Difference between revisions of "Seaside Resort"

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<div class="float-right">
 
 
 
{{Misc-Info
 
{{Misc-Info
|name= {{PAGENAME}}
+
|name= {{PAGENAME}}
|creator= [[LuigiM]]
+
|author= [[LuigiM]]
|designer= LuigiM
+
|version= v1.5
|type= Custom Track
+
|date of release= 2019-06-03
|date of release=  
+
|editors used= [[3ds Max]], [[BrawlBox]], [[CTools]], [[KMP Cloud]], [https://getpaint.net Paint.NET], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
|editors used= Google Sketchup 8, 3DS Max, Paint-Net, SZS Modifier, SZS Tools, Brawlbox, KMP Cloud
+
|wbz-id= 730
|version=  
+
|download 1= https://icedrive.net/0/deXEj2hLiO
|difficulty= x/10
+
|download 2= https://icedrive.net/0/6c65ahG1i2 (Boost version)
|download 1=  
+
|download 3= https://drive.google.com/file/d/1vdHiLguoXfr1adWEMbXcSmfPuADSBsOk (Insane Kart Wii version)
|download 2=  
+
}}
}}
 
  
</div>
+
== Overview ==
 +
'''Seaside Resort''' is a [[custom track]] created by [[LuigiM]]. It contains animations, [[shadows]] and working cameras. This track was one of the first to incorporate the proper underwater style racing element introduced in [[Mario Kart 7]].
  
Seaside Resort is a Custom Track by [[LuigiM]].<br>
+
=== Credits ===
It will contain professional stuff like Animations, Shadows, good Cameras and other stuff.
+
* Conner Bosley, for finding a good underwater wall texture.
 +
* [[Tock]], for providing a more functional [[OBJ]] exporter.
 +
* [[WorldsBoss]], for retexturing the seaplant texture and for many other ideas.
 +
* [[Wiimm]], for optimizing the [[KMP]] and bug fixing.
  
 
== Media ==
 
== Media ==
{{youtube|sA-ysoigzXU|left|Video by Maurice||Seaside Resort preview}}
+
{{youtube-box||FGuqfQaSnBc|v1.5 VS Race|7}}
 
+
{{youtube-box||4m3W8MKlj1A|v1.1 VS Race}}
== Creating List ==
+
{{youtube-box||kw2qOp-LsNE|v1.0 VS Race}}
 
 
<div class="float-right">
 
Seaside Resort features:
 
*Shadows and other special colorings
 
*Animations
 
*Mipmap-effects
 
*Underwater-parts
 
*Better Texture Mapping
 
*Multi-Channel features
 
</div>
 
  
 +
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Version
 +
! Date of release
 +
! Information
 
|-
 
|-
! rowspan=2 align=left| Model
+
| [https://icedrive.net/0/bbKCw5LABv Beta]
! Modelling !! Little Details !! Shadows
+
| 2012-07-08
|-
+
| First release
| {{Colored-tab-status|0|#00FF00|100%}} || {{Colored-tab-status|0|#00FF00|100%}} || {{Colored-tab-status|0|#00FF00|100%}}
 
 
|-
 
|-
! rowspan=2 align=left| Brres
+
| [https://icedrive.net/0/4dqhUHCghz v1.0]
! Animations !! Specials
+
| 2012-07-19
 +
| Fixed all known bugs.
 
|-
 
|-
| {{Colored-tab-status|0|#00FF00|100%}} || {{Colored-tab-status|0|#00FF00|100%}}
+
| [https://icedrive.net/0/10dvEahPAG v1.0.ctgp1]
 +
| &le; 2014-01-12
 +
| Update by [[MrBean35000vr]]:
 +
* Changed checkpoints at the end to one lap.
 +
* Changed lap modifier from three to one.
 
|-
 
|-
! rowspan=2 align=left| KCL
+
| [https://icedrive.net/0/bfZWesmloQ v1.0.ctgp2]
! KCL-Model !! course.kcl
+
| 2014-01-12
 +
| Update by [[MrBean35000vr]]:
 +
* Moved key checkpoints during the split path section.
 
|-
 
|-
| {{Colored-tab-status|0|#00FF00|100%}} || {{Colored-tab-status|0|#00FF00|100%}}
+
| [https://icedrive.net/0/77F5dLeh9n v1.0+]
 +
| 2012-09-03
 +
| Update by [[Wiimm]]:
 +
* Centered minimap.
 
|-
 
|-
! rowspan=2 align=left| Routes
+
| [https://icedrive.net/0/27vDcrK4r7 v1.1]
! Enemy Routes !! Item Routes
+
| 2013-05-16
 +
| Update by [[Wiimm]]:
 +
* Fixed no lap count after the fork.
 +
* Disabled objects for Multiplayer mode.
 +
* Removed three [[KCL]] faces to fix a fall glitch at the merging area.
 
|-
 
|-
| {{Colored-tab-status|0|#00FF00|100%}} || {{Colored-tab-status|0|#00FF00|100%}}
+
| [https://icedrive.net/0/9fZ4TXc3x4 v1.1.boost]
 +
| 2013-10-13
 +
| Update by [[Wiimm]]:
 +
* Changed road collision to boost.
 
|-
 
|-
! rowspan=2 align=left| Checkpoints
+
| [https://icedrive.net/0/f1mosYiSn5 v1.2]
! Checkpoints !! Respawns
+
| 2015-10-03
 +
| Update by [[Wiimm]]:
 +
* Remade checkpoints following the [[quadrilateral model]] to fix all [[Position Jump Bug]]s.
 +
* Included two versions to limit the race to one lap:
 +
** A "classic" version with three lap counters at the end.
 +
** A secondary version with a lap modifier.
 
|-
 
|-
| {{Colored-tab-status|0|#00FF00|100%}} || {{Colored-tab-status|0|#00FF00|100%}}
+
| [https://icedrive.net/0/58RRJ3lwHk v1.2.boost]
 +
| 2015-10-11
 +
| Update by [[Wiimm]]:
 +
* Changed road collision to boost.
 
|-
 
|-
! rowspan=2 align=left| Objects
+
| [https://icedrive.net/0/a4sR5mstqE v1.2.200d]
! Positioning !! Object Routes !! Custom Objects
+
| 2017-10-23
 +
| Update by [[Skipper93653]]:
 +
* Cleaned KCL.
 +
* Centered minimap.
 
|-
 
|-
| {{Colored-tab-status|0|#60FF00|70%}} || {{Colored-tab-status|0|#50FF00|80%}} || {{Colored-tab-status|0|#FFFF00|50%}}
+
| [https://icedrive.net/0/25961MEmEv v1.3]
 +
| 2018-04-26
 +
| Fixed a glitch shortcut.
 
|-
 
|-
! rowspan=2 align=left| Camera
+
| [https://icedrive.net/0/deOFf8vXZv v1.4]
! Opening Pans !! Replay Cameras
+
| 2018-06-24
 +
| Update by [[SpyKid]]:
 +
* Lowered wall collision.
 +
* Added more respawn points around the beginning section.
 
|-
 
|-
| {{Colored-tab-status|0|#FF0000|0%}} || {{Colored-tab-status|0|#FF0000|0%}}
+
| [https://icedrive.net/0/32jE5ywI1S v1.4.opt]
 +
| 2020-08-13
 +
| Update by [[Optllizer]]:
 +
* Adjusted respawn point links.
 +
* Moved some key checkpoints.
 
|-
 
|-
! rowspan=2 align=left| Final Stuff
+
| [https://icedrive.net/0/deXEj2hLiO v1.5]
! Posteffect change !! Multi-Channel accept
+
| 2019-06-03
 +
| Update by [[Wiimm]]:
 +
* Added [[LE-CODE/Track FAQ#ktpt2|secondary start position]] to display the finish line correctly ([[LE-CODE]] only).
 
|-
 
|-
| {{Colored-tab-status|0|#00FF00|100%}} || {{Colored-tab-status|0|#00FF00|100%}}
+
| [https://icedrive.net/0/6c65ahG1i2 v1.5.boost]
 +
| 2019-06-03
 +
| Update by [[Wiimm]]:
 +
* Changed road collision to boost.
 
|-
 
|-
 +
| [https://drive.google.com/file/d/1vdHiLguoXfr1adWEMbXcSmfPuADSBsOk v1.5.ikw]
 +
| 2024-03-22
 +
| Update by [[Toadette Hack Fan]]:
 +
* Lowered texture sizes.
 
|}
 
|}
  
== Version History ==
+
== <span id=distrib-list>Custom Track Distributions</span> ==
 
 
{| class="wikitable"
 
|-
 
! align=left| Version
 
! align=left| Date of release
 
! align=left| Information
 
|-
 
| Beta
 
| unknown
 
| Beta for finding glitches
 
|-
 
| v1.0
 
| unknown
 
| Fixed all Glitches
 
|}
 
 
 
== Thanks to ==
 
*[[Conner Bosley]]
 
**for finding a good Underwater-wall texture
 
*[[Tock]]
 
**for giving me a more functional Obj Exporter
 
*[[User:WorldsBoss|WorldsBoss]]
 
**for retuxturing my Seaplant-texture
 
**for many other ideas he gave me
 
 
 
== Custom Track Distributions ==
 
 
 
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
* (none)
+
* [[Boost Track Grand Prix]] (v1.5.boost)
 +
* {{Distrib-ref|Boshi Kart GP|730|boshi-gp}}
 +
* {{Distrib-ref|Chis Kart Wii|730|chis-kart-wii}}
 +
* {{Distrib-ref|CTGP Revolution|730|ctgp-r}}
 +
* {{Distrib-ref|CTGP Revolution Classic|730|ctgprc}}
 +
* {{Distrib-ref|CTGP Revolution Legacy|730|ctgp-r-legacy}}
 +
* [[Cuberluigi CT Pack]] (v1.5)
 +
* {{Distrib-ref|Elemental's Track Pack|730|elemental-ct}}
 +
* {{Distrib-ref|Evil Pack|730|evil}}
 +
* {{Distrib-ref|Flounder's Megamix|730|flounders-megamix}}
 +
* {{Distrib-ref|Graciie Kart Wii|730|mk-graciie}}
 +
* {{Distrib-ref|Hide and Seek Extreme Pack|730|hns-extreme}}
 +
* {{Distrib-ref|Insane Kart Wii|730|insane-kart-wii}}
 +
* {{Distrib-ref|Mario Kart Adventures|730|mk-adventures}}
 +
* [[Mario Kart Cris 3.500 CT]] (v1.5)
 +
* [[Mario Kart Cris 4]] (v1.5)
 +
* {{Distrib-ref|Mario Kart Overdrive|730|mk-overdrive}}
 +
* {{Distrib-ref|Mario Kart Virtual Night|730|mk-virtual-night}}
 +
* {{Distrib-ref|Mario Kart Wii Faraphel|730|faraphel}}
 +
* [[Mario Kart Wii: Battle Royale]] (v1.5)
 +
* {{Distrib-ref|Mario Kart Wii: The Top 100|730|mk-top100}}
 +
* [[Nitro CT Pack]] (v1.5)
 +
* {{Distrib-ref|OptPack|730|optp}}
 +
* {{Distrib-ref|Skipper's 200kmh Distribution|730|skipper-200}}
 +
* {{Distrib-ref|Wiimms Mario Kart Fun|730|mkwfun}}
 +
* {{Distrib-ref|The Wild Pack|730|ryder-ct}}
 +
* {{Distrib-ref|Wine's CT Pack|730|wine-ct}}
 +
* {{Distrib-ref|Yosh's Track Pack DX|730|yosh-ct-dx}}
 +
* {{Distrib-ref|Zef's CT Pack|730|zef-ct}}
  
{{user-LuigiCTGPMaster-Link}}
+
== Names in Other Languages ==
 +
{{Language-Info
 +
|nl=Kustlijnresort
 +
|fr=Station Balnéaire
 +
|de=Küstenresort
 +
|it=Resort Marino
 +
|ja=シーサイドリゾート
 +
|ko=시사이드 리조트
 +
|pt=Resort Marinho
 +
|ru=Приморский курорт
 +
|es=Zona Costera (NTSC)<br>Resort Costero (PAL)
 +
|el=Θέρετρο Γιαλού
 +
|pl=Nadmorski Kurort
 +
|fi=Merenrannan paratiisi
 +
|sv=Badorten
 +
|cs=Mořské Letovisko
 +
|da=Badebyen
 +
}}
  
[[category:Custom Track]]
+
{{User-LuigiCTGPMaster-Link}}
 +
[[Category:Track/Custom]]
 +
[[Category:Track/LE-CODE]]

Latest revision as of 18:51, 22 March 2024

Seaside Resort
Author: LuigiM
Version: v1.5
Date of latest version: 2019-06-03
Editors used: 3ds Max, BrawlBox, CTools, KMP Cloud, Paint.NET, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download:

Overview

Seaside Resort is a custom track created by LuigiM. It contains animations, shadows and working cameras. This track was one of the first to incorporate the proper underwater style racing element introduced in Mario Kart 7.

Credits

  • Conner Bosley, for finding a good underwater wall texture.
  • Tock, for providing a more functional OBJ exporter.
  • WorldsBoss, for retexturing the seaplant texture and for many other ideas.
  • Wiimm, for optimizing the KMP and bug fixing.

Media

v1.5 VS Race
v1.1 VS Race
v1.0 VS Race

Version History

Version Date of release Information
Beta 2012-07-08 First release
v1.0 2012-07-19 Fixed all known bugs.
v1.0.ctgp1 ≤ 2014-01-12 Update by MrBean35000vr:
  • Changed checkpoints at the end to one lap.
  • Changed lap modifier from three to one.
v1.0.ctgp2 2014-01-12 Update by MrBean35000vr:
  • Moved key checkpoints during the split path section.
v1.0+ 2012-09-03 Update by Wiimm:
  • Centered minimap.
v1.1 2013-05-16 Update by Wiimm:
  • Fixed no lap count after the fork.
  • Disabled objects for Multiplayer mode.
  • Removed three KCL faces to fix a fall glitch at the merging area.
v1.1.boost 2013-10-13 Update by Wiimm:
  • Changed road collision to boost.
v1.2 2015-10-03 Update by Wiimm:
  • Remade checkpoints following the quadrilateral model to fix all Position Jump Bugs.
  • Included two versions to limit the race to one lap:
    • A "classic" version with three lap counters at the end.
    • A secondary version with a lap modifier.
v1.2.boost 2015-10-11 Update by Wiimm:
  • Changed road collision to boost.
v1.2.200d 2017-10-23 Update by Skipper93653:
  • Cleaned KCL.
  • Centered minimap.
v1.3 2018-04-26 Fixed a glitch shortcut.
v1.4 2018-06-24 Update by SpyKid:
  • Lowered wall collision.
  • Added more respawn points around the beginning section.
v1.4.opt 2020-08-13 Update by Optllizer:
  • Adjusted respawn point links.
  • Moved some key checkpoints.
v1.5 2019-06-03 Update by Wiimm:
v1.5.boost 2019-06-03 Update by Wiimm:
  • Changed road collision to boost.
v1.5.ikw 2024-03-22 Update by Toadette Hack Fan:
  • Lowered texture sizes.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Kustlijnresort
French: Station Balnéaire
German: Küstenresort
Italian: Resort Marino
Japanese: シーサイドリゾート
Korean: 시사이드 리조트
Portuguese: Resort Marinho
Russian: Приморский курорт
Spanish: Zona Costera (NTSC)
Resort Costero (PAL)
Greek: Θέρετρο Γιαλού
Polish: Nadmorski Kurort
Finnish: Merenrannan paratiisi
Swedish: Badorten
Czech: Mořské Letovisko
Danish: Badebyen
By the same author: LuigiM