Difference between revisions of "SNES Rainbow Road (Wexos & Maximiliano)"

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* Many glitches
 
* Many glitches
 
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| [http://www.mediafire.com/?p3ydo0l38mp2s2u v2.0]
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* Remade [[KMP]]
 
* Remade [[KMP]]
 
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| Based on the night version:
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* Scaled up 50%
 
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* Added a new boost
 
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* [[BRRES]] and [[KCL]] remade by [[MaximilianoMK]]
 
* [[BRRES]] and [[KCL]] remade by [[MaximilianoMK]]
 
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| [https://cdn.discordapp.com/attachments/344764607266684932/382247277021888522/SNES_Rainbow_Road_v3.1.zip v3.1]
 
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Revision as of 15:29, 13 November 2019

This article is about Yoshi74, Wexos and MaximilianoMK's remake. For other versions, see SNES Rainbow Road.
SNES Rainbow Road
Creator: Wexos, MaximilianoMK
Designer: Nin­tendo, Yoshi74
Version: v3.1
Date of latest version: 2017-09-24
Editors used: 3ds Max, BrawlBox, CTools, KMP Cloud, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Discord


Overview

This remake is based on the SNES version of the track only, and uses some parts of DS Rainbow Road. Some parts are totally new like boost areas, jumps, rises, railings and holes added for more challenge. This remake aims to have the nostalgic feel of the original while adding enhancements. MaximilianoMK took the model and created it, then Wexos updated it because of all the glitches. Yoshi74 made a new version of the track that had a new design with Wii U Rainbow Road elements. MaximilianoMK made it playable.

Media

v3.1 VS Race
v3.1 VS Race (Day)
v2.1 VS Race

Version History

Version Date of release Information
Beta 0 2012-04-27 First look by Yoshi74
Beta 1 2012-12-25 Added some 8-bit sprites from Super Mario Bros. (Mario, Goomba, Koopa Troopa, Mushroom)
Preview 2015-05-09 Added the background and a new boost pad section. The final SketchUp model is ready.
v1.0 2015-07-31 MaximilianoMK made the track playable:
  • Many glitches
v2.0 2015-08-05 Remake by Wexos:
  • Added day version
  • Deleted unused files
  • Minor model fixes
  • Patched minimap
  • Remade BRRES
  • Remade KCL
  • Remade KMP
v2.1 2015-08-08 Based on the night version:
  • Added more item boxes
  • Better enemy routes
  • Better item routes
  • Changed some item box locations
  • Fixed camera
  • Fixed KCL glitches
  • New boost ramp variant (1 → 0)
  • Road is lighter
  • Scaled up 50%
v2.1-day 2015-08-09
  • Daytime version of v2.1
v3.0 (Model) 2016-01-09
  • New design by Yoshi74: Added Wii and Wii U Rainbow Road elements, like satellites and blue stars
  • Removed unnecessary boosts
  • Added a new boost
v3.0 2016-10-22
v3.1 2017-09-24
  • Fixed KCL bugs

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Template:User-MaximilianoMK-Link