Difference between revisions of "Slot"
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===Special=== | ===Special=== | ||
− | * It | + | * It is always snowing, which can only be disabled with [[AREA type#AREA type 0x01 (EnvEffect)|AREA type 1]]. |
* The cannon sound and little wooden gate sounds can be heard when encountered. | * The cannon sound and little wooden gate sounds can be heard when encountered. | ||
* Posteffect fog clears up at around 45 seconds. | * Posteffect fog clears up at around 45 seconds. |
Revision as of 16:11, 27 September 2015
Slots are the places that Nintendo tracks or Custom Tracks run. Mario Kart Wii has 32 track slots organized into 8 cups with 4 tracks each. The slots are numbered from 1.1 (first cup, first track) up to 8.4 (eighth cup, fourth track). Nearly all slots have special features.
Cup | Slot | Track | Music ID | Special Slot ID |
---|---|---|---|---|
Mushroom Cup |
1.1 | Luigi Circuit | 0x75 | 0x08 |
1.2 | Moo Moo Meadows | 0x77 | 0x01 | |
1.3 | Mushroom Gorge | 0x79 | 0x02 | |
1.4 | Toad's Factory | 0x7B | 0x04 | |
Flower Cup |
2.1 | Mario Circuit | 0x7D | 0x00 |
2.2 | Coconut Mall | 0x7F | 0x05 | |
2.3 | DK Summit | 0x81 | 0x06 | |
2.4 | Wario's Gold Mine | 0x83 | 0x07 | |
Star Cup |
3.1 | Daisy Circuit | 0x87 | 0x09 |
3.2 | Koopa Cape | 0x85 | 0x0F | |
3.3 | Maple Treeway | 0x8F | 0x0B | |
3.4 | Grumble Volcano | 0x8B | 0x03 | |
Special Cup |
4.1 | Dry Dry Ruins | 0x89 | 0x0E |
4.2 | Moonview Highway | 0x8D | 0x0A | |
4.3 | Bowser's Castle | 0x91 | 0x0C | |
4.4 | Rainbow Road | 0x93 | 0x0D | |
Shell Cup |
5.1 | GCN Peach Beach | 0xA5 | 0x10 |
5.2 | DS Yoshi Falls | 0xAD | 0x14 | |
5.3 | SNES Ghost Valley 2 | 0x97 | 0x19 | |
5.4 | N64 Mario Raceway | 0x9F | 0x1A | |
Banana Cup |
6.1 | N64 Sherbet Land | 0x9D | 0x1B |
6.2 | GBA Shy Guy Beach | 0x95 | 0x1F | |
6.3 | DS Delfino Square | 0xAF | 0x17 | |
6.4 | GCN Waluigi Stadium | 0xA9 | 0x12 | |
Leaf Cup |
7.1 | DS Desert Hills | 0xB1 | 0x15 |
7.2 | GBA Bowser Castle 3 | 0x9B | 0x1E | |
7.3 | N64 DK's Jungle Parkway | 0xA1 | 0x1D | |
7.4 | GCN Mario Circuit | 0xA7 | 0x11 | |
Lightning Cup |
8.1 | SNES Mario Circuit 3 | 0x99 | 0x18 |
8.2 | DS Peach Gardens | 0xB3 | 0x16 | |
8.3 | GCN DK Mountain | 0xAB | 0x13 | |
8.4 | N64 Bowser's Castle | 0xA3 | 0x1C |
The arena slots are arranged into 2 cups with 5 arenas each.
There are 5 other slots reserved for Galaxy Colosseum and the winning/losing scenes.
Track | Music ID | Special Slot ID |
---|---|---|
Galaxy Colosseum | 0xC9 | 0x36 |
winningrun_demo | — | 0x37 |
loser_demo | — | 0x38 |
draw_demo | — | 0x39 |
ending_demo | 0x75 | 0x3A |
Special Slots
Most tracks run on all slots, with exceptions of slots 4.2, 6.1 and 6.2; additionally, some tracks run only at slots 3.1, 5.3 and 7.1. Here are the rules for these special slots:
- Tracks can run on slot 4.2 only if they have at least one truck, car or bomb car and have the special MDL0 from the original track containing polygon11 and polygon60.
- Tracks can run on slot 6.1 only if ice.brres is present; furthermore this object is necessary to activate the icy water fall boundary flag, which works only at this slot.
- Tracks can run on slot 6.2 only if HeyhoShipGBA is used; also objects HeyhoShipGBA and HeyhoBallGBA work only on this slot.
- Tracks using objects sunDS, FireSnake and pylon01 only work on slots 3.1 and 7.1.
- The object poihana sometimes doesn't work on slot 5.1; curiously, the object is used on this slot by Nintendo.
- Tracks using objects obakeblockSFC, obakeblock2SFC and obakeblock3SFC only work on slot 5.3.
- All other slots are different for KCL Sound Triggers, particular sounds or GFX for KCL flags or what effects they give to tracks.
Slot Expansion
It is possible to expand the track selection list to include more slots. It should be noted that new slots have no unique slot features, but can use special slot effects and music slots.
Unique and Special Slot Features
Slot 1.1 (Luigi Circuit)
Unique
- An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
Music
- Slot 2.1 uses the same background music files.
Slot 1.2 (Moo Moo Meadows)
Unique
- During the opening cameras, sounds of cows and bells can be heard.
Slot 1.3 (Mushroom Gorge)
Unique
- Wind ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
Special
- There is always a white fog in the middle of the screen and other random clouds of fog throughout the course. However, the fog on the screen can be replaced with an AREA that uses spores.
- Sand off-road is dark gray.
- Jump Pad with variant 4 has SFX, but the SFX works in the kinoko_bend object KCL, regardless of slots.
Slot 1.4 (Toad's Factory)
Unique
- An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
- KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
Slot 2.1 (Mario Circuit)
Special
- Sand off-road is a lighter color.
Music
- Slot 1.1 uses the same background music files.
Slot 2.3 (DK Summit)
Unique
- An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
Special
- It is always snowing, which can only be disabled with AREA type 1.
- The cannon sound and little wooden gate sounds can be heard when encountered.
- Posteffect fog clears up at around 45 seconds.
Slot 2.4 (Wario's Gold Mine)
Unique
- KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
Slot 3.1 (Daisy Circuit)
Special
- The object cruiserR only works properly on this slot; it might work in other slots, but not the way it is supposed to.
- There are some tracks that do not work on this slot (such as tracks based on Dry Dry Ruins). It is unknown why.
- Objects sunDS, FireSnake and pylon01 only work on this slot and 7.1.
- The object sound_audience only works properly on this slot.
Slot 3.2 (Koopa Cape)
Unique
- KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
Slot 3.3 (Maple Treeway)
Special
- Sounds of the cannon can be heard.
- Grass off-road is olive-colored.
Slot 3.4 (Grumble Volcano)
Special
- Objects VolcanoBall1 and VolcanoPiece have SFX.
Slot 4.1 (Dry Dry Ruins)
Unique
- KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
Special
- Sand off-road is a darker color.
Slot 4.2 (Moonview Highway)
Unique
- KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
Special
- Tracks work only if there is at least one kart_truck, car_body or K_bomb_car and the course_model.brres must be the original with polygon11 and polygon60.
- Getting hit by anything grants the driver invincibility to cars and trucks for a short duration of time.
- The wheels of traffic hazards only animate on this slot.
Slot 4.3 (Bowser's Castle)
Unique
- KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
Special
- Sounds of the cannon can be heard, although the character doesn't speak.
- Grass off-road is brown.
- Sand off-road is black.
Slot 4.4 (Rainbow Road)
Unique
- KCL Sound Trigger for gate sounds is present.
Special
- Sounds of the cannon can be heard.
- The camera has a different angle while taking a cannon.
- KCL flags 0x00F7 and 0x00B6 have a special sound when drifting.
- KCL flag 0x009E has a special sound on collision.
- Hitting the backside of something solid with a Bullet Bill results in a fall boundary.
Slot 5.1 (GCN Peach Beach)
Special
- Grass off-road is light-green.
Slot 5.2 (DS Yoshi Falls)
Unique
- A bird ambience plays in the background indefinitely.
Slot 5.3 (SNES Ghost Valley 2)
Special
- Tracks which use the SNES Ghost Valley 2 KMP file usually have problems when put on other slots; for example, item boxes are invisible and can only used once.
- Object obakeblockSFC, obakeblock2SFC and obakeblock3SFC only work on this slot.
Slot 5.4 (N64 Mario Raceway)
Unique
- An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
Special
- Sand off-road is a lighter color (lighter than Mario Circuit).
Slot 6.1 (N64 Sherbet Land)
Unique
- KCL Sound Trigger can be used to play an icy cave ambience.
- Object penguin_s and penguin_m have SFX.
Special
- Only courses including ice.brres run at this slot.
Slot 6.2 (GBA Shy Guy Beach)
Special
- Only courses including the object HeyhoShipGBA can run at this slot and those tracks don't work on other slots.
Slot 6.3 (DS Delfino Square)
Unique
- A Pianta audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
Special
- Grass off-road is yellowish-green.
Slot 6.4 (GCN Waluigi Stadium)
Unique
- An audience ambience plays in the background right away, but only for a few seconds.
Special
- Applauses for each trick can be heard.
Slot 7.1 (DS Desert Hills)
Special
Slot 7.2 (GBA Bowser Castle 3)
Special
- A thunderstorm ambience plays in the background right away, but only for a few seconds.
- Sand off-road is red.
Slot 7.3 (N64 DK's Jungle Parkway)
Unique
- A jungle ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
Special
- KCL flag 0x0020 has dirt GFX.
Slot 7.4 (GCN Mario Circuit)
Unique
- During the opening cameras, sounds of a Chain Chomp can be heard.
Slot 8.1 (SNES Mario Circuit 3)
Special
- Sand off-road is a lighter color (darker than Mario Circuit).
Slot 8.2 (DS Peach Gardens)
Unique
- During the opening cameras, sounds of Chain Chomps can be heard.
- A bird ambience plays in the background indefinitely.
Special
- KCL flag 0x0021 is a lighter color.
Slot 8.3 (GCN DK Mountain)
Unique
- A jungle ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
Special
Slot 8.4 (N64 Bowser's Castle)
Unique
- Random coughs of the Bowser howl and fire can be heard.
- KCL Sound Trigger for the Bowser howl is present.