Slot

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Overview

Slots are the places that Nintendo tracks or Custom Tracks run. Mario Kart Wii has 32 track Slots organized into 8 cups with 4 tracks each. The slots are numbered from 1.1 (first cup, first track) up to 8.4 (eighth cup, fourth track). Nearly all slots have special features.

Race Slot Track Name
Slot 1.1 Luigi Circuit
Slot 1.2 Moo Moo Meadows
Slot 1.3 Mushroom Gorge
Slot 1.4 Toad's Factory
Slot 2.1 Mario Circuit
Slot 2.2 Coconut Mall
Slot 2.3 DK Summit[1]
Slot 2.4 Wario's Gold Mine
Slot 3.1 Daisy Circuit
Slot 3.2 Koopa Cape
Slot 3.3 Maple Treeway
Slot 3.4 Grumble Volcano
Slot 4.1 Dry Dry Ruins
Slot 4.2 Moonview Highway
Slot 4.3 Bowser's Castle
Slot 4.4 Rainbow Road
Slot 5.1 GCN Peach Beach
Slot 5.2 DS Yoshi Falls
Slot 5.3 SNES Ghost Valley 2
Slot 5.4 N64 Mario Raceway
Slot 6.1 N64 Sherbet Land
Slot 6.2 GBA Shy Guy Beach
Slot 6.3 DS Delfino Square
Slot 6.4 GCN Waluigi Stadium
Slot 7.1 DS Desert Hills
Slot 7.2 GBA Bowser Castle 3
Slot 7.3 N64 DK's Jungle Parkway
Slot 7.4 GCN Mario Circuit
Slot 8.1 SNES Mario Circuit 3
Slot 8.2 DS Peach Gardens
Slot 8.3 GCN DK Mountain
Slot 8.4 N64 Bowser's Castle
  1. (DK's Snowboard Cross in Europe)

The arena Slots are arranged into 2 cups with 5 arenas each.

Battle Slot Arena Name
Slot 1.1 Block Plaza
Slot 1.2 Delfino Pier
Slot 1.3 Funky Stadium
Slot 1.4 Chain Chomp Wheel
Slot 1.5 Thwomp Desert
Slot 2.1 SNES Battle Course 4
Slot 2.2 GBA Battle Course 3
Slot 2.3 N64 Skyscraper
Slot 2.4 GCN Cookie Land
Slot 2.5 DS Twilight House

Special Slots

Most tracks will run on all Slots, with exceptions of Slots 4.2, 6.1, and 6.2 (see table above). Additionally, some tracks will only run at Slots 3.1 and 7.1. Here are the rules for these Special Slots:

  • A track can only run on Slot 4.2 if it has at least one truck, car, or bomb car and has the special MDL0 from the original track containing 'polygon11' and 'polygon60'. Such tracks will run on the other Slots.
  • To enable a track for Slot 6.1, just insert the sub file ice.brres.
  • If the track contains KCL flag 0x70 (fall down with sherbet effect), sub file ice.brres is needed and the track will only run at Slot 6.1. It will freeze on all other Slots, if the KCL flag 0x70 becomes active.
  • Tracks using the Object HeyhoShipGBA or HeyhoBallGBA will only run at Slot 6.2.
  • If a track should run at Slot 6.2, it must use Object HeyhoShipGBA including a valid route.
  • Tracks using the Object 0x72 (sunDS) or 0x144 (pylon01) will only run at Slots 3.1 and 7.1.
  • Some tracks using object poihana (the Cataquack that flings racers into the air), cannot run on Slot 5.1 (Peach Beach). Curiously, poihana is used on Peach Beach by Nintendo.
  • All other Slots are different in sound and other effects.

Slot Features

Slot 1.1 (Luigi Circuit)

  • There is an audience sound playing in the background if the Sound Trigger KCL is not used. This could possibly apply to other tracks as well.
  • Slots 1.1 and 2.1 are using the same background music files.

Slot 1.2 (Moo Moo Meadows)

  • During the intro camera pans, sounds of cows and bells can be heard.

Slot 1.3 (Mushroom Gorge)

  • There is always a white fog in the middle of the screen and other random clouds of fog throughout the course.

Recommended tracks:

Slot 1.4 (Toad's Factory)

  • There is an audience sound playing in the background if the Sound Trigger KCL is not used.

Slot 2.1 (Mario Circuit)

  • During the intro camera pans, sounds of a Chain Chomp can be heard, similar to GCN Mario Circuit.
  • Slots 1.1 and 2.1 are using the same background music files.

Slot 2.3 (DK Summit)

  • It's always snowing.
  • The Cannon Sound and Little Wooden Gate sounds can be heard when you encounter them.

Recommended tracks:

Slot 3.1 (Daisy Circuit)

  • Tracks including cruiserR.brres will only work properly on this Slot. They might work in other Slots, but they only work the way they're supposed to with no bugs or crashes if they are on Slot 3.1.
  • There are also some tracks that don't work on this Slot (such as tracks based off from Dry Dry Ruins). It's unknown why.
  • Tracks using the Object 0x72 (sunDS) or 0x144 (pylon01) will only run at Slots 3.1 and 7.1.

Known tracks that only run here:

Slot 3.3 (Maple Treeway)

  • Sounds of the Cannon can be heard.

Slot 4.2 (Moonview Highway)

  • Tracks will only work if there is at least one car of each kind following their set route AND the course_model must be the original Moonview Highway one.
  • Getting hit by anything on this Slot will grant the driver invincibility to cars and trucks for a short duration of time.
  • The wheels of traffic hazards will only animate on this Slot.

Known running custom tracks are:

Slot 4.3 (Bowser's Castle)

  • Sounds of the Cannon can be heard, although the character will not speak.

Slot 4.4 (Rainbow Road)

  • Sounds of the Cannon can be heard.
  • KCL value 40C0 (Road 0x00 with variant 206) and KCL value 00B6 (Sticky Road 0x16 with variant 5) have a special sound when drifting.

Slot 5.3 (SNES Ghost Valley 2)

  • Tracks that use the SNES Ghost Valley 2 KMP file usually have problems when put on other Slots. For example, item boxes are invisible and can only used once. However, this Slot accepts any track.

Known tracks with glitches on other Slots:

Slot 5.4 (N64 Mario Raceway)

  • There is an audience sound playing in the background, if the Sound Trigger KCL is not used. This could possibly apply to other tracks as well.

Recommended tracks:

Slot 6.1 (N64 Sherbet Land)

  • Only courses including "ice.brres" file (from original "N64 Sherbet Land") run at this Slot.
  • An interesting note is that this is the only course that can't be replaced by any, but can replace any.

Known running custom tracks are:

Slot 6.2 (GBA Shy Guy Beach)

  • Only courses including pirate ship (Object HeyhoShipGBA), like the original "GBA Shy Guy Beach", run at this Slot. Those tracks also don't work on other Slots.

Known running custom tracks are:

Slot 6.4 (GCN Waluigi Stadium)

  • You can hear applause for each trick.

Recommended tracks:

Slot 7.1 (DS Desert Hills)

Recommended tracks:

Slot 7.4 (GCN Mario Circuit)

  • During the intro camera pans, sounds of a Chain Chomp can be heard, similar to Mario Circuit.

Slot 8.4 (N64 Bowser's Castle)

  • Random coughs of the Bowser Howl and fire can be heard.
  • This Slot has Sound Trigger KCL for the Bowser Howl.

Recommended tracks: