Difference between revisions of "Sacred Woods"

From Custom Mario Kart
Jump to navigation Jump to search
m (Bot: removed "|name=" reference to translation template)
Line 9: Line 9:
 
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[KMP Modifier]], [[MagicY]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[KMP Modifier]], [[MagicY]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|difficulty= 6/10
 
|difficulty= 6/10
|download 1= https://download.wiimm.de/mkw-track-archive/Sacred%20Woods%20v2.1%20(xBlue98+FunkyDude15)%20%5br33,Sucht93a%5d.wbz
+
|download 1= https://ct.wiimm.de/r/Sacred%20Woods%20v2.1%20(xBlue98+FunkyDude15)%20%5br33,Sucht93a%5d
 
}}
 
}}
 
</div>
 
</div>
Line 77: Line 77:
 
== Names in Other Languages ==
 
== Names in Other Languages ==
 
{{Language-Info
 
{{Language-Info
|name=Translations
 
 
|nl=Heilig Woud
 
|nl=Heilig Woud
 
|fr=Bois Sacrés
 
|fr=Bois Sacrés

Revision as of 16:12, 22 October 2017

Sacred Woods
Creator: xBlue98, FunkyDude15
Designer: xBlue98
Version: v2.1
Date of latest version: 2017-07-09
Editors used: BrawlBox, CTools, KMP Cloud, KMP Modifier, MagicY, SketchUp, SZS Modifier, Wiimms SZS Tools
Download: Wiimm's CT-Archive

Overview

Sacred Woods is a custom track set in a forest. The race starts on a valley, in which the racers must climb a mountain and travel down the opposing side. They are then met with a river that the racers cross with a wooden bridge. Now there's another mountain, where the road splits up into two ways. Then the two ways meet in a small valley where there are Wigglers to avoid. The players then jump over a mushroom leading them to hop onto a mountain. On the top of that mountain there's a cannon that shoots the racers to yet another mountain. The road splits up into two ways again, a short mountain path and a wooden boardwalk. Finally, players must descend down a mountain via jump to arrive at the finish line. v1.0 includes texture mapping, boosts and river animations, more types of trees, a better vrcorn_model, and issues fixed regarding respawns/checkpoints and item routes.

Credits

  • Nintendo for a texture used from The Legend of Zelda: Skyward Sword

Media

v2.0 VS Race
v1.1 VS Race

Version History

Version Date of release Information
2013-07-17 Start of development
Beta 2013-08-06 First release
v1.0 2013-09-07
  • Boost and river animations
  • More objects and types of trees
  • Texture mapping and new textures added
  • Better KCL, course_model and vrcorn_model
  • Checkpoint, respawn and item route issues fixed
  • Better minimap
v1.1 2013-09-25
  • The ramp before the mushroom is better now
  • KCL bugs fixed
  • Very little texture improvements (fences)
v2.0 2014-01-17
  • Resized and better textures
  • Animation improvements (better boosts and river)
  • More details, better model
  • Some too tight parts of the track are scaled up
  • posteffect edited
  • KCL improved (trees are solid) and more
v2.1 2017-07-09 Update by Sucht93a

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Heilig Woud
French: Bois Sacrés
German: Heilige Wälder
Italian: Bosco Sacro
Japanese: セイクリッドウッド
Korean: 신성한 숲
Portuguese: Bosque Sagrado
Russian: Священные леса
Spanish: Bosque Sagrado
Greek: Ιερά Δάση
Polish: Święty Las
Finnish: Pyhä metsä
Swedish: Heliga Skogar
Czech: Posvátný Les
Danish: Hellig Lund