Rush City Run

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Rush City Run
Creator: GredMega
Designer: GredMega
Version: Beta 3
Date of latest version: 2013-04-10
Editors used: Maya 2010, Photoshop CS, CTools, BrawlBox, KMP Cloud, SZS Modifier, Wiimms SZS Tools
Download: MediaFire

Overview

The look and gameplay of this track was inspired by the game San Francisco Rush: Extreme Racing. The track itself is a new design by GredMega, but it uses textures from the Nintendo 64 version along with higher resolution textures made in the same style as the original.

Media

Beta 3
San Francisco Rush Gameplay

Version History

Version Date of release Information
Beta 1 2012-12-25 Initial release
Beta 2 2013-01-07 New textures and graphical fixes along with improved KCL.
Beta 3 2013-04-10 Updates by Wiimm:
  • KCL cleaned (unused triangles removed) and octree recreated.
  • Unused files removed.
  • Unused KMP areas and routes removed.
  • Some more enemy points.
  • New respawn points placed before mandatory check points.
  • 6 instead of 9 items rows at new places.
  • SZS size from 4.7 MB to 2.7 MB reduced.

Item and enemy routes need more attention.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: -
French: Tour de Rushopolis
German: Rush City Run
Italian: Corsa Assalto alla Città
Japanese: -
Korean: -
Portuguese: -
Russian:
Spanish: -
Greek: -
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -
By the same author: GredMega

Custom Tracks:
Canyon RunRush City Run