Difference between revisions of "Sacred Woods"

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<div class="float-right">
 
<div class="float-right">
 
{{Misc-Info
 
{{Misc-Info
|name= {{PAGENAME}} <!-- this automatically takes the page's name and makes it the title of the info box. -->
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|name= {{PAGENAME}}
 
|creator= [[xBlue98]], [[FunkyDude15]]
 
|creator= [[xBlue98]], [[FunkyDude15]]
 
|designer= [[xBlue98]]
 
|designer= [[xBlue98]]
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|version= v2.0
 
|version= v2.0
 
|date of release= 2014-01-17
 
|date of release= 2014-01-17
|editors used= [[SketchUp]], [[CTools]], [[SZS Modifier]], [[KMP Cloud]], [[KMP Modifier]], [[Wiimms SZS Tools]], [[BrawlBox]], [[MagicY]]
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|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[KMP Modifier]], [[MagicY]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|difficulty= 6/10
 
|difficulty= 6/10
|download 1= http://www.mediafire.com/download/n1ous6k1k0o17o7/Sacred+Woods+v2.0+%28xBlue98+%26+Funkydude15%29.zip}}
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|download 1= http://www.mediafire.com/?n1ous6k1k0o17o7
 
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===Credits===
 
===Credits===
*[[Nintendo]]: a texture used from the game The Legend of Zelda Skyward Sword (Wii, 2011).
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* [[Nintendo]]: a texture used from the game The Legend of Zelda Skyward Sword (Wii, 2011).
  
 
==Media==
 
==Media==
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! align=left| Information
 
! align=left| Information
 
|-
 
|-
|  
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|
 
| 2013-07-17
 
| 2013-07-17
 
| Start of development
 
| Start of development
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* The ramp before the mushroom is better now
 
* The ramp before the mushroom is better now
 
* KCL bugs fixed
 
* KCL bugs fixed
* very little texture improvements (fences)
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* Very little texture improvements (fences)
 
|-
 
|-
 
| v2.0
 
| v2.0
 
| 2014-01-17
 
| 2014-01-17
 
|  
 
|  
* resized and better textures
+
* Resized and better textures
* animation improvements (better boosts and river)
+
* Animation improvements (better boosts and river)
* more details, better model
+
* More details, better model
* some too-tight parts of the track are scaled up
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* Some too-tight parts of the track are scaled up
* postereffect edited
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* posteffect edited
* kcl improved (trees are solid) and more
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* KCL improved (trees are solid) and more
 
|}
 
|}
  
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{{Language-Info
 
{{Language-Info
 
|name=Translations
 
|name=Translations
|nl={{maybe|Heilige Bos}}
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|nl=Heilig Woud
 
|fr=Bois Sacrés
 
|fr=Bois Sacrés
 
|de=Heilige Wälder
 
|de=Heilige Wälder
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|ko={{maybe|신성한 숲}}
 
|ko={{maybe|신성한 숲}}
 
|es=Bosque Sagrado
 
|es=Bosque Sagrado
|el={{maybe|ιερά άλση}}
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|el=Ιερά Δάση
 
|pt=Bosque Sagrado
 
|pt=Bosque Sagrado
|pl=Święty Las  
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|pl=Święty Las
|fi=Pyhä Metsä
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|fi=Pyhä metsä
 
|sv=Heliga Skogar
 
|sv=Heliga Skogar
|cs={{maybe|posvátný les}}
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|cs={{maybe|Posvátný Les}}
|sq={{maybe|pyje shenjta}}
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|sq={{maybe|Pyje Shenjta}}
 
|da={{maybe|Hellig Lund}}
 
|da={{maybe|Hellig Lund}}
 
}}
 
}}

Revision as of 20:46, 10 October 2014

Sacred Woods
Creator: xBlue98, FunkyDude15
Designer: xBlue98
Version: v2.0
Date of latest version: 2014-01-17
Editors used: BrawlBox, CTools, KMP Cloud, KMP Modifier, MagicY, SketchUp, SZS Modifier, Wiimms SZS Tools
Download: MediaFire

Overview

This track is set in a forest. The race starts on a valley, in which the racers must climb a mountain and travel down the opposing side. They are then met with a river that the racers cross with a wooden bridge. Now there's another mountain, where the road splits up into two ways. Then the 2 ways meet in a small valley where there are wigglers to avoid. The players then jump over a mushroom leading them to hop onto a mountain. On the top of that mountain there's a cannon that shoots the racers to yet another mountain. The road splits up into two ways again, a short mountain path and a wooden boardwalk. Finally, players must descend down a mountain via jump to arrive at the finish line. Version 1.0 includes texture mapping, boosts and river animations, more types of trees, a better vrcorn_model, and issues fixed regarding respawns/checkpoints and item routes.

Credits

  • Nintendo: a texture used from the game The Legend of Zelda Skyward Sword (Wii, 2011).

Media

v2.0 VS Race
v1.1 VS Race

Version History

Version Date of release Information
2013-07-17 Start of development
Beta 2013-08-06 First realase
v1.0 2013-09-07
  • Boost and river animations
  • More objects and types of trees
  • Texture mapping and new textures added
  • Better KCL, course_model, and vrcorn_model
  • Checkpoint, respawns and item routes issues fixed
  • Better minimap
v1.1 2013-09-25
  • The ramp before the mushroom is better now
  • KCL bugs fixed
  • Very little texture improvements (fences)
v2.0 2014-01-17
  • Resized and better textures
  • Animation improvements (better boosts and river)
  • More details, better model
  • Some too-tight parts of the track are scaled up
  • posteffect edited
  • KCL improved (trees are solid) and more

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Heilig Woud
French: Bois Sacrés
German: Heilige Wälder
Italian: Bosco Sacro
Japanese: セイクリッドウッド
Korean: 신성한 숲
Portuguese: Bosque Sagrado
Russian:
Spanish: Bosque Sagrado
Greek: Ιερά Δάση
Polish: Święty Las
Finnish: Pyhä metsä
Swedish: Heliga Skogar
Czech: Posvátný Les
Danish: Hellig Lund