Difference between revisions of "SNES Rainbow Road (Kozakura)"

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== Overview ==
 
== Overview ==
This is a port made by [[Toxic Prime]]. It uses the [[Mario Kart 7]] model as a base, but it is mostly based on the GBA version. It wasn't originally going to be released, but it was released by popular demand.
+
This is a port made by [[Toxic Prime]]. It uses the [[Mario Kart 7]] model and [[Bri]]'s KMP as a base, but it is mostly based on the GBA version. It wasn't originally going to be released, but it was released by popular demand. A remake from scratch is planned.
  
 
Files [[ObjFlow.bin]] and [[GeoHitTableKart.bin]] are included to modify the behavior. Currently, only [[LE-CODE]] supports these additional files.
 
Files [[ObjFlow.bin]] and [[GeoHitTableKart.bin]] are included to modify the behavior. Currently, only [[LE-CODE]] supports these additional files.

Revision as of 19:30, 28 November 2019

This article is about Toxic Prime's port. For other versions, see SNES Rainbow Road.
SNES Rainbow Road
Creator: Toxic Prime
Designer: Nin­tendo
Version: Alpha
Date of latest version: 2019-08-31
Editors used: BrawlBox, CTools, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Discord

Overview

This is a port made by Toxic Prime. It uses the Mario Kart 7 model and Bri's KMP as a base, but it is mostly based on the GBA version. It wasn't originally going to be released, but it was released by popular demand. A remake from scratch is planned.

Files ObjFlow.bin and GeoHitTableKart.bin are included to modify the behavior. Currently, only LE-CODE supports these additional files.

Slot Information

It is recommended to put this track over slot 4.4.

Media

Alpha VS Race

Version History

Version Date of release Information
Alpha 2019-08-31 First release

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)

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