Difference between revisions of "Slot"

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__NOTOC__
 
__NOTOC__
'''Slots''' are the places that [[Nintendo]] tracks or [[Custom Track]]s run. [[Mario Kart Wii]] has 32 track slots organized into 8 cups with 4 tracks each. The slots are numbered from 1.1 (first cup, first track) up to 8.4 (eighth cup, fourth track). Nearly all slots have special features.
+
'''Slots''' are the places that [[Nintendo]] tracks or [[Custom Track]]s run on. [[Mario Kart Wii]] has 32 track slots organized into 8 cups with 4 tracks each. The slots are numbered from 1.1 (first cup, first track) up to 8.4 (eighth cup, fourth track). Nearly all slots have special features.
  
{| class="wikitable"
+
{| class="textbox grid sortable center"
 +
|+ Race Courses
 +
! Cup
 +
! Slot
 +
! Track
 +
! width=1| Music ID
 +
! width=1| Special Slot ID
 
|-
 
|-
! Race Slot
+
| rowspan=4 {{cup-icon||Mushroom Cup}}
! Track Name
+
| [[#Slot 1.1 (Luigi Circuit)|1.1]]
 +
| Luigi Circuit
 +
| 0x75<ref name=lc>Slot 1.1 and 2.1 use the same background music files.</ref>
 +
| 0x08
 
|-
 
|-
| [[#Slot 1.1 (Luigi Circuit)|Slot 1.1]] || Luigi Circuit
+
| [[#Slot 1.2 (Moo Moo Meadows)|1.2]]
 +
| Moo Moo Meadows
 +
| 0x77
 +
| 0x01
 
|-
 
|-
| [[#Slot 1.2 (Moo Moo Meadows)|Slot 1.2]] || Moo Moo Meadows
+
| [[#Slot 1.3 (Mushroom Gorge)|1.3]]
 +
| Mushroom Gorge
 +
| 0x79
 +
| 0x02
 
|-
 
|-
| [[#Slot 1.3 (Mushroom Gorge)|Slot 1.3]] || Mushroom Gorge
+
| [[#Slot 1.4 (Toad's Factory)|1.4]]
 +
| Toad's Factory
 +
| 0x7B
 +
| 0x04
 +
|- class=alt
 +
| rowspan=4 {{cup-icon||Flower Cup}}
 +
| [[#Slot 2.1 (Mario Circuit)|2.1]]
 +
| Mario Circuit
 +
| 0x7D<ref name=lc/>
 +
| 0x00
 +
|- class=alt
 +
| 2.2
 +
| Coconut Mall
 +
| 0x7F
 +
| 0x05
 +
|- class=alt
 +
| [[#Slot 2.3 (DK Summit)|2.3]]
 +
| DK Summit
 +
| 0x81
 +
| 0x06
 +
|- class=alt
 +
| [[#Slot 2.4 (Wario's Gold Mine)|2.4]]
 +
| Wario's Gold Mine
 +
| 0x83
 +
| 0x07
 
|-
 
|-
| [[#Slot 1.4 (Toad's Factory)|Slot 1.4]] || Toad's Factory
+
| rowspan=4 {{cup-icon||Star Cup}}
 +
| [[#Slot 3.1 (Daisy Circuit)|3.1]]
 +
| Daisy Circuit
 +
| 0x87
 +
| 0x09
 
|-
 
|-
| [[#Slot 2.1 (Mario Circuit)|Slot 2.1]] || Mario Circuit
+
| [[#Slot 3.2 (Koopa Cape)|3.2]]
 +
| Koopa Cape
 +
| 0x85
 +
| 0x0F
 
|-
 
|-
| Slot 2.2 || Coconut Mall
+
| [[#Slot 3.3 (Maple Treeway)|3.3]]
 +
| Maple Treeway
 +
| 0x8F
 +
| 0x0B
 
|-
 
|-
| [[#Slot 2.3 (DK Summit)|Slot 2.3]] || DK Summit<ref>'''DK's Snowboard Cross''' in Europe</ref>
+
| [[#Slot 3.4 (Grumble Volcano)|3.4]]
 +
| Grumble Volcano
 +
| 0x8B
 +
| 0x03
 +
|- class=alt
 +
| rowspan=4 {{cup-icon||Special Cup}}
 +
| [[#Slot 4.1 (Dry Dry Ruins)|4.1]]
 +
| Dry Dry Ruins
 +
| 0x89
 +
| 0x0E
 +
|- class=alt
 +
| [[#Slot 4.2 (Moonview Highway)|4.2]]
 +
| Moonview Highway
 +
| 0x8D
 +
| 0x0A
 +
|- class=alt
 +
| [[#Slot 4.3 (Bowser's Castle)|4.3]]
 +
| Bowser's Castle
 +
| 0x91
 +
| 0x0C
 +
|- class=alt
 +
| [[#Slot 4.4 (Rainbow Road)|4.4]]
 +
| Rainbow Road
 +
| 0x93
 +
| 0x0D
 
|-
 
|-
| [[#Slot 2.4 (Wario's Gold Mine)|Slot 2.4]] || Wario's Gold Mine
+
| rowspan=4 {{cup-icon||Shell Cup}}
 +
| [[#Slot 5.1 (GCN Peach Beach)|5.1]]
 +
| GCN Peach Beach
 +
| 0xA5
 +
| 0x10
 
|-
 
|-
| [[#Slot 3.1 (Daisy Circuit)|Slot 3.1]] || Daisy Circuit
+
| [[#Slot 5.2 (DS Yoshi Falls)|5.2]]
 +
| DS Yoshi Falls
 +
| 0xAD
 +
| 0x14
 
|-
 
|-
| [[#Slot 3.2 (Koopa Cape)|Slot 3.2]] || Koopa Cape
+
| [[#Slot 5.3 (SNES Ghost Valley 2)|5.3]]
 +
| SNES Ghost Valley 2
 +
| 0x97
 +
| 0x19
 
|-
 
|-
| [[#Slot 3.3 (Maple Treeway)|Slot 3.3]] || Maple Treeway
+
| [[#Slot 5.4 (N64 Mario Raceway)|5.4]]
 +
| N64 Mario Raceway
 +
| 0x9F
 +
| 0x1A
 +
|- class=alt
 +
| rowspan=4 {{cup-icon||Banana Cup}}
 +
| [[#Slot 6.1 (N64 Sherbet Land)|6.1]]
 +
| N64 Sherbet Land
 +
| 0x9D
 +
| 0x1B
 +
|- class=alt
 +
| [[#Slot 6.2 (GBA Shy Guy Beach)|6.2]]
 +
| GBA Shy Guy Beach
 +
| 0x95
 +
| 0x1F
 +
|- class=alt
 +
| [[#Slot 6.3 (DS Delfino Square)|6.3]]
 +
| DS Delfino Square
 +
| 0xAF
 +
| 0x17
 +
|- class=alt
 +
| [[#Slot 6.4 (GCN Waluigi Stadium)|6.4]]
 +
| GCN Waluigi Stadium
 +
| 0xA9
 +
| 0x12
 
|-
 
|-
| [[#Slot 3.4 (Grumble Volcano)|Slot 3.4]] || Grumble Volcano
+
| rowspan=4 {{cup-icon||Leaf Cup}}
 +
| [[#Slot 7.1 (DS Desert Hills)|7.1]]
 +
| DS Desert Hills
 +
| 0xB1
 +
| 0x15
 
|-
 
|-
| [[#Slot 4.1 (Dry Dry Ruins)|Slot 4.1]] || Dry Dry Ruins
+
| [[#Slot 7.2 (GBA Bowser Castle 3)|7.2]]
 +
| GBA Bowser Castle 3
 +
| 0x9B
 +
| 0x1E
 
|-
 
|-
| [[#Slot 4.2 (Moonview Highway)|Slot 4.2]] || Moonview Highway
+
| [[#Slot 7.3 (N64 DK's Jungle Parkway)|7.3]]
 +
| N64 DK's Jungle Parkway
 +
| 0xA1
 +
| 0x1D
 
|-
 
|-
| [[#Slot 4.3 (Bowser's Castle)|Slot 4.3]] || Bowser's Castle
+
| [[#Slot 7.4 (GCN Mario Circuit)|7.4]]
|-
+
| GCN Mario Circuit
| [[#Slot 4.4 (Rainbow Road)|Slot 4.4]] || Rainbow Road
+
| 0xA7
|-
+
| 0x11
| [[#Slot 5.1 (GCN Peach Beach)|Slot 5.1]] || GCN Peach Beach
+
|- class=alt
|-
+
| rowspan=4 {{cup-icon||Lightning Cup}}
| [[#Slot 5.2 (DS Yoshi Falls)|Slot 5.2]] || DS Yoshi Falls
+
| [[#Slot 8.1 (SNES Mario Circuit 3)|8.1]]
|-
+
| SNES Mario Circuit 3
| [[#Slot 5.3 (SNES Ghost Valley 2)|Slot 5.3]] || SNES Ghost Valley 2
+
| 0x99
|-
+
| 0x18
| [[#Slot 5.4 (N64 Mario Raceway)|Slot 5.4]] || N64 Mario Raceway
+
|- class=alt
|-
+
| [[#Slot 8.2 (DS Peach Gardens)|8.2]]
| [[#Slot 6.1 (N64 Sherbet Land)|Slot 6.1]] || N64 Sherbet Land
+
| DS Peach Gardens
|-
+
| 0xB3
| [[#Slot 6.2 (GBA Shy Guy Beach)|Slot 6.2]] || GBA Shy Guy Beach
+
| 0x16
|-
+
|- class=alt
| [[#Slot 6.3 (DS Delfino Square)|Slot 6.3]] || DS Delfino Square
+
| [[#Slot 8.3 (GCN DK Mountain)|8.3]]
|-
+
| GCN DK Mountain
| [[#Slot 6.4 (GCN Waluigi Stadium)|Slot 6.4]] || GCN Waluigi Stadium
+
| 0xAB
|-
+
| 0x13
| [[#Slot 7.1 (DS Desert Hills)|Slot 7.1]] || DS Desert Hills
+
|- class=alt
|-
+
| [[#Slot 8.4 (N64 Bowser's Castle)|8.4]]
| [[#Slot 7.2 (GBA Bowser Castle 3)|Slot 7.2]] || GBA Bowser Castle 3
+
| N64 Bowser's Castle
|-
+
| 0xA3
| [[#Slot 7.3 (N64 DK's Jungle Parkway)|Slot 7.3]] || N64 DK's Jungle Parkway
+
| 0x1C
|-
 
| [[#Slot 7.4 (GCN Mario Circuit)|Slot 7.4]] || GCN Mario Circuit
 
|-
 
| [[#Slot 8.1 (SNES Mario Circuit 3)|Slot 8.1]] || SNES Mario Circuit 3
 
|-
 
| [[#Slot 8.2 (DS Peach Gardens)|Slot 8.2]] || DS Peach Gardens
 
|-
 
| [[#Slot 8.3 (GCN DK Mountain)|Slot 8.3]] || GCN DK Mountain
 
|-
 
| [[#Slot 8.4 (N64 Bowser's Castle)|Slot 8.4]] || N64 Bowser's Castle
 
 
|}
 
|}
 
<references/>
 
<references/>
 
 
The arena slots are arranged into 2 cups with 5 arenas each.
 
The arena slots are arranged into 2 cups with 5 arenas each.
{| class="wikitable"
+
{| class="textbox grid sortable center"
 +
|+ Battle Stages
 +
! Stages
 +
! Slot
 +
! Arena
 +
! width=1| Music ID
 +
! width=1| Special Slot ID
 +
! width=2| Special value
 
|-
 
|-
! Battle Slot
+
| rowspan=5 {{cup-icon||Wii Stages}}
! Arena Name
+
| 1.1
 +
| Block Plaza
 +
| 0xB7
 +
| 0x21
 +
| 15,000
 
|-
 
|-
| Slot 1.1 || Block Plaza
+
| 1.2
 +
| Delfino Pier
 +
| 0xB5
 +
| 0x20
 +
| 24,000
 
|-
 
|-
| Slot 1.2 || Delfino Pier
+
| 1.3
 +
| Funky Stadium
 +
| 0xB9
 +
| 0x23
 +
| 30,000
 
|-
 
|-
| Slot 1.3 || Funky Stadium
+
| 1.4
 +
| Chain Chomp Wheel
 +
| 0xBB
 +
| 0x22
 +
| 15,000
 
|-
 
|-
| Slot 1.4 || Chain Chomp Wheel
+
| 1.5
|-
+
| Thwomp Desert
| Slot 1.5 || Thwomp Desert
+
| 0xBD
 +
| 0x24
 +
| 12,000
 +
|- class=alt
 +
| rowspan=5 {{cup-icon||Retro Stages}}
 +
| 2.1
 +
| SNES Battle Course 4
 +
| 0xC3
 +
| 0x27
 +
| 20,000
 +
|- class=alt
 +
| 2.2
 +
| GBA Battle Course 3
 +
| 0xC5
 +
| 0x28
 +
| 20,000
 +
|- class=alt
 +
| 2.3
 +
| N64 Skyscraper
 +
| 0xC7
 +
| 0x29
 +
| 20,000
 +
|- class=alt
 +
| 2.4
 +
| GCN Cookie Land
 +
| 0xBF
 +
| 0x25
 +
| 10,000
 +
|- class=alt
 +
| 2.5
 +
| DS Twilight House
 +
| 0xC1
 +
| 0x26
 +
| 12,000
 +
|}
 +
The special value is defined in a table at 808c9a58 (PAL). Its meaning is unknown. Maybe something like special slot effects in VS?
 +
 
 +
There are 5 other slots reserved for Galaxy Colosseum and the winning/losing scenes.
 +
{| class="textbox grid sortable center"
 +
|+ Other
 +
! Track
 +
! width=1| Music ID
 +
! width=1| Special Slot ID
 
|-
 
|-
| Slot 2.1 || SNES Battle Course 4
+
| Galaxy Colosseum
 +
| 0xC9
 +
| 0x36
 
|-
 
|-
| Slot 2.2 || GBA Battle Course 3
+
| ''winningrun_demo''
 +
| &mdash;
 +
| 0x37
 
|-
 
|-
| Slot 2.3 || N64 Skyscraper
+
| ''loser_demo''
 +
| &mdash;
 +
| 0x38
 
|-
 
|-
| Slot 2.4 || GCN Cookie Land
+
| ''draw_demo''
 +
| &mdash;
 +
| 0x39
 
|-
 
|-
| Slot 2.5 || DS Twilight House
+
| ''ending_demo''
 +
| {{slot-id|0x75}}
 +
| 0x3A
 
|}
 
|}
  
=Special Slots=
+
= Special Slots =
Most tracks will run on all slots, with exceptions of '''slots [[#Slot 4.2 (Moonview Highway)|4.2]]''', '''[[#Slot 6.1 (N64 Sherbet Land)|6.1]]''' and '''[[#Slot 6.2 (GBA Shy Guy Beach)|6.2]]'''. Additionally, some tracks will only run at '''slots [[#Slot 3.1 (Daisy Circuit)|3.1]]''' and '''[[#Slot 7.1 (DS Desert Hills)|7.1]]'''. Here are the rules for these special slots:
+
Most tracks run on all slots, with exceptions of '''slots [[#Slot 4.2 (Moonview Highway)|4.2]]''', '''[[#Slot 6.1 (N64 Sherbet Land)|6.1]]''' and '''[[#Slot 6.2 (GBA Shy Guy Beach)|6.2]]'''; additionally, some tracks only run at '''slots [[#Slot 3.1 (Daisy Circuit)|3.1]]''', '''[[#Slot 5.3 (SNES Ghost Valley 2)|5.3]]''' and '''[[#Slot 7.1 (DS Desert Hills)|7.1]]'''. Here are the rules for these special slots:
 
+
* Tracks can only run on '''slot 4.2''' if they have at least one instance of {{obj-ref|kart_truck car_body|'''kart_truck''' and '''car_body'''}}, and have materials with specific names in the ''course_model.brres''. ('''[[#4.2|More...]]''')
* Tracks can run on '''slot 4.2''' only if they have at least one {{obj-ref|kart_truck car_body K_bomb_car|truck, car or bomb car}} and have the special [[MDL0]] from the original track containing '''polygon11''' and '''polygon60'''.
+
* Tracks can only run on '''slot 6.1''' if {{obj-ref|ice.brres}} is present; furthermore this object is necessary to activate the [[KCL flag#Fall Boundary (0x10)|icy water fall boundary]] flag, which only works at this slot.
* Tracks will run on '''slot 6.1''' only if the sub file '''{{obj-ref|ice.brres}}''' is inserted. Furthermore, this sub file is necessary to activate the '''[[KCL flag]] 0x10 with variant 003 (0x0070)''', or the game will freeze.  
+
* Tracks can only run on '''slot 6.2''' if {{obj-ref|HeyhoShipGBA}} is used; also objects {{obj-ref|HeyhoShipGBA}} and {{obj-ref|HeyhoBallGBA}} only work on this slot.
* Tracks using [[object]]s {{obj-ref|HeyhoShipGBA}} or {{obj-ref|HeyhoBallGBA}} will only run on '''slot 6.2''' and they must use {{obj-ref|HeyhoShipGBA}} with a route and the object {{obj-ref|pocha}} with [[KCL flag#Fall_Boundary (0x10)|water fall boundary]] flag to run.
+
* Tracks using objects {{obj-ref|sunDS FireSnake pylon01|sunDS, FireSnake or pylon01}} only work on '''slots 3.1''' and '''7.1'''.
* Tracks using objects {{obj-ref|sunDS}} or {{obj-ref|pylon01}} will only run on '''slots 3.1''' and '''7.1'''.
+
* The object {{obj-ref|poihana}} sometimes doesn't work on '''slot [[Slot#Slot_5.1_.28GCN_Peach_Beach.29|5.1]]'''; curiously, the object is used on this slot by Nintendo.
* Some tracks using object {{obj-ref|poihana}} (Cataquacks from GCN Peach Beach), cannot run on '''slot 5.1'''. Curiously, the object is used on this slot by Nintendo.
+
* Tracks using objects {{obj-ref|obakeblockSFC obakeblock2SFC obakeblock3SFC|obakeblockSFC, obakeblock2SFC and obakeblock3SFC}} only work on '''slot 5.3''' if these objects are intended with fall animation, but here they are not scalable; on all other slots these objects can be scaled but they are unsolid and without animation. [[Wiimms SZS Tools]] use them to make item and enemy routes visible during gameplay or to mark positions.
* All other slots are different for [[KCL flag#Sound Trigger (0x18)|KCL Sound Triggers]], particular sounds or GFX for [[KCL flag]]s, or what effects they give to tracks.
+
* All other slots are different for [[KCL flag#Sound Trigger (0x18)|KCL Sound Triggers]], particular sounds or GFX for [[KCL flag]]s or what effects they give to tracks.
  
===Slot Expansion===
+
=== Slot Expansion ===
 
It is possible to expand the track selection list to include more slots. It should be noted that new slots have no unique slot features, but can use special slot effects and music slots.
 
It is possible to expand the track selection list to include more slots. It should be noted that new slots have no unique slot features, but can use special slot effects and music slots.
  
=Unique and Special Slot Features=
+
= Unique and Special Slot Features =
==Slot 1.1 (Luigi Circuit)==
+
== <span id=1.1>Slot 1.1 (Luigi Circuit)</span> ==
===Unique===
+
=== Unique ===
 
* An audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
 
* An audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
  
===Music===
+
=== Music ===
* Slots 1.1 and 2.1 use the same background music files.
+
* Slot [[#Slot 2.1 (Mario Circuit)|2.1]] uses the same background music files.
  
==Slot 1.2 (Moo Moo Meadows)==
+
== <span id=1.2>Slot 1.2 (Moo Moo Meadows)</span> ==
===Unique===
+
=== Unique ===
* During the intro camera pans, sounds of cows and bells can be heard.
+
* During the opening cameras, sounds of cows and bells can be heard.
  
==Slot 1.3 (Mushroom Gorge)==
+
== <span id=1.3>Slot 1.3 (Mushroom Gorge)</span> ==
===Unique===
+
=== Unique ===
 
* Wind ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
 
* Wind ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
  
===Special===
+
=== Special ===
 
* There is always a white fog in the middle of the screen and other random clouds of fog throughout the course. However, the fog on the screen can be replaced with an [[AREA]] that uses spores.
 
* There is always a white fog in the middle of the screen and other random clouds of fog throughout the course. However, the fog on the screen can be replaced with an [[AREA]] that uses spores.
* [[KCL flag#Off-road (0x03)|Sand off-road]] will be dark gray.
+
* [[KCL flag#Off-road (0x03)|Sand off-road]] is dark gray.
* KCL value 0x0088 (Jump Pad (0x08) with variant 4) has SFX, but the SFX will always work in the {{obj-ref|kinoko_bend}} object KCL, regardless of slots.
+
* [[KCL flag#Jump Pad (0x08)|Jump Pad with variant 4]] has SFX, but the SFX works in the {{obj-ref|kinoko_bend}} object KCL, regardless of slots.
 
 
'''Recommended tracks:'''
 
* [[Mushroom Peaks]]
 
* [[Sacred Fogcoast]]
 
* [[Sunset Ridge]]
 
* [[Pipeline Skyway]]
 
  
==Slot 1.4 (Toad's Factory)==
+
== <span id=1.4>Slot 1.4 (Toad's Factory)</span> ==
===Unique===
+
=== Unique ===
* An audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
+
* An audience ambience plays in the background indefinitely if the [[KCL flag#Slot 1.4 (Toad's Factory)|KCL Sound Trigger]] is not used.
* [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
+
* [[KCL flag#Slot 1.4 (Toad's Factory)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel [[BRSTM]] among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
  
==Slot 2.1 (Mario Circuit)==
+
== <span id=2.1>Slot 2.1 (Mario Circuit)</span> ==
===Special===
+
=== Special ===
* [[KCL flag#Off-road (0x03)|Sand off-road]] will be a lighter color.
+
* [[KCL flag#Off-road (0x03)|Sand off-road]] is a lighter color.
  
===Music===
+
=== Music ===
* Slots 1.1 and 2.1 use the same background music files.
+
* Slot [[#Slot 1.1 (Luigi Circuit)|1.1]] uses the same background music files.
  
==Slot 2.3 (DK Summit)==
+
== <span id=2.3>Slot 2.3 (DK Summit)</span> ==
===Unique===
+
=== Unique ===
 
* An audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
 
* An audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
  
===Special===
+
=== Special ===
* It's always snowing. This effect seems to link to other env effects if they are used at the same time.
+
* It is always snowing, which can only be disabled with [[AREA type#AREA type 0x01 (EnvEffect)|AREA type 1]].
 
* The cannon sound and little wooden gate sounds can be heard when encountered.
 
* The cannon sound and little wooden gate sounds can be heard when encountered.
* posteffect fog clears up at around a minute.
+
* Post-effect fog clears up at around 45 seconds.
 
 
'''Recommended tracks:'''
 
* [[Fishdom Island]] RC4-N
 
* [[Icy Shroom Road]]
 
* [[Helado Mountain]]
 
 
 
==Slot 2.4 (Wario's Gold Mine)==
 
===Unique===
 
* [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
 
  
==Slot 3.1 (Daisy Circuit)==
+
== <span id=2.4>Slot 2.4 (Wario's Gold Mine)</span> ==
===Special===
+
=== Unique ===
* Tracks including {{obj-ref|cruiserR.brres}} will only work properly on this Slot. They might work in other Slots, but they only work the way they're supposed to with no bugs or crashes if they are on Slot 3.1.
+
* [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel [[BRSTM]] among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
* There are also some tracks that don't work on this slot (such as tracks based off from Dry Dry Ruins). It's unknown why.
 
* Tracks using the [[object]] {{obj-ref|(sunDS}} or {{obj-ref|pylon01}} will only run at slots 3.1 and 7.1.
 
  
'''Recommended tracks:'''
+
== <span id=3.1>Slot 3.1 (Daisy Circuit)</span> ==
* [[GCN Daisy Cruiser (MKDasher)]]
+
=== Special ===
* [[Hillside Circuit]]
+
* The [[object]] {{obj-ref|cruiserR}} only works properly on this slot; it might work in other slots, but not the way it is supposed to.
 +
* There are some tracks that do not work on this slot (such as tracks based on Dry Dry Ruins). It is unknown why.
 +
* Objects {{obj-ref|sunDS}}, {{obj-ref|FireSnake}} and {{obj-ref|pylon01}} only work on this slot and [[#Slot 7.1 (DS Desert Hills)|7.1]].
 +
* The object {{obj-ref|sound_audience}} only works properly on this slot.
  
==Slot 3.2 (Koopa Cape)==
+
== <span id=3.2>Slot 3.2 (Koopa Cape)</span> ==
===Unique===
+
=== Unique ===
* [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
+
* [[KCL flag#Slot (Koopa Cape)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel [[BRSTM]] among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
  
==Slot 3.3 (Maple Treeway)==
+
== <span id=3.3>Slot 3.3 (Maple Treeway)</span> ==
===Special===
+
=== Special ===
 
* Sounds of the cannon can be heard.
 
* Sounds of the cannon can be heard.
* [[KCL flag#Off-road (0x03)|Grass off-road]] will be olive-colored.
+
* [[KCL flag#Off-road (0x03)|Grass off-road]] is olive-colored.
  
==Slot 3.4 (Grumble Volcano)==
+
== <span id=3.4>Slot 3.4 (Grumble Volcano)</span> ==
===Special===
+
=== Special ===
* {{obj-ref|VolcanoBall1}} has SFX.
+
* [[Objects]] {{obj-ref|VolcanoBall1}} and {{obj-ref|VolcanoPiece}} have SFX.
  
==Slot 4.1 (Dry Dry Ruins)==
+
== <span id=4.1>Slot 4.1 (Dry Dry Ruins)</span> ==
===Unique===
+
=== Unique ===
* [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
+
* [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel [[BRSTM]] among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
  
===Special===
+
=== Special ===
* [[KCL flag#Off-road_(0x03)|Sand off-road]] will be a darker color.
+
* [[KCL flag#Off-road (0x03)|Sand off-road]] is a darker color.
  
==Slot 4.2 (Moonview Highway)==
+
== <span id=4.2>Slot 4.2 (Moonview Highway)</span> ==
===Unique===
+
=== Unique ===
* [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
+
* [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel [[BRSTM]] among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
  
===Special===
+
=== Special ===
* Tracks will only work if there is at least one car of each kind following their set route, and the course_model must be the original Moonview Highway one.
+
* Tracks work only if there is at least one instance of {{obj-ref|kart_truck car_body|a normal car ''and'' a truck}}, and the ''course_model.brres'' has materials with the following names:
* Getting hit by anything on this slot will grant the driver invincibility to cars and trucks for a short duration of time.
+
** Goal_Merg
* The wheels of traffic hazards will only animate on this slot.
+
** Iwa
 +
** Iwa_alfa
 +
** Nuki_Ryoumen
 +
** WallMerg00
 +
** moon_kabe0000
 +
** moon_road00
 +
** road
 +
** road01
 +
** road02
 +
** road03
 +
** siba00
 +
* Getting hit by anything grants the driver invincibility to cars and trucks for a short duration of time.
 +
* The wheels of traffic hazards only animate on this slot.
  
'''Known running custom tracks are:'''
+
== <span id=4.3>Slot 4.3 (Bowser's Castle)</span> ==
* [[Cannon City]]
+
=== Unique ===
* [[DKR Star City]]
+
* [[KCL flag#Slot (Bowser's Castle)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel [[BRSTM]] among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
* [[DS Shroom Ridge]]
 
* [[GCN Bowser Castle]] RC2.4 (Cagnouto, mod by Tock)
 
* [[GCN Mushroom Bridge]]
 
* [[GCN Mushroom City]]
 
* [[Luna City]] v1.1
 
* [[N64 Rainbow Road (Guilmon35249vr)]]
 
* [[N64 Toad's Turnpike]]
 
* [[Space Road]]
 
  
==Slot 4.3 (Bowser's Castle)==
+
=== Special ===
===Unique===
+
* Sounds of the cannon can be heard, although the character doesn't speak.
* [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.
+
* [[KCL flag#Off-road (0x03)|Grass off-road]] is brown.
 +
* [[KCL flag#Off-road (0x03)|Sand off-road]] is black.
  
===Special===
+
== <span id=4.4>Slot 4.4 (Rainbow Road)</span> ==
* Sounds of the cannon can be heard, although the character will not speak.
+
=== Unique ===
* [[KCL flag#Off-road (0x03)|Grass off-road]] will be brown.
+
* [[KCL flag#Slot 4.4 (Rainbow Road)|KCL Sound Trigger]] for gate sounds is present.
* [[KCL flag#Off-road (0x03)|Sand off-road]] will be black.
 
  
==Slot 4.4 (Rainbow Road)==
+
=== Special ===
===Special===
 
 
* Sounds of the cannon can be heard.
 
* Sounds of the cannon can be heard.
* The camera has a different angle when taking a cannon.
+
* The camera has a different angle while taking a cannon.
* KCL value 0x00F7 (Road (0x17) with variant 007) and KCL value 0x00B6 (Sticky Road (0x16) with variant 5) have a special sound when drifting.
+
* KCL flags [[KCL flag#Road (0x17)|0x00F7]] and [[KCL flag#Sticky Road (0x16)|0x00B6]] have a special sound when drifting.
* Hitting the backside of something solid with a Bullet Bill results in a fall boundary.
+
* KCL flag [[KCL flag#Special Walls (0x1E)|0x009E]] has a special sound on collision.
 +
* Hitting the backside of something drivable with a Bullet Bill results in a fall boundary. Therefore height and settings if the item route have to be determined very accurate.
  
==Slot 5.1 (GCN Peach Beach)==
+
== <span id=5.1>Slot 5.1 (GCN Peach Beach)</span> ==
===Special===
+
=== Special ===
* [[KCL flag#Off-road (0x03)|Grass off-road]] will be light-green.
+
* [[KCL flag#Off-road (0x03)|Grass off-road]] is light-green.
  
==Slot 5.2 (DS Yoshi Falls)==
+
== <span id=5.2>Slot 5.2 (DS Yoshi Falls)</span> ==
===Unique===
+
=== Unique ===
 
* A bird ambience plays in the background indefinitely.
 
* A bird ambience plays in the background indefinitely.
  
==Slot 5.3 (SNES Ghost Valley 2)==
+
== <span id=5.3>Slot 5.3 (SNES Ghost Valley 2)</span> ==
===Special===
+
=== Special ===
* Tracks that use the SNES Ghost Valley 2 KMP file usually have problems when put on other Slots. For example, item boxes are invisible and can only used once. However, this Slot accepts any track.
+
* The original track has 645 global objects, 602 of which are obake blocks. The average number of objects in all other tracks is 73; this is the only slot that supports that many objects. Using the track in other slots would cause objects to malfunction, e.g. invisible item boxes.
* The group {{obj-ref|obakeblockSFC}} and the sub file {{obj-ref|obakeblockSFC.brres}} work only on this slot.
+
* [[Objects]] {{obj-ref|obakeblockSFC obakeblock2SFC obakeblock3SFC|obakeblockSFC, obakeblock2SFC and obakeblock3SFC}} are solid and animated only on this slot, but they aren't scalable; on other slots they are scalable but they are unsolid and not animated.
 
 
'''Known tracks with glitches on other Slots:'''
 
* [[SNES Ghost Valley 1 (metaknight2550 & WPBully)|SNES Ghost Valley 1 (metaknight2550 & [WP]Bully)]]
 
* [[SNES Ghost Valley 1 (Zilla)]]
 
* [[SNES Vanilla Lake 2 (NiAlBlack)]]
 
* SNES Ghost Valley 2 (original Wii track)
 
  
==Slot 5.4 (N64 Mario Raceway)==
+
== <span id=5.4>Slot 5.4 (N64 Mario Raceway)</span> ==
===Unique===
+
=== Unique ===
 
* An audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
 
* An audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
  
===Special===
+
=== Special ===
* [[KCL flag#Off-road (0x03)|Sand off-road]] will be a lighter color (lighter than Mario Circuit's).
+
* [[KCL flag#Off-road (0x03)|Sand off-road]] has a lighter color (lighter than [[#Slot 2.1 (Mario Circuit)|Mario Circuit]]).
 
 
'''Recommended tracks:'''
 
* [[N64 Luigi Raceway]]
 
  
==Slot 6.1 (N64 Sherbet Land)==
+
== <span id=6.1>Slot 6.1 (N64 Sherbet Land)</span> ==
===Unique===
+
=== Unique ===
 
* [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] can be used to play an icy cave ambience.
 
* [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] can be used to play an icy cave ambience.
 +
* [[Objects]] {{obj-ref|penguin_s penguin_m|penguin_s and penguin_m}} have SFX.
  
===Special===
+
=== Special ===
* Only courses including {{obj-ref|ice.brres}} (from the original N64 Sherbet Land) run at this slot.
+
* Only courses including {{obj-ref|ice.brres}} run at this slot.
 
 
'''Recommended tracks:'''
 
* [[N64 Yoshi Valley (MKDasher)]] (mod by Tock)
 
* [[Northpole Slide]]
 
* [[Penguin Canyon]]
 
* [[SNES Vanilla Lake 1]]
 
* [[SNES Vanilla Lake 2 (igorseabra4)]]
 
* [[GCN Sherbet Land]]
 
  
==Slot 6.2 (GBA Shy Guy Beach)==
+
== <span id=6.2>Slot 6.2 (GBA Shy Guy Beach)</span> ==
===Special===
+
=== Unique ===
* Only courses including the object {{obj-ref|HeyhoShipGBA}} run at this slot; {{obj-ref|pocha}} with a [[KCL flag#Fall Boundary (0x10)|water fall boundary]] flag is also needed. Those tracks also don't work on other slots.
+
* A marine ambience with seagulls plays in the background indefinitely.  
  
'''Recommended tracks:'''
+
=== Special ===
* [[Faraway Land]]
+
* Only courses including the object {{obj-ref|HeyhoShipGBA}} can run at this slot and those tracks don't work on other slots.
* [[DS Nokonoko Beach (Ermelber, Yoshidude4 & Turbo Yoshi)]]
 
* [[GBA Cheep-Cheep Island (ARM1)]]
 
* [[GBA Cheep-Cheep Island (MRbuttCHINSx11T7)]]
 
* [[GBA Lakeside Park (igorseabra4)]]
 
* [[GCN Yoshi Circuit (Teknik Kart Wii Team)]] (mod by Tock)
 
* [[Sandcastle Beach]]
 
  
==Slot 6.3 (DS Delfino Square)==
+
== <span id=6.3>Slot 6.3 (DS Delfino Square)</span> ==
===Unique===
+
=== Unique ===
 
* A Pianta audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
 
* A Pianta audience ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
  
===Special===
+
=== Special ===
* [[KCL flag#Off-road (0x03)|Grass off-road]] will be yellowish-green.
+
* [[KCL flag#Off-road (0x03)|Grass off-road]] is yellowish-green.
  
==Slot 6.4 (GCN Waluigi Stadium)==
+
== <span id=6.4>Slot 6.4 (GCN Waluigi Stadium)</span> ==
===Unique===
+
=== Unique ===
 
* An audience ambience plays in the background right away, but only for a few seconds.
 
* An audience ambience plays in the background right away, but only for a few seconds.
  
===Special===
+
=== Special ===
* You can hear applause for each trick.  
+
* Applauses for each trick can be heard.
 
+
* The GFX color of [[KCL flag#Off-road (0x03)|Mud off-road]] is grey.
'''Recommended tracks:'''
 
* [[DS Wario Stadium (MRbuttCHINSx11T7)]]
 
* [[DS Wario Stadium (Zilla)]]
 
* [[N64 Wario Stadium (Captain Kwark)]]
 
* [[Wario's Lair]]
 
 
 
==Slot 7.1 (DS Desert Hills)==
 
===Special===
 
* Tracks using the [[object]] {{obj-ref|sunDS}} or {{obj-ref|pylon01}} will only run at slots 3.1 and 7.1.
 
  
'''Recommended tracks:'''
+
== <span id=7.1>Slot 7.1 (DS Desert Hills)</span> ==
* [[GCN Dry Dry Desert (sup3rsmash8)]]
+
=== Special ===
* [[SNES Bowser Castle 3 (DasFragezeichen & Tock)]]
+
* [[Objects]] {{obj-ref|sunDS}}, {{obj-ref|FireSnake}} and {{obj-ref|pylon01}} only work on this slot and [[#Slot 3.1 (Daisy Circuit)|3.1]].
  
==Slot 7.2 (GBA Bowser Castle 3)==
+
== <span id=7.2>Slot 7.2 (GBA Bowser Castle 3)</span> ==
===Special===
+
=== Special ===
 
* A thunderstorm ambience plays in the background right away, but only for a few seconds.
 
* A thunderstorm ambience plays in the background right away, but only for a few seconds.
* [[KCL flag#Off-road (0x03)|Sand off-road]] will be red.
+
* [[KCL flag#Off-road (0x03)|Sand off-road]] is red.
  
==Slot 7.3 (N64 DK's Jungle Parkway)==
+
== <span id=7.3>Slot 7.3 (N64 DK's Jungle Parkway)</span> ==
===Unique===
+
=== Unique ===
 
* A jungle ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
 
* A jungle ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
  
===Special===
+
=== Special ===
* KCL value 0x0020 (Road (0x00) with variant 1) will have dirt GFX.
+
* KCL flag [[KCL flag#Road (0x00)|0x0020]] has dirt GFX.
  
==Slot 7.4 (GCN Mario Circuit)==
+
== <span id=7.4>Slot 7.4 (GCN Mario Circuit)</span> ==
===Unique===
+
=== Unique ===
* During the intro camera pans, sounds of a Chain Chomp can be heard.
+
* During the opening cameras, sounds of a Chain Chomp can be heard.
  
==Slot 8.1 (SNES Mario Circuit 3)==
+
== <span id=8.1>Slot 8.1 (SNES Mario Circuit 3)</span> ==
===Special===
+
=== Special ===
* [[KCL flag#Off-road (0x03)|Sand off-road]] will be a lighter color (darker than Mario Circuit's).
+
* [[KCL flag#Off-road (0x03)|Sand off-road]] is a lighter color (darker than [[#Slot 2.1 (Mario Circuit)|Mario Circuit]]).
  
==Slot 8.2 (DS Peach Gardens)==
+
== <span id=8.2>Slot 8.2 (DS Peach Gardens)</span> ==
===Unique===
+
=== Unique ===
* During the intro camera pans, sounds of Chain Chomps can be heard.
+
* During the opening cameras, sounds of Chain Chomps can be heard.
 
* A bird ambience plays in the background indefinitely.
 
* A bird ambience plays in the background indefinitely.
  
===Special===
+
=== Special ===
* KCL value 0x0021 (Road (0x01) with variant 1) will be a lighter color.
+
* KCL flag [[KCL flag#Slippery Road 1 (0x01)|0x0021]] is a lighter color.
  
==Slot 8.3 (GCN DK Mountain)==
+
== <span id=8.3>Slot 8.3 (GCN DK Mountain)</span> ==
===Unique===
+
=== Unique ===
 
* A jungle ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
 
* A jungle ambience plays in the background indefinitely if the [[KCL flag#Sound Trigger (0x18)|KCL Sound Trigger]] is not used.
  
===Special===
+
=== Special ===
* KCL value 0x0020 (Road (0x00) with variant 1) will have dirt GFX.
+
* KCL flag [[KCL flag#Road (0x00)|0x0020]] has dirt GFX.
* {{obj-ref|DKrockGC}} has SFX.
+
* The [[object]] {{obj-ref|DKrockGC}} has SFX.
 +
 
 +
== <span id=8.4>Slot 8.4 (N64 Bowser's Castle)</span> ==
 +
=== Unique ===
 +
* Random coughs of the Bowser roar and lava environment sounds can be heard.
 +
* [[KCL flag#Slot 8.4 (N64 Bowser's Castle)|KCL Sound Trigger]] for the Bowser roar is present.
 +
 
 +
== <span id=battle>Battle slots</span> ==
  
==Slot 8.4 (N64 Bowser's Castle)==
+
The battle slots each have different coin limits and different coin respawn layouts. An exact table of all the coin layouts for the battle tracks can be found [[Object/coin#Slot_dependency|here]]
===Unique===
 
* Random coughs of the Bowser howl and fire can be heard.
 
* This slot has [[KCL flag#N64 Bowser's Castle|Sound Trigger KCL]] for the Bowser howl.
 
  
'''Recommended tracks:'''
+
On Funky Stadium and Chain Chomp Wheel Slots, no matter the game mode, it is impossible to get a boost start (as in the vanilla game, the battle start on boost panels)
* [[DS Bowser Castle]]
 
* [[DS Luigi's Mansion (Zilla)]]
 
* [[Nostalgic Bowser's Castle]]
 
  
 
[[Category:Technical Information]]
 
[[Category:Technical Information]]

Revision as of 17:14, 23 August 2019

Slots are the places that Nintendo tracks or Custom Tracks run on. Mario Kart Wii has 32 track slots organized into 8 cups with 4 tracks each. The slots are numbered from 1.1 (first cup, first track) up to 8.4 (eighth cup, fourth track). Nearly all slots have special features.

Race Courses
Cup Slot Track Music ID Special Slot ID
Mushroom Cup.png
Mushroom Cup
1.1 Luigi Circuit 0x75[1] 0x08
1.2 Moo Moo Meadows 0x77 0x01
1.3 Mushroom Gorge 0x79 0x02
1.4 Toad's Factory 0x7B 0x04
Flower Cup.png
Flower Cup
2.1 Mario Circuit 0x7D[1] 0x00
2.2 Coconut Mall 0x7F 0x05
2.3 DK Summit 0x81 0x06
2.4 Wario's Gold Mine 0x83 0x07
Star Cup.png
Star Cup
3.1 Daisy Circuit 0x87 0x09
3.2 Koopa Cape 0x85 0x0F
3.3 Maple Treeway 0x8F 0x0B
3.4 Grumble Volcano 0x8B 0x03
Special Cup.png
Special Cup
4.1 Dry Dry Ruins 0x89 0x0E
4.2 Moonview Highway 0x8D 0x0A
4.3 Bowser's Castle 0x91 0x0C
4.4 Rainbow Road 0x93 0x0D
Shell Cup.png
Shell Cup
5.1 GCN Peach Beach 0xA5 0x10
5.2 DS Yoshi Falls 0xAD 0x14
5.3 SNES Ghost Valley 2 0x97 0x19
5.4 N64 Mario Raceway 0x9F 0x1A
Banana Cup.png
Banana Cup
6.1 N64 Sherbet Land 0x9D 0x1B
6.2 GBA Shy Guy Beach 0x95 0x1F
6.3 DS Delfino Square 0xAF 0x17
6.4 GCN Waluigi Stadium 0xA9 0x12
Leaf Cup.png
Leaf Cup
7.1 DS Desert Hills 0xB1 0x15
7.2 GBA Bowser Castle 3 0x9B 0x1E
7.3 N64 DK's Jungle Parkway 0xA1 0x1D
7.4 GCN Mario Circuit 0xA7 0x11
Lightning Cup.png
Lightning Cup
8.1 SNES Mario Circuit 3 0x99 0x18
8.2 DS Peach Gardens 0xB3 0x16
8.3 GCN DK Mountain 0xAB 0x13
8.4 N64 Bowser's Castle 0xA3 0x1C
  1. 1.0 1.1 Slot 1.1 and 2.1 use the same background music files.

The arena slots are arranged into 2 cups with 5 arenas each.

Battle Stages
Stages Slot Arena Music ID Special Slot ID Special value
Wii Stages.png
Wii Stages
1.1 Block Plaza 0xB7 0x21 15,000
1.2 Delfino Pier 0xB5 0x20 24,000
1.3 Funky Stadium 0xB9 0x23 30,000
1.4 Chain Chomp Wheel 0xBB 0x22 15,000
1.5 Thwomp Desert 0xBD 0x24 12,000
Retro Stages.png
Retro Stages
2.1 SNES Battle Course 4 0xC3 0x27 20,000
2.2 GBA Battle Course 3 0xC5 0x28 20,000
2.3 N64 Skyscraper 0xC7 0x29 20,000
2.4 GCN Cookie Land 0xBF 0x25 10,000
2.5 DS Twilight House 0xC1 0x26 12,000

The special value is defined in a table at 808c9a58 (PAL). Its meaning is unknown. Maybe something like special slot effects in VS?

There are 5 other slots reserved for Galaxy Colosseum and the winning/losing scenes.

Other
Track Music ID Special Slot ID
Galaxy Colosseum 0xC9 0x36
winningrun_demo 0x37
loser_demo 0x38
draw_demo 0x39
ending_demo 0x75 0x3A

Special Slots

Most tracks run on all slots, with exceptions of slots 4.2, 6.1 and 6.2; additionally, some tracks only run at slots 3.1, 5.3 and 7.1. Here are the rules for these special slots:

  • Tracks can only run on slot 4.2 if they have at least one instance of kart_truck and car_body, and have materials with specific names in the course_model.brres. (More...)
  • Tracks can only run on slot 6.1 if ice.brres is present; furthermore this object is necessary to activate the icy water fall boundary flag, which only works at this slot.
  • Tracks can only run on slot 6.2 if HeyhoShipGBA is used; also objects HeyhoShipGBA and HeyhoBallGBA only work on this slot.
  • Tracks using objects sunDS, FireSnake or pylon01 only work on slots 3.1 and 7.1.
  • The object poihana sometimes doesn't work on slot 5.1; curiously, the object is used on this slot by Nintendo.
  • Tracks using objects obakeblockSFC, obakeblock2SFC and obakeblock3SFC only work on slot 5.3 if these objects are intended with fall animation, but here they are not scalable; on all other slots these objects can be scaled but they are unsolid and without animation. Wiimms SZS Tools use them to make item and enemy routes visible during gameplay or to mark positions.
  • All other slots are different for KCL Sound Triggers, particular sounds or GFX for KCL flags or what effects they give to tracks.

Slot Expansion

It is possible to expand the track selection list to include more slots. It should be noted that new slots have no unique slot features, but can use special slot effects and music slots.

Unique and Special Slot Features

Slot 1.1 (Luigi Circuit)

Unique

  • An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Music

  • Slot 2.1 uses the same background music files.

Slot 1.2 (Moo Moo Meadows)

Unique

  • During the opening cameras, sounds of cows and bells can be heard.

Slot 1.3 (Mushroom Gorge)

Unique

  • Wind ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Special

  • There is always a white fog in the middle of the screen and other random clouds of fog throughout the course. However, the fog on the screen can be replaced with an AREA that uses spores.
  • Sand off-road is dark gray.
  • Jump Pad with variant 4 has SFX, but the SFX works in the kinoko_bend object KCL, regardless of slots.

Slot 1.4 (Toad's Factory)

Unique

  • An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.
  • KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.

Slot 2.1 (Mario Circuit)

Special

Music

  • Slot 1.1 uses the same background music files.

Slot 2.3 (DK Summit)

Unique

  • An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Special

  • It is always snowing, which can only be disabled with AREA type 1.
  • The cannon sound and little wooden gate sounds can be heard when encountered.
  • Post-effect fog clears up at around 45 seconds.

Slot 2.4 (Wario's Gold Mine)

Unique

  • KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.

Slot 3.1 (Daisy Circuit)

Special

  • The object cruiserR only works properly on this slot; it might work in other slots, but not the way it is supposed to.
  • There are some tracks that do not work on this slot (such as tracks based on Dry Dry Ruins). It is unknown why.
  • Objects sunDS, FireSnake and pylon01 only work on this slot and 7.1.
  • The object sound_audience only works properly on this slot.

Slot 3.2 (Koopa Cape)

Unique

  • KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.

Slot 3.3 (Maple Treeway)

Special

Slot 3.4 (Grumble Volcano)

Special

Slot 4.1 (Dry Dry Ruins)

Unique

  • KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.

Special

Slot 4.2 (Moonview Highway)

Unique

  • KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.

Special

  • Tracks work only if there is at least one instance of a normal car and a truck, and the course_model.brres has materials with the following names:
    • Goal_Merg
    • Iwa
    • Iwa_alfa
    • Nuki_Ryoumen
    • WallMerg00
    • moon_kabe0000
    • moon_road00
    • road
    • road01
    • road02
    • road03
    • siba00
  • Getting hit by anything grants the driver invincibility to cars and trucks for a short duration of time.
  • The wheels of traffic hazards only animate on this slot.

Slot 4.3 (Bowser's Castle)

Unique

  • KCL Sound Trigger can be used to trigger alternate channels in a multi-channel BRSTM among other sound effects. This can also cause problems with BRSTMs that do not have multiple channels.

Special

Slot 4.4 (Rainbow Road)

Unique

Special

  • Sounds of the cannon can be heard.
  • The camera has a different angle while taking a cannon.
  • KCL flags 0x00F7 and 0x00B6 have a special sound when drifting.
  • KCL flag 0x009E has a special sound on collision.
  • Hitting the backside of something drivable with a Bullet Bill results in a fall boundary. Therefore height and settings if the item route have to be determined very accurate.

Slot 5.1 (GCN Peach Beach)

Special

Slot 5.2 (DS Yoshi Falls)

Unique

  • A bird ambience plays in the background indefinitely.

Slot 5.3 (SNES Ghost Valley 2)

Special

  • The original track has 645 global objects, 602 of which are obake blocks. The average number of objects in all other tracks is 73; this is the only slot that supports that many objects. Using the track in other slots would cause objects to malfunction, e.g. invisible item boxes.
  • Objects obakeblockSFC, obakeblock2SFC and obakeblock3SFC are solid and animated only on this slot, but they aren't scalable; on other slots they are scalable but they are unsolid and not animated.

Slot 5.4 (N64 Mario Raceway)

Unique

  • An audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Special

Slot 6.1 (N64 Sherbet Land)

Unique

Special

  • Only courses including ice.brres run at this slot.

Slot 6.2 (GBA Shy Guy Beach)

Unique

  • A marine ambience with seagulls plays in the background indefinitely.

Special

  • Only courses including the object HeyhoShipGBA can run at this slot and those tracks don't work on other slots.

Slot 6.3 (DS Delfino Square)

Unique

  • A Pianta audience ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Special

Slot 6.4 (GCN Waluigi Stadium)

Unique

  • An audience ambience plays in the background right away, but only for a few seconds.

Special

  • Applauses for each trick can be heard.
  • The GFX color of Mud off-road is grey.

Slot 7.1 (DS Desert Hills)

Special

Slot 7.2 (GBA Bowser Castle 3)

Special

  • A thunderstorm ambience plays in the background right away, but only for a few seconds.
  • Sand off-road is red.

Slot 7.3 (N64 DK's Jungle Parkway)

Unique

  • A jungle ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Special

Slot 7.4 (GCN Mario Circuit)

Unique

  • During the opening cameras, sounds of a Chain Chomp can be heard.

Slot 8.1 (SNES Mario Circuit 3)

Special

Slot 8.2 (DS Peach Gardens)

Unique

  • During the opening cameras, sounds of Chain Chomps can be heard.
  • A bird ambience plays in the background indefinitely.

Special

  • KCL flag 0x0021 is a lighter color.

Slot 8.3 (GCN DK Mountain)

Unique

  • A jungle ambience plays in the background indefinitely if the KCL Sound Trigger is not used.

Special

Slot 8.4 (N64 Bowser's Castle)

Unique

  • Random coughs of the Bowser roar and lava environment sounds can be heard.
  • KCL Sound Trigger for the Bowser roar is present.

Battle slots

The battle slots each have different coin limits and different coin respawn layouts. An exact table of all the coin layouts for the battle tracks can be found here

On Funky Stadium and Chain Chomp Wheel Slots, no matter the game mode, it is impossible to get a boost start (as in the vanilla game, the battle start on boost panels)