Difference between revisions of "Sacred Woods"
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|type= Forest | |type= Forest | ||
|version= v1.0 | |version= v1.0 | ||
− | |date of release= 2013-09- | + | |date of release= 2013-09-25 |
|editors used= [[SketchUp]], [[CTools]], [[SZS Modifier]], [[KMP Cloud]], [[KMP Modifier]], [[Wiimms SZS Tools]], [[BrawlBox]], [[MagicY]] | |editors used= [[SketchUp]], [[CTools]], [[SZS Modifier]], [[KMP Cloud]], [[KMP Modifier]], [[Wiimms SZS Tools]], [[BrawlBox]], [[MagicY]] | ||
|difficulty= 6/10 | |difficulty= 6/10 | ||
− | |download 1= http://www.mediafire.com/download/ | + | |download 1= http://www.mediafire.com/download/59s6vdqj5pf258a/Sacred+Woods+1.1.zip}} |
{{track rating}} | {{track rating}} | ||
</div> | </div> | ||
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==Overview== | ==Overview== | ||
This track is set in a forest. The race starts on a valley, then the racers must climb a mountain and then they have to go down the mountain. Now there's a river. The racers must pass over a wooden bridge and cross the river. now there's another mountain. Then the road splits up into two ways. Then the 2 ways meet in a small valley where there are wliggers to avoid. Then, the players have to jump over a mushroom that will make them bounce on the mountain. On the top of that mountain there's a cannon that shoot the racers to another mountain. Then the road splits up into two ways again. A short mountain path and a wooden boardwalk. Then, finally, players must descend a mountain again and get to the finish. | This track is set in a forest. The race starts on a valley, then the racers must climb a mountain and then they have to go down the mountain. Now there's a river. The racers must pass over a wooden bridge and cross the river. now there's another mountain. Then the road splits up into two ways. Then the 2 ways meet in a small valley where there are wliggers to avoid. Then, the players have to jump over a mushroom that will make them bounce on the mountain. On the top of that mountain there's a cannon that shoot the racers to another mountain. Then the road splits up into two ways again. A short mountain path and a wooden boardwalk. Then, finally, players must descend a mountain again and get to the finish. | ||
− | The 1.0 have texture mapping, boosts and river animations, more types of trees, better vrcorn_model, respawn/checkpoints and item routes issues fixed. | + | The 1.0 have texture mapping, boosts and river animations, more types of trees, better vrcorn_model, respawn/checkpoints and item routes issues fixed. The 1.1 version have the ramp before the mushroom better and some kcl fixes. |
This custom track comes with the custom music: "Perplexing Pool", Pikimin 2 (2004). | This custom track comes with the custom music: "Perplexing Pool", Pikimin 2 (2004). | ||
Line 47: | Line 47: | ||
* Checkpoint, respawns and item routes issues fixed | * Checkpoint, respawns and item routes issues fixed | ||
* Better minimap | * Better minimap | ||
+ | |- | ||
+ | | v1.1 | ||
+ | | 2013-09-25 | ||
+ | | | ||
+ | * The ramp before the mushroom is better now | ||
+ | * KCL bugs fixed | ||
+ | * very little texture improvements (fences) | ||
|} | |} | ||
Revision as of 20:49, 25 September 2013
Creator: | xBlue98, FunkyDude15 |
---|---|
Designer: | xBlue98 |
Version: | v1.0 |
Date of latest version: | 2013-09-25 |
Editors used: | SketchUp, CTools, SZS Modifier, KMP Cloud, KMP Modifier, Wiimms SZS Tools, BrawlBox, MagicY |
Download: | MediaFire |
Overview
This track is set in a forest. The race starts on a valley, then the racers must climb a mountain and then they have to go down the mountain. Now there's a river. The racers must pass over a wooden bridge and cross the river. now there's another mountain. Then the road splits up into two ways. Then the 2 ways meet in a small valley where there are wliggers to avoid. Then, the players have to jump over a mushroom that will make them bounce on the mountain. On the top of that mountain there's a cannon that shoot the racers to another mountain. Then the road splits up into two ways again. A short mountain path and a wooden boardwalk. Then, finally, players must descend a mountain again and get to the finish. The 1.0 have texture mapping, boosts and river animations, more types of trees, better vrcorn_model, respawn/checkpoints and item routes issues fixed. The 1.1 version have the ramp before the mushroom better and some kcl fixes.
This custom track comes with the custom music: "Perplexing Pool", Pikimin 2 (2004).
Credits
- Vulcanus2: A texture taken from Wetland Woods.
- Wingcapman: for helping with animations.
Media
Version History
Version | Date of release | Information |
---|---|---|
Beta | 2013-08-06 | First realase |
v1.0 | 2013-09-07 |
|
v1.1 | 2013-09-25 |
|
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- (none)
Names in Other Languages
Language | Track Name |
---|---|
Dutch | Sacred Woods |
French | Bois Sacrés |
German | Heilige Wälder |
Italian | Boschi sacri |
Japanese | 聖なる木立 |
Korean | 신성한 숲 |
Spanish | Bosque Sagrado |
Greek | ιερά άλση |
Portuguese | Bosque Sagrado |
Polish | świętych gajów |
Finnish | Pyhä Metsässä |
Swedish | Sakrala Woods |
Czech | posvátný les |
Albanian | pyje të shenjta |
Custom Tracks:
Desert Cross –
Love Circuit –
Maple Realm –
River Bridge –
Sacred Woods –
Sonoran Canyon
Retro Tracks:
3DS Maka Wuhu –
3DS Wuhu Loop –
GBA Bowser Castle 2 –
GBA Bowser Castle 4 –
GCN Daisy Cruiser –
GCN Yoshi Circuit –
N64 Choco Mountain –
N64 Frappe Snowland