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LODI (File Format)
Header
The LODI file format starts with a 0x74 byte header structure.
Offset | Size | Description |
---|---|---|
0x00 | 4 | "LODI" File identifier, ASCII string. |
0x04 | 4 | Always 0x3EF. |
0x08 | 4 | ? |
0x10 | 4 | Start of the file, always 0x00. |
0x14 | 4 | End of the file. |
0x18 | 4 | Section offset |
0x1C | 4 | ? |
0x20 | 4 | Section offset |
0x24 | 4 | ? |
0x28 | 4 | Section offset |
0x2C | 4 | ? |
0x30 | 4 | Section 1 offset, always 0xC00. |
0x34 | 4 | ? |
0x38 | 4 | Section 2 offset. |
0x3C | 4 | ? |
0x40 | 4 | BRRES / Textures section offset. |
0x44 | 4 | ? |
0x48 | 4 | Section 3 offset. |
0x4C | 4 | ? |
0x60 | 4 | ? |
0x64 | 4 | File ID? |
0x68 | 4 | Same as 0x64. |
0x70 | 4 | Same as 0x64. |
Section 1
Each entry is a 0x90 byte structure as follows.
Offset | Type | Description |
---|---|---|
0x0C | float | ? |
0x48 | vector | ? |
0x58 | vector | ? |
Section 2
Each entry is a 0x? byte structure as follows.
Offset | Type | Description |
---|---|---|
0x00 | ? | ? |
Section 3
Each entry is a 0x? byte structure as follows.
Offset | Type | Description |
---|---|---|
0x00 | ? | ? |
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Custom Track Tutorial Template
Main Tutorials
Introduction –
Textures –
Scale –
Modeling –
BRRES: CTools –
BRRES: BrawlBox –
Minimap
Solidity –
KCL: Wiimms Tools –
KMP Editing –
Object Editing –
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Cannons –
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Misc. Tutorials
Getting Files –
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Battle Arenas –
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Paint Remakes
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Testing a Track –
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Software
Wiimms SZS Tools –
CTools Pack –
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KMP Cloud –
KMP Modifier –
BrawlBox
Material Tool –
KMP3D –
MagicY –
Wiimm's Tool Manager –
Single to Multi Channel BRSTM Converter
Other
KMP Objects –
Custom Objects –
Model Database
Welcome
Welcome to the Custom Mario Kart Wiiki!
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Thank you! ----Wexos (Talk | Contribs) 09:07, 5 June 2017 (UTC)