Slot

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Overview

Slots are the places that Nintendo tracks or Custom Tracks run. Mario Kart Wii has 32 track Slots organized into 8 cups with 4 tracks each. The slots are numbered from 1.1 (first cup, first track) up to 8.4 (eighth cup, fourth track). Nearly all slots have special features.

Race Slot Track Name
Slot 1.1 Luigi Circuit
Slot 1.2 Moo Moo Meadows
Slot 1.3 Mushroom Gorge
Slot 1.4 Toad's Factory
Slot 2.1 Mario Circuit
Slot 2.2 Coconut Mall
Slot 2.3 DK Summit[1]
Slot 2.4 Wario's Gold Mine
Slot 3.1 Daisy Circuit
Slot 3.2 Koopa Cape
Slot 3.3 Maple Treeway
Slot 3.4 Grumble Volcano
Slot 4.1 Dry Dry Ruins
Slot 4.2 Moonview Highway
Slot 4.3 Bowser's Castle
Slot 4.4 Rainbow Road
Slot 5.1 GCN Peach Beach
Slot 5.2 DS Yoshi Falls
Slot 5.3 SNES Ghost Valley 2
Slot 5.4 N64 Mario Raceway
Slot 6.1 N64 Sherbet Land
Slot 6.2 GBA Shy Guy Beach
Slot 6.3 DS Delfino Square
Slot 6.4 GCN Waluigi Stadium
Slot 7.1 DS Desert Hills
Slot 7.2 GBA Bowser Castle 3
Slot 7.3 N64 DK's Jungle Parkway
Slot 7.4 GCN Mario Circuit
Slot 8.1 SNES Mario Circuit 3
Slot 8.2 DS Peach Gardens
Slot 8.3 GCN DK Mountain
Slot 8.4 N64 Bowser's Castle
  1. DK's Snowboard Cross in Europe

The arena Slots are arranged into 2 cups with 5 arenas each.

Battle Slot Arena Name
Slot 1.1 Block Plaza
Slot 1.2 Delfino Pier
Slot 1.3 Funky Stadium
Slot 1.4 Chain Chomp Wheel
Slot 1.5 Thwomp Desert
Slot 2.1 SNES Battle Course 4
Slot 2.2 GBA Battle Course 3
Slot 2.3 N64 Skyscraper
Slot 2.4 GCN Cookie Land
Slot 2.5 DS Twilight House

Special Slots

Most tracks will run on all Slots, with exceptions of Slots 4.2, 6.1 and 6.2. Additionally, some tracks will only run at Slots 3.1 and 7.1. Here are the rules for these Special Slots:

  • Tracks can run on Slot 4.2 only if they have at least one truck, car, or bomb car and have the special MDL0 from the original track containing polygon11 and polygon60.
  • Tracks will run on Slot 6.1 only if the sub file ice.brres is inserted. Furthermore, this sub file is necessary to activate the KCL flag 0x10 with variant 003 (0x70), or the game will freeze.
  • Tracks using Objects HeyhoShipGBA or HeyhoBallGBA will only run on Slot 6.2 and they must use HeyhoShipGBA with a route and the object pocha with water fall boundary flag to run.
  • Tracks using Objects sunDS or pylon01 will only run on Slot 3.1 and 7.1.
  • Some tracks using object poihana (Cataquacks from GCN Peach Beach), cannot run on Slot 5.1. Curiously, the object is used on this Slot by Nintendo.
  • All other Slots are different for KCL Sound Triggers, particular sounds or GFX for KCL flags, or what effects they give to tracks.

Slot Expansion

It is possible to expand the track selection list to include more slots. It should be noted that new slots have no unique slot features, but can use special slot effects and music slots.

Unique and Special Slot Features

Slot 1.1 (Luigi Circuit)

Unique

  • An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Music

  • Slots 1.1 and 2.1 use the same background music files.

Slot 1.2 (Moo Moo Meadows)

Unique

  • During the intro camera pans, sounds of cows and bells can be heard.

Slot 1.3 (Mushroom Gorge)

Unique

  • Wind ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Special

  • There is always a white fog in the middle of the screen and other random clouds of fog throughout the course. However, the fog on the screen can be replaced with an AREA that uses spores.
  • Sand off-road will be dark gray.
  • KCL value 0088 (Jump Pad 0x08 with variant 4) has SFX, but the SFX will always work in the kinoko_bend object KCL, regardless of slots.

Recommended tracks:

Slot 1.4 (Toad's Factory)

Unique

  • An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
  • KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.

Slot 2.1 (Mario Circuit)

Special

Music

  • Slots 1.1 and 2.1 use the same background music files.

Slot 2.3 (DK Summit)

Unique

  • An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Special

  • It's always snowing. This effect seems to link to other Env effects if they are used at the same time.
  • The Cannon Sound and Little Wooden Gate sounds can be heard when encountered.
  • Posteffect fog clears up at around a minute.

Recommended tracks:

Slot 2.4 (Wario's Gold Mine)

Unique

  • KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.

Slot 3.1 (Daisy Circuit)

Special

  • Tracks including cruiserR.brres will only work properly on this Slot. They might work in other Slots, but they only work the way they're supposed to with no bugs or crashes if they are on Slot 3.1.
  • There are also some tracks that don't work on this Slot (such as tracks based off from Dry Dry Ruins). It's unknown why.
  • Tracks using the Object 0x72 (sunDS) or 0x144 (pylon01) will only run at Slots 3.1 and 7.1.

Recommended tracks:

Slot 3.2 (Koopa Cape)

Unique

  • KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.

Slot 3.3 (Maple Treeway)

Special

  • Sounds of the Cannon can be heard.
  • Grass off-road will be olive-colored.

Slot 4.1 (Dry Dry Ruins)

Unique

  • KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.

Special

Slot 4.2 (Moonview Highway)

Unique

  • KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.

Special

  • Tracks will only work if there is at least one car of each kind following their set route AND the course_model must be the original Moonview Highway one.
  • Getting hit by anything on this Slot will grant the driver invincibility to cars and trucks for a short duration of time.
  • The wheels of traffic hazards will only animate on this Slot.

Known running custom tracks are:

Slot 4.3 (Bowser's Castle)

Unique

  • KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.

Special

Slot 4.4 (Rainbow Road)

Special

  • Sounds of the Cannon can be heard.
  • KCL value 40C0 (Road 0x00 with variant 206) and KCL value 00B6 (Sticky Road 0x16 with variant 5) have a special sound when drifting.

Slot 5.2 (DS Yoshi Falls)

Unique

  • A bird ambience plays in the background indefinitely.

Slot 5.3 (SNES Ghost Valley 2)

Special

  • Tracks that use the SNES Ghost Valley 2 KMP file usually have problems when put on other Slots. For example, item boxes are invisible and can only used once. However, this Slot accepts any track.
  • The group obakeblockSFC and the sub file obakeblockSFC.brres work only on this Slot.

Known tracks with glitches on other Slots:

Slot 5.4 (N64 Mario Raceway)

Unique

  • An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Special

  • Sand off-road will be a lighter color (lighter than Mario Circuit's).

Recommended tracks:

Slot 6.1 (N64 Sherbet Land)

Unique

Special

  • Only courses including ice.brres file (from original "N64 Sherbet Land") run at this Slot.

Recommended tracks:

Slot 6.2 (GBA Shy Guy Beach)

Special

Recommended tracks:

Slot 6.3 (DS Delfino Square)

Unique

  • A Pianta audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Slot 6.4 (GCN Waluigi Stadium)

Unique

  • An audience ambience plays in the background right away, but only for a few seconds.

Special

  • You can hear applause for each trick.

Recommended tracks:

Slot 7.1 (DS Desert Hills)

Special

Recommended tracks:

Slot 7.2 (GBA Bowser Castle 3)

Special

  • A thunderstorm ambience plays in the background right away, but only for a few seconds.
  • Sand off-road will be red.

Slot 7.3 (N64 DK's Jungle Parkway)

Unique

  • A jungle ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Special

  • KCL value 0020 (Road 0x00 with variant 1) will have dirt GFX.

Slot 7.4 (GCN Mario Circuit)

Unique

  • During the intro camera pans, sounds of a Chain Chomp can be heard.

Slot 8.1 (SNES Mario Circuit 3)

Special

  • Sand off-road will be a lighter color (darker than Mario Circuit's).

Slot 8.2 (DS Peach Gardens)

Unique

  • During the intro camera pans, sounds of Chain Chomps can be heard.
  • A bird ambience plays in the background indefinitely.

Special

  • KCL value 0021 (Road 0x01 with variant 1) will be a lighter color.

Slot 8.3 (GCN DK Mountain)

Unique

  • A jungle ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Special

  • KCL value 0020 (Road 0x00 with variant 1) will have dirt GFX.
  • DKrockGC has SFX.

Slot 8.4 (N64 Bowser's Castle)

Unique

  • Random coughs of the Bowser Howl and fire can be heard.
  • This Slot has Sound Trigger KCL for the Bowser Howl.

Recommended tracks: