreme values => --kcl=DROP-FIXED<br />
+ WARNING: 487 of 10864 triangles have invalid values => --kcl=DROP-INVALID<br />
* CHECK KMP:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs/course.kmp<br />
> All indices are zero based!<br />
> Section CAME, Camera #0 of 1, type 'opening camera'<br />
+ WARNING: Opening camera type should be 4 or 5, but not 0.<br />
> Section CKPTl<br />
+ WARNING: No check point with mode 0 (lap counter).<br />
> Section JGPT<br />
- HINT: Respawn point #1 of 7 'j1' not used/linked.<br />
- HINT: Respawn point #2 of 7 'j2' not used/linked.<br />
- HINT: Respawn point #3 of 7 'j3' not used/linked.<br />
- HINT: Respawn point #4 of 7 'j4' not used/linked.<br />
- HINT: Respawn point #5 of 7 'j5' not used/linked.<br />
- HINT: Respawn point #6 of 7 'j6' not used/linked.<br />
> Section POTI<br />
- HINT: Route #0 of 1 not used/linked.<br />
* CHECK YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
- HINT: Unknown file: ./course_collision_model.brres<br />
+ WARNING: Missing file: ./itembox.brres<br />
+ WARNING: Missing file: ./posteffect/posteffect.bblm<br />
+ WARNING: Missing file: ./posteffect/posteffect.bdof<br />
+ WARNING: Missing file: ./vrcorn_model.brres<br />
=> 7 warnings and 11 hints for YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
</pre><br />
Thank you so much! How did you get this?<br />
-BCphoton<br />
<br />
::You're using [http://sketchup.google.com/3dwarehouse/details?mid=a13c3a74def942f0ff4bf5889ecc03a5&prevstart=0 this model] from the 3D warehouse, correct? Although the model was uploaded anonymously, you MUST NOT take credit for the model. You need to post a link to the model you used in your article. Also, please sign your talk page posts with four tildes (<nowiki>~~~~</nowiki>) to automatically generate your signature with the time and date. <br />
<br />
::Looking at your SZS and that SketchUp file, I see where some of the problems are. First, about half of the faces of the model are facing the wrong way, this is corroborated by Wiimm's analysis showing face down triangles. Those 'blue' faces need to be reversed. Second, you must select the whole model and explode all components before exporting. You'll need to do this several times because there are a lot of components. <br />
<br />
::Basically, you took this model from the warehouse and tried to convert it without trying (or knowing) to fix it properly. I really hope you weren't going to claim it was entirely your own work. --[[User:Jefe|Jefe]] 16:23, 25 February 2013 (UTC)<br />
<br />
No, I wasn't going to claim that I designed the model at all (except for my additions to it.) Where and how should I give credit? Should I put them in the designer spot on this page? --[[User:Bcphoton|Bcphoton]] 22:47, 25 February 2013 (UTC)<br />
<br />
::: The report was done with [[Wiimms SZS Tools]], command: '''<tt>wszst check track.szs</tt>'''<br />
::: [[User:Wiimm|Wiimm]] 16:55, 25 February 2013 (UTC)<br />
<br />
:::: The designer of this track is [[Nintendo]]. Mention how you obtained the model and add the link in the overview section.--[[User:Jefe|Jefe]] 22:51, 25 February 2013 (UTC)<br />
<br />
Could I send this to someone who would finish it for me? --[[User:Bcphoton|Bcphoton]] 23:46, 26 February 2013 (UTC)<br />
<br />
Is there any easier way to do this track? Because no matter how hard I try, I just can't get this working right. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:00, 16 April 2013 (UTC)<br />
<br />
:No, not really. Does this mean you're quitting? I'd be happy to take the page off your hands, since I'm working on my own SMS Delfino Plaza as well.<br />
:[[User:Zilla|ZillaSpaz]] ([[User talk:Zilla|talk]]) 18:49, 16 April 2013 (UTC)<br />
<br />
::I think I will try to get it finished, but if I get to a point where I can't make any more progress, I will hand it over to you. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:10, 17 April 2013 (UTC)<br />
<br />
::Also, where did you get the model for this course? If it is possible, I would eventually make a battle course for Gelato Beach, but I cant find a model for it. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:18, 17 April 2013 (UTC)<br />
<br />
== KMP Problems ==<br />
<br />
My KMP isn't lining up with my minimap at all. What can I do to fix it? It makes it so I start way far away from the track and keep falling into blackness. --[[User:Bcphoton|Bcphoton]] 02:46, 26 February 2013 (UTC)<br />
<br />
:You need to determine the height of your course and make sure the course is above origin. You can do this in Sketchup by measuring from origin on either of the horizontal axes to the height of your level or you can try [[MagicY]] to set objects automatically. Personally, I'd suggest trying to finish your other track (or maybe start a new one from scratch) first before attempting this model. This Sketchup model has a lot of issues and in my opinion is kind of a nightmare to fix, especially the texturing after you fix the faces that are wrong. Finishing another track first will give you some much-needed experience and will teach you the modeling techniques needed for MKWii. --[[User:Jefe|Jefe]] 22:52, 26 February 2013 (UTC)<br />
<br />
==Texturing==<br />
Is there any way in Sketchup to reverse thr faces of an object but not reverse the texture? <br />
--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 12:24, 15 March 2013 (UTC)<br />
<br />
:It's possible there's a plugin that will do that, but as far as I know, no. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 12:11, 19 March 2013 (UTC)<br />
<br />
==Moving Model==<br />
How can I move the model, collision model, and minimap all the same distance? I don't want to remake them each time I move the course. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:47, 19 March 2013 (UTC)<br />
<br />
You really shouldn't be moving the course, since you also have to change your KMP. Moving the same distance in SketchUp is fairly easy. As you're moving, note that you can sometimes see the line dashed blue, red or green. That means you're moving it straight along an axis. While it's colored, type in the distance you want to move. Then repeat the process on your other models. You can also move the origin (''align axes'' while right clicking a surface) to a certain spot on each model, but that's a bit less reliable in my opinion. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 12:11, 19 March 2013 (UTC)<br />
<br />
==Texture Problem==<br />
Some textures appear as a plain color, and some dont appear at all. I checked and they are all white faces in Sketchup and the textures are all powers of 2. How can this be fixed?--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 16:22, 22 March 2013 (UTC)<br />
<br />
:If solid colors are being replaced by black, it's because it isn't actually set to use a texture. You'll need to check in the material browser to see if it's using one or not. Other textures might be massively under or over scaled, in both cases would make them look like a solid texture. This can happen if you rescale a component and then later change texturing. When you explode the component, you should see the texture scaling change, and will be able to fix the scaling. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 20:37, 23 March 2013 (UTC)</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Talk:SMS_Delfino_Plaza_(BCphoton)&diff=37905Talk:SMS Delfino Plaza (BCphoton)2013-04-17T03:10:36Z<p>Bcphoton: </p>
<hr />
<div>== Author needs help ==<br />
I ([[user:Bcphoton|Bcphoton]]) have made it very far with this track, but I can't get it to work. If I could get help or if someone would finish the file so it will work and then send it to me, that would be much appreciated. Email me a bcphoton@yahoo.com.<br />
<br />
: So it's only an '''ALPHA''' release? Why giving it the version number '''1.0'''? Please read "[[Version Number]]".<br />
: [[User:Wiimm|Wiimm]] 08:58, 23 February 2013 (UTC)<br />
<br />
This may help to find the bugs:<br />
<pre><br />
CHECK YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
* CHECK KCL:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs/course.kcl<br />
- HINT: 3837 of 8378 drivable triangles are face down => --kcl=RM-FACEDOWN<br />
- HINT: 3384 of 8378 drivable triangles are face down (>30°).<br />
- HINT: 70 of 10864 triangles had extreme values => --kcl=DROP-FIXED<br />
+ WARNING: 487 of 10864 triangles have invalid values => --kcl=DROP-INVALID<br />
* CHECK KMP:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs/course.kmp<br />
> All indices are zero based!<br />
> Section CAME, Camera #0 of 1, type 'opening camera'<br />
+ WARNING: Opening camera type should be 4 or 5, but not 0.<br />
> Section CKPTl<br />
+ WARNING: No check point with mode 0 (lap counter).<br />
> Section JGPT<br />
- HINT: Respawn point #1 of 7 'j1' not used/linked.<br />
- HINT: Respawn point #2 of 7 'j2' not used/linked.<br />
- HINT: Respawn point #3 of 7 'j3' not used/linked.<br />
- HINT: Respawn point #4 of 7 'j4' not used/linked.<br />
- HINT: Respawn point #5 of 7 'j5' not used/linked.<br />
- HINT: Respawn point #6 of 7 'j6' not used/linked.<br />
> Section POTI<br />
- HINT: Route #0 of 1 not used/linked.<br />
* CHECK YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
- HINT: Unknown file: ./course_collision_model.brres<br />
+ WARNING: Missing file: ./itembox.brres<br />
+ WARNING: Missing file: ./posteffect/posteffect.bblm<br />
+ WARNING: Missing file: ./posteffect/posteffect.bdof<br />
+ WARNING: Missing file: ./vrcorn_model.brres<br />
=> 7 warnings and 11 hints for YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
</pre><br />
Thank you so much! How did you get this?<br />
-BCphoton<br />
<br />
::You're using [http://sketchup.google.com/3dwarehouse/details?mid=a13c3a74def942f0ff4bf5889ecc03a5&prevstart=0 this model] from the 3D warehouse, correct? Although the model was uploaded anonymously, you MUST NOT take credit for the model. You need to post a link to the model you used in your article. Also, please sign your talk page posts with four tildes (<nowiki>~~~~</nowiki>) to automatically generate your signature with the time and date. <br />
<br />
::Looking at your SZS and that SketchUp file, I see where some of the problems are. First, about half of the faces of the model are facing the wrong way, this is corroborated by Wiimm's analysis showing face down triangles. Those 'blue' faces need to be reversed. Second, you must select the whole model and explode all components before exporting. You'll need to do this several times because there are a lot of components. <br />
<br />
::Basically, you took this model from the warehouse and tried to convert it without trying (or knowing) to fix it properly. I really hope you weren't going to claim it was entirely your own work. --[[User:Jefe|Jefe]] 16:23, 25 February 2013 (UTC)<br />
<br />
No, I wasn't going to claim that I designed the model at all (except for my additions to it.) Where and how should I give credit? Should I put them in the designer spot on this page? --[[User:Bcphoton|Bcphoton]] 22:47, 25 February 2013 (UTC)<br />
<br />
::: The report was done with [[Wiimms SZS Tools]], command: '''<tt>wszst check track.szs</tt>'''<br />
::: [[User:Wiimm|Wiimm]] 16:55, 25 February 2013 (UTC)<br />
<br />
:::: The designer of this track is [[Nintendo]]. Mention how you obtained the model and add the link in the overview section.--[[User:Jefe|Jefe]] 22:51, 25 February 2013 (UTC)<br />
<br />
Could I send this to someone who would finish it for me? --[[User:Bcphoton|Bcphoton]] 23:46, 26 February 2013 (UTC)<br />
<br />
Is there any easier way to do this track? Because no matter how hard I try, I just can't get this working right. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:00, 16 April 2013 (UTC)<br />
<br />
:No, not really. Does this mean you're quitting? I'd be happy to take the page off your hands, since I'm working on my own SMS Delfino Plaza as well.<br />
:[[User:Zilla|ZillaSpaz]] ([[User talk:Zilla|talk]]) 18:49, 16 April 2013 (UTC)<br />
<br />
::I think I will try to get it finished, but if I get to a point where I can't make any more progress, I will hand it over to you. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:10, 17 April 2013 (UTC)<br />
<br />
<br />
== KMP Problems ==<br />
<br />
My KMP isn't lining up with my minimap at all. What can I do to fix it? It makes it so I start way far away from the track and keep falling into blackness. --[[User:Bcphoton|Bcphoton]] 02:46, 26 February 2013 (UTC)<br />
<br />
:You need to determine the height of your course and make sure the course is above origin. You can do this in Sketchup by measuring from origin on either of the horizontal axes to the height of your level or you can try [[MagicY]] to set objects automatically. Personally, I'd suggest trying to finish your other track (or maybe start a new one from scratch) first before attempting this model. This Sketchup model has a lot of issues and in my opinion is kind of a nightmare to fix, especially the texturing after you fix the faces that are wrong. Finishing another track first will give you some much-needed experience and will teach you the modeling techniques needed for MKWii. --[[User:Jefe|Jefe]] 22:52, 26 February 2013 (UTC)<br />
<br />
==Texturing==<br />
Is there any way in Sketchup to reverse thr faces of an object but not reverse the texture? <br />
--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 12:24, 15 March 2013 (UTC)<br />
<br />
:It's possible there's a plugin that will do that, but as far as I know, no. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 12:11, 19 March 2013 (UTC)<br />
<br />
==Moving Model==<br />
How can I move the model, collision model, and minimap all the same distance? I don't want to remake them each time I move the course. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:47, 19 March 2013 (UTC)<br />
<br />
You really shouldn't be moving the course, since you also have to change your KMP. Moving the same distance in SketchUp is fairly easy. As you're moving, note that you can sometimes see the line dashed blue, red or green. That means you're moving it straight along an axis. While it's colored, type in the distance you want to move. Then repeat the process on your other models. You can also move the origin (''align axes'' while right clicking a surface) to a certain spot on each model, but that's a bit less reliable in my opinion. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 12:11, 19 March 2013 (UTC)<br />
<br />
==Texture Problem==<br />
Some textures appear as a plain color, and some dont appear at all. I checked and they are all white faces in Sketchup and the textures are all powers of 2. How can this be fixed?--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 16:22, 22 March 2013 (UTC)<br />
<br />
:If solid colors are being replaced by black, it's because it isn't actually set to use a texture. You'll need to check in the material browser to see if it's using one or not. Other textures might be massively under or over scaled, in both cases would make them look like a solid texture. This can happen if you rescale a component and then later change texturing. When you explode the component, you should see the texture scaling change, and will be able to fix the scaling. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 20:37, 23 March 2013 (UTC)</div>Bcphotonhttps://wiki.tockdom.com/w/index.php?title=Talk:SMS_Delfino_Plaza_(BCphoton)&diff=37864Talk:SMS Delfino Plaza (BCphoton)2013-04-16T03:00:21Z<p>Bcphoton: </p>
<hr />
<div>== Author needs help ==<br />
I ([[user:Bcphoton|Bcphoton]]) have made it very far with this track, but I can't get it to work. If I could get help or if someone would finish the file so it will work and then send it to me, that would be much appreciated. Email me a bcphoton@yahoo.com.<br />
<br />
: So it's only an '''ALPHA''' release? Why giving it the version number '''1.0'''? Please read "[[Version Number]]".<br />
: [[User:Wiimm|Wiimm]] 08:58, 23 February 2013 (UTC)<br />
<br />
This may help to find the bugs:<br />
<pre><br />
CHECK YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
* CHECK KCL:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs/course.kcl<br />
- HINT: 3837 of 8378 drivable triangles are face down => --kcl=RM-FACEDOWN<br />
- HINT: 3384 of 8378 drivable triangles are face down (>30°).<br />
- HINT: 70 of 10864 triangles had extreme values => --kcl=DROP-FIXED<br />
+ WARNING: 487 of 10864 triangles have invalid values => --kcl=DROP-INVALID<br />
* CHECK KMP:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs/course.kmp<br />
> All indices are zero based!<br />
> Section CAME, Camera #0 of 1, type 'opening camera'<br />
+ WARNING: Opening camera type should be 4 or 5, but not 0.<br />
> Section CKPTl<br />
+ WARNING: No check point with mode 0 (lap counter).<br />
> Section JGPT<br />
- HINT: Respawn point #1 of 7 'j1' not used/linked.<br />
- HINT: Respawn point #2 of 7 'j2' not used/linked.<br />
- HINT: Respawn point #3 of 7 'j3' not used/linked.<br />
- HINT: Respawn point #4 of 7 'j4' not used/linked.<br />
- HINT: Respawn point #5 of 7 'j5' not used/linked.<br />
- HINT: Respawn point #6 of 7 'j6' not used/linked.<br />
> Section POTI<br />
- HINT: Route #0 of 1 not used/linked.<br />
* CHECK YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
- HINT: Unknown file: ./course_collision_model.brres<br />
+ WARNING: Missing file: ./itembox.brres<br />
+ WARNING: Missing file: ./posteffect/posteffect.bblm<br />
+ WARNING: Missing file: ./posteffect/posteffect.bdof<br />
+ WARNING: Missing file: ./vrcorn_model.brres<br />
=> 7 warnings and 11 hints for YAZ0.U8:tracks/_income/SMS Delfino Plaza v1 (BCphoton).szs<br />
</pre><br />
Thank you so much! How did you get this?<br />
-BCphoton<br />
<br />
::You're using [http://sketchup.google.com/3dwarehouse/details?mid=a13c3a74def942f0ff4bf5889ecc03a5&prevstart=0 this model] from the 3D warehouse, correct? Although the model was uploaded anonymously, you MUST NOT take credit for the model. You need to post a link to the model you used in your article. Also, please sign your talk page posts with four tildes (<nowiki>~~~~</nowiki>) to automatically generate your signature with the time and date. <br />
<br />
::Looking at your SZS and that SketchUp file, I see where some of the problems are. First, about half of the faces of the model are facing the wrong way, this is corroborated by Wiimm's analysis showing face down triangles. Those 'blue' faces need to be reversed. Second, you must select the whole model and explode all components before exporting. You'll need to do this several times because there are a lot of components. <br />
<br />
::Basically, you took this model from the warehouse and tried to convert it without trying (or knowing) to fix it properly. I really hope you weren't going to claim it was entirely your own work. --[[User:Jefe|Jefe]] 16:23, 25 February 2013 (UTC)<br />
<br />
No, I wasn't going to claim that I designed the model at all (except for my additions to it.) Where and how should I give credit? Should I put them in the designer spot on this page? --[[User:Bcphoton|Bcphoton]] 22:47, 25 February 2013 (UTC)<br />
<br />
::: The report was done with [[Wiimms SZS Tools]], command: '''<tt>wszst check track.szs</tt>'''<br />
::: [[User:Wiimm|Wiimm]] 16:55, 25 February 2013 (UTC)<br />
<br />
:::: The designer of this track is [[Nintendo]]. Mention how you obtained the model and add the link in the overview section.--[[User:Jefe|Jefe]] 22:51, 25 February 2013 (UTC)<br />
<br />
Could I send this to someone who would finish it for me? --[[User:Bcphoton|Bcphoton]] 23:46, 26 February 2013 (UTC)<br />
<br />
Is there any easier way to do this track? Because no matter how hard I try, I just can't get this working right. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:00, 16 April 2013 (UTC)<br />
<br />
== KMP Problems ==<br />
<br />
My KMP isn't lining up with my minimap at all. What can I do to fix it? It makes it so I start way far away from the track and keep falling into blackness. --[[User:Bcphoton|Bcphoton]] 02:46, 26 February 2013 (UTC)<br />
<br />
:You need to determine the height of your course and make sure the course is above origin. You can do this in Sketchup by measuring from origin on either of the horizontal axes to the height of your level or you can try [[MagicY]] to set objects automatically. Personally, I'd suggest trying to finish your other track (or maybe start a new one from scratch) first before attempting this model. This Sketchup model has a lot of issues and in my opinion is kind of a nightmare to fix, especially the texturing after you fix the faces that are wrong. Finishing another track first will give you some much-needed experience and will teach you the modeling techniques needed for MKWii. --[[User:Jefe|Jefe]] 22:52, 26 February 2013 (UTC)<br />
<br />
==Texturing==<br />
Is there any way in Sketchup to reverse thr faces of an object but not reverse the texture? <br />
--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 12:24, 15 March 2013 (UTC)<br />
<br />
:It's possible there's a plugin that will do that, but as far as I know, no. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 12:11, 19 March 2013 (UTC)<br />
<br />
==Moving Model==<br />
How can I move the model, collision model, and minimap all the same distance? I don't want to remake them each time I move the course. --[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 03:47, 19 March 2013 (UTC)<br />
<br />
You really shouldn't be moving the course, since you also have to change your KMP. Moving the same distance in SketchUp is fairly easy. As you're moving, note that you can sometimes see the line dashed blue, red or green. That means you're moving it straight along an axis. While it's colored, type in the distance you want to move. Then repeat the process on your other models. You can also move the origin (''align axes'' while right clicking a surface) to a certain spot on each model, but that's a bit less reliable in my opinion. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 12:11, 19 March 2013 (UTC)<br />
<br />
==Texture Problem==<br />
Some textures appear as a plain color, and some dont appear at all. I checked and they are all white faces in Sketchup and the textures are all powers of 2. How can this be fixed?--[[User:Bcphoton|Bcphoton]] ([[User talk:Bcphoton|talk]]) 16:22, 22 March 2013 (UTC)<br />
<br />
:If solid colors are being replaced by black, it's because it isn't actually set to use a texture. You'll need to check in the material browser to see if it's using one or not. Other textures might be massively under or over scaled, in both cases would make them look like a solid texture. This can happen if you rescale a component and then later change texturing. When you explode the component, you should see the texture scaling change, and will be able to fix the scaling. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 20:37, 23 March 2013 (UTC)</div>Bcphoton