Slot Usage
This article describes some technical aspects of slots for custom track distribution maintainers.
Original Mario Kart Wii
The tracks of Mario Kart Wii are internally addressed by slot identifiers beginning with value 0. The game uses integers (at least 15 bit unsigned) to identify a track:
Slots Hex | Slots Dec | N | Nintendo Usage | CT-CODE |
---|---|---|---|---|
0x00–0x1f | 0–31 | 32 | Original racing tracks (T11–T84) | |
0x20–0x29 | 32–41 | 10 | Battle arenas (A11–T25) | 34 custom tracks |
0x2a–0x35 | 42–53 | 12 | not used | |
0x36 | 54 | 1 | Galaxy Stadium | |
0x37–0x3a | 58 | 4 | Special scenes like winningrun_demo | |
0x3b–0x41 | 59–65 | 7 | not used | |
0x42 | 66 | 1 | Maybe reserved. | |
0x43 | 67 | 1 | Online Protocol: No track selected yet | |
0x44–0xfe | 68–254 | 187 | not used | 187 custom tracks |
0xff | 255 | 1 | Online Protocol: Random selected | |
0x100–? | 256–? | ? | no online support |
There is a total of 206 (12+7+187) free slots. CT-CODE uses the free slots and overrides arena and special slots to get space for 221 custom tracks (see next section for details).
CT-CODE
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N | Slots Hex | Slots Dec | Usage |
---|---|---|---|
32 | 0x00–0x1f | 0–31 | Original racing tracks (T11–T84) |
34 | 0x20–0x41 | 32–65 | Custom tracks |
1 | 0x42 | 66 | Maybe reserved. |
1 | 0x43 | 67 | Online Protocol: No track selected yet |
187 | 0x44–0xfe | 68–254 | Custom tracks |
1 | 0xff | 255 | Online Protocol: Random selected |
? | 0x100+ | 256+ | no online support |
With this layout CT-CODE supports up to 221 slots for custom tracks plus 32 original racing tracks.
Wiimms SZS Tools
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