Slot Usage

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This article describes some technical aspects of slots for custom track distribution maintainers.


Original Mario Kart Wii

The tracks of Mario Kart Wii are internally addressed by slot identifiers beginning with value 0. The game uses integers (at least 31 bit unsigned) to identify a track:

Track slot usage of Mario Kart Wii
Slots Hex Slots Dec N Nintendo Usage CT-CODE
0x00–0x1f 0–31 32 Original racing tracks (T11–T84)
0x20–0x29 32–41 10 Battle arenas (A11–T25) 34 custom tracks
0x2a–0x35 42–53 12 not used
0x36 54 1 Galaxy Stadium
0x37–0x3a 55–58 4 Special scenes like Winning run demo
0x3b–0x41 59–65 7 not used
0x42 66 1 Maybe reserved.
0x43 67 1 Online Protocol: No track selected yet
0x44–0xfe 68–254 187 not used 187 custom tracks
0xff 255 1 Online Protocol: Random selected
0x100–? 256–? ? no online support

There is a total of 206 (12+7+187) free slots in Nintendo mode.

CT-CODE

CT-CODE (or CT-Code; an abbreviation of Custom Track Code) is an extension of Mario Kart Wii. CT-CODE was developed by MrBean35000vr and Chadderz for their CTGP Revolution. The name CT-CODE was created by Wiimm, when he implemented CT-CODE support in his SZS Tools.

The main purpose is to allow more than 32 racing tracks in one distribution:

Slot Usage of CT-CODE
Slots Hex Slots Dec N Usage
0x00–0x1f 0–31 32 Original racing tracks (T11–T84)
0x20–0x41 32–65 34 Custom tracks
0x42 66 1 Maybe reserved.
0x43 67 1 Online Protocol: No track selected yet
0x44–0xfe 68–254 187 Custom tracks
0xff 255 1 Online Protocol: Random selected
0x100–? 256–? ? no online support

CT-CODE uses the free slots and overrides arena and special slots to get space for 221 custom tracks in addition to the 32 original racing tracks.