Difference between revisions of "SNES Vanilla Lake 1 (James)"

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|editors used= [[CTools]], [[KMP Cloud]], Paint.NET, [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|editors used= [[CTools]], [[KMP Cloud]], Paint.NET, [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
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|download 1= https://ct.wiimm.de/r/SNES%20Vanilla%20Lake%201%20RC1%20(James)%20%5b+61%5d
 
|download 1= https://ct.wiimm.de/r/SNES%20Vanilla%20Lake%201%20RC1%20(James)%20%5b+61%5d
 
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Revision as of 17:50, 6 December 2017

This article is about James's remake. For other versions, see [[{{{1}}}]].
{{{1}}}
Creator: James
Designer: Nintendo
Version: RC1
Date of latest version: 2013-04-06
Editors used: CTools, KMP Cloud, Paint.NET, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Wiimm's CT-Archive

Overview

This remake uses the finish pole model from NiAlBlack's SNES Vanilla Lake 2 and the snowmen from SuperMario64DS's GBA Snow Land. The blocks from SNES Ghost Valley 2 do not work on any other slot but 5.3, so the author replaced them with woodboxes textured to look like ice blocks.

There are two versions: one is true to the original (RC1), and the other has the lakes moved to make them more of a hazard as they are meant to be (RC1-mod). Also, each of these versions has a version with and without AIParam since they tend to hit the woodboxes a lot.

Media

File:SNESVL1-beta2.png
A preview of Beta 2
RC1 VS Race

Version History

Version Date of release Information
Beta 2013-04-05 First release
Beta 2 2013-04-06
  • Redone road and woodbox textures.
  • Added missing pipes.
RC1 2013-04-11 Cleaned up ground texture.

Bugs

  • Wall textures are slightly off.
  • Water is not yet animated.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

By the same author: James