Slot
Slots are the places that Nintendo tracks or Custom Tracks run. Mario Kart Wii has 32 track slots organized into 8 cups with 4 tracks each. The slots are numbered from 1.1 (first cup, first track) up to 8.4 (eighth cup, fourth track). Nearly all slots have special features.
Race Slot | Track Name |
---|---|
Slot 1.1 | Luigi Circuit |
Slot 1.2 | Moo Moo Meadows |
Slot 1.3 | Mushroom Gorge |
Slot 1.4 | Toad's Factory |
Slot 2.1 | Mario Circuit |
Slot 2.2 | Coconut Mall |
Slot 2.3 | DK Summit[1] |
Slot 2.4 | Wario's Gold Mine |
Slot 3.1 | Daisy Circuit |
Slot 3.2 | Koopa Cape |
Slot 3.3 | Maple Treeway |
Slot 3.4 | Grumble Volcano |
Slot 4.1 | Dry Dry Ruins |
Slot 4.2 | Moonview Highway |
Slot 4.3 | Bowser's Castle |
Slot 4.4 | Rainbow Road |
Slot 5.1 | GCN Peach Beach |
Slot 5.2 | DS Yoshi Falls |
Slot 5.3 | SNES Ghost Valley 2 |
Slot 5.4 | N64 Mario Raceway |
Slot 6.1 | N64 Sherbet Land |
Slot 6.2 | GBA Shy Guy Beach |
Slot 6.3 | DS Delfino Square |
Slot 6.4 | GCN Waluigi Stadium |
Slot 7.1 | DS Desert Hills |
Slot 7.2 | GBA Bowser Castle 3 |
Slot 7.3 | N64 DK's Jungle Parkway |
Slot 7.4 | GCN Mario Circuit |
Slot 8.1 | SNES Mario Circuit 3 |
Slot 8.2 | DS Peach Gardens |
Slot 8.3 | GCN DK Mountain |
Slot 8.4 | N64 Bowser's Castle |
- ↑ DK's Snowboard Cross in Europe
The arena slots are arranged into 2 cups with 5 arenas each.
Battle Slot | Arena Name |
---|---|
Slot 1.1 | Block Plaza |
Slot 1.2 | Delfino Pier |
Slot 1.3 | Funky Stadium |
Slot 1.4 | Chain Chomp Wheel |
Slot 1.5 | Thwomp Desert |
Slot 2.1 | SNES Battle Course 4 |
Slot 2.2 | GBA Battle Course 3 |
Slot 2.3 | N64 Skyscraper |
Slot 2.4 | GCN Cookie Land |
Slot 2.5 | DS Twilight House |
Special Slots
Most tracks run on all slots, with exceptions of slots 4.2, 6.1 and 6.2; additionally, some tracks run only at slots 3.1, 5.3 and 7.1. Here are the rules for these special slots:
- Tracks can run on slot 4.2 only if they have at least one truck, car or bomb car and have the special MDL0 from the original track containing polygon11 and polygon60.
- Tracks can run on slot 6.1 only if the object ice is used; furthermore this object is necessary to activate the icy water fall boundary or the game freezes.
- Tracks using objects HeyhoShipGBA and HeyhoBallGBA run only on slot 6.2 and they must use HeyhoShipGBA and the object pocha with water fall boundary flag to run.
- Tracks using objects sunDS or pylon01 run only on slots 3.1 and 7.1.
- Some tracks using object poihana can't run on slot 5.1; curiously, the object is used on this slot by Nintendo.
- Tracks using objects of group obakeblockSFC run only on slots 5.3.
- All other slots are different for KCL Sound Triggers, particular sounds or GFX for KCL flags or what effects they give to tracks.
Slot Expansion
It is possible to expand the track selection list to include more slots. It should be noted that new slots have no unique slot features, but can use special slot effects and music slots.
Unique and Special Slot Features
Slot 1.1 (Luigi Circuit)
Unique
- An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
Music
- Slots 2.1 uses the same background music files.
Slot 1.2 (Moo Moo Meadows)
Unique
- During the intro camera pans, sounds of cows and bells can be heard.
Slot 1.3 (Mushroom Gorge)
Unique
- Wind ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
Special
- There is always a white fog in the middle of the screen and other random clouds of fog throughout the course. However, the fog on the screen can be replaced with an AREA that uses spores.
- Sand off-road is dark grey.
- Jump Pad has SFX, but the SFX works in the kinoko_bend object KCL, regardless of slots.
Recommended tracks:
Slot 1.4 (Toad's Factory)
Unique
- An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
- KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
Slot 2.1 (Mario Circuit)
Special
- Sand off-road is a lighter color.
Music
- Slots 1.1 uses the same background music files.
Slot 2.3 (DK Summit)
Unique
- An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
Special
- It's always snowing. This effect seems to link to other env effects if they are used at the same time.
- The cannon sound and little wooden gate sounds can be heard when encountered.
- Posteffect fog clears up at around 45 seconds.
Recommended tracks:
Slot 2.4 (Wario's Gold Mine)
Unique
- KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
Slot 3.1 (Daisy Circuit)
Special
- Tracks including the objects cruiserR work only properly on this slot. They might work in other slots, but they only work the way they're supposed to with no bugs or crashes if they are on slot 3.1.
- There are also some tracks that don't work on this slot (such as tracks based off from Dry Dry Ruins), it's unknown why.
- Tracks using the object sunDS or pylon01 work only at this slots and 7.1.
Recommended tracks:
Slot 3.2 (Koopa Cape)
Unique
- KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
Slot 3.3 (Maple Treeway)
Special
- Sounds of the cannon can be heard.
- Grass off-road is olive-colored.
Slot 3.4 (Grumble Volcano)
Special
- The object VolcanoBall1 has SFX.
Slot 4.1 (Dry Dry Ruins)
Unique
- KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
Special
- Sand off-road is a darker color.
Slot 4.2 (Moonview Highway)
Unique
- KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
Special
- Tracks work only if there is at least one truck, car or bomb car and the course_model.brres must be the original with polygon11 and polygon60.
- Getting hit by anything on this slot grants the driver invincibility to cars and trucks for a short duration of time.
- The wheels of traffic hazards animates only on this slot.
Known running custom tracks are:
- Cannon City
- DKR Star City
- DS Shroom Ridge
- GCN Bowser Castle RC2.4 (Cagnouto, mod by Tock)
- GCN Mushroom Bridge
- GCN Mushroom City
- Luna City v1.1
- N64 Rainbow Road (Guilmon35249vr)
- N64 Toad's Turnpike
- Space Road
Slot 4.3 (Bowser's Castle)
Unique
- KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
Special
- Sounds of the cannon can be heard, although the character doesn't speak.
- Grass off-road is brown.
- Sand off-road is black.
- KCL Sound Trigger for the Bowser howl is present.
Slot 4.4 (Rainbow Road)
Special
- Sounds of the cannon can be heard.
- The camera has a different angle when taking a cannon.
- Road and Sticky Road have a special sound when drifting.
- KCL Sound Trigger for Gate Sounds is present.
- Hitting the backside of something solid with a Bullet Bill results in a fall boundary.
Slot 5.1 (GCN Peach Beach)
Special
- Grass off-road is light-green.
Slot 5.2 (DS Yoshi Falls)
Unique
- A bird ambience plays in the background indefinitely.
Slot 5.3 (SNES Ghost Valley 2)
Special
- Tracks which use the SNES Ghost Valley 2 KMP file usually have problems when put on other slots. For example, item boxes are invisible and can only used once. However, this slot accepts any track.
- The group obakeblockSFC and the sub file obakeblockSFC.brres work only on this slot.
Known tracks with glitches on other Slots:
- SNES Ghost Valley 1 (metaknight2550 & [WP]Bully)
- SNES Ghost Valley 1 (Zilla)
- SNES Vanilla Lake 2 (NiAlBlack)
- SNES Ghost Valley 2 (original Wii track)
Slot 5.4 (N64 Mario Raceway)
Unique
- An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
Special
- Sand off-road is a lighter color (lighter than Mario Circuit).
Recommended tracks:
Slot 6.1 (N64 Sherbet Land)
Unique
- KCL Sound Trigger can be used to play an icy cave ambience.
Special
Recommended tracks:
- N64 Yoshi Valley (MKDasher) (mod by Tock)
- Northpole Slide
- Penguin Canyon
- SNES Vanilla Lake 1
- SNES Vanilla Lake 2 (igorseabra4)
- GCN Sherbet Land
Slot 6.2 (GBA Shy Guy Beach)
Special
- Only courses including the object HeyhoShipGBA run at this slot; pocha with a water fall boundary flag is also needed. Those tracks also don't work on other slots.
Recommended tracks:
- Faraway Land
- DS Nokonoko Beach (Ermelber, Yoshidude4 & Turbo Yoshi)
- GBA Cheep-Cheep Island (ARM1)
- GBA Cheep-Cheep Island (MRbuttCHINSx11T7)
- GBA Lakeside Park (igorseabra4)
- GCN Yoshi Circuit (Teknik Kart Wii Team) (mod by Tock)
- Sandcastle Beach
Slot 6.3 (DS Delfino Square)
Unique
- A Pianta audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
Special
- Grass off-road is yellowish-green.
Slot 6.4 (GCN Waluigi Stadium)
Unique
- An audience ambience plays in the background right away, but only for a few seconds.
Special
- Applauses for each trick can be heard.
Recommended tracks:
- DS Wario Stadium (MRbuttCHINSx11T7)
- DS Wario Stadium (Zilla)
- N64 Wario Stadium (Captain Kwark)
- Wario's Lair
Slot 7.1 (DS Desert Hills)
Special
Recommended tracks:
Slot 7.2 (GBA Bowser Castle 3)
Special
- A thunderstorm ambience plays in the background right away, but only for a few seconds.
- Sand off-road is red.
Slot 7.3 (N64 DK's Jungle Parkway)
Unique
- A jungle ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
Special
- Road has dirt GFX.
Slot 7.4 (GCN Mario Circuit)
Unique
- During the intro camera pans, sounds of a Chain Chomp can be heard.
Slot 8.1 (SNES Mario Circuit 3)
Special
- Sand off-road is a lighter color (darker than Mario Circuit).
Slot 8.2 (DS Peach Gardens)
Unique
- During the intro camera pans, sounds of Chain Chomps can be heard.
- A bird ambience plays in the background indefinitely.
Special
- Slippery Road is a lighter color.
Slot 8.3 (GCN DK Mountain)
Unique
- A jungle ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
Special
Slot 8.4 (N64 Bowser's Castle)
Unique
- Random coughs of the Bowser howl and fire can be heard.
- KCL Sound Trigger for the Bowser howl is present.
Recommended tracks: