Difference between revisions of "Slot"

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__NOTOC__
 
__NOTOC__
'''Slots''' are the places that [[Nintendo]] tracks or [[Custom Track]]s run on. [[Mario Kart Wii]] has 32 track slots organized into 8 cups with 4 tracks each. The slots are numbered from 1.1 (first cup, first track) up to 8.4 (eighth cup, fourth track). Nearly all slots have special features.
+
== Overview ==
 +
'''Slots''' are the places that [[Nintendo]] tracks or [[custom track]]s run on. [[Mario Kart Wii]] has 32 track slots organized into eight cups with four tracks each. The slots are numbered from 1.1 (first cup, first track) up to 8.4 (eighth cup, fourth track). Nearly all slots have special features.
  
 
{| class="textbox grid sortable center"
 
{| class="textbox grid sortable center"
|+ Race Courses
+
|+ Tracks
 
! Cup
 
! Cup
 
! Slot
 
! Slot
 
! Track
 
! Track
! width=1| Music ID
+
! Music ID
! width=1| Special Slot ID
+
! Special Slot ID
 
|-
 
|-
 
| rowspan=4 {{cup-icon||Mushroom Cup}}
 
| rowspan=4 {{cup-icon||Mushroom Cup}}
| [[#Slot 1.1 (Luigi Circuit)|1.1]]
+
| [[#1.1|1.1]]
| Luigi Circuit
+
| [[Wii Luigi Circuit|Luigi Circuit]]
| 0x75
+
| 0x75<ref name=lc>Slot 1.1 and 2.1 use the same background music files.</ref>
 
| 0x08
 
| 0x08
 
|-
 
|-
| [[#Slot 1.2 (Moo Moo Meadows)|1.2]]
+
| [[#1.2|1.2]]
| Moo Moo Meadows
+
| [[Wii Moo Moo Meadows|Moo Moo Meadows]]
 
| 0x77
 
| 0x77
 
| 0x01
 
| 0x01
 
|-
 
|-
| [[#Slot 1.3 (Mushroom Gorge)|1.3]]
+
| [[#1.3|1.3]]
| Mushroom Gorge
+
| [[Wii Mushroom Gorge|Mushroom Gorge]]
 
| 0x79
 
| 0x79
 
| 0x02
 
| 0x02
 
|-
 
|-
| [[#Slot 1.4 (Toad's Factory)|1.4]]
+
| [[#1.4|1.4]]
| Toad's Factory
+
| [[Wii Toad's Factory|Toad's Factory]]
 
| 0x7B
 
| 0x7B
 
| 0x04
 
| 0x04
 
|- class=alt
 
|- class=alt
 
| rowspan=4 {{cup-icon||Flower Cup}}
 
| rowspan=4 {{cup-icon||Flower Cup}}
| [[#Slot 2.1 (Mario Circuit)|2.1]]
+
| [[#2.1|2.1]]
| Mario Circuit
+
| [[Wii Mario Circuit|Mario Circuit]]
| 0x7D
+
| 0x7D<ref name=lc/>
 
| 0x00
 
| 0x00
 
|- class=alt
 
|- class=alt
| 2.2
+
| [[#2.2|2.2]]
| Coconut Mall
+
| [[Wii Coconut Mall|Coconut Mall]]
 
| 0x7F
 
| 0x7F
 
| 0x05
 
| 0x05
 
|- class=alt
 
|- class=alt
| [[#Slot 2.3 (DK Summit)|2.3]]
+
| [[#2.3|2.3]]
| DK Summit
+
| [[Wii DK Summit|DK Summit]]
 
| 0x81
 
| 0x81
 
| 0x06
 
| 0x06
 
|- class=alt
 
|- class=alt
| [[#Slot 2.4 (Wario's Gold Mine)|2.4]]
+
| [[#2.4|2.4]]
| Wario's Gold Mine
+
| [[Wii Wario's Gold Mine|Wario's Gold Mine]]
 
| 0x83
 
| 0x83
 
| 0x07
 
| 0x07
 
|-
 
|-
 
| rowspan=4 {{cup-icon||Star Cup}}
 
| rowspan=4 {{cup-icon||Star Cup}}
| [[#Slot 3.1 (Daisy Circuit)|3.1]]
+
| [[#3.1|3.1]]
| Daisy Circuit
+
| [[Wii Daisy Circuit|Daisy Circuit]]
 
| 0x87
 
| 0x87
 
| 0x09
 
| 0x09
 
|-
 
|-
| [[#Slot 3.2 (Koopa Cape)|3.2]]
+
| [[#3.2|3.2]]
| Koopa Cape
+
| [[Wii Koopa Cape|Koopa Cape]]
 
| 0x85
 
| 0x85
 
| 0x0F
 
| 0x0F
 
|-
 
|-
| [[#Slot 3.3 (Maple Treeway)|3.3]]
+
| [[#3.3|3.3]]
| Maple Treeway
+
| [[Wii Maple Treeway|Maple Treeway]]
 
| 0x8F
 
| 0x8F
 
| 0x0B
 
| 0x0B
 
|-
 
|-
| [[#Slot 3.4 (Grumble Volcano)|3.4]]
+
| [[#3.4|3.4]]
| Grumble Volcano
+
| [[Wii Grumble Volcano|Grumble Volcano]]
 
| 0x8B
 
| 0x8B
 
| 0x03
 
| 0x03
 
|- class=alt
 
|- class=alt
 
| rowspan=4 {{cup-icon||Special Cup}}
 
| rowspan=4 {{cup-icon||Special Cup}}
| [[#Slot 4.1 (Dry Dry Ruins)|4.1]]
+
| [[#4.1|4.1]]
| Dry Dry Ruins
+
| [[Wii Dry Dry Ruins|Dry Dry Ruins]]
 
| 0x89
 
| 0x89
 
| 0x0E
 
| 0x0E
 
|- class=alt
 
|- class=alt
| [[#Slot 4.2 (Moonview Highway)|4.2]]
+
| [[#4.2|4.2]]
| Moonview Highway
+
| [[Wii Moonview Highway|Moonview Highway]]
 
| 0x8D
 
| 0x8D
 
| 0x0A
 
| 0x0A
 
|- class=alt
 
|- class=alt
| [[#Slot 4.3 (Bowser's Castle)|4.3]]
+
| [[#4.3|4.3]]
| Bowser's Castle
+
| [[Wii Bowser's Castle|Bowser's Castle]]
 
| 0x91
 
| 0x91
 
| 0x0C
 
| 0x0C
 
|- class=alt
 
|- class=alt
| [[#Slot 4.4 (Rainbow Road)|4.4]]
+
| [[#4.4|4.4]]
| Rainbow Road
+
| [[Wii Rainbow Road|Rainbow Road]]
 
| 0x93
 
| 0x93
 
| 0x0D
 
| 0x0D
 
|-
 
|-
 
| rowspan=4 {{cup-icon||Shell Cup}}
 
| rowspan=4 {{cup-icon||Shell Cup}}
| [[#Slot 5.1 (GCN Peach Beach)|5.1]]
+
| [[#5.1|5.1]]
| GCN Peach Beach
+
| [[GCN Peach Beach]]
 
| 0xA5
 
| 0xA5
 
| 0x10
 
| 0x10
 
|-
 
|-
| [[#Slot 5.2 (DS Yoshi Falls)|5.2]]
+
| [[#5.2|5.2]]
| DS Yoshi Falls
+
| [[DS Yoshi Falls]]
 
| 0xAD
 
| 0xAD
 
| 0x14
 
| 0x14
 
|-
 
|-
| [[#Slot 5.3 (SNES Ghost Valley 2)|5.3]]
+
| [[#5.3|5.3]]
| SNES Ghost Valley 2
+
| [[SNES Ghost Valley 2]]
 
| 0x97
 
| 0x97
 
| 0x19
 
| 0x19
 
|-
 
|-
| [[#Slot 5.4 (N64 Mario Raceway)|5.4]]
+
| [[#Slot 5.4|5.4]]
| N64 Mario Raceway
+
| [[N64 Mario Raceway]]
 
| 0x9F
 
| 0x9F
 
| 0x1A
 
| 0x1A
 
|- class=alt
 
|- class=alt
 
| rowspan=4 {{cup-icon||Banana Cup}}
 
| rowspan=4 {{cup-icon||Banana Cup}}
| [[#Slot 6.1 (N64 Sherbet Land)|6.1]]
+
| [[#6.1|6.1]]
| N64 Sherbet Land
+
| [[N64 Sherbet Land]]
 
| 0x9D
 
| 0x9D
 
| 0x1B
 
| 0x1B
 
|- class=alt
 
|- class=alt
| [[#Slot 6.2 (GBA Shy Guy Beach)|6.2]]
+
| [[#6.2|6.2]]
| GBA Shy Guy Beach
+
| [[GBA Shy Guy Beach]]
 
| 0x95
 
| 0x95
 
| 0x1F
 
| 0x1F
 
|- class=alt
 
|- class=alt
| [[#Slot 6.3 (DS Delfino Square)|6.3]]
+
| [[#6.3|6.3]]
| DS Delfino Square
+
| [[DS Delfino Square]]
 
| 0xAF
 
| 0xAF
 
| 0x17
 
| 0x17
 
|- class=alt
 
|- class=alt
| [[#Slot 6.4 (GCN Waluigi Stadium)|6.4]]
+
| [[#6.4|6.4]]
| GCN Waluigi Stadium
+
| [[GCN Waluigi Stadium]]
 
| 0xA9
 
| 0xA9
 
| 0x12
 
| 0x12
 
|-
 
|-
 
| rowspan=4 {{cup-icon||Leaf Cup}}
 
| rowspan=4 {{cup-icon||Leaf Cup}}
| [[#Slot 7.1 (DS Desert Hills)|7.1]]
+
| [[#7.1|7.1]]
| DS Desert Hills
+
| [[DS Desert Hills]]
 
| 0xB1
 
| 0xB1
 
| 0x15
 
| 0x15
 
|-
 
|-
| [[#Slot 7.2 (GBA Bowser Castle 3)|7.2]]
+
| [[#7.2|7.2]]
| GBA Bowser Castle 3
+
| [[GBA Bowser Castle 3]]
 
| 0x9B
 
| 0x9B
 
| 0x1E
 
| 0x1E
 
|-
 
|-
| [[#Slot 7.3 (N64 DK's Jungle Parkway)|7.3]]
+
| [[#7.3|7.3]]
| N64 DK's Jungle Parkway
+
| [[N64 DK's Jungle Parkway]]
 
| 0xA1
 
| 0xA1
 
| 0x1D
 
| 0x1D
 
|-
 
|-
| [[#Slot 7.4 (GCN Mario Circuit)|7.4]]
+
| [[#7.4|7.4]]
| GCN Mario Circuit
+
| [[GCN Mario Circuit]]
 
| 0xA7
 
| 0xA7
 
| 0x11
 
| 0x11
 
|- class=alt
 
|- class=alt
 
| rowspan=4 {{cup-icon||Lightning Cup}}
 
| rowspan=4 {{cup-icon||Lightning Cup}}
| [[#Slot 8.1 (SNES Mario Circuit 3)|8.1]]
+
| [[#8.1|8.1]]
| SNES Mario Circuit 3
+
| [[SNES Mario Circuit 3]]
 
| 0x99
 
| 0x99
 
| 0x18
 
| 0x18
 
|- class=alt
 
|- class=alt
| [[#Slot 8.2 (DS Peach Gardens)|8.2]]
+
| [[#8.2|8.2]]
| DS Peach Gardens
+
| [[DS Peach Gardens]]
 
| 0xB3
 
| 0xB3
 
| 0x16
 
| 0x16
 
|- class=alt
 
|- class=alt
| [[#Slot 8.3 (GCN DK Mountain)|8.3]]
+
| [[#8.3|8.3]]
| GCN DK Mountain
+
| [[GCN DK Mountain]]
 
| 0xAB
 
| 0xAB
 
| 0x13
 
| 0x13
 
|- class=alt
 
|- class=alt
| [[#Slot 8.4 (N64 Bowser's Castle)|8.4]]
+
| [[#8.4|8.4]]
| N64 Bowser's Castle
+
| [[N64 Bowser's Castle]]
 
| 0xA3
 
| 0xA3
 
| 0x1C
 
| 0x1C
 
|}
 
|}
 +
<references/>
  
The arena slots are arranged into 2 cups with 5 arenas each.
+
The arena slots are arranged into two cups with five arenas each.
 
{| class="textbox grid sortable center"
 
{| class="textbox grid sortable center"
|+ Battle Stages
+
|+ Battle Arenas
 
! Stages
 
! Stages
 
! Slot
 
! Slot
 
! Arena
 
! Arena
! width=1| Music ID
+
! Music ID
! width=1| Special Slot ID
+
! Special Slot ID
 +
! Special value
 
|-
 
|-
 
| rowspan=5 {{cup-icon||Wii Stages}}
 
| rowspan=5 {{cup-icon||Wii Stages}}
 
| 1.1
 
| 1.1
| Block Plaza
+
| [[Wii Block Plaza|Block Plaza]]
 
| 0xB7
 
| 0xB7
 
| 0x21
 
| 0x21
 +
| 15,000
 
|-
 
|-
 
| 1.2
 
| 1.2
| Delfino Pier
+
| [[Wii Delfino Pier|Delfino Pier]]
 
| 0xB5
 
| 0xB5
 
| 0x20
 
| 0x20
 +
| 24,000
 
|-
 
|-
 
| 1.3
 
| 1.3
| Funky Stadium
+
| [[Wii Funky Stadium|Funky Stadium]]
 
| 0xB9
 
| 0xB9
 
| 0x23
 
| 0x23
 +
| 30,000
 
|-
 
|-
 
| 1.4
 
| 1.4
| Chain Chomp Wheel
+
| [[Wii Chain Chomp Wheel|Chain Chomp Wheel]]
 
| 0xBB
 
| 0xBB
 
| 0x22
 
| 0x22
 +
| 15,000
 
|-
 
|-
 
| 1.5
 
| 1.5
| Thwomp Desert
+
| [[Wii Thwomp Desert|Thwomp Desert]]
 
| 0xBD
 
| 0xBD
 
| 0x24
 
| 0x24
 +
| 12,000
 
|- class=alt
 
|- class=alt
 
| rowspan=5 {{cup-icon||Retro Stages}}
 
| rowspan=5 {{cup-icon||Retro Stages}}
 
| 2.1
 
| 2.1
| SNES Battle Course 4
+
| [[SNES Battle Course 4]]
 
| 0xC3
 
| 0xC3
 
| 0x27
 
| 0x27
 +
| 20,000
 
|- class=alt
 
|- class=alt
 
| 2.2
 
| 2.2
| GBA Battle Course 3
+
| [[GBA Battle Course 3]]
 
| 0xC5
 
| 0xC5
 
| 0x28
 
| 0x28
 +
| 20,000
 
|- class=alt
 
|- class=alt
 
| 2.3
 
| 2.3
| N64 Skyscraper
+
| [[N64 Skyscraper]]
 
| 0xC7
 
| 0xC7
 
| 0x29
 
| 0x29
 +
| 20,000
 
|- class=alt
 
|- class=alt
 
| 2.4
 
| 2.4
| GCN Cookie Land
+
| [[GCN Cookie Land]]
 
| 0xBF
 
| 0xBF
 
| 0x25
 
| 0x25
 +
| 10,000
 
|- class=alt
 
|- class=alt
 
| 2.5
 
| 2.5
| DS Twilight House
+
| [[DS Twilight House]]
 
| 0xC1
 
| 0xC1
 
| 0x26
 
| 0x26
 +
| 12,000
 
|}
 
|}
 +
The special value is defined in a table at 808c9a58 ([[PAL]]). Its meaning is unknown. It may be similar to special slot effects in VS mode.
  
There are 5 other slots reserved for Galaxy Colosseum and the winning/losing scenes.
+
There are five other slots reserved for [[Wii Galaxy Colosseum|Galaxy Colosseum]] and the winning, losing and drawing scenes.
 
{| class="textbox grid sortable center"
 
{| class="textbox grid sortable center"
 
|+ Other
 
|+ Other
 
! Track
 
! Track
! width=1| Music ID
+
! Music ID
! width=1| Special Slot ID
+
! Special Slot ID
 
|-
 
|-
 
| Galaxy Colosseum
 
| Galaxy Colosseum
Line 269: Line 283:
 
|}
 
|}
  
=Special Slots=
+
== Special Slots ==
Most tracks run on all slots, with exceptions of '''slots [[#Slot 4.2 (Moonview Highway)|4.2]]''', '''[[#Slot 6.1 (N64 Sherbet Land)|6.1]]''' and '''[[#Slot 6.2 (GBA Shy Guy Beach)|6.2]]'''; additionally, some tracks only run at '''slots [[#Slot 3.1 (Daisy Circuit)|3.1]]''', '''[[#Slot 5.3 (SNES Ghost Valley 2)|5.3]]''' and '''[[#Slot 7.1 (DS Desert Hills)|7.1]]'''. Here are the rules for these special slots:
+
Most tracks run on all slots, with exceptions of '''slots [[#4.2|4.2]]''', '''[[#6.1|6.1]]''' and '''[[#6.2|6.2]]'''; additionally, some tracks only run at '''slots [[#3.1|3.1]]''', '''[[#5.3|5.3]]''' and '''[[#7.1|7.1]]'''. Here are the rules for these special slots:
* Tracks can only run on '''slot 4.2''' if they have at least one {{obj-ref|kart_truck car_body K_bomb_car|truck, car or bomb car}} and have the special [[MDL0]] from the original track containing '''polygon11''' and '''polygon60'''.
+
* Tracks can only run on '''slot 4.2''' if they have at least one instance of the objects {{obj-ref|0xd0|kart_truck}} and {{obj-ref|0xd1|car_body}}, and have materials with specific names in the ''course_model.brres''. (Look at the [[#4.2|slot information]] for more.)
* Tracks can only run on '''slot 6.1''' if {{obj-ref|ice.brres}} is present; furthermore this object is necessary to activate the [[KCL flag#Fall Boundary (0x10)|icy water fall boundary]] flag, which only works at this slot.
+
* Tracks can only run on '''slot 6.1''' if the {{obj-ref|0x017|ice}} object is present. Furthermore, this object is necessary to activate the [[KCL flag#Fall Boundary (0x10)|icy water fall boundary]], which only works at this slot.
* Tracks can only run on '''slot 6.2''' if {{obj-ref|HeyhoShipGBA}} is used; also objects {{obj-ref|HeyhoShipGBA}} and {{obj-ref|HeyhoBallGBA}} only work on this slot.
+
* Tracks can only run on '''slot 6.2''' if the object {{obj-ref|0xce|HeyhoShipGBA}} is used. Objects HeyhoShipGBA and {{obj-ref|0xea|HeyhoBallGBA}} only work at this slot.
* Tracks using objects {{obj-ref|sunDS FireSnake pylon01|sunDS, FireSnake and pylon01}} only work on '''slots 3.1''' and '''7.1'''.
+
* Tracks using objects {{obj-ref|0x72|sunDS}}, {{obj-ref|0x1a4|FireSnake}}, {{obj-ref|0x1a3|begoman_spike}}, or {{obj-ref|0x144|pylon01}} only work on '''slots 3.1''', '''4.2''', '''6.2''', '''7.1''', and [[Wii Galaxy Colosseum|Galaxy Colosseum]].
* The object {{obj-ref|poihana}} sometimes doesn't work on '''slot [[Slot#Slot_5.1_.28GCN_Peach_Beach.29|5.1]]'''; curiously, the object is used on this slot by Nintendo.
+
* The object {{obj-ref|0x197|poihana}} does not function on '''slot [[#5.1|5.1]]''' if neither {{obj-ref|0x2|psea}} nor {{obj-ref|0x4|venice_nami}} are also present.
* Tracks using objects {{obj-ref|obakeblockSFC obakeblock2SFC obakeblock3SFC|obakeblockSFC, obakeblock2SFC and obakeblock3SFC}} only work on '''slot 5.3''' if these objects are intended with fall animation, but here they are not scalable; on all other slots these objects can be scaled but they are unsolid and without animation. [[Wiimms SZS Tools]] use them to make item and enemy routes visible during gameplay or to mark positions.
+
* Tracks using objects {{obj-ref|0x13c|obakeblockSFCc}}, {{obj-ref|0x16f|obakeblock2SFCc}} and {{obj-ref|0x170|obakeblock3SFCc}} only work on '''slot 5.3''' if these objects are intended with fall animations. They are not scalable on this slot. However, on all other slots, these objects can be scaled but they are unsolid and lack any animations. [[Wiimms SZS Tools]] uses them to make item and enemy routes visible during gameplay or to mark positions.
 
* All other slots are different for [[KCL flag#Sound Trigger (0x18)|KCL Sound Triggers]], particular sounds or GFX for [[KCL flag]]s or what effects they give to tracks.
 
* All other slots are different for [[KCL flag#Sound Trigger (0x18)|KCL Sound Triggers]], particular sounds or GFX for [[KCL flag]]s or what effects they give to tracks.
 +
* The battle slots each have different coin limits and different coin respawn layouts. An exact table of all the coin layouts for the battle tracks can be found [[Object/coin#Slot dependency|here]].
  
===Slot Expansion===
+
=== Slot Expansion ===
 
It is possible to expand the track selection list to include more slots. It should be noted that new slots have no unique slot features, but can use special slot effects and music slots.
 
It is possible to expand the track selection list to include more slots. It should be noted that new slots have no unique slot features, but can use special slot effects and music slots.
  
=Unique and Special Slot Features=
+
= Unique and Special Slot Features =
==<span id=1.1>Slot 1.1 (Luigi Circuit)</span>==
+
== <span id=1.1>Slot 1.1 (Luigi Circuit)</span> ==
===Unique===
+
=== Unique ===
 
* An audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
 
* An audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
  
===Music===
+
=== Special ===
 +
* The object {{obj-ref|0xd|sound_audience}} will properly play SFX on this slot, among a few other slots.
 +
 
 +
=== Music ===
 
* Slot [[#Slot 2.1 (Mario Circuit)|2.1]] uses the same background music files.
 
* Slot [[#Slot 2.1 (Mario Circuit)|2.1]] uses the same background music files.
  
==<span id=1.2>Slot 1.2 (Moo Moo Meadows)</span>==
+
== <span id=1.2>Slot 1.2 (Moo Moo Meadows)</span> ==
===Unique===
+
=== Unique ===
 
* During the opening cameras, sounds of cows and bells can be heard.
 
* During the opening cameras, sounds of cows and bells can be heard.
  
==<span id=1.3>Slot 1.3 (Mushroom Gorge)</span>==
+
== <span id=1.3>Slot 1.3 (Mushroom Gorge)</span> ==
===Unique===
+
=== Unique ===
 
* Wind ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
 
* Wind ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
  
===Special===
+
=== Special ===
 
* There is always a white fog in the middle of the screen and other random clouds of fog throughout the course. However, the fog on the screen can be replaced with an [[AREA]] that uses spores.
 
* There is always a white fog in the middle of the screen and other random clouds of fog throughout the course. However, the fog on the screen can be replaced with an [[AREA]] that uses spores.
* [[KCL flag#Off-road (0x03)|Sand off-road]] is dark gray.
+
* [[KCL flag#Off-road (0x03)|Sand off-road]] is dark green.
 
* [[KCL flag#Jump Pad (0x08)|Jump Pad with variant 4]] has SFX, but the SFX works in the {{obj-ref|kinoko_bend}} object KCL, regardless of slots.
 
* [[KCL flag#Jump Pad (0x08)|Jump Pad with variant 4]] has SFX, but the SFX works in the {{obj-ref|kinoko_bend}} object KCL, regardless of slots.
  
==<span id=1.4>Slot 1.4 (Toad's Factory)</span>==
+
== <span id=1.4>Slot 1.4 (Toad's Factory)</span> ==
===Unique===
+
=== Unique ===
 
* An audience ambience plays in the background indefinitely if the [[KCL flag#Slot 1.4 (Toad's Factory)|KCL Sound Trigger]] is not used.
 
* An audience ambience plays in the background indefinitely if the [[KCL flag#Slot 1.4 (Toad's Factory)|KCL Sound Trigger]] is not used.
* [[KCL flag#Slot 1.4 (Toad's Factory)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
+
* The [[KCL flag#Slot 1.4 (Toad's Factory)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel [[BRSTM]] among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
 +
 
 +
=== Special ===
 +
* The object {{obj-ref|0xd|sound_audience}} will properly play SFX on this slot, among a few other slots.
 +
* The object {{obj-ref|0x1fb|Crane}} will have SFX.
  
==<span id=2.1>Slot 2.1 (Mario Circuit)</span>==
+
== <span id=2.1>Slot 2.1 (Mario Circuit)</span> ==
===Special===
+
=== Special ===
 
* [[KCL flag#Off-road (0x03)|Sand off-road]] is a lighter color.
 
* [[KCL flag#Off-road (0x03)|Sand off-road]] is a lighter color.
  
===Music===
+
=== Music ===
 
* Slot [[#Slot 1.1 (Luigi Circuit)|1.1]] uses the same background music files.
 
* Slot [[#Slot 1.1 (Luigi Circuit)|1.1]] uses the same background music files.
  
==<span id=2.3>Slot 2.3 (DK Summit)</span>==
+
== <span id=2.2>Slot 2.2 (Coconut Mall)</span> ==
===Unique===
+
=== Special ===
 +
* The [[objects]] {{obj-ref|0xcc|CarA1}}, {{obj-ref|0xe7|CarA2}} and {{obj-ref|0xe8|CarA3}} have SFX.
 +
* Audience commotion can be heard in the opening camera sequence.
 +
 
 +
== <span id=2.3>Slot 2.3 (DK Summit)</span> ==
 +
=== Unique ===
 
* An audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
 
* An audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
  
===Special===
+
=== Special ===
* It is always snowing, which can only be disabled with [[AREA type#AREA type 0x01 (EnvEffect)|AREA type 1]].
+
* An alternative first-stage drift effect (rk_hangOnX_SB instead of rk_hangOnX) and trick effect (rk_jumpSeikou_SB and rk_jumpSeikouS_SB instead of rk_jumpSeikou and rk_jumpSeikouS) are used.
 
* The cannon sound and little wooden gate sounds can be heard when encountered.
 
* The cannon sound and little wooden gate sounds can be heard when encountered.
* Posteffect fog clears up at around 45 seconds.
+
* After 50 seconds, the [[BFG (File Format)|posteffect.bfg]] entry slowly changes from 0 to 1.
 +
* [[AREA type#AREA type 0x02 (BFG entry swapper)|AREA type 0x02]] does not work properly on this slot.
 +
* The object {{obj-ref|0xd|sound_audience}} will properly play SFX on this slot, among a few other slots.
 +
* The object {{obj-ref|0x2ef|EnvSnow}} only works on this slot.
  
==<span id=2.4>Slot 2.4 (Wario's Gold Mine)</span>==
+
== <span id=2.4>Slot 2.4 (Wario's Gold Mine)</span> ==
===Unique===
+
=== Unique ===
* [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
+
* The [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel [[BRSTM]] among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
  
==<span id=3.1>Slot 3.1 (Daisy Circuit)</span>==
+
== <span id=3.1>Slot 3.1 (Daisy Circuit)</span> ==
===Special===
+
=== Special ===
* The [[object]] {{obj-ref|cruiserR}} only works properly on this slot; it might work in other slots, but not the way it is supposed to.
+
* The [[object]] {{obj-ref|0xec|cruiserR}} only works properly on this slot; it might work in other slots, but not the way it is supposed to.
* There are some tracks that do not work on this slot (such as tracks based on Dry Dry Ruins). It is unknown why.
+
* There are some tracks that do not work on this slot (such as tracks based on [[Wii Dry Dry Ruins|Dry Dry Ruins]]). It is unknown why.
* Objects {{obj-ref|sunDS}}, {{obj-ref|FireSnake}} and {{obj-ref|pylon01}} only work on this slot and [[#Slot 7.1 (DS Desert Hills)|7.1]].
+
* Objects {{obj-ref|0x72|sunDS}}, {{obj-ref|0x1a4|FireSnake}}, {{obj-ref|0x1a3|begoman_spike}}, and {{obj-ref|0x144|pylon01}} work on this slot.
* The object {{obj-ref|sound_audience}} only works properly on this slot.
+
* The object {{obj-ref|0xd|sound_audience}} will properly play SFX on this slot, among a few other slots.
 +
* [[KCL flag#Weak Off-road (0x02)|Gravel Weak Off-road]] is orange.
  
==<span id=3.2>Slot 3.2 (Koopa Cape)</span>==
+
== <span id=3.2>Slot 3.2 (Koopa Cape)</span> ==
===Unique===
+
=== Unique ===
* [[KCL flag#Slot (Koopa Cape)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
+
* The [[KCL flag#Slot (Koopa Cape)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel [[BRSTM]] among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
  
==<span id=3.3>Slot 3.3 (Maple Treeway)</span>==
+
== <span id=3.3>Slot 3.3 (Maple Treeway)</span> ==
===Special===
+
=== Special ===
 
* Sounds of the cannon can be heard.
 
* Sounds of the cannon can be heard.
 
* [[KCL flag#Off-road (0x03)|Grass off-road]] is olive-colored.
 
* [[KCL flag#Off-road (0x03)|Grass off-road]] is olive-colored.
  
==<span id=3.4>Slot 3.4 (Grumble Volcano)</span>==
+
== <span id=3.4>Slot 3.4 (Grumble Volcano)</span> ==
===Special===
+
=== Special ===
* [[Objects]] {{obj-ref|VolcanoBall1}} and {{obj-ref|VolcanoPiece}} have SFX.
+
* [[Objects]] {{obj-ref|0xd6|VolcanoBall1}} and {{obj-ref|0x1fc|VolcanoPiece}} have SFX.
 +
* [[KCL flag#Weak Off-road (0x02)|Gravel Weak Off-road]] does not include the rock particles.
 +
* [[KCL flag#Weak Off-road (0x02)|Dirt Weak Off-road]] is red.
  
==<span id=4.1>Slot 4.1 (Dry Dry Ruins)</span>==
+
== <span id=4.1>Slot 4.1 (Dry Dry Ruins)</span> ==
===Unique===
+
=== Unique ===
* [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
+
* The [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel [[BRSTM]] among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
 +
* The object {{obj-ref|0x199|sanbo}} has SFX.
  
===Special===
+
=== Special ===
* [[KCL flag#Off-road (0x03)|Sand off-road]] is a darker color.
+
* [[KCL flag#Off-road (0x03)|Sand off-road]] is a darker color (#e7b857) outside. When in [[AREA type#AREA type 0x01 (EnvEffect)|AREA Type 0x01]], the sand gets a green tint (#cfb755).
  
==<span id=4.2>Slot 4.2 (Moonview Highway)</span>==
+
== <span id=4.2>Slot 4.2 (Moonview Highway)</span> ==
===Unique===
+
=== Unique ===
* [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
+
* The [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel [[BRSTM]] among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
  
===Special===
+
=== Special ===
* Tracks work only if there is at least one {{obj-ref|kart_truck car_body K_bomb_car|kart_truck, car_body or K_bomb_car}} and the ''course_model.brres'' must be the original with ''polygon11'' and ''polygon60''.
+
* Tracks work only if there is at least one instance of {{obj-ref|0xd1,0xd0|a normal car and a truck}}.
 +
* Materials under the [[MDL0]] must have the following names (in any order):
 +
** Goal_Merg
 +
** Iwa
 +
** Iwa_alfa
 +
** Nuki_Ryoumen
 +
** WallMerg00
 +
** moon_kabe0000
 +
** moon_road00
 +
** road
 +
** road01
 +
** road02
 +
** road03
 +
** siba00
 
* Getting hit by anything grants the driver invincibility to cars and trucks for a short duration of time.
 
* Getting hit by anything grants the driver invincibility to cars and trucks for a short duration of time.
* The wheels of traffic hazards only animate on this slot.
+
* The wheels of cars, trucks and {{obj-ref|0xde|bomb cars}} only animate on this slot.
 +
* Objects {{obj-ref|0x72|sunDS}}, {{obj-ref|0x1a4|FireSnake}}, {{obj-ref|0x1a3|begoman_spike}}, and {{obj-ref|0x144|pylon01}} work on this slot.
  
==<span id=4.3>Slot 4.3 (Bowser's Castle)</span>==
+
== <span id=4.3>Slot 4.3 (Bowser's Castle)</span> ==
===Unique===
+
=== Unique ===
* [[KCL flag#Slot (Bowser's Castle)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
+
* The [[KCL flag#Slot (Bowser's Castle)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel [[BRSTM]] among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
  
===Special===
+
=== Special ===
* Sounds of the cannon can be heard, although the character doesn't speak.
+
* Sounds of the cannon can be heard, although the character does not speak.
 
* [[KCL flag#Off-road (0x03)|Grass off-road]] is brown.
 
* [[KCL flag#Off-road (0x03)|Grass off-road]] is brown.
 
* [[KCL flag#Off-road (0x03)|Sand off-road]] is black.
 
* [[KCL flag#Off-road (0x03)|Sand off-road]] is black.
  
==<span id=4.4>Slot 4.4 (Rainbow Road)</span>==
+
== <span id=4.4>Slot 4.4 (Rainbow Road)</span> ==
===Unique===
+
=== Unique ===
* [[KCL flag#Slot 4.4 (Rainbow Road)|KCL Sound Trigger]] for gate sounds is present.
+
* The [[KCL flag#Slot 4.4 (Rainbow Road)|KCL Sound Trigger]] for gate sounds is present.
  
===Special===
+
=== Special ===
 
* Sounds of the cannon can be heard.
 
* Sounds of the cannon can be heard.
 
* The camera has a different angle while taking a cannon.
 
* The camera has a different angle while taking a cannon.
* KCL flags [[KCL flag#Road (0x17)|0x00F7]] and [[KCL flag#Sticky Road (0x16)|0x00B6]] have a special sound when drifting.
+
* KCL flags [[KCL flag#Road 2 (0x17)|0x00F7]] and [[KCL flag#Sticky Road (0x16)|0x00B6]] have a special sound when drifting.
 
* KCL flag [[KCL flag#Special Walls (0x1E)|0x009E]] has a special sound on collision.
 
* KCL flag [[KCL flag#Special Walls (0x1E)|0x009E]] has a special sound on collision.
* Hitting the backside of something solid with a Bullet Bill results in a fall boundary.
+
* Hitting the backside of something drivable with a Bullet Bill results in a fall boundary. Therefore, height and settings of the item routes have to be determined very accurately.
  
==<span id=5.1>Slot 5.1 (GCN Peach Beach)</span>==
+
== <span id=5.1>Slot 5.1 (GCN Peach Beach)</span> ==
===Special===
+
=== Unique ===
 +
* A splash can be heard if a {{obj-ref|0x197|poihana}} object steps in the water of {{obj-ref|0x2|Psea}} or {{obj-ref|0x4|venice_nami}}. The object crashes if neither of the water objects is present.
 +
 
 +
=== Special ===
 
* [[KCL flag#Off-road (0x03)|Grass off-road]] is light-green.
 
* [[KCL flag#Off-road (0x03)|Grass off-road]] is light-green.
  
==<span id=5.2>Slot 5.2 (DS Yoshi Falls)</span>==
+
== <span id=5.2>Slot 5.2 (DS Yoshi Falls)</span> ==
===Unique===
+
=== Special ===
 +
* [[KCL flag#Off-road (0x03)|Grass off-road]] is a darker color.
 +
 
 +
=== Unique ===
 
* A bird ambience plays in the background indefinitely.
 
* A bird ambience plays in the background indefinitely.
  
==<span id=5.3>Slot 5.3 (SNES Ghost Valley 2)</span>==
+
== <span id=5.3>Slot 5.3 (SNES Ghost Valley 2)</span> ==
===Special===
+
=== Special ===
* The original track has 645 global objects, 602 of witch are obake blocks. The average number of objects in all other tracks is 73; this is the only slot that supports that many objects. Using the track in other slots would cause objects to malfunction, e.g. invisible itemboxes.
+
* The original track has 645 global objects, 602 of which are obake blocks. The average number of objects in all other tracks is 73; this is the only slot that supports that many objects. Using the track in other slots would cause objects to malfunction, e.g. invisible item boxes.
* [[Objects]] {{obj-ref|obakeblockSFC obakeblock2SFC obakeblock3SFC|obakeblockSFC, obakeblock2SFC and obakeblock3SFC}} are solid and animated only on this slot, but they aren't scalable; on other slots they are scalable but they are unsolid and not animated.
+
* [[Objects]] {{obj-ref|0x13c|obakeblockSFCc}}, {{obj-ref|0x16f|obakeblock2SFCc}} and {{obj-ref|0x170|obakeblock3SFCc}} are solid and animated only on this slot, but they are not scalable; on other slots they are scalable but they are unsolid and not animated.
  
==<span id=5.4>Slot 5.4 (N64 Mario Raceway)</span>==
+
== <span id=5.4>Slot 5.4 (N64 Mario Raceway)</span> ==
===Unique===
+
=== Unique ===
 
* An audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
 
* An audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
  
===Special===
+
=== Special ===
 
* [[KCL flag#Off-road (0x03)|Sand off-road]] has a lighter color (lighter than [[#Slot 2.1 (Mario Circuit)|Mario Circuit]]).
 
* [[KCL flag#Off-road (0x03)|Sand off-road]] has a lighter color (lighter than [[#Slot 2.1 (Mario Circuit)|Mario Circuit]]).
 +
* The object {{obj-ref|0xd|sound_audience}} will properly play SFX on this slot, among a few other slots.
  
==<span id=6.1>Slot 6.1 (N64 Sherbet Land)</span>==
+
== <span id=6.1>Slot 6.1 (N64 Sherbet Land)</span> ==
===Unique===
+
=== Unique ===
* [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] can be used to play an icy cave ambience.
+
* The [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] can be used to play an icy cave ambience.
* [[Objects]] {{obj-ref|penguin_s penguin_m|penguin_s and penguin_m}} have SFX.
+
* [[Objects]] {{obj-ref|0xd7,0xd8|penguin_s and penguin_m}} have SFX.
  
===Special===
+
=== Special ===
* Only courses including {{obj-ref|ice.brres}} run at this slot.
+
* Only courses including {{obj-ref|0x017|ice}} run at this slot.
  
==<span id=6.2>Slot 6.2 (GBA Shy Guy Beach)</span>==
+
== <span id=6.2>Slot 6.2 (GBA Shy Guy Beach)</span> ==
===Unique===
+
=== Unique ===
 
* A marine ambience with seagulls plays in the background indefinitely.  
 
* A marine ambience with seagulls plays in the background indefinitely.  
  
===Special===
+
=== Special ===
* Only courses including the object {{obj-ref|HeyhoShipGBA}} can run at this slot and those tracks don't work on other slots.
+
* Only courses including the object {{obj-ref|0xce|HeyhoShipGBA}} can run at this slot and those tracks do not work on other slots.
 +
* Objects {{obj-ref|0x72|sunDS}}, {{obj-ref|0x1a4|FireSnake}}, {{obj-ref|0x1a3|begoman_spike}}, and {{obj-ref|0x144|pylon01}} work on this slot.
 +
* The camera changes to a bird's eye view below Y coordinate 3000.
  
==<span id=6.3>Slot 6.3 (DS Delfino Square)</span>==
+
== <span id=6.3>Slot 6.3 (DS Delfino Square)</span> ==
===Unique===
+
=== Unique ===
 
* A Pianta audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
 
* A Pianta audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
  
===Special===
+
=== Special ===
 
* [[KCL flag#Off-road (0x03)|Grass off-road]] is yellowish-green.
 
* [[KCL flag#Off-road (0x03)|Grass off-road]] is yellowish-green.
  
==<span id=6.4>Slot 6.4 (GCN Waluigi Stadium)</span>==
+
== <span id=6.4>Slot 6.4 (GCN Waluigi Stadium)</span> ==
===Unique===
+
=== Unique ===
 
* An audience ambience plays in the background right away, but only for a few seconds.
 
* An audience ambience plays in the background right away, but only for a few seconds.
  
===Special===
+
=== Special ===
 
* Applauses for each trick can be heard.
 
* Applauses for each trick can be heard.
* The GFX color of [[KCL flag#Off-road (0x03)|Mud off-road]] is grey.
+
* The GFX color of [[KCL flag#Off-road (0x03)|Mud off-road]] is gray.
  
==<span id=7.1>Slot 7.1 (DS Desert Hills)</span>==
+
== <span id=7.1>Slot 7.1 (DS Desert Hills)</span> ==
===Special===
+
=== Special ===
* [[Objects]] {{obj-ref|sunDS}}, {{obj-ref|FireSnake}} and {{obj-ref|pylon01}} only work on this slot and [[#Slot 3.1 (Daisy Circuit)|3.1]].
+
* Objects {{obj-ref|0x72|sunDS}}, {{obj-ref|0x1a4|FireSnake}}, {{obj-ref|0x1a3|begoman_spike}}, and {{obj-ref|0x144|pylon01}} work on this slot.
 +
* The object {{obj-ref|0x199|sanbo}} has SFX.
  
==<span id=7.2>Slot 7.2 (GBA Bowser Castle 3)</span>==
+
== <span id=7.2>Slot 7.2 (GBA Bowser Castle 3)</span> ==
===Special===
+
=== Special ===
 
* A thunderstorm ambience plays in the background right away, but only for a few seconds.
 
* A thunderstorm ambience plays in the background right away, but only for a few seconds.
 
* [[KCL flag#Off-road (0x03)|Sand off-road]] is red.
 
* [[KCL flag#Off-road (0x03)|Sand off-road]] is red.
  
==<span id=7.3>Slot 7.3 (N64 DK's Jungle Parkway)</span>==
+
== <span id=7.3>Slot 7.3 (N64 DK's Jungle Parkway)</span> ==
===Unique===
+
=== Unique ===
 
* A jungle ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
 
* A jungle ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
  
===Special===
+
=== Special ===
 
* KCL flag [[KCL flag#Road (0x00)|0x0020]] has dirt GFX.
 
* KCL flag [[KCL flag#Road (0x00)|0x0020]] has dirt GFX.
  
==<span id=7.4>Slot 7.4 (GCN Mario Circuit)</span>==
+
== <span id=7.4>Slot 7.4 (GCN Mario Circuit)</span> ==
===Unique===
+
=== Unique ===
 
* During the opening cameras, sounds of a Chain Chomp can be heard.
 
* During the opening cameras, sounds of a Chain Chomp can be heard.
  
==<span id=8.1>Slot 8.1 (SNES Mario Circuit 3)</span>==
+
== <span id=8.1>Slot 8.1 (SNES Mario Circuit 3)</span> ==
===Special===
+
=== Special ===
 
* [[KCL flag#Off-road (0x03)|Sand off-road]] is a lighter color (darker than [[#Slot 2.1 (Mario Circuit)|Mario Circuit]]).
 
* [[KCL flag#Off-road (0x03)|Sand off-road]] is a lighter color (darker than [[#Slot 2.1 (Mario Circuit)|Mario Circuit]]).
  
==<span id=8.2>Slot 8.2 (DS Peach Gardens)</span>==
+
== <span id=8.2>Slot 8.2 (DS Peach Gardens)</span> ==
===Unique===
+
=== Unique ===
 
* During the opening cameras, sounds of Chain Chomps can be heard.
 
* During the opening cameras, sounds of Chain Chomps can be heard.
 
* A bird ambience plays in the background indefinitely.
 
* A bird ambience plays in the background indefinitely.
  
===Special===
+
=== Special ===
 
* KCL flag [[KCL flag#Slippery Road 1 (0x01)|0x0021]] is a lighter color.
 
* KCL flag [[KCL flag#Slippery Road 1 (0x01)|0x0021]] is a lighter color.
  
==<span id=8.3>Slot 8.3 (GCN DK Mountain)</span>==
+
== <span id=8.3>Slot 8.3 (GCN DK Mountain)</span> ==
===Unique===
+
=== Unique ===
 
* A jungle ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
 
* A jungle ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
  
===Special===
+
=== Special ===
 
* KCL flag [[KCL flag#Road (0x00)|0x0020]] has dirt GFX.
 
* KCL flag [[KCL flag#Road (0x00)|0x0020]] has dirt GFX.
* The [[object]] {{obj-ref|DKrockGC}} has SFX.
+
* The [[object]] {{obj-ref|0x198|DKrockGC}} has SFX.
 +
 
 +
== <span id=8.4>Slot 8.4 (N64 Bowser's Castle)</span> ==
 +
=== Unique ===
 +
* Random coughs of the Bowser roar and lava environment sounds can be heard.
 +
* The [[KCL flag#Slot 8.4 (N64 Bowser's Castle)|KCL Sound Trigger]] for the Bowser roar is present.
 +
 
 +
== <span id=battle1.1>Battle Slot 1.1 (Block Plaza)</span> ==
 +
=== Special ===
 +
* [[Objects]] {{obj-ref|0x20d|bblock}} and {{obj-ref|0x1fc|VolcanoPiece}} use 150cc timing settings unlike other battle slots.
 +
 
 +
== <span id=battle1.2>Battle Slot 1.2 (Delfino Pier)</span> ==
 +
=== Unique ===
 +
* Range value behaves differently for respawn points on this slot.
 +
 
 +
=== Special ===
 +
* The following objects have SFX: {{obj-ref|venice_nami}}, {{obj-ref|venice_saku}} and {{obj-ref|venice_hasi}} (the bell sound).
 +
 
 +
== <span id=battle1.3>Battle Slot 1.3 (Funky Stadium)</span> ==
 +
=== Unique ===
 +
* An audience ambience plays in the background right away, but only for a few seconds.
 +
 
 +
=== Special ===
 +
* It is not possible to burn out or get a start boost.
 +
* Applauses for each trick can be heard.
 +
 
 +
== <span id=battle1.4>Battle Slot 1.4 (Chain Chomp Wheel)</span> ==
 +
=== Unique ===
 +
* When {{obj-ref|0x206|casino_roulette}} is present, the object and some variants of certain [[KCL flag]]s rotate the players' direction in addition to the normal position rotation. For more information, see [[Moving Terrain#Rotating Road (KCL 0x1D)|Moving Terrain]].
 +
 
 +
=== Special ===
 +
* It is not possible to burn out or get a start boost.
 +
 
 +
== <span id=battle1.5>Battle Slot 1.5 (Thwomp Desert)</span> ==
 +
=== Unique ===
 +
* SFX is enabled for {{obj-ref|0x20c|quicksand}}, and behavior for this object is slightly different. ({{obj-ref|0x76|s_itembox}} works properly only on this slot when placed directly on quicksand.)
 +
 
 +
== <span id=battle2.1>Battle Slot 2.1 (SNES Battle Course 4)</span> ==
 +
 
 +
== <span id=battle2.2>Battle Slot 2.2 (GBA Battle Course 3)</span> ==
 +
 
 +
== <span id=battle2.3>Battle Slot 2.3 (N64 Skyscraper)</span> ==
 +
 
 +
== <span id=battle2.4>Battle Slot 2.4 (GCN Cookie Land)</span> ==
  
==<span id=8.4>Slot 8.4 (N64 Bowser's Castle)</span>==
+
== <span id=battle2.5>Battle Slot 2.5 (DS Twilight House)</span> ==
===Unique===
 
* Random coughs of the Bowser howl and fire can be heard.
 
* [[KCL flag#Slot 8.4 (N64 Bowser's Castle)|KCL Sound Trigger]] for the Bowser howl is present.
 
  
 
[[Category:Technical Information]]
 
[[Category:Technical Information]]

Latest revision as of 14:36, 11 August 2023

Overview

Slots are the places that Nintendo tracks or custom tracks run on. Mario Kart Wii has 32 track slots organized into eight cups with four tracks each. The slots are numbered from 1.1 (first cup, first track) up to 8.4 (eighth cup, fourth track). Nearly all slots have special features.

Tracks
Cup Slot Track Music ID Special Slot ID
Mushroom Cup.png
Mushroom Cup
1.1 Luigi Circuit 0x75[1] 0x08
1.2 Moo Moo Meadows 0x77 0x01
1.3 Mushroom Gorge 0x79 0x02
1.4 Toad's Factory 0x7B 0x04
Flower Cup.png
Flower Cup
2.1 Mario Circuit 0x7D[1] 0x00
2.2 Coconut Mall 0x7F 0x05
2.3 DK Summit 0x81 0x06
2.4 Wario's Gold Mine 0x83 0x07
Star Cup.png
Star Cup
3.1 Daisy Circuit 0x87 0x09
3.2 Koopa Cape 0x85 0x0F
3.3 Maple Treeway 0x8F 0x0B
3.4 Grumble Volcano 0x8B 0x03
Special Cup.png
Special Cup
4.1 Dry Dry Ruins 0x89 0x0E
4.2 Moonview Highway 0x8D 0x0A
4.3 Bowser's Castle 0x91 0x0C
4.4 Rainbow Road 0x93 0x0D
Shell Cup.png
Shell Cup
5.1 GCN Peach Beach 0xA5 0x10
5.2 DS Yoshi Falls 0xAD 0x14
5.3 SNES Ghost Valley 2 0x97 0x19
5.4 N64 Mario Raceway 0x9F 0x1A
Banana Cup.png
Banana Cup
6.1 N64 Sherbet Land 0x9D 0x1B
6.2 GBA Shy Guy Beach 0x95 0x1F
6.3 DS Delfino Square 0xAF 0x17
6.4 GCN Waluigi Stadium 0xA9 0x12
Leaf Cup.png
Leaf Cup
7.1 DS Desert Hills 0xB1 0x15
7.2 GBA Bowser Castle 3 0x9B 0x1E
7.3 N64 DK's Jungle Parkway 0xA1 0x1D
7.4 GCN Mario Circuit 0xA7 0x11
Lightning Cup.png
Lightning Cup
8.1 SNES Mario Circuit 3 0x99 0x18
8.2 DS Peach Gardens 0xB3 0x16
8.3 GCN DK Mountain 0xAB 0x13
8.4 N64 Bowser's Castle 0xA3 0x1C
  1. 1.0 1.1 Slot 1.1 and 2.1 use the same background music files.

The arena slots are arranged into two cups with five arenas each.

Battle Arenas
Stages Slot Arena Music ID Special Slot ID Special value
Wii Stages.png
Wii Stages
1.1 Block Plaza 0xB7 0x21 15,000
1.2 Delfino Pier 0xB5 0x20 24,000
1.3 Funky Stadium 0xB9 0x23 30,000
1.4 Chain Chomp Wheel 0xBB 0x22 15,000
1.5 Thwomp Desert 0xBD 0x24 12,000
Retro Stages.png
Retro Stages
2.1 SNES Battle Course 4 0xC3 0x27 20,000
2.2 GBA Battle Course 3 0xC5 0x28 20,000
2.3 N64 Skyscraper 0xC7 0x29 20,000
2.4 GCN Cookie Land 0xBF 0x25 10,000
2.5 DS Twilight House 0xC1 0x26 12,000

The special value is defined in a table at 808c9a58 (PAL). Its meaning is unknown. It may be similar to special slot effects in VS mode.

There are five other slots reserved for Galaxy Colosseum and the winning, losing and drawing scenes.

Other
Track Music ID Special Slot ID
Galaxy Colosseum 0xC9 0x36
winningrun_demo 0x37
loser_demo 0x38
draw_demo 0x39
ending_demo 0x75 0x3A

Special Slots

Most tracks run on all slots, with exceptions of slots 4.2, 6.1 and 6.2; additionally, some tracks only run at slots 3.1, 5.3 and 7.1. Here are the rules for these special slots:

  • Tracks can only run on slot 4.2 if they have at least one instance of the objects kart_truck and car_body, and have materials with specific names in the course_model.brres. (Look at the slot information for more.)
  • Tracks can only run on slot 6.1 if the ice object is present. Furthermore, this object is necessary to activate the icy water fall boundary, which only works at this slot.
  • Tracks can only run on slot 6.2 if the object HeyhoShipGBA is used. Objects HeyhoShipGBA and HeyhoBallGBA only work at this slot.
  • Tracks using objects sunDS, FireSnake, begoman_spike, or pylon01 only work on slots 3.1, 4.2, 6.2, 7.1, and Galaxy Colosseum.
  • The object poihana does not function on slot 5.1 if neither psea nor venice_nami are also present.
  • Tracks using objects obakeblockSFCc, obakeblock2SFCc and obakeblock3SFCc only work on slot 5.3 if these objects are intended with fall animations. They are not scalable on this slot. However, on all other slots, these objects can be scaled but they are unsolid and lack any animations. Wiimms SZS Tools uses them to make item and enemy routes visible during gameplay or to mark positions.
  • All other slots are different for KCL Sound Triggers, particular sounds or GFX for KCL flags or what effects they give to tracks.
  • The battle slots each have different coin limits and different coin respawn layouts. An exact table of all the coin layouts for the battle tracks can be found here.

Slot Expansion

It is possible to expand the track selection list to include more slots. It should be noted that new slots have no unique slot features, but can use special slot effects and music slots.

Unique and Special Slot Features

Slot 1.1 (Luigi Circuit)

Unique

  • An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Special

  • The object sound_audience will properly play SFX on this slot, among a few other slots.

Music

  • Slot 2.1 uses the same background music files.

Slot 1.2 (Moo Moo Meadows)

Unique

  • During the opening cameras, sounds of cows and bells can be heard.

Slot 1.3 (Mushroom Gorge)

Unique

  • Wind ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Special

  • There is always a white fog in the middle of the screen and other random clouds of fog throughout the course. However, the fog on the screen can be replaced with an AREA that uses spores.
  • Sand off-road is dark green.
  • Jump Pad with variant 4 has SFX, but the SFX works in the kinoko_bend object KCL, regardless of slots.

Slot 1.4 (Toad's Factory)

Unique

  • An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
  • The KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.

Special

  • The object sound_audience will properly play SFX on this slot, among a few other slots.
  • The object Crane will have SFX.

Slot 2.1 (Mario Circuit)

Special

Music

  • Slot 1.1 uses the same background music files.

Slot 2.2 (Coconut Mall)

Special

Slot 2.3 (DK Summit)

Unique

  • An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Special

  • An alternative first-stage drift effect (rk_hangOnX_SB instead of rk_hangOnX) and trick effect (rk_jumpSeikou_SB and rk_jumpSeikouS_SB instead of rk_jumpSeikou and rk_jumpSeikouS) are used.
  • The cannon sound and little wooden gate sounds can be heard when encountered.
  • After 50 seconds, the posteffect.bfg entry slowly changes from 0 to 1.
  • AREA type 0x02 does not work properly on this slot.
  • The object sound_audience will properly play SFX on this slot, among a few other slots.
  • The object EnvSnow only works on this slot.

Slot 2.4 (Wario's Gold Mine)

Unique

  • The KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.

Slot 3.1 (Daisy Circuit)

Special

Slot 3.2 (Koopa Cape)

Unique

  • The KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.

Slot 3.3 (Maple Treeway)

Special

Slot 3.4 (Grumble Volcano)

Special

Slot 4.1 (Dry Dry Ruins)

Unique

  • The KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
  • The object sanbo has SFX.

Special

Slot 4.2 (Moonview Highway)

Unique

  • The KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.

Special

  • Tracks work only if there is at least one instance of a normal car and a truck.
  • Materials under the MDL0 must have the following names (in any order):
    • Goal_Merg
    • Iwa
    • Iwa_alfa
    • Nuki_Ryoumen
    • WallMerg00
    • moon_kabe0000
    • moon_road00
    • road
    • road01
    • road02
    • road03
    • siba00
  • Getting hit by anything grants the driver invincibility to cars and trucks for a short duration of time.
  • The wheels of cars, trucks and bomb cars only animate on this slot.
  • Objects sunDS, FireSnake, begoman_spike, and pylon01 work on this slot.

Slot 4.3 (Bowser's Castle)

Unique

  • The KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.

Special

Slot 4.4 (Rainbow Road)

Unique

Special

  • Sounds of the cannon can be heard.
  • The camera has a different angle while taking a cannon.
  • KCL flags 0x00F7 and 0x00B6 have a special sound when drifting.
  • KCL flag 0x009E has a special sound on collision.
  • Hitting the backside of something drivable with a Bullet Bill results in a fall boundary. Therefore, height and settings of the item routes have to be determined very accurately.

Slot 5.1 (GCN Peach Beach)

Unique

  • A splash can be heard if a poihana object steps in the water of Psea or venice_nami. The object crashes if neither of the water objects is present.

Special

Slot 5.2 (DS Yoshi Falls)

Special

Unique

  • A bird ambience plays in the background indefinitely.

Slot 5.3 (SNES Ghost Valley 2)

Special

  • The original track has 645 global objects, 602 of which are obake blocks. The average number of objects in all other tracks is 73; this is the only slot that supports that many objects. Using the track in other slots would cause objects to malfunction, e.g. invisible item boxes.
  • Objects obakeblockSFCc, obakeblock2SFCc and obakeblock3SFCc are solid and animated only on this slot, but they are not scalable; on other slots they are scalable but they are unsolid and not animated.

Slot 5.4 (N64 Mario Raceway)

Unique

  • An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Special

Slot 6.1 (N64 Sherbet Land)

Unique

Special

  • Only courses including ice run at this slot.

Slot 6.2 (GBA Shy Guy Beach)

Unique

  • A marine ambience with seagulls plays in the background indefinitely.

Special

  • Only courses including the object HeyhoShipGBA can run at this slot and those tracks do not work on other slots.
  • Objects sunDS, FireSnake, begoman_spike, and pylon01 work on this slot.
  • The camera changes to a bird's eye view below Y coordinate 3000.

Slot 6.3 (DS Delfino Square)

Unique

  • A Pianta audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Special

Slot 6.4 (GCN Waluigi Stadium)

Unique

  • An audience ambience plays in the background right away, but only for a few seconds.

Special

  • Applauses for each trick can be heard.
  • The GFX color of Mud off-road is gray.

Slot 7.1 (DS Desert Hills)

Special

Slot 7.2 (GBA Bowser Castle 3)

Special

  • A thunderstorm ambience plays in the background right away, but only for a few seconds.
  • Sand off-road is red.

Slot 7.3 (N64 DK's Jungle Parkway)

Unique

  • A jungle ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Special

Slot 7.4 (GCN Mario Circuit)

Unique

  • During the opening cameras, sounds of a Chain Chomp can be heard.

Slot 8.1 (SNES Mario Circuit 3)

Special

Slot 8.2 (DS Peach Gardens)

Unique

  • During the opening cameras, sounds of Chain Chomps can be heard.
  • A bird ambience plays in the background indefinitely.

Special

  • KCL flag 0x0021 is a lighter color.

Slot 8.3 (GCN DK Mountain)

Unique

  • A jungle ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Special

Slot 8.4 (N64 Bowser's Castle)

Unique

  • Random coughs of the Bowser roar and lava environment sounds can be heard.
  • The KCL Sound Trigger for the Bowser roar is present.

Battle Slot 1.1 (Block Plaza)

Special

Battle Slot 1.2 (Delfino Pier)

Unique

  • Range value behaves differently for respawn points on this slot.

Special

Battle Slot 1.3 (Funky Stadium)

Unique

  • An audience ambience plays in the background right away, but only for a few seconds.

Special

  • It is not possible to burn out or get a start boost.
  • Applauses for each trick can be heard.

Battle Slot 1.4 (Chain Chomp Wheel)

Unique

  • When casino_roulette is present, the object and some variants of certain KCL flags rotate the players' direction in addition to the normal position rotation. For more information, see Moving Terrain.

Special

  • It is not possible to burn out or get a start boost.

Battle Slot 1.5 (Thwomp Desert)

Unique

  • SFX is enabled for quicksand, and behavior for this object is slightly different. (s_itembox works properly only on this slot when placed directly on quicksand.)

Battle Slot 2.1 (SNES Battle Course 4)

Battle Slot 2.2 (GBA Battle Course 3)

Battle Slot 2.3 (N64 Skyscraper)

Battle Slot 2.4 (GCN Cookie Land)

Battle Slot 2.5 (DS Twilight House)