Difference between revisions of "Sacred Woods"
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==Overview== | ==Overview== | ||
− | '''Sacred Woods''' is a custom track set in a forest. The race starts on a valley, in which the racers must climb a mountain and travel down the opposing side. They are then met with a river that the racers cross with a wooden bridge. Now there's another mountain, where the road splits up into two ways. Then the two ways meet in a small valley where there are Wigglers to avoid. The players then jump over a mushroom leading them to hop onto a mountain. On the top of that mountain there's a cannon that shoots the racers to yet another mountain. The road splits up into two ways again, a short mountain path and a wooden boardwalk. Finally, players must descend down a mountain via jump to arrive at the finish line. | + | '''Sacred Woods''' is a [[custom track]] set in a forest. The race starts on a valley, in which the racers must climb a mountain and travel down the opposing side. They are then met with a river that the racers cross with a wooden bridge. Now there's another mountain, where the road splits up into two ways. Then the two ways meet in a small valley where there are Wigglers to avoid. The players then jump over a mushroom leading them to hop onto a mountain. On the top of that mountain there's a cannon that shoots the racers to yet another mountain. The road splits up into two ways again, a short mountain path and a wooden boardwalk. Finally, players must descend down a mountain via jump to arrive at the finish line. v1.0 includes texture mapping, boosts and river animations, more types of trees, a better vrcorn_model, and issues fixed regarding respawns/checkpoints and item routes. |
===Credits=== | ===Credits=== | ||
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| Beta | | Beta | ||
| 2013-08-06 | | 2013-08-06 | ||
− | | First | + | | First release |
|- | |- | ||
| v1.0 | | v1.0 | ||
Line 44: | Line 44: | ||
* More objects and types of trees | * More objects and types of trees | ||
* Texture mapping and new textures added | * Texture mapping and new textures added | ||
− | * Better KCL, course_model and vrcorn_model | + | * Better [[KCL]], course_model and vrcorn_model |
* Checkpoint, respawn and item route issues fixed | * Checkpoint, respawn and item route issues fixed | ||
* Better minimap | * Better minimap | ||
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This track is part of the following [[Custom Track Distribution]]s: | This track is part of the following [[Custom Track Distribution]]s: | ||
<!-- please insert distributions in alphabetic order --> | <!-- please insert distributions in alphabetic order --> | ||
− | * [[CTGP Revolution v1.03]] (v1.1) | + | * [[CTGP Revolution v1.03|CTGP Revolution v1.03.0012 – v1.03.0072]] (v1.1) |
* [[Pro CT Pack]] (v2) | * [[Pro CT Pack]] (v2) | ||
Revision as of 20:06, 17 March 2016
Creator: | xBlue98, FunkyDude15 |
---|---|
Designer: | xBlue98 |
Version: | v2.0 |
Date of latest version: | 2014-01-17 |
Editors used: | BrawlBox, CTools, KMP Cloud, KMP Modifier, MagicY, SketchUp, SZS Modifier, Wiimms SZS Tools |
Download: | MediaFire |
Overview
Sacred Woods is a custom track set in a forest. The race starts on a valley, in which the racers must climb a mountain and travel down the opposing side. They are then met with a river that the racers cross with a wooden bridge. Now there's another mountain, where the road splits up into two ways. Then the two ways meet in a small valley where there are Wigglers to avoid. The players then jump over a mushroom leading them to hop onto a mountain. On the top of that mountain there's a cannon that shoots the racers to yet another mountain. The road splits up into two ways again, a short mountain path and a wooden boardwalk. Finally, players must descend down a mountain via jump to arrive at the finish line. v1.0 includes texture mapping, boosts and river animations, more types of trees, a better vrcorn_model, and issues fixed regarding respawns/checkpoints and item routes.
Credits
- Nintendo for a texture used from The Legend of Zelda: Skyward Sword
Media
Version History
Version | Date of release | Information |
---|---|---|
2013-07-17 | Start of development | |
Beta | 2013-08-06 | First release |
v1.0 | 2013-09-07 |
|
v1.1 | 2013-09-25 |
|
v2.0 | 2014-01-17 |
|
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- CTGP Revolution v1.03.0012 – v1.03.0072 (v1.1)
- Pro CT Pack (v2)
Names in Other Languages
Dutch: | Heilig Woud |
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French: | Bois Sacrés |
German: | Heilige Wälder |
Italian: | Bosco Sacro |
Japanese: | セイクリッドウッド |
Korean: | 신성한 숲 |
Portuguese: | Bosque Sagrado |
Russian: | Священные леса |
Spanish: | Bosque Sagrado |
Greek: | Ιερά Δάση |
Polish: | Święty Las |
Finnish: | Pyhä metsä |
Swedish: | Heliga Skogar |
Czech: | Posvátný Les |
Danish: | Hellig Lund |
Retro Tracks:
SNES Rainbow Road –
GBA Broken Pier
Old Tracks:
Alpine Skyway –
Scary Cemetery –
Waterway –
SM64 Cool, Cool Mountain –
Sacred Woods –
Nightmare to Dream World –
Toxic Forest –
Magnetic City –
Horror Mansion –
Disco Fever –
River of Dreams –
Daisy Gardens –
Rosalina's Starlight Coaster –
Crossingville
Joke Tracks:
Beta Tester Room
Custom Tracks:
Desert Cross –
Love Circuit –
Maple Realm –
River Bridge –
Sacred Woods –
Sonoran Canyon
Retro Tracks:
3DS Maka Wuhu –
3DS Wuhu Loop –
GBA Bowser Castle 2 –
GBA Bowser Castle 4 –
GCN Daisy Cruiser –
GCN Yoshi Circuit –
N64 Choco Mountain –
N64 Frappe Snowland