Difference between revisions of "SNES Bowser Castle 3 (Rukasudo90 & WhiteMEX)"

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{{about|This article is about [[Rukasudo90]]'s and [[WhiteMEX]]'s port of the retro track '''SNES Bowser Castle 3 '''. For other ports of the same name by different authors, see »[[SNES Bowser Castle 3]]«.}}
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{{about|[[Rukasudo90]]'s and [[WhiteMEX]]'s remake||SNES Bowser Castle 3}}
 
 
<div class="float-right">
 
 
{{Misc-Info
 
{{Misc-Info
|name= SNES Bowser Castle 3
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|name= {{Extract-Title|{{PAGENAME}}}}
 
|creator= [[Rukasudo90]], [[WhiteMEX]]
 
|creator= [[Rukasudo90]], [[WhiteMEX]]
 
|designer= [[Nintendo]], [[Rukasudo90]]
 
|designer= [[Nintendo]], [[Rukasudo90]]
|type= Remake, Castle
+
|version= Beta 2
|version= Beta
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|date of release= 2015-01-30
|date of release= 2014-02-24
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|editors used= [[CTools]], [[KMP Cloud]], [[SketchUp]], [[Wiimms SZS Tools]]
|editors used=[[Sketchup]], [[CTools Pack|CTools]], [[KMP Cloud]], [[Wiimm SZS Tools]]
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|wbz-id= 1634
|difficulty= 4/10
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|download= https://icedrive.net/0/56Zsk5nEGP
|download 1= https://www.dropbox.com/s/46mzfmgufemr87t/SNES%20Bowser%20Castle%203-MK8%20Edition%20%28Rukasudo90%2CWhiteMEX%29%20Beta%20Version.rar
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}}
 +
{{Misc-Info
 +
|name= {{Extract-Title|{{PAGENAME}}}}
 +
|creator= [[Omonimo747]]
 +
|designer= [[Nintendo]], [[Rukasudo90]], [[WhiteMEX]]
 +
|version= v1.2
 +
|date of release= 2020-08-15
 +
|editors used= [[3ds Max]], [[BrawlBox]], [[KMP Cloud]], [[KMP Modifier]], [https://getpaint.net Paint.NET], [[SketchUp]], [[Wiimms SZS Tools]]
 +
|wbz-id= 1634
 +
|download= https://drive.google.com/file/d/1x8hAd7Z58PaOHAa43ytb5T54ecge4xRx
 
}}
 
}}
</div>
 
 
==Overview==
 
 
This remake features a Mario Kart 8 gameplay style, textures from the original GBA version, and has extra decorations added.
 
 
Not appeared in the original and changes that appears in the remake:
 
 
*Ramp section has a few changes.
 
 
*Ramp platforms will be similar to the ones in [[3DS DK Jungle]].
 
 
*Anti-gravity ramps.
 
 
*Anti-gravity plataforms. (Similar to [[GBA Mario Circuit]], which is also returns in Mario Kart 8)
 
  
*Road signs.
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== Overview ==
 +
This remake features a [[Mario Kart 8]] gameplay style, textures from the GBA version and extra decorations. Animations were planned, but they didn't work well, and [[BrawlBox]] crashed every time they were imported, so they weren't included.
  
*New shortcut.
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=== Omonimo747's Remake ===
 +
Seeing the potential of this track and the absence of the original authors, [[Omonimo747]] decided to do a remake in 2015. It was remade from scratch while following the original model. The remake also adds objects and animations.
  
*The track is not plain.
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=== Credits ===
 +
* [[Yoshidude4]], for the Mecha-Koopa from [[GBA Bowser Castle 4 (Yoshidude4 & FunkyDude15)|<small>GBA</small> Bowser Castle 4]] ({{obj-ref|0xd7|penguin_s}}).
 +
* [[ChaosShadow23]], for the textures and background model from [[GBA Bowser Castle 1 (ChaosShadow23)|<small>GBA</small> Bowser Castle 1]] in v1.0 (which had to be partially remade).
  
==Special thanks to==
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== Media ==
 +
{{youtube-box||unVd-byvjaI|v1.0 VS Race}}
 +
{{youtube-box||MI3FjqFv82M|Beta VS Race}}
  
*[[Yoshidude4]] for the Mecha-Koopas from [[GBA Bowser Castle 4 (Yoshidude4 & FunkyDude15)|GBA Bowser Castle 4]].
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== Version History ==
 
 
===Progress===
 
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Version
 +
! Date of release
 +
! Information
 
|-
 
|-
| Model
+
| [https://icedrive.net/0/e1AiI913wP Beta]
| 99%
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| 2014-02-24
 +
| First release
 
|-
 
|-
| Minimap
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| [https://icedrive.net/0/56Zsk5nEGP Beta 2]
| 100%
+
| 2015-01-30
 +
| Update by [[Keiichi1996]]:
 +
* Improved item routes.
 +
* Added boost and lava animations.
 +
* Fixed checkpoints.
 
|-
 
|-
| KCL
+
| [https://icedrive.net/0/6bbEUi9JMd v1.0]
| 100%
+
| 2015-08-14
 +
| Remake by [[Omonimo747]].
 
|-
 
|-
| Enemy Routes
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| [https://icedrive.net/0/70tjaGHyCA v1.0.hp1]
| 100%
+
| 2015-12-18
 +
| Update by [[Huili]]:
 +
* Moved Mecha-Koopa [[BRASD]] file directory.
 
|-
 
|-
| Item Routes
+
| [https://icedrive.net/0/eaiizOnQk6 v1.0.hp2]
| 100%
+
| 2016-12-18
 +
| Update by [[Huili]]:
 +
* Fixed Mecha-Koopa BRASD file directory.
 
|-
 
|-
| Checkpoints
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| [https://icedrive.net/0/ffchpnvd9b v1.0-alt]
| 100%
+
| 2017-12-29
 +
| Update by [[Huili]]:
 +
* Changed trick ramps into boost pads.
 
|-
 
|-
| Objects
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| [https://cdn.discordapp.com/attachments/529421651054559252/692370845976494130/SNES_Bowser_Castle_3.szs v1.1]
| 100%
+
| 2020-03-25
 +
| Update by [[Huili]]:
 +
* Removed many key checkpoints in attempt to fix no lap count.
 
|-
 
|-
| Routes
+
| [https://drive.google.com/file/d/1x8hAd7Z58PaOHAa43ytb5T54ecge4xRx v1.2]
| 100%
+
| 2020-08-13
|-
+
| Update by [[Octanevinny]]:
| Cameras
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* Edited checkpoints and respawn points to fix a no lap count.
| 100%
 
|-
 
| Respawns
 
| 100%
 
 
|}
 
|}
  
==Media==
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== Known Bugs ==
 
+
=== v1.1 &ndash; v1.2 ===
 
+
If you attempt to fall off on the left side of the final split path section, the game will freeze. This can be done before or with the ramp right before the two paths, or with the ramp on the left side of the split path.
==Version History==
 
{| class="wikitable"
 
|-
 
! align=left| Version
 
! align=left| Date of release
 
! align=left| Information
 
|-
 
| Beta
 
| 2014-02-24
 
| First Release.
 
|}
 
 
 
==Trivia==
 
 
 
* Animations were planned, but they didn´t work well and the tool [[Brawlbox]] crashed every single animation that has been tried to be added, so they won't be added until the issue is resolved.
 
  
 
== Custom Track Distributions ==
 
== Custom Track Distributions ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
<!-- please insert distributions in alphabetic order -->
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* [[Cuberluigi CT Pack]] (Beta 2 and v1.1)
*None
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* [[Miles5x5's CT Pack]] (v1.0)
 +
* {{Distrib-ref|MKW Hack Pack|1634|hackpack}}
 +
* [[Project S]] (v1.0)
 +
* [[Spade's Custom Track Pack]] (Beta)
 +
* {{Distrib-ref|Wiimms Mario Kart Fun|1634|mkwfun}}
 +
* {{Distrib-ref|Wine's CT Pack|1634}}
  
{{User-Rukasudo90-link}}
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{{User-Rukasudo90-Link}}
 +
{{User-WhiteMEX-Link}}
 +
{{User-Omonimo747-Link}}
 
[[Category:Track/Retro]]
 
[[Category:Track/Retro]]
 +
[[Category:Split Article]]

Revision as of 06:29, 14 August 2020

This article is about Rukasudo90's and WhiteMEX's remake. For other versions, see SNES Bowser Castle 3.
SNES Bowser Castle 3
Creator: Rukasudo90, WhiteMEX
Designer: Nintendo, Rukasudo90
Version: Beta 2
Date of latest version: 2015-01-30
Editors used: CTools, KMP Cloud, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Icedrive
SNES Bowser Castle 3
Creator: Omonimo747
Designer: Nintendo, Rukasudo90, WhiteMEX
Version: v1.2
Date of latest version: 2020-08-15
Editors used: 3ds Max, BrawlBox, KMP Cloud, KMP Modifier, Paint.NET, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Google Drive

Overview

This remake features a Mario Kart 8 gameplay style, textures from the GBA version and extra decorations. Animations were planned, but they didn't work well, and BrawlBox crashed every time they were imported, so they weren't included.

Omonimo747's Remake

Seeing the potential of this track and the absence of the original authors, Omonimo747 decided to do a remake in 2015. It was remade from scratch while following the original model. The remake also adds objects and animations.

Credits

Media

v1.0 VS Race
Beta VS Race

Version History

Version Date of release Information
Beta 2014-02-24 First release
Beta 2 2015-01-30 Update by Keiichi1996:
  • Improved item routes.
  • Added boost and lava animations.
  • Fixed checkpoints.
v1.0 2015-08-14 Remake by Omonimo747.
v1.0.hp1 2015-12-18 Update by Huili:
  • Moved Mecha-Koopa BRASD file directory.
v1.0.hp2 2016-12-18 Update by Huili:
  • Fixed Mecha-Koopa BRASD file directory.
v1.0-alt 2017-12-29 Update by Huili:
  • Changed trick ramps into boost pads.
v1.1 2020-03-25 Update by Huili:
  • Removed many key checkpoints in attempt to fix no lap count.
v1.2 2020-08-13 Update by Octanevinny:
  • Edited checkpoints and respawn points to fix a no lap count.

Known Bugs

v1.1 – v1.2

If you attempt to fall off on the left side of the final split path section, the game will freeze. This can be done before or with the ramp right before the two paths, or with the ramp on the left side of the split path.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

By the same author: Omonimo747