Difference between revisions of "Sky High Island"

From Custom Mario Kart
Jump to navigation Jump to search
Line 18: Line 18:
 
=== Credits ===
 
=== Credits ===
 
* [[_tZ]], for creating the light and [[shadow map]]s.
 
* [[_tZ]], for creating the light and [[shadow map]]s.
* [[Caron]], for the main inspiration for the creation of this track and the custom [http://wiki.tockdom.com/wiki/File:Bigtree2_model_prev.jpg tree object] in 1.0 to 1.02.
+
* [[Caron]], for the main inspiration for the creation of this track and the custom [http://wiki.tockdom.com/wiki/File:Bigtree2_model_prev.jpg tree object] in v1.0 to v1.02.
 
* [[Dxrk]], for helping fix a [[CHR0]] looping issue.
 
* [[Dxrk]], for helping fix a [[CHR0]] looping issue.
 
* [[Golden RS]], for modeling the palm trees in [[3ds Max]].
 
* [[Golden RS]], for modeling the palm trees in [[3ds Max]].

Revision as of 16:55, 12 January 2021

Sky High Island
Author: Jasperr
Version: v1.03
Date of latest version: 2020-12-25
Editors used: 3ds Max, Blender, BrawlBox, CTools, KMP Cloud, Lorenzi's KMP Editor, Photoshop, Sketch, SketchUp, Thrupaint, Wexos's Toolbox, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Icedrive

Overview

Sky High Island is a custom track created by Jasperr. It takes place on some rocky islands surrounded by a volcano and a sandy beach. Going down into the cave after the start line will put you into a pipe that will then launch you to the next island with a split path, which eventually leads down onto the beach. From the beach, the players will enter a pipe which will then lead into a volcanic area filled with Thwomps and lava geysers. Exiting the mountain will then bring the players back to the beginning of the track.

Slot Information

Credits

  • _tZ, for creating the light and shadow maps.
  • Caron, for the main inspiration for the creation of this track and the custom tree object in v1.0 to v1.02.
  • Dxrk, for helping fix a CHR0 looping issue.
  • Golden RS, for modeling the palm trees in 3ds Max.
  • Lovelifeandtpose024, for creating the intro cameras.
  • Riidefi, for helping with alpha and transparency settings.
  • zilly, for helping with KMP settings and giving general advice.
  • ZPL, for helping create the minimap.

Media

v1.02 VS Race (Dolphin)
v1.01 VS Race
v1.0 Presentation (Dolphin)

Version History

Version Date of release Information
v1.0 2019-12-30 First release
v1.01 2020-01-06
  • Changed cave road texture.
  • Fixed Cataquack settings.
  • Improved boost panel materials.
v1.02 2020-06-13
  • Added multiple shadow flag entries.
  • Adjusted a texture.
  • Adjusted Cataquack settings.
  • Adjusted mipmaps.
  • Edited BLIGHT and BDOF post-effects.
  • Edited KCL.
  • Edited lava, water and waterfall materials.
  • Fixed sound trigger entries.
  • Patched holes in the course model.
v1.03 2020-12-25
  • Edited post-effects.
  • Removed unused objects.
  • Replaced big tree with palm trees.
  • Remade item routes.
  • Remade checkpoints and respawn points.
  • Changed some textures.
  • Fixed Flareon CHR0 animation.
  • Edited Flareon texture.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Torenhoog Eiland
French: Île Culminante
German: Himmelhohe Insel
Italian: Isola Altissima
Japanese: スカイハイアイランド
Korean: 스카이하이 아일랜드
Portuguese: -
Russian: Возвышенный остров
Spanish: Isla en las Alturas
Greek: Υψηλό Νησί
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: Skyhøj Ø

Trivia

  • This is the first custom track that the author has created by himself, with some assistance.
  • This track was started in early January 2019, but was only started to be worked on and released in December of the same year.