Difference between revisions of "Sacred Woods"

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* [[CTGP Revolution v1.03]] (v1.1)
 
* [[CTGP Revolution v1.03]] (v1.1)
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* [[Pro CT Pack]] (v2.0)
  
 
==Names in Other Languages==
 
==Names in Other Languages==

Revision as of 12:31, 27 October 2014

Sacred Woods
Creator: xBlue98, FunkyDude15
Designer: xBlue98
Version: v2.0
Date of latest version: 2014-01-17
Editors used: BrawlBox, CTools, KMP Cloud, KMP Modifier, MagicY, SketchUp, SZS Modifier, Wiimms SZS Tools
Download: MediaFire

Overview

This track is set in a forest. The race starts on a valley, in which the racers must climb a mountain and travel down the opposing side. They are then met with a river that the racers cross with a wooden bridge. Now there's another mountain, where the road splits up into two ways. Then the 2 ways meet in a small valley where there are wigglers to avoid. The players then jump over a mushroom leading them to hop onto a mountain. On the top of that mountain there's a cannon that shoots the racers to yet another mountain. The road splits up into two ways again, a short mountain path and a wooden boardwalk. Finally, players must descend down a mountain via jump to arrive at the finish line. Version 1.0 includes texture mapping, boosts and river animations, more types of trees, a better vrcorn_model, and issues fixed regarding respawns/checkpoints and item routes.

Credits

  • Nintendo: a texture used from the game The Legend of Zelda Skyward Sword (Wii, 2011).

Media

v2.0 VS Race
v1.1 VS Race

Version History

Version Date of release Information
2013-07-17 Start of development
Beta 2013-08-06 First realase
v1.0 2013-09-07
  • Boost and river animations
  • More objects and types of trees
  • Texture mapping and new textures added
  • Better KCL, course_model, and vrcorn_model
  • Checkpoint, respawns and item routes issues fixed
  • Better minimap
v1.1 2013-09-25
  • The ramp before the mushroom is better now
  • KCL bugs fixed
  • Very little texture improvements (fences)
v2.0 2014-01-17
  • Resized and better textures
  • Animation improvements (better boosts and river)
  • More details, better model
  • Some too-tight parts of the track are scaled up
  • posteffect edited
  • KCL improved (trees are solid) and more

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Heilig Woud
French: Bois Sacrés
German: Heilige Wälder
Italian: Bosco Sacro
Japanese: セイクリッドウッド
Korean: 신성한 숲
Portuguese: Bosque Sagrado
Russian:
Spanish: Bosque Sagrado
Greek: Ιερά Δάση
Polish: Święty Las
Finnish: Pyhä metsä
Swedish: Heliga Skogar
Czech: Posvátný Les
Danish: Hellig Lund