Difference between revisions of "SNES Vanilla Lake 1 (James)"

From Custom Mario Kart
Jump to navigation Jump to search
Line 8: Line 8:
 
|date of release= 2013-04-06
 
|date of release= 2013-04-06
 
|editors used= [[Sketchup]], [[CTools]], [[KMP Cloud]], [[SZS Modifier]], [[Wiimms SZS Tools]], Paint.NET
 
|editors used= [[Sketchup]], [[CTools]], [[KMP Cloud]], [[SZS Modifier]], [[Wiimms SZS Tools]], Paint.NET
|version= Beta2
+
|version= RC1
 
|difficulty= 4/10
 
|difficulty= 4/10
|download 1= http://www.2shared.com/file/0Z-YnB9Y/old_vanilla1_sfc.html
+
|download 1= http://www.2shared.com/file/LF-S33B9/old_vanilla1_sfc.html
 
}}
 
}}
 
{{track rating}}
 
{{track rating}}
Line 16: Line 16:
  
 
==Overview==
 
==Overview==
This track is a remake by James from Super Mario Kart. It is currently beta2 because it is planned to redo the walls. It currently uses the finish pole model from [[SNES Vanilla Lake 2 (NiAlBlack)|SNES Vanilla Lake 2]] which was created by [[NiAlBlack]]. It uses snowmen from [[GBA Snow Land]] by [[SuperMario64DS]] as well. The blocks from SNES Ghost Valley 2 do not work on any other slot but 5.3, so the creator has replaced them with woodboxes textured to look like ice blocks. There are two versions: one is true to the original, and the other has the lakes moved to make them more of a hazard as they are meant to be. Also, each of these versions has a version with and without AIParam since they tend to hit the woodboxes a lot. Since it seems weird to scale the track up, it currently has very short laps so it is suggested to give it 5 laps if it is accepted into CTGP.
+
This track is a remake by James from [[Super Mario Kart]]. It currently uses the finish pole model from [[SNES Vanilla Lake 2 (NiAlBlack)|SNES Vanilla Lake 2]] which was created by [[NiAlBlack]]. It uses snowmen from [[GBA Snow Land]] by [[SuperMario64DS]] as well. The blocks from SNES Ghost Valley 2 do not work on any other slot but 5.3, so the creator has replaced them with woodboxes textured to look like ice blocks. There are two versions: one is true to the original, and the other has the lakes moved to make them more of a hazard as they are meant to be. Also, each of these versions has a version with and without AIParam since they tend to hit the woodboxes a lot. Since it seems weird to scale the track up, it currently has very short laps so it is suggested to give it 5 laps if it is accepted into CTGP.
 +
 
 +
The jump from Beta2 to RC1 with such a minor update is because the author realized this was closer to a final version than he had originally planned.
  
 
'''Known Issues:'''
 
'''Known Issues:'''
* Textures are a little off on the walls
+
* Textures are slightly off on the walls
 
* Water not yet animated
 
* Water not yet animated
  
Line 44: Line 46:
 
* Road and woodbox textures redone
 
* Road and woodbox textures redone
 
* Missing pipes added
 
* Missing pipes added
 +
|-
 +
| RC1
 +
| 2013-04-11
 +
| Cleaned up ground texture
 
|}
 
|}
  

Revision as of 06:10, 11 April 2013

This article is about James's port of the retro track SNES Vanilla Lake 1. For other ports of the same name by different authors, see »SNES Vanilla Lake 1«.
SNES Vanilla Lake 1 (James)
Creator: James
Designer: Nintendo
Version: RC1
Date of latest version: 2013-04-06
Editors used: Sketchup, CTools, KMP Cloud, SZS Modifier, Wiimms SZS Tools, Paint.NET
Download: 2shared

Template:Track rating

Overview

This track is a remake by James from Super Mario Kart. It currently uses the finish pole model from SNES Vanilla Lake 2 which was created by NiAlBlack. It uses snowmen from GBA Snow Land by SuperMario64DS as well. The blocks from SNES Ghost Valley 2 do not work on any other slot but 5.3, so the creator has replaced them with woodboxes textured to look like ice blocks. There are two versions: one is true to the original, and the other has the lakes moved to make them more of a hazard as they are meant to be. Also, each of these versions has a version with and without AIParam since they tend to hit the woodboxes a lot. Since it seems weird to scale the track up, it currently has very short laps so it is suggested to give it 5 laps if it is accepted into CTGP.

The jump from Beta2 to RC1 with such a minor update is because the author realized this was closer to a final version than he had originally planned.

Known Issues:

  • Textures are slightly off on the walls
  • Water not yet animated

Media

File:SNESVL1-beta2.png
A preview of Beta2
Beta 2, Original Lakes


Version History

Version Date of release Information
Beta 2013-04-05 First release
Beta2 2013-04-06
  • Road and woodbox textures redone
  • Missing pipes added
RC1 2013-04-11 Cleaned up ground texture

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Template:User-James-link