Difference between revisions of "SNES Vanilla Lake 2 (NiAlBlack)"

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==Overview==
 
==Overview==
This port features better texture mapping and the route/minimap is like the original SNES version, but it lacks the ice effect when respawning from the water. It also uses exactly the same scale as default SNES tracks. It has to use [[Slot#Slot 5.3 (SNES Ghost Valley 2)|Slot 5.3]] (SNES Ghost Valley 2) in order to work properly.
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This port features better texture mapping and the route/minimap is like the original SNES version, but it lacks the ice effect when respawning from the water. It also uses exactly the same scale as default SNES tracks.
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''It has to use '''[[Slot#Slot 5.3 (SNES Ghost Valley 2)|Slot 5.3]]''' (SNES Ghost Valley 2) in order to work properly.''
  
 
==Media==
 
==Media==
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{{User-NiAlBlack-Link}}
 
{{User-NiAlBlack-Link}}
 
 
[[Category:Track/Retro]]
 
[[Category:Track/Retro]]

Revision as of 20:04, 28 June 2014

This article is about NiAlBlack's port of the retro track SNES Vanilla Lake 2. For other ports of the same name by different authors, see »SNES Vanilla Lake 2«.
SNES Vanilla Lake 2
Creator: NiAlBlack
Designer: Nintendo
Version: Beta
Date of latest version: 2012-12-23
Editors used: CTools, Paint.NET, SketchUp, SZS Modifier, iPhotoPlus 4, Wiimms SZS Tools
Download: MediaFire

Overview

This port features better texture mapping and the route/minimap is like the original SNES version, but it lacks the ice effect when respawning from the water. It also uses exactly the same scale as default SNES tracks.

It has to use Slot 5.3 (SNES Ghost Valley 2) in order to work properly.

Media

Beta

Bugs

  • The falling blocks next to the finish line are not solid for unknown reasons
  • Enemy routes fail in narrow areas

Version History

Version Date of release Information
Beta 2012-12-23 First release, thanks to CaronHT for a KMP fix

Custom Track Distributions

This track is part of the following Custom Track Distributions: