Difference between revisions of "Sacred Woods"

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|designer= [[xBlue98]]
 
|designer= [[xBlue98]]
 
|type= Forest
 
|type= Forest
|version= v1.1
+
|version= v2.0
|date of release= 2013-09-25
+
|date of release= 2014-01-17
 
|editors used= [[SketchUp]], [[CTools]], [[SZS Modifier]], [[KMP Cloud]], [[KMP Modifier]], [[Wiimms SZS Tools]], [[BrawlBox]], [[MagicY]]
 
|editors used= [[SketchUp]], [[CTools]], [[SZS Modifier]], [[KMP Cloud]], [[KMP Modifier]], [[Wiimms SZS Tools]], [[BrawlBox]], [[MagicY]]
 
|difficulty= 6/10
 
|difficulty= 6/10
|download 1= http://www.mediafire.com/download/59s6vdqj5pf258a/Sacred+Woods+1.1.zip}}
+
|download 1= http://www.mediafire.com/download/n1ous6k1k0o17o7/Sacred+Woods+v2.0+%28xBlue98+%26+Funkydude15%29.zip}}
 
{{track rating}}
 
{{track rating}}
 
</div>
 
</div>
  
 
==Overview==
 
==Overview==
This track is set in a forest. The race starts on a valley, in which the racers must climb a mountain and travel down the opposing side. They are then met with a river that the racers cross with a wooden bridge. Now there's another mountain, where the road splits up into two ways. Then the 2 ways meet in a small valley where there are wigglers to avoid. The players then jump over a mushroom leading them to hop onto a mountain. On the top of that mountain there's a cannon that shoots the racers to yet another mountain. The road splits up into two ways again, a short mountain path and a wooden boardwalk. Finally, players must descend down a mountain via jump to arrive at the finish line. Version 1.0 includes texture mapping, boosts and river animations, more types of trees, a better vrcorn_model, and issues fixed regarding respawns/checkpoints and item routes. Version 1.1 has an improved ramp before the mushroom and some kcl fixes.
+
This track is set in a forest. The race starts on a valley, in which the racers must climb a mountain and travel down the opposing side. They are then met with a river that the racers cross with a wooden bridge. Now there's another mountain, where the road splits up into two ways. Then the 2 ways meet in a small valley where there are wigglers to avoid. The players then jump over a mushroom leading them to hop onto a mountain. On the top of that mountain there's a cannon that shoots the racers to yet another mountain. The road splits up into two ways again, a short mountain path and a wooden boardwalk. Finally, players must descend down a mountain via jump to arrive at the finish line. Version 1.0 includes texture mapping, boosts and river animations, more types of trees, a better vrcorn_model, and issues fixed regarding respawns/checkpoints and item routes.  
 
 
This custom track comes with the custom music: "Perplexing Pool", Pikimin 2 (2004).
 
  
 
===Credits===
 
===Credits===
 
*[[Nintendo]]: a texture used from the game The Legend of Zelda Skyward Sword (Wii, 2011).
 
*[[Nintendo]]: a texture used from the game The Legend of Zelda Skyward Sword (Wii, 2011).
*[[Wingcapman]]: for helping with animations.
+
 
 
==Media==
 
==Media==
 +
{{youtube-box|||v2.0 VS Race}}
 
{{youtube-box||PmL2jbkc4I4|v1.1 VS Race}}
 
{{youtube-box||PmL2jbkc4I4|v1.1 VS Race}}
  
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|-
 
|-
 
| v2.0
 
| v2.0
| ????-??-??
+
| 2014-01-17
 
|  
 
|  
* The trees will have a kcl (solid)
+
* resized and better textures
* some texture changes, and some route changes
+
* animation improvements (better boosts and river)
* better animations
+
* more details, better model
 +
* some too-tight parts of the track are scaled up
 +
* postereffect edited
 +
* kcl improved (trees are solid) and more
 
|}
 
|}
  

Revision as of 23:52, 16 January 2014

Sacred Woods
Creator: xBlue98, FunkyDude15
Designer: xBlue98
Version: v2.0
Date of latest version: 2014-01-17
Editors used: SketchUp, CTools, SZS Modifier, KMP Cloud, KMP Modifier, Wiimms SZS Tools, BrawlBox, MagicY
Download: MediaFire

Template:Track rating

Overview

This track is set in a forest. The race starts on a valley, in which the racers must climb a mountain and travel down the opposing side. They are then met with a river that the racers cross with a wooden bridge. Now there's another mountain, where the road splits up into two ways. Then the 2 ways meet in a small valley where there are wigglers to avoid. The players then jump over a mushroom leading them to hop onto a mountain. On the top of that mountain there's a cannon that shoots the racers to yet another mountain. The road splits up into two ways again, a short mountain path and a wooden boardwalk. Finally, players must descend down a mountain via jump to arrive at the finish line. Version 1.0 includes texture mapping, boosts and river animations, more types of trees, a better vrcorn_model, and issues fixed regarding respawns/checkpoints and item routes.

Credits

  • Nintendo: a texture used from the game The Legend of Zelda Skyward Sword (Wii, 2011).

Media

EmbedVideo is missing a required parameter.
v1.1 VS Race

Version History

Version Date of release Information
2013-07-17 Start of development
Beta 2013-08-06 First realase
v1.0 2013-09-07
  • Boost and river animations
  • More objects and types of trees
  • Texture mapping and new textures added
  • Better KCL, course_model, and vrcorn_model
  • Checkpoint, respawns and item routes issues fixed
  • Better minimap
v1.1 2013-09-25
  • The ramp before the mushroom is better now
  • KCL bugs fixed
  • very little texture improvements (fences)
v2.0 2014-01-17
  • resized and better textures
  • animation improvements (better boosts and river)
  • more details, better model
  • some too-tight parts of the track are scaled up
  • postereffect edited
  • kcl improved (trees are solid) and more

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)

Names in Other Languages

Dutch: Sacred Woods
French: Bois Sacrés
German: Heilige Wälder
Italian: Boschi Sacri
Japanese: セイクリッドウッド
Korean: 신성한 숲
Portuguese: Bosque Sagrado
Russian:
Spanish: Bosque Sagrado
Greek: ιερά άλση
Polish: świętych gajów
Finnish: Pyhä Metsä
Swedish: Heliga Skogar
Czech: posvátný les
Danish:

Template:User-xBlue98-link