Difference between revisions of "Sacred Woods"

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<div class="float-right">
 
<div class="float-right">
 
{{Misc-Info
 
{{Misc-Info
|name= {{PAGENAME}} <!-- this automatically takes the page's name and makes it the title of the info box. -->
+
|name= {{PAGENAME}}
 
|creator= [[xBlue98]], [[FunkyDude15]]
 
|creator= [[xBlue98]], [[FunkyDude15]]
 
|designer= [[xBlue98]]
 
|designer= [[xBlue98]]
 
|type= Forest
 
|type= Forest
|version= v1.1
+
|version= v2.1
|date of release= 2013-09-25
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|date of release= 2017-07-09
|editors used= [[SketchUp]], [[CTools]], [[SZS Modifier]], [[KMP Cloud]], [[KMP Modifier]], [[Wiimms SZS Tools]], [[BrawlBox]], [[MagicY]]
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|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[KMP Modifier]], [[MagicY]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|difficulty= 6/10
 
|difficulty= 6/10
|download 1= http://www.mediafire.com/download/59s6vdqj5pf258a/Sacred+Woods+1.1.zip}}
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|wbz-id= 1282
{{track rating}}
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|download 1= https://cdn.discordapp.com/attachments/518873687408115722/539248549833998356/treehouse_course.szs
 +
}}
 
</div>
 
</div>
  
==Overview==
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== Overview ==
This track is set in a forest. The race starts on a valley, then the racers must climb a mountain and then they have to go down the mountain. Now there's a river. The racers must pass over a wooden bridge and cross the river. now there's another mountain. Then the road splits up into two ways. Then the 2 ways meet in a small valley where there are wliggers to avoid. Then, the players have to jump over a mushroom that will make them bounce on the mountain. On the top of that mountain there's a cannon that shoot the racers to another mountain. Then the road splits up into two ways again. A short mountain path and a wooden boardwalk. Then, finally, players must descend a mountain again and get to the finish.
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'''Sacred Woods''' is a [[custom track]] set in a forest. The race starts on a valley, in which the racers must climb a mountain and travel down the opposing side. They are then met with a river that the racers cross with a wooden bridge. Now there's another mountain, where the road splits up into two ways. Then the two ways meet in a small valley where there are Wigglers to avoid. The players then jump over a mushroom leading them to hop onto a mountain. On the top of that mountain there's a cannon that shoots the racers to yet another mountain. The road splits up into two ways again, a short mountain path and a wooden boardwalk. Finally, players must descend down a mountain via jump to arrive at the finish line. v1.0 includes texture mapping, boosts and river animations, more types of trees, a better vrcorn_model, and issues fixed regarding respawns/checkpoints and item routes.  
The 1.0 have texture mapping, boosts and river animations, more types of trees, better vrcorn_model, respawn/checkpoints and item routes issues fixed. The 1.1 version have the ramp before the mushroom better and some kcl fixes.
 
  
This custom track comes with the custom music: "Perplexing Pool", Pikimin 2 (2004).
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=== Credits ===
 +
* [[Nintendo]] for a texture used from ''The Legend of Zelda: Skyward Sword''
  
===Credits===
+
== Media ==
*[[Vulcanus2]]: A texture taken from [[Wetland Woods]].
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{{youtube-box||FHSoRxjMRuA|v2.0 VS Race}}
*[[Wingcapman]]: for helping with animations.
 
==Media==
 
 
{{youtube-box||PmL2jbkc4I4|v1.1 VS Race}}
 
{{youtube-box||PmL2jbkc4I4|v1.1 VS Race}}
{{youtube-box||QJ4Yr0UySwk|v1.0}}
 
  
==Version History==
+
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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! align=left| Information
 
! align=left| Information
 
|-
 
|-
|  
+
|
 
| 2013-07-17
 
| 2013-07-17
 
| Start of development
 
| Start of development
Line 39: Line 37:
 
| Beta
 
| Beta
 
| 2013-08-06
 
| 2013-08-06
| First realase
+
| First release
 
|-
 
|-
 
| v1.0
 
| v1.0
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* More objects and types of trees
 
* More objects and types of trees
 
* Texture mapping and new textures added
 
* Texture mapping and new textures added
* Better KCL, course_model, and vrcorn_model
+
* Better [[KCL]], course_model and vrcorn_model
* Checkpoint, respawns and item routes issues fixed
+
* Checkpoint, respawn and item route issues fixed
 
* Better minimap
 
* Better minimap
 
|-
 
|-
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* The ramp before the mushroom is better now
 
* The ramp before the mushroom is better now
 
* KCL bugs fixed
 
* KCL bugs fixed
* very little texture improvements (fences)
+
* Very little texture improvements (fences)
 +
|-
 +
| v2.0
 +
| 2014-01-17
 +
|
 +
* Resized and better textures
 +
* Animation improvements (better boosts and river)
 +
* More details, better model
 +
* Some too tight parts of the track are scaled up
 +
* posteffect edited
 +
* KCL improved (trees are solid) and more
 +
|-
 +
| v2.1
 +
| 2017-07-09
 +
| Update by Sucht93a
 +
|-
 +
| v3.0
 +
| 2019-??-??
 +
| Complete remake from scratch
 
|}
 
|}
  
==Custom Track Distributions==
+
== Custom Track Distributions ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
<!-- please insert distributions in alphabetic order -->
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* [[CTGP Revolution v1.03|CTGP Revolution v1.03.0012 &ndash; v1.03.0072]] (v1.1)
* (none)
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* [[MKW Hack Pack]]
 +
* [[Pro CT Pack]] (v2)
  
==Names in Other Languages==
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== Names in Other Languages ==
{| class="wikitable"
+
{{Language-Info
! Language !! Track Name
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|nl=Heilig Woud
|-
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|fr=Bois Sacrés
| Dutch || {{maybe|Sacred Woods}}
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|de=Heilige Wälder
|-
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|it=Bosco Sacro
| French || Bois Sacrés
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|ja=セイクリッドウッド
|-
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|ko={{maybe|신성한 숲}}
| German || Heilige Wälder
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|pt=Bosque Sagrado
|-
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|ru=Священные леса
| Italian || Boschi sacri
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|es=Bosque Sagrado
|-
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|el=Ιερά Δάση
| Japanese || {{maybe|聖なる木立}}
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|pl=Święty Las
|-
+
|fi=Pyhä metsä
| Korean || {{maybe|신성한 숲}}
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|sv=Heliga Skogar
|-
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|cs={{maybe|Posvátný Les}}
| Spanish || Bosque Sagrado
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|da={{maybe|Hellig Lund}}
|-
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}}
| Greek || {{maybe|ιερά άλση}}
 
|-
 
| Portuguese || Bosque Sagrado
 
|-
 
| Polish || {{maybe|świętych gajów}}
 
|-
 
| Finnish || {{maybe|Pyhä Metsässä}}
 
|-
 
| Swedish || Heliga Skogar
 
|-
 
| Czech || {{maybe|posvátný les}}
 
|-
 
| Albanian || {{maybe|pyje të shenjta}}
 
|}
 
  
{{User-xBlue98-link}}{{User-FunkyDude15-Link}}
+
{{User-xBlue98-Link}}
 +
{{User-FunkyDude15-Link}}
 
[[Category:Track/Custom]]
 
[[Category:Track/Custom]]

Revision as of 18:54, 28 January 2019

Sacred Woods
Creator: xBlue98, FunkyDude15
Designer: xBlue98
Version: v2.1
Date of latest version: 2017-07-09
Editors used: BrawlBox, CTools, KMP Cloud, KMP Modifier, MagicY, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Discord

Overview

Sacred Woods is a custom track set in a forest. The race starts on a valley, in which the racers must climb a mountain and travel down the opposing side. They are then met with a river that the racers cross with a wooden bridge. Now there's another mountain, where the road splits up into two ways. Then the two ways meet in a small valley where there are Wigglers to avoid. The players then jump over a mushroom leading them to hop onto a mountain. On the top of that mountain there's a cannon that shoots the racers to yet another mountain. The road splits up into two ways again, a short mountain path and a wooden boardwalk. Finally, players must descend down a mountain via jump to arrive at the finish line. v1.0 includes texture mapping, boosts and river animations, more types of trees, a better vrcorn_model, and issues fixed regarding respawns/checkpoints and item routes.

Credits

  • Nintendo for a texture used from The Legend of Zelda: Skyward Sword

Media

v2.0 VS Race
v1.1 VS Race

Version History

Version Date of release Information
2013-07-17 Start of development
Beta 2013-08-06 First release
v1.0 2013-09-07
  • Boost and river animations
  • More objects and types of trees
  • Texture mapping and new textures added
  • Better KCL, course_model and vrcorn_model
  • Checkpoint, respawn and item route issues fixed
  • Better minimap
v1.1 2013-09-25
  • The ramp before the mushroom is better now
  • KCL bugs fixed
  • Very little texture improvements (fences)
v2.0 2014-01-17
  • Resized and better textures
  • Animation improvements (better boosts and river)
  • More details, better model
  • Some too tight parts of the track are scaled up
  • posteffect edited
  • KCL improved (trees are solid) and more
v2.1 2017-07-09 Update by Sucht93a
v3.0 2019-??-?? Complete remake from scratch

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Heilig Woud
French: Bois Sacrés
German: Heilige Wälder
Italian: Bosco Sacro
Japanese: セイクリッドウッド
Korean: 신성한 숲
Portuguese: Bosque Sagrado
Russian: Священные леса
Spanish: Bosque Sagrado
Greek: Ιερά Δάση
Polish: Święty Las
Finnish: Pyhä metsä
Swedish: Heliga Skogar
Czech: Posvátný Les
Danish: Hellig Lund