SCN0 (File Format)
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This page describes the Mario Kart Wii SCN0 file format, as found within BRRES files. SCN0 files are scene files for games with live rendered Videos. .
File Format
File Header
Offset | Size | Description |
---|---|---|
0x00 | 4 | The magic "SCN0" to identify the sub file. See »BRRES Sub Files« for other magics. |
0x04 | 4 | Length of the sub file. |
0x08 | 4 | Sub file version number. See »BRRES Sub Files« for details. |
0x0c | 4 | Offset to outer BRRES File (negative value). |
0x10 | N*4 | N section offsets. |
0x10+N*4 | 4 | String offset to the name of this sub file. This name equal to the name of the entry name of the BRRES Index Group pointing to this data. |
0x14+N*4 | End of this header |
SCN0 can possibly contain certain sections multiple times.
The SCN0 header follows directly after the file header. For SCN0 version 5 it has the following layout:
offset | size | description |
---|---|---|
0x00 | 4 | Unknown |
0x04 | 4 | Unknown |
0x08 | 4 | Frame Count |
0x0C | 2 | Unknown |
0x0E | 2 | Unknown |
0x10 | 2 * 6 | Section count * 6 (as there are 6 types of sections) |
0x1C | End of header / Start of a filler |
Possible Sections
Each section starts with an interger (4 bytes) which defines the size of the section.
Folder | Description |
---|---|
LightSet(NW4R) | Combines AmbLight with Lights |
AmbLight(NW4R) | |
Lights(NW4R) | |
Fogs(NW4R) | |
Cameras(NW4R) |