Difference between revisions of "SNES Ghost Valley 1 (zilly)"

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|version= v1.01
 
|version= v1.01
 
|date of release= 2014-07-17
 
|date of release= 2014-07-17
|editors used=  
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|editors used= [[3ds Max]], [[BrawlBox]]
 
|wbz-id= 1025
 
|wbz-id= 1025
 
|download= https://icedrive.net/0/1e2uhYC2H1
 
|download= https://icedrive.net/0/1e2uhYC2H1
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=== Slot Information ===
 
=== Slot Information ===
This track will only work properly on [[slot]] [[Slot#5.3|5.3]] because of the many objects that depend on that special slot.
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This track will only work properly on [[slot]] [[Slot#5.3|5.3]] due to the amount of {{obj-ref|316 367 368|obakeblocks}} used.
  
 
== Media ==
 
== Media ==
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| 2014-07-17
 
| 2014-07-17
 
|
 
|
* New lighting style.
+
* Improved lighting.
 +
* Added a light mask.
 
* Added vertex colors.
 
* Added vertex colors.
* Downscaled minimap.
+
* Downscaled minimap to 75%.
 
* Adjusted respawn point heights.
 
* Adjusted respawn point heights.
 
|}
 
|}

Revision as of 15:05, 29 December 2020

This article is about zilly's remake. For other versions, see SNES Ghost Valley 1.
SNES Ghost Valley 1
Creator: zilly
Designer: Nintendo, zilly
Version: v1.01
Date of latest version: 2014-07-17
Editors used: 3ds Max, BrawlBox
WBZ files: ct.wiimm.de
Download: Icedrive

Overview

This remake features proper texture mapping and more objects. It is important to note that dark-colored wood is off-road. v1.0 featured a darker version, but it has been merged with the normal version since v1.01.

Slot Information

This track will only work properly on slot 5.3 due to the amount of obakeblocks used.

Media

v1.01 VS Race
v1.0 Online Race (Dark)

Version History

Version Date of release Information
2012-12-22 Start of development
v1.0 2013-01-21 First release
v1.01 2014-07-17
  • Improved lighting.
  • Added a light mask.
  • Added vertex colors.
  • Downscaled minimap to 75%.
  • Adjusted respawn point heights.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Trivia

This track is one of the first to use the objects obakeblockSFCc, obakeblock2SFCc and obakeblock3SFCc correctly on purpose, as every interactable block is solid.