Difference between revisions of "SNES Vanilla Lake 1 (James)"
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|date of release= 2013-04-06 | |date of release= 2013-04-06 | ||
|editors used= [[Sketchup]], [[CTools]], [[KMP Cloud]], [[SZS Modifier]], [[Wiimms SZS Tools]], Paint.NET | |editors used= [[Sketchup]], [[CTools]], [[KMP Cloud]], [[SZS Modifier]], [[Wiimms SZS Tools]], Paint.NET | ||
− | |version= | + | |version= RC1 |
|difficulty= 4/10 | |difficulty= 4/10 | ||
− | |download 1= http://www.2shared.com/file/ | + | |download 1= http://www.2shared.com/file/LF-S33B9/old_vanilla1_sfc.html |
}} | }} | ||
{{track rating}} | {{track rating}} | ||
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==Overview== | ==Overview== | ||
− | This track is a remake by James from Super Mario Kart | + | This track is a remake by James from [[Super Mario Kart]]. It currently uses the finish pole model from [[SNES Vanilla Lake 2 (NiAlBlack)|SNES Vanilla Lake 2]] which was created by [[NiAlBlack]]. It uses snowmen from [[GBA Snow Land]] by [[SuperMario64DS]] as well. The blocks from SNES Ghost Valley 2 do not work on any other slot but 5.3, so the creator has replaced them with woodboxes textured to look like ice blocks. There are two versions: one is true to the original, and the other has the lakes moved to make them more of a hazard as they are meant to be. Also, each of these versions has a version with and without AIParam since they tend to hit the woodboxes a lot. Since it seems weird to scale the track up, it currently has very short laps so it is suggested to give it 5 laps if it is accepted into CTGP. |
+ | |||
+ | The jump from Beta2 to RC1 with such a minor update is because the author realized this was closer to a final version than he had originally planned. | ||
'''Known Issues:''' | '''Known Issues:''' | ||
− | * Textures are | + | * Textures are slightly off on the walls |
* Water not yet animated | * Water not yet animated | ||
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* Road and woodbox textures redone | * Road and woodbox textures redone | ||
* Missing pipes added | * Missing pipes added | ||
+ | |- | ||
+ | | RC1 | ||
+ | | 2013-04-11 | ||
+ | | Cleaned up ground texture | ||
|} | |} | ||
Revision as of 06:10, 11 April 2013
Creator: | James |
---|---|
Designer: | Nintendo |
Version: | RC1 |
Date of latest version: | 2013-04-06 |
Editors used: | Sketchup, CTools, KMP Cloud, SZS Modifier, Wiimms SZS Tools, Paint.NET |
Download: | 2shared |
Overview
This track is a remake by James from Super Mario Kart. It currently uses the finish pole model from SNES Vanilla Lake 2 which was created by NiAlBlack. It uses snowmen from GBA Snow Land by SuperMario64DS as well. The blocks from SNES Ghost Valley 2 do not work on any other slot but 5.3, so the creator has replaced them with woodboxes textured to look like ice blocks. There are two versions: one is true to the original, and the other has the lakes moved to make them more of a hazard as they are meant to be. Also, each of these versions has a version with and without AIParam since they tend to hit the woodboxes a lot. Since it seems weird to scale the track up, it currently has very short laps so it is suggested to give it 5 laps if it is accepted into CTGP.
The jump from Beta2 to RC1 with such a minor update is because the author realized this was closer to a final version than he had originally planned.
Known Issues:
- Textures are slightly off on the walls
- Water not yet animated
Media
Version History
Version | Date of release | Information |
---|---|---|
Beta | 2013-04-05 | First release |
Beta2 | 2013-04-06 |
|
RC1 | 2013-04-11 | Cleaned up ground texture |
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- Super Mario Kart Wii (Beta2) (Like Original) (normal version)