Difference between revisions of "Slot"
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− | '''Slots''' are the places that [[Nintendo]] tracks or [[Custom Track]]s run. [[Mario Kart Wii]] has 32 track slots organized into 8 cups with 4 tracks each. The slots are numbered from 1.1 (first cup, first track) up to 8.4 (eighth cup, fourth track). Nearly all slots have special features. | + | '''Slots''' are the places that [[Nintendo]] tracks or [[Custom Track]]s run on. [[Mario Kart Wii]] has 32 track slots organized into 8 cups with 4 tracks each. The slots are numbered from 1.1 (first cup, first track) up to 8.4 (eighth cup, fourth track). Nearly all slots have special features. |
− | {| class=" | + | {| class="textbox grid sortable center" |
+ | |+ Race Courses | ||
+ | ! Cup | ||
+ | ! Slot | ||
+ | ! Track | ||
+ | ! width=1| Music ID | ||
+ | ! width=1| Special Slot ID | ||
|- | |- | ||
− | + | | rowspan=4 {{cup-icon||Mushroom Cup}} | |
− | + | | [[#Slot 1.1 (Luigi Circuit)|1.1]] | |
+ | | Luigi Circuit | ||
+ | | 0x75<ref name=lc>Slot 1.1 and 2.1 use the same background music files.</ref> | ||
+ | | 0x08 | ||
|- | |- | ||
− | | [[#Slot 1. | + | | [[#Slot 1.2 (Moo Moo Meadows)|1.2]] |
+ | | Moo Moo Meadows | ||
+ | | 0x77 | ||
+ | | 0x01 | ||
|- | |- | ||
− | | [[#Slot 1. | + | | [[#Slot 1.3 (Mushroom Gorge)|1.3]] |
+ | | Mushroom Gorge | ||
+ | | 0x79 | ||
+ | | 0x02 | ||
|- | |- | ||
− | | [[#Slot 1. | + | | [[#Slot 1.4 (Toad's Factory)|1.4]] |
+ | | Toad's Factory | ||
+ | | 0x7B | ||
+ | | 0x04 | ||
+ | |- class=alt | ||
+ | | rowspan=4 {{cup-icon||Flower Cup}} | ||
+ | | [[#Slot 2.1 (Mario Circuit)|2.1]] | ||
+ | | Mario Circuit | ||
+ | | 0x7D<ref name=lc/> | ||
+ | | 0x00 | ||
+ | |- class=alt | ||
+ | | 2.2 | ||
+ | | Coconut Mall | ||
+ | | 0x7F | ||
+ | | 0x05 | ||
+ | |- class=alt | ||
+ | | [[#Slot 2.3 (DK Summit)|2.3]] | ||
+ | | DK Summit | ||
+ | | 0x81 | ||
+ | | 0x06 | ||
+ | |- class=alt | ||
+ | | [[#Slot 2.4 (Wario's Gold Mine)|2.4]] | ||
+ | | Wario's Gold Mine | ||
+ | | 0x83 | ||
+ | | 0x07 | ||
|- | |- | ||
− | | [[#Slot 1 | + | | rowspan=4 {{cup-icon||Star Cup}} |
+ | | [[#Slot 3.1 (Daisy Circuit)|3.1]] | ||
+ | | Daisy Circuit | ||
+ | | 0x87 | ||
+ | | 0x09 | ||
|- | |- | ||
− | | [[#Slot 2 | + | | [[#Slot 3.2 (Koopa Cape)|3.2]] |
+ | | Koopa Cape | ||
+ | | 0x85 | ||
+ | | 0x0F | ||
|- | |- | ||
− | | Slot | + | | [[#Slot 3.3 (Maple Treeway)|3.3]] |
+ | | Maple Treeway | ||
+ | | 0x8F | ||
+ | | 0x0B | ||
|- | |- | ||
− | | [[#Slot | + | | [[#Slot 3.4 (Grumble Volcano)|3.4]] |
+ | | Grumble Volcano | ||
+ | | 0x8B | ||
+ | | 0x03 | ||
+ | |- class=alt | ||
+ | | rowspan=4 {{cup-icon||Special Cup}} | ||
+ | | [[#Slot 4.1 (Dry Dry Ruins)|4.1]] | ||
+ | | Dry Dry Ruins | ||
+ | | 0x89 | ||
+ | | 0x0E | ||
+ | |- class=alt | ||
+ | | [[#Slot 4.2 (Moonview Highway)|4.2]] | ||
+ | | Moonview Highway | ||
+ | | 0x8D | ||
+ | | 0x0A | ||
+ | |- class=alt | ||
+ | | [[#Slot 4.3 (Bowser's Castle)|4.3]] | ||
+ | | Bowser's Castle | ||
+ | | 0x91 | ||
+ | | 0x0C | ||
+ | |- class=alt | ||
+ | | [[#Slot 4.4 (Rainbow Road)|4.4]] | ||
+ | | Rainbow Road | ||
+ | | 0x93 | ||
+ | | 0x0D | ||
|- | |- | ||
− | | [[#Slot | + | | rowspan=4 {{cup-icon||Shell Cup}} |
+ | | [[#Slot 5.1 (GCN Peach Beach)|5.1]] | ||
+ | | GCN Peach Beach | ||
+ | | 0xA5 | ||
+ | | 0x10 | ||
|- | |- | ||
− | | [[#Slot | + | | [[#Slot 5.2 (DS Yoshi Falls)|5.2]] |
+ | | DS Yoshi Falls | ||
+ | | 0xAD | ||
+ | | 0x14 | ||
|- | |- | ||
− | | [[#Slot 3 | + | | [[#Slot 5.3 (SNES Ghost Valley 2)|5.3]] |
+ | | SNES Ghost Valley 2 | ||
+ | | 0x97 | ||
+ | | 0x19 | ||
|- | |- | ||
− | | [[#Slot | + | | [[#Slot 5.4 (N64 Mario Raceway)|5.4]] |
+ | | N64 Mario Raceway | ||
+ | | 0x9F | ||
+ | | 0x1A | ||
+ | |- class=alt | ||
+ | | rowspan=4 {{cup-icon||Banana Cup}} | ||
+ | | [[#Slot 6.1 (N64 Sherbet Land)|6.1]] | ||
+ | | N64 Sherbet Land | ||
+ | | 0x9D | ||
+ | | 0x1B | ||
+ | |- class=alt | ||
+ | | [[#Slot 6.2 (GBA Shy Guy Beach)|6.2]] | ||
+ | | GBA Shy Guy Beach | ||
+ | | 0x95 | ||
+ | | 0x1F | ||
+ | |- class=alt | ||
+ | | [[#Slot 6.3 (DS Delfino Square)|6.3]] | ||
+ | | DS Delfino Square | ||
+ | | 0xAF | ||
+ | | 0x17 | ||
+ | |- class=alt | ||
+ | | [[#Slot 6.4 (GCN Waluigi Stadium)|6.4]] | ||
+ | | GCN Waluigi Stadium | ||
+ | | 0xA9 | ||
+ | | 0x12 | ||
|- | |- | ||
− | | [[#Slot | + | | rowspan=4 {{cup-icon||Leaf Cup}} |
+ | | [[#Slot 7.1 (DS Desert Hills)|7.1]] | ||
+ | | DS Desert Hills | ||
+ | | 0xB1 | ||
+ | | 0x15 | ||
|- | |- | ||
− | | [[#Slot | + | | [[#Slot 7.2 (GBA Bowser Castle 3)|7.2]] |
+ | | GBA Bowser Castle 3 | ||
+ | | 0x9B | ||
+ | | 0x1E | ||
|- | |- | ||
− | | [[#Slot | + | | [[#Slot 7.3 (N64 DK's Jungle Parkway)|7.3]] |
+ | | N64 DK's Jungle Parkway | ||
+ | | 0xA1 | ||
+ | | 0x1D | ||
|- | |- | ||
− | | [[#Slot | + | | [[#Slot 7.4 (GCN Mario Circuit)|7.4]] |
− | + | | GCN Mario Circuit | |
− | + | | 0xA7 | |
− | + | | 0x11 | |
− | + | |- class=alt | |
− | + | | rowspan=4 {{cup-icon||Lightning Cup}} | |
− | + | | [[#Slot 8.1 (SNES Mario Circuit 3)|8.1]] | |
− | + | | SNES Mario Circuit 3 | |
− | + | | 0x99 | |
− | + | | 0x18 | |
− | + | |- class=alt | |
− | + | | [[#Slot 8.2 (DS Peach Gardens)|8.2]] | |
− | + | | DS Peach Gardens | |
− | + | | 0xB3 | |
− | + | | 0x16 | |
− | | | + | |- class=alt |
− | | | + | | [[#Slot 8.3 (GCN DK Mountain)|8.3]] |
− | |- | + | | GCN DK Mountain |
− | | | + | | 0xAB |
− | + | | 0x13 | |
− | + | |- class=alt | |
− | + | | [[#Slot 8.4 (N64 Bowser's Castle)|8.4]] | |
− | + | | N64 Bowser's Castle | |
− | + | | 0xA3 | |
− | + | | 0x1C | |
− | |||
− | |||
− | |||
− | | [[#Slot 8.1 (SNES Mario Circuit 3)| | ||
− | |- | ||
− | | [[#Slot 8.2 (DS Peach Gardens)| | ||
− | |- | ||
− | | [[#Slot 8.3 (GCN DK Mountain)| | ||
− | |- | ||
− | | [[#Slot 8.4 (N64 Bowser's Castle)| | ||
|} | |} | ||
<references/> | <references/> | ||
− | |||
The arena slots are arranged into 2 cups with 5 arenas each. | The arena slots are arranged into 2 cups with 5 arenas each. | ||
− | {| class=" | + | {| class="textbox grid sortable center" |
+ | |+ Battle Stages | ||
+ | ! Stages | ||
+ | ! Slot | ||
+ | ! Arena | ||
+ | ! width=1| Music ID | ||
+ | ! width=1| Special Slot ID | ||
+ | ! width=2| Special value | ||
|- | |- | ||
− | + | | rowspan=5 {{cup-icon||Wii Stages}} | |
− | + | | 1.1 | |
+ | | Block Plaza | ||
+ | | 0xB7 | ||
+ | | 0x21 | ||
+ | | 15,000 | ||
|- | |- | ||
− | | | + | | 1.2 |
+ | | Delfino Pier | ||
+ | | 0xB5 | ||
+ | | 0x20 | ||
+ | | 24,000 | ||
|- | |- | ||
− | | | + | | 1.3 |
+ | | Funky Stadium | ||
+ | | 0xB9 | ||
+ | | 0x23 | ||
+ | | 30,000 | ||
|- | |- | ||
− | | | + | | 1.4 |
+ | | Chain Chomp Wheel | ||
+ | | 0xBB | ||
+ | | 0x22 | ||
+ | | 15,000 | ||
|- | |- | ||
− | | | + | | 1.5 |
+ | | Thwomp Desert | ||
+ | | 0xBD | ||
+ | | 0x24 | ||
+ | | 12,000 | ||
+ | |- class=alt | ||
+ | | rowspan=5 {{cup-icon||Retro Stages}} | ||
+ | | 2.1 | ||
+ | | SNES Battle Course 4 | ||
+ | | 0xC3 | ||
+ | | 0x27 | ||
+ | | 20,000 | ||
+ | |- class=alt | ||
+ | | 2.2 | ||
+ | | GBA Battle Course 3 | ||
+ | | 0xC5 | ||
+ | | 0x28 | ||
+ | | 20,000 | ||
+ | |- class=alt | ||
+ | | 2.3 | ||
+ | | N64 Skyscraper | ||
+ | | 0xC7 | ||
+ | | 0x29 | ||
+ | | 20,000 | ||
+ | |- class=alt | ||
+ | | 2.4 | ||
+ | | GCN Cookie Land | ||
+ | | 0xBF | ||
+ | | 0x25 | ||
+ | | 10,000 | ||
+ | |- class=alt | ||
+ | | 2.5 | ||
+ | | DS Twilight House | ||
+ | | 0xC1 | ||
+ | | 0x26 | ||
+ | | 12,000 | ||
+ | |} | ||
+ | The special value is defined in a table at 808c9a58 (PAL). Its meaning is unknown. Maybe something like special slot effects in VS? | ||
+ | |||
+ | There are 5 other slots reserved for Galaxy Colosseum and the winning/losing scenes. | ||
+ | {| class="textbox grid sortable center" | ||
+ | |+ Other | ||
+ | ! Track | ||
+ | ! width=1| Music ID | ||
+ | ! width=1| Special Slot ID | ||
|- | |- | ||
− | | | + | | Galaxy Colosseum |
+ | | 0xC9 | ||
+ | | 0x36 | ||
|- | |- | ||
− | | | + | | ''winningrun_demo'' |
+ | | — | ||
+ | | 0x37 | ||
|- | |- | ||
− | | | + | | ''loser_demo'' |
+ | | — | ||
+ | | 0x38 | ||
|- | |- | ||
− | | | + | | ''draw_demo'' |
+ | | — | ||
+ | | 0x39 | ||
|- | |- | ||
− | | | + | | ''ending_demo'' |
− | |- | + | | {{slot-id|0x75}} |
− | | | + | | 0x3A |
|} | |} | ||
− | =Special Slots= | + | = Special Slots = |
− | Most tracks | + | Most tracks run on all slots, with exceptions of '''slots [[#Slot 4.2 (Moonview Highway)|4.2]]''', '''[[#Slot 6.1 (N64 Sherbet Land)|6.1]]''' and '''[[#Slot 6.2 (GBA Shy Guy Beach)|6.2]]'''; additionally, some tracks only run at '''slots [[#Slot 3.1 (Daisy Circuit)|3.1]]''', '''[[#Slot 5.3 (SNES Ghost Valley 2)|5.3]]''' and '''[[#Slot 7.1 (DS Desert Hills)|7.1]]'''. Here are the rules for these special slots: |
+ | * Tracks can only run on '''slot 4.2''' if they have at least one instance of {{obj-ref|kart_truck car_body|'''kart_truck''' and '''car_body'''}}, and have materials with specific names in the ''course_model.brres''. ('''[[#4.2|More...]]''') | ||
+ | * Tracks can only run on '''slot 6.1''' if {{obj-ref|ice.brres}} is present; furthermore this object is necessary to activate the [[KCL flag#Fall Boundary (0x10)|icy water fall boundary]] flag, which only works at this slot. | ||
+ | * Tracks can only run on '''slot 6.2''' if {{obj-ref|HeyhoShipGBA}} is used; also objects {{obj-ref|HeyhoShipGBA}} and {{obj-ref|HeyhoBallGBA}} only work on this slot. | ||
+ | * Tracks using objects {{obj-ref|sunDS FireSnake pylon01|sunDS, FireSnake or pylon01}} only work on '''slots 3.1''' and '''7.1'''. | ||
+ | * The object {{obj-ref|poihana}} sometimes doesn't work on '''slot [[Slot#Slot_5.1_.28GCN_Peach_Beach.29|5.1]]'''; curiously, the object is used on this slot by Nintendo. | ||
+ | * Tracks using objects {{obj-ref|obakeblockSFC obakeblock2SFC obakeblock3SFC|obakeblockSFC, obakeblock2SFC and obakeblock3SFC}} only work on '''slot 5.3''' if these objects are intended with fall animation, but here they are not scalable; on all other slots these objects can be scaled but they are unsolid and without animation. [[Wiimms SZS Tools]] use them to make item and enemy routes visible during gameplay or to mark positions. | ||
+ | * All other slots are different for [[KCL flag#Sound Trigger (0x18)|KCL Sound Triggers]], particular sounds or GFX for [[KCL flag]]s or what effects they give to tracks. | ||
+ | * The battle slots each have different coin limits and different coin respawn layouts. An exact table of all the coin layouts for the battle tracks can be found [[Object/coin#Slot_dependency|here]] | ||
− | + | === Slot Expansion === | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ===Slot Expansion=== | ||
It is possible to expand the track selection list to include more slots. It should be noted that new slots have no unique slot features, but can use special slot effects and music slots. | It is possible to expand the track selection list to include more slots. It should be noted that new slots have no unique slot features, but can use special slot effects and music slots. | ||
− | =Unique and Special Slot Features= | + | = Unique and Special Slot Features = |
− | ==Slot 1.1 (Luigi Circuit)== | + | == <span id=1.1>Slot 1.1 (Luigi Circuit)</span> == |
− | ===Unique=== | + | === Unique === |
* An audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used. | * An audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used. | ||
− | === | + | === Special === |
− | * | + | * The object {{obj-ref|sound_audience}} will properly play SFX on this slot, among a few other slots. |
− | == | + | === Music === |
− | + | * Slot [[#Slot 2.1 (Mario Circuit)|2.1]] uses the same background music files. | |
− | * | ||
− | ==Slot 1.3 (Mushroom Gorge)== | + | == <span id=1.2>Slot 1.2 (Moo Moo Meadows)</span> == |
− | ===Unique=== | + | === Unique === |
+ | * During the opening cameras, sounds of cows and bells can be heard. | ||
+ | |||
+ | == <span id=1.3>Slot 1.3 (Mushroom Gorge)</span> == | ||
+ | === Unique === | ||
* Wind ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used. | * Wind ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used. | ||
− | ===Special=== | + | === Special === |
* There is always a white fog in the middle of the screen and other random clouds of fog throughout the course. However, the fog on the screen can be replaced with an [[AREA]] that uses spores. | * There is always a white fog in the middle of the screen and other random clouds of fog throughout the course. However, the fog on the screen can be replaced with an [[AREA]] that uses spores. | ||
− | * [[KCL flag#Off-road (0x03)|Sand off-road]] is dark | + | * [[KCL flag#Off-road (0x03)|Sand off-road]] is dark green. |
− | * [[KCL flag#Jump Pad (0x08)|Jump Pad]] has SFX, but the SFX works in the {{obj-ref|kinoko_bend}} object KCL, regardless of slots. | + | * [[KCL flag#Jump Pad (0x08)|Jump Pad with variant 4]] has SFX, but the SFX works in the {{obj-ref|kinoko_bend}} object KCL, regardless of slots. |
− | ' | + | == <span id=1.4>Slot 1.4 (Toad's Factory)</span> == |
− | + | === Unique === | |
− | * [[ | + | * An audience ambience plays in the background indefinitely if the [[KCL flag#Slot 1.4 (Toad's Factory)|KCL Sound Trigger]] is not used. |
− | * [[ | + | * [[KCL flag#Slot 1.4 (Toad's Factory)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel [[BRSTM]] among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels. |
− | |||
− | == | + | === Special === |
− | + | * The object {{obj-ref|sound_audience}} will properly play SFX on this slot, among a few other slots. | |
− | * | ||
− | |||
− | ==Slot 2.1 (Mario Circuit)== | + | == <span id=2.1>Slot 2.1 (Mario Circuit)</span> == |
− | ===Special=== | + | === Special === |
* [[KCL flag#Off-road (0x03)|Sand off-road]] is a lighter color. | * [[KCL flag#Off-road (0x03)|Sand off-road]] is a lighter color. | ||
− | ===Music=== | + | === Music === |
− | * | + | * Slot [[#Slot 1.1 (Luigi Circuit)|1.1]] uses the same background music files. |
− | ==Slot 2.3 (DK Summit)== | + | == <span id=2.3>Slot 2.3 (DK Summit)</span> == |
− | ===Unique=== | + | === Unique === |
* An audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used. | * An audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used. | ||
− | ===Special=== | + | === Special === |
− | * It | + | * It is always snowing, which can only be disabled with [[AREA type#AREA type 0x01 (EnvEffect)|AREA type 1]]. |
* The cannon sound and little wooden gate sounds can be heard when encountered. | * The cannon sound and little wooden gate sounds can be heard when encountered. | ||
− | * | + | * Post-effect fog clears up at around 45 seconds. |
− | + | * The object {{obj-ref|sound_audience}} will properly play SFX on this slot, among a few other slots. | |
− | |||
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ==Slot | + | == <span id=2.4>Slot 2.4 (Wario's Gold Mine)</span> == |
− | === | + | === Unique === |
− | * | + | * [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel [[BRSTM]] among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels. |
− | |||
− | |||
− | + | == <span id=3.1>Slot 3.1 (Daisy Circuit)</span> == | |
− | * [[ | + | === Special === |
− | * [[ | + | * The [[object]] {{obj-ref|cruiserR}} only works properly on this slot; it might work in other slots, but not the way it is supposed to. |
+ | * There are some tracks that do not work on this slot (such as tracks based on Dry Dry Ruins). It is unknown why. | ||
+ | * Objects {{obj-ref|sunDS}}, {{obj-ref|FireSnake}} and {{obj-ref|pylon01}} only work on this slot and [[#Slot 7.1 (DS Desert Hills)|7.1]]. | ||
+ | * The object {{obj-ref|sound_audience}} will properly play SFX on this slot, among a few other slots. | ||
+ | * [[KCL flag#Weak Off-road (0x02)|Gravel Weak Off-road]] is orange. | ||
− | ==Slot 3.2 (Koopa Cape)== | + | == <span id=3.2>Slot 3.2 (Koopa Cape)</span> == |
− | ===Unique=== | + | === Unique === |
− | * [[ | + | * [[KCL flag#Slot (Koopa Cape)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel [[BRSTM]] among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels. |
− | ==Slot 3.3 (Maple Treeway)== | + | == <span id=3.3>Slot 3.3 (Maple Treeway)</span> == |
− | ===Special=== | + | === Special === |
* Sounds of the cannon can be heard. | * Sounds of the cannon can be heard. | ||
* [[KCL flag#Off-road (0x03)|Grass off-road]] is olive-colored. | * [[KCL flag#Off-road (0x03)|Grass off-road]] is olive-colored. | ||
− | ==Slot 3.4 (Grumble Volcano)== | + | == <span id=3.4>Slot 3.4 (Grumble Volcano)</span> == |
− | ===Special=== | + | === Special === |
− | * | + | * [[Objects]] {{obj-ref|VolcanoBall1}} and {{obj-ref|VolcanoPiece}} have SFX. |
− | + | * [[KCL flag#Weak Off-road (0x02)|Gravel Weak Off-road]] does not include the rock particles. | |
− | + | * [[KCL flag#Weak Off-road (0x02)|Dirt Weak Off-road]] is red. | |
− | |||
− | * [[KCL flag# | ||
− | === | + | == <span id=4.1>Slot 4.1 (Dry Dry Ruins)</span> == |
− | * [[KCL flag# | + | === Unique === |
+ | * [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel [[BRSTM]] among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels. | ||
− | == | + | === Special === |
− | = | + | * [[KCL flag#Off-road (0x03)|Sand off-road]] is a darker color. |
− | * [[KCL flag# | ||
− | === | + | == <span id=4.2>Slot 4.2 (Moonview Highway)</span> == |
− | * | + | === Unique === |
− | + | * [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]]'s can be used to trigger alternate channels in a multi-channel [[BRSTM]] among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels. | |
− | |||
− | + | === Special === | |
− | * [[ | + | * Tracks work only if there is at least one instance of {{obj-ref|0xd1,0xd0|a normal car and a truck}}. |
− | * | + | * Materials under the [[MDL0]] must have the following names; in order starting from the first material: |
− | * | + | ** Goal_Merg |
− | * | + | ** Iwa |
− | * | + | ** Iwa_alfa |
− | * | + | ** Nuki_Ryoumen |
− | * | + | ** WallMerg00 |
− | * | + | ** moon_kabe0000 |
− | * | + | ** moon_road00 |
− | * | + | ** road |
+ | ** road01 | ||
+ | ** road02 | ||
+ | ** road03 | ||
+ | ** siba00 | ||
+ | * Getting hit by anything grants the driver invincibility to cars and trucks for a short duration of time. | ||
+ | * The wheels of cars, trucks and {{obj-ref|0xde|bomb cars}} only animate on this slot. | ||
− | ==Slot 4.3 (Bowser's Castle)== | + | == <span id=4.3>Slot 4.3 (Bowser's Castle)</span> == |
− | ===Unique=== | + | === Unique === |
− | * [[ | + | * [[KCL flag#Slot (Bowser's Castle)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel [[BRSTM]] among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels. |
− | ===Special=== | + | === Special === |
* Sounds of the cannon can be heard, although the character doesn't speak. | * Sounds of the cannon can be heard, although the character doesn't speak. | ||
* [[KCL flag#Off-road (0x03)|Grass off-road]] is brown. | * [[KCL flag#Off-road (0x03)|Grass off-road]] is brown. | ||
* [[KCL flag#Off-road (0x03)|Sand off-road]] is black. | * [[KCL flag#Off-road (0x03)|Sand off-road]] is black. | ||
− | |||
− | ==Slot 4.4 (Rainbow Road)== | + | == <span id=4.4>Slot 4.4 (Rainbow Road)</span> == |
− | ===Special=== | + | === Unique === |
+ | * [[KCL flag#Slot 4.4 (Rainbow Road)|KCL Sound Trigger]] for gate sounds is present. | ||
+ | |||
+ | === Special === | ||
* Sounds of the cannon can be heard. | * Sounds of the cannon can be heard. | ||
− | * The camera has a different angle | + | * The camera has a different angle while taking a cannon. |
− | * [[KCL flag#Road (0x17)| | + | * KCL flags [[KCL flag#Road (0x17)|0x00F7]] and [[KCL flag#Sticky Road (0x16)|0x00B6]] have a special sound when drifting. |
− | * [[ | + | * KCL flag [[KCL flag#Special Walls (0x1E)|0x009E]] has a special sound on collision. |
− | * Hitting the backside of something | + | * Hitting the backside of something drivable with a Bullet Bill results in a fall boundary. Therefore height and settings if the item route have to be determined very accurate. |
− | ==Slot 5.1 (GCN Peach Beach)== | + | == <span id=5.1>Slot 5.1 (GCN Peach Beach)</span> == |
− | ===Special=== | + | === Special === |
* [[KCL flag#Off-road (0x03)|Grass off-road]] is light-green. | * [[KCL flag#Off-road (0x03)|Grass off-road]] is light-green. | ||
− | ==Slot 5.2 (DS Yoshi Falls)== | + | == <span id=5.2>Slot 5.2 (DS Yoshi Falls)</span> == |
− | ===Unique=== | + | === Special === |
+ | * [[KCL flag#Off-road (0x03)|Grass off-road]] is a darker color. | ||
+ | |||
+ | === Unique === | ||
* A bird ambience plays in the background indefinitely. | * A bird ambience plays in the background indefinitely. | ||
− | ==Slot 5.3 (SNES Ghost Valley 2)== | + | == <span id=5.3>Slot 5.3 (SNES Ghost Valley 2)</span> == |
− | ===Special=== | + | === Special === |
− | * | + | * The original track has 645 global objects, 602 of which are obake blocks. The average number of objects in all other tracks is 73; this is the only slot that supports that many objects. Using the track in other slots would cause objects to malfunction, e.g. invisible item boxes. |
− | * | + | * [[Objects]] {{obj-ref|obakeblockSFC obakeblock2SFC obakeblock3SFC|obakeblockSFC, obakeblock2SFC and obakeblock3SFC}} are solid and animated only on this slot, but they aren't scalable; on other slots they are scalable but they are unsolid and not animated. |
− | + | == <span id=5.4>Slot 5.4 (N64 Mario Raceway)</span> == | |
− | + | === Unique === | |
− | |||
− | |||
− | |||
− | |||
− | ==Slot 5.4 (N64 Mario Raceway)== | ||
− | ===Unique=== | ||
* An audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used. | * An audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used. | ||
− | ===Special=== | + | === Special === |
− | * [[KCL flag#Off-road (0x03)|Sand off-road]] | + | * [[KCL flag#Off-road (0x03)|Sand off-road]] has a lighter color (lighter than [[#Slot 2.1 (Mario Circuit)|Mario Circuit]]). |
+ | * The object {{obj-ref|sound_audience}} will properly play SFX on this slot, among a few other slots. | ||
− | + | == <span id=6.1>Slot 6.1 (N64 Sherbet Land)</span> == | |
− | + | === Unique === | |
− | |||
− | ==Slot 6.1 (N64 Sherbet Land)== | ||
− | ===Unique=== | ||
* [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] can be used to play an icy cave ambience. | * [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] can be used to play an icy cave ambience. | ||
+ | * [[Objects]] {{obj-ref|penguin_s penguin_m|penguin_s and penguin_m}} have SFX. | ||
− | ===Special=== | + | === Special === |
− | * Only courses including | + | * Only courses including {{obj-ref|ice.brres}} run at this slot. |
− | + | == <span id=6.2>Slot 6.2 (GBA Shy Guy Beach)</span> == | |
− | + | === Unique === | |
− | + | * A marine ambience with seagulls plays in the background indefinitely. | |
− | |||
− | |||
− | |||
− | * | ||
− | + | === Special === | |
− | ===Special=== | + | * Only courses including the object {{obj-ref|HeyhoShipGBA}} can run at this slot and those tracks don't work on other slots. |
− | * Only courses including the object {{obj-ref|HeyhoShipGBA}} run at this slot | + | * The camera changes to a bird's eye view below Y coordinate 3000. |
− | + | == <span id=6.3>Slot 6.3 (DS Delfino Square)</span> == | |
− | + | === Unique === | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ==Slot 6.3 (DS Delfino Square)== | ||
− | ===Unique=== | ||
* A Pianta audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used. | * A Pianta audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used. | ||
− | ===Special=== | + | === Special === |
* [[KCL flag#Off-road (0x03)|Grass off-road]] is yellowish-green. | * [[KCL flag#Off-road (0x03)|Grass off-road]] is yellowish-green. | ||
− | ==Slot 6.4 (GCN Waluigi Stadium)== | + | == <span id=6.4>Slot 6.4 (GCN Waluigi Stadium)</span> == |
− | ===Unique=== | + | === Unique === |
* An audience ambience plays in the background right away, but only for a few seconds. | * An audience ambience plays in the background right away, but only for a few seconds. | ||
− | ===Special=== | + | === Special === |
* Applauses for each trick can be heard. | * Applauses for each trick can be heard. | ||
+ | * The GFX color of [[KCL flag#Off-road (0x03)|Mud off-road]] is grey. | ||
− | + | == <span id=7.1>Slot 7.1 (DS Desert Hills)</span> == | |
− | + | === Special === | |
− | * [[ | + | * [[Objects]] {{obj-ref|sunDS}}, {{obj-ref|FireSnake}} and {{obj-ref|pylon01}} only work on this slot and [[#Slot 3.1 (Daisy Circuit)|3.1]]. |
− | |||
− | |||
− | == | + | == <span id=7.2>Slot 7.2 (GBA Bowser Castle 3)</span> == |
− | + | === Special === | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ===Special=== | ||
* A thunderstorm ambience plays in the background right away, but only for a few seconds. | * A thunderstorm ambience plays in the background right away, but only for a few seconds. | ||
* [[KCL flag#Off-road (0x03)|Sand off-road]] is red. | * [[KCL flag#Off-road (0x03)|Sand off-road]] is red. | ||
− | ==Slot 7.3 (N64 DK's Jungle Parkway)== | + | == <span id=7.3>Slot 7.3 (N64 DK's Jungle Parkway)</span> == |
− | ===Unique=== | + | === Unique === |
* A jungle ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used. | * A jungle ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used. | ||
− | ===Special=== | + | === Special === |
− | * [[KCL flag#Road (0x00)| | + | * KCL flag [[KCL flag#Road (0x00)|0x0020]] has dirt GFX. |
− | ==Slot 7.4 (GCN Mario Circuit)== | + | == <span id=7.4>Slot 7.4 (GCN Mario Circuit)</span> == |
− | ===Unique=== | + | === Unique === |
− | * During the | + | * During the opening cameras, sounds of a Chain Chomp can be heard. |
− | ==Slot 8.1 (SNES Mario Circuit 3)== | + | == <span id=8.1>Slot 8.1 (SNES Mario Circuit 3)</span> == |
− | ===Special=== | + | === Special === |
− | * [[KCL flag#Off-road (0x03)|Sand off-road]] is a lighter color (darker than [[ | + | * [[KCL flag#Off-road (0x03)|Sand off-road]] is a lighter color (darker than [[#Slot 2.1 (Mario Circuit)|Mario Circuit]]). |
− | ==Slot 8.2 (DS Peach Gardens)== | + | == <span id=8.2>Slot 8.2 (DS Peach Gardens)</span> == |
− | ===Unique=== | + | === Unique === |
− | * During the | + | * During the opening cameras, sounds of Chain Chomps can be heard. |
* A bird ambience plays in the background indefinitely. | * A bird ambience plays in the background indefinitely. | ||
− | ===Special=== | + | === Special === |
− | * [[KCL flag#Slippery Road 1 (0x01)| | + | * KCL flag [[KCL flag#Slippery Road 1 (0x01)|0x0021]] is a lighter color. |
− | ==Slot 8.3 (GCN DK Mountain)== | + | == <span id=8.3>Slot 8.3 (GCN DK Mountain)</span> == |
− | ===Unique=== | + | === Unique === |
* A jungle ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used. | * A jungle ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used. | ||
− | ===Special=== | + | === Special === |
− | * [[KCL flag#Road (0x00)| | + | * KCL flag [[KCL flag#Road (0x00)|0x0020]] has dirt GFX. |
* The [[object]] {{obj-ref|DKrockGC}} has SFX. | * The [[object]] {{obj-ref|DKrockGC}} has SFX. | ||
− | ==Slot 8.4 (N64 Bowser's Castle)== | + | == <span id=8.4>Slot 8.4 (N64 Bowser's Castle)</span> == |
− | ===Unique=== | + | === Unique === |
− | * Random coughs of the Bowser | + | * Random coughs of the Bowser roar and lava environment sounds can be heard. |
− | * [[ | + | * [[KCL flag#Slot 8.4 (N64 Bowser's Castle)|KCL Sound Trigger]] for the Bowser roar is present. |
+ | |||
+ | |||
+ | == <span id=battle1.1>Battle Slot 1.1 (Block Plaza)</span> == | ||
+ | |||
+ | == <span id=battle1.2>Battle Slot 1.2 (Delfino Pier)</span> == | ||
+ | |||
+ | == <span id=battle1.3>Battle Slot 1.3 (Funky Stadium)</span> == | ||
+ | *It is not possible to burn out or get a start boost. | ||
+ | |||
+ | == <span id=battle1.4>Battle Slot 1.4 (Chain Chomp Wheel)</span> == | ||
+ | *It is not possible to burn out or get a start boost. | ||
+ | |||
+ | == <span id=battle1.5>Battle Slot 1.5 (Thwomp Desert)</span> == | ||
+ | |||
+ | == <span id=battle2.1>Battle Slot 2.1 (SNES Battle Course 4)</span> == | ||
+ | |||
+ | == <span id=battle2.2>Battle Slot 2.2 (GBA Battle Course 3)</span> == | ||
+ | |||
+ | == <span id=battle2.3>Battle Slot 2.3 (N64 Skyscraper)</span> == | ||
+ | |||
+ | == <span id=battle2.4>Battle Slot 2.4 (GCN Cookie Land)</span> == | ||
− | + | == <span id=battle2.5>Battle Slot 2.5 (DS Twilight House)</span> == | |
− | |||
− | |||
− | |||
[[Category:Technical Information]] | [[Category:Technical Information]] |
Revision as of 21:23, 27 June 2020
Slots are the places that Nintendo tracks or Custom Tracks run on. Mario Kart Wii has 32 track slots organized into 8 cups with 4 tracks each. The slots are numbered from 1.1 (first cup, first track) up to 8.4 (eighth cup, fourth track). Nearly all slots have special features.
Cup | Slot | Track | Music ID | Special Slot ID |
---|---|---|---|---|
Mushroom Cup |
1.1 | Luigi Circuit | 0x75[1] | 0x08 |
1.2 | Moo Moo Meadows | 0x77 | 0x01 | |
1.3 | Mushroom Gorge | 0x79 | 0x02 | |
1.4 | Toad's Factory | 0x7B | 0x04 | |
Flower Cup |
2.1 | Mario Circuit | 0x7D[1] | 0x00 |
2.2 | Coconut Mall | 0x7F | 0x05 | |
2.3 | DK Summit | 0x81 | 0x06 | |
2.4 | Wario's Gold Mine | 0x83 | 0x07 | |
Star Cup |
3.1 | Daisy Circuit | 0x87 | 0x09 |
3.2 | Koopa Cape | 0x85 | 0x0F | |
3.3 | Maple Treeway | 0x8F | 0x0B | |
3.4 | Grumble Volcano | 0x8B | 0x03 | |
Special Cup |
4.1 | Dry Dry Ruins | 0x89 | 0x0E |
4.2 | Moonview Highway | 0x8D | 0x0A | |
4.3 | Bowser's Castle | 0x91 | 0x0C | |
4.4 | Rainbow Road | 0x93 | 0x0D | |
Shell Cup |
5.1 | GCN Peach Beach | 0xA5 | 0x10 |
5.2 | DS Yoshi Falls | 0xAD | 0x14 | |
5.3 | SNES Ghost Valley 2 | 0x97 | 0x19 | |
5.4 | N64 Mario Raceway | 0x9F | 0x1A | |
Banana Cup |
6.1 | N64 Sherbet Land | 0x9D | 0x1B |
6.2 | GBA Shy Guy Beach | 0x95 | 0x1F | |
6.3 | DS Delfino Square | 0xAF | 0x17 | |
6.4 | GCN Waluigi Stadium | 0xA9 | 0x12 | |
Leaf Cup |
7.1 | DS Desert Hills | 0xB1 | 0x15 |
7.2 | GBA Bowser Castle 3 | 0x9B | 0x1E | |
7.3 | N64 DK's Jungle Parkway | 0xA1 | 0x1D | |
7.4 | GCN Mario Circuit | 0xA7 | 0x11 | |
Lightning Cup |
8.1 | SNES Mario Circuit 3 | 0x99 | 0x18 |
8.2 | DS Peach Gardens | 0xB3 | 0x16 | |
8.3 | GCN DK Mountain | 0xAB | 0x13 | |
8.4 | N64 Bowser's Castle | 0xA3 | 0x1C |
The arena slots are arranged into 2 cups with 5 arenas each.
The special value is defined in a table at 808c9a58 (PAL). Its meaning is unknown. Maybe something like special slot effects in VS?
There are 5 other slots reserved for Galaxy Colosseum and the winning/losing scenes.
Track | Music ID | Special Slot ID |
---|---|---|
Galaxy Colosseum | 0xC9 | 0x36 |
winningrun_demo | — | 0x37 |
loser_demo | — | 0x38 |
draw_demo | — | 0x39 |
ending_demo | 0x75 | 0x3A |
Special Slots
Most tracks run on all slots, with exceptions of slots 4.2, 6.1 and 6.2; additionally, some tracks only run at slots 3.1, 5.3 and 7.1. Here are the rules for these special slots:
- Tracks can only run on slot 4.2 if they have at least one instance of kart_truck and car_body, and have materials with specific names in the course_model.brres. (More...)
- Tracks can only run on slot 6.1 if ice.brres is present; furthermore this object is necessary to activate the icy water fall boundary flag, which only works at this slot.
- Tracks can only run on slot 6.2 if HeyhoShipGBA is used; also objects HeyhoShipGBA and HeyhoBallGBA only work on this slot.
- Tracks using objects sunDS, FireSnake or pylon01 only work on slots 3.1 and 7.1.
- The object poihana sometimes doesn't work on slot 5.1; curiously, the object is used on this slot by Nintendo.
- Tracks using objects obakeblockSFC, obakeblock2SFC and obakeblock3SFC only work on slot 5.3 if these objects are intended with fall animation, but here they are not scalable; on all other slots these objects can be scaled but they are unsolid and without animation. Wiimms SZS Tools use them to make item and enemy routes visible during gameplay or to mark positions.
- All other slots are different for KCL Sound Triggers, particular sounds or GFX for KCL flags or what effects they give to tracks.
- The battle slots each have different coin limits and different coin respawn layouts. An exact table of all the coin layouts for the battle tracks can be found here
Slot Expansion
It is possible to expand the track selection list to include more slots. It should be noted that new slots have no unique slot features, but can use special slot effects and music slots.
Unique and Special Slot Features
Slot 1.1 (Luigi Circuit)
Unique
- An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
Special
- The object sound_audience will properly play SFX on this slot, among a few other slots.
Music
- Slot 2.1 uses the same background music files.
Slot 1.2 (Moo Moo Meadows)
Unique
- During the opening cameras, sounds of cows and bells can be heard.
Slot 1.3 (Mushroom Gorge)
Unique
- Wind ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
Special
- There is always a white fog in the middle of the screen and other random clouds of fog throughout the course. However, the fog on the screen can be replaced with an AREA that uses spores.
- Sand off-road is dark green.
- Jump Pad with variant 4 has SFX, but the SFX works in the kinoko_bend object KCL, regardless of slots.
Slot 1.4 (Toad's Factory)
Unique
- An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
- KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
Special
- The object sound_audience will properly play SFX on this slot, among a few other slots.
Slot 2.1 (Mario Circuit)
Special
- Sand off-road is a lighter color.
Music
- Slot 1.1 uses the same background music files.
Slot 2.3 (DK Summit)
Unique
- An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
Special
- It is always snowing, which can only be disabled with AREA type 1.
- The cannon sound and little wooden gate sounds can be heard when encountered.
- Post-effect fog clears up at around 45 seconds.
- The object sound_audience will properly play SFX on this slot, among a few other slots.
Slot 2.4 (Wario's Gold Mine)
Unique
- KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
Slot 3.1 (Daisy Circuit)
Special
- The object cruiserR only works properly on this slot; it might work in other slots, but not the way it is supposed to.
- There are some tracks that do not work on this slot (such as tracks based on Dry Dry Ruins). It is unknown why.
- Objects sunDS, FireSnake and pylon01 only work on this slot and 7.1.
- The object sound_audience will properly play SFX on this slot, among a few other slots.
- Gravel Weak Off-road is orange.
Slot 3.2 (Koopa Cape)
Unique
- KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
Slot 3.3 (Maple Treeway)
Special
- Sounds of the cannon can be heard.
- Grass off-road is olive-colored.
Slot 3.4 (Grumble Volcano)
Special
- Objects VolcanoBall1 and VolcanoPiece have SFX.
- Gravel Weak Off-road does not include the rock particles.
- Dirt Weak Off-road is red.
Slot 4.1 (Dry Dry Ruins)
Unique
- KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
Special
- Sand off-road is a darker color.
Slot 4.2 (Moonview Highway)
Unique
- KCL Sound Trigger's can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
Special
- Tracks work only if there is at least one instance of a normal car and a truck.
- Materials under the MDL0 must have the following names; in order starting from the first material:
- Goal_Merg
- Iwa
- Iwa_alfa
- Nuki_Ryoumen
- WallMerg00
- moon_kabe0000
- moon_road00
- road
- road01
- road02
- road03
- siba00
- Getting hit by anything grants the driver invincibility to cars and trucks for a short duration of time.
- The wheels of cars, trucks and bomb cars only animate on this slot.
Slot 4.3 (Bowser's Castle)
Unique
- KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
Special
- Sounds of the cannon can be heard, although the character doesn't speak.
- Grass off-road is brown.
- Sand off-road is black.
Slot 4.4 (Rainbow Road)
Unique
- KCL Sound Trigger for gate sounds is present.
Special
- Sounds of the cannon can be heard.
- The camera has a different angle while taking a cannon.
- KCL flags 0x00F7 and 0x00B6 have a special sound when drifting.
- KCL flag 0x009E has a special sound on collision.
- Hitting the backside of something drivable with a Bullet Bill results in a fall boundary. Therefore height and settings if the item route have to be determined very accurate.
Slot 5.1 (GCN Peach Beach)
Special
- Grass off-road is light-green.
Slot 5.2 (DS Yoshi Falls)
Special
- Grass off-road is a darker color.
Unique
- A bird ambience plays in the background indefinitely.
Slot 5.3 (SNES Ghost Valley 2)
Special
- The original track has 645 global objects, 602 of which are obake blocks. The average number of objects in all other tracks is 73; this is the only slot that supports that many objects. Using the track in other slots would cause objects to malfunction, e.g. invisible item boxes.
- Objects obakeblockSFC, obakeblock2SFC and obakeblock3SFC are solid and animated only on this slot, but they aren't scalable; on other slots they are scalable but they are unsolid and not animated.
Slot 5.4 (N64 Mario Raceway)
Unique
- An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
Special
- Sand off-road has a lighter color (lighter than Mario Circuit).
- The object sound_audience will properly play SFX on this slot, among a few other slots.
Slot 6.1 (N64 Sherbet Land)
Unique
- KCL Sound Trigger can be used to play an icy cave ambience.
- Objects penguin_s and penguin_m have SFX.
Special
- Only courses including ice.brres run at this slot.
Slot 6.2 (GBA Shy Guy Beach)
Unique
- A marine ambience with seagulls plays in the background indefinitely.
Special
- Only courses including the object HeyhoShipGBA can run at this slot and those tracks don't work on other slots.
- The camera changes to a bird's eye view below Y coordinate 3000.
Slot 6.3 (DS Delfino Square)
Unique
- A Pianta audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
Special
- Grass off-road is yellowish-green.
Slot 6.4 (GCN Waluigi Stadium)
Unique
- An audience ambience plays in the background right away, but only for a few seconds.
Special
- Applauses for each trick can be heard.
- The GFX color of Mud off-road is grey.
Slot 7.1 (DS Desert Hills)
Special
Slot 7.2 (GBA Bowser Castle 3)
Special
- A thunderstorm ambience plays in the background right away, but only for a few seconds.
- Sand off-road is red.
Slot 7.3 (N64 DK's Jungle Parkway)
Unique
- A jungle ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
Special
- KCL flag 0x0020 has dirt GFX.
Slot 7.4 (GCN Mario Circuit)
Unique
- During the opening cameras, sounds of a Chain Chomp can be heard.
Slot 8.1 (SNES Mario Circuit 3)
Special
- Sand off-road is a lighter color (darker than Mario Circuit).
Slot 8.2 (DS Peach Gardens)
Unique
- During the opening cameras, sounds of Chain Chomps can be heard.
- A bird ambience plays in the background indefinitely.
Special
- KCL flag 0x0021 is a lighter color.
Slot 8.3 (GCN DK Mountain)
Unique
- A jungle ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
Special
Slot 8.4 (N64 Bowser's Castle)
Unique
- Random coughs of the Bowser roar and lava environment sounds can be heard.
- KCL Sound Trigger for the Bowser roar is present.
Battle Slot 1.1 (Block Plaza)
Battle Slot 1.2 (Delfino Pier)
Battle Slot 1.3 (Funky Stadium)
- It is not possible to burn out or get a start boost.
Battle Slot 1.4 (Chain Chomp Wheel)
- It is not possible to burn out or get a start boost.