Difference between revisions of "Slot"

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'''Known running custom tracks are:'''
 
'''Known running custom tracks are:'''
 +
* [[Faraway Land]] ([[Guilmon35249vr]])
 
* [[GBA Cheep Cheep Island]] (ARM)
 
* [[GBA Cheep Cheep Island]] (ARM)
 
* [[GBA Cheep Cheep Island]] (MRbuttCHINS)
 
* [[GBA Cheep Cheep Island]] (MRbuttCHINS)

Revision as of 19:40, 20 August 2012

Some course slots have special features. It is possible to change the track order and to move the special slots to other places. See »StaticR.rel« for more details.

Slot 1.1 (Luigi Circuit)

  • There is always an audience noise playing low in the background. This could possibly apply to other tracks as well.
  • Slots 1.1 and 2.1 are using he same background music files.

Slot 1.2 (Moo Moo Meadows)

  • At the beginning of a race, during the camera pans, you'll hear noises of cows and bells.

Slot 1.3 (Mushroom Gorge)

  • There is always a white fog in the middle of the screen.

Recommended tracks:

Slot 2.1 (Mario Circuit)

  • You can hear a chain chomp in the backround of the intro (VS Mode).
  • Slots 1.1 and 2.1 are using he same background music files.

Slot 2.3 (DK Summit)

  • It's always snowing.
  • The Cannon Sound and Little Wooden Gate sounds can be heard when you encounter them.

Recommended tracks:

Slot 3.1 (Daisy Circuit)

  • Tracks including cruiserR.brres will only work properly on this slot. They might work in other slots, but they only work the way they're supposed to with no bugs or crashes if they are on slot 3.1.
  • There are also some tracks that don't work on this slot (such as tracks based off from Dry Dry Ruins). It's unknown why.
  • Tracks using the Object 0x144 (pylon01) will only run at slots 3.1, 7.1 and perhaps at some other.

Known tracks that only runs here:

Slot 3.3 (Maple Treeway)

  • Sounds of the Cannon can be heard.

Slot 4.2 (Moonview Highway)

  • Tracks will only work if there is at least one car of each kind following their set route AND the course_model must be the original Moonview Highway one.
  • Getting hit by anything on this slot will grant the driver invincibility to cars and trucks for a short duration of time.
  • The wheels of traffic hazards will only animate on this slot.

Known running custom tracks are:

Slot 4.4 (Rainbow Road)

  • Sounds of the Cannon can be heard.
  • KCL value 40C0 (Road 0x00 with variant 206) has a special sound when drifting.

Slot 5.3 (SNES Ghost Valley 2)

  • Tracks that use the SNES Ghost Valley 2 KMP file usually have problems when put on other slots. For example item boxes are invisible and can only used once. However, this slot accepts any track.

Known tracks with glitches on other slots:

Slot 6.1 (N64 Sherbet Land)

  • Only courses including "ice.brres" file (from original "N64 Sherbet Land") run at this slot.
  • An interesting note is that this is the only course that can't be replaced by any, but can replace any.

Known running custom tracks are:

Slot 6.2 (GBA Shy Guy Beach)

  • Only courses including pirate ship like the original "GBA Shy Guy Beach" run at this slot.

Those tracks also don't work on other slots.

Known running custom tracks are:

Slot 6.4 (GCN Waluigi Stadium)

  • You can hear applause for each jump.

Known running custom tracks are:

Slot 7.1 (DS Desert Hills)

  • Tracks using the Object 0x72 (sunDS) will only run at this slot. Remove this object from KMP to enable most other slots.
  • Tracks using the Object 0x144 (pylon01) will only run at slots 3.1, 7.1 and perhaps at some other.

Slot 7.4 (GCN Mario Circuit)

  • You can hear a chain chomp in the backround of the intro. Similar to that of Mario Circuit.