Rush City Run

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Rush City Run
Author: GredMega
Version: Beta 4
Date of latest version: 2016-01-31
Editors used: BrawlBox, CTools, KMP Cloud, Maya 2010, Photoshop CS, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Wiimm's CT-Archive

Overview

The look and gameplay of Rush City Run was inspired by the game San Francisco Rush: Extreme Racing. The track itself is a new design by GredMega, but it uses textures from the Nintendo 64 version along with higher resolution textures made in the same style as the original.

Media

Beta 4 VS Race
Beta 2 VS Race
San Francisco Rush Gameplay

Version History

Version Date of release Information
Beta 1 2012-12-25 First release
Beta 2 2013-01-07
  • New textures
  • Graphical fixes
  • Improved KCL.
Beta 3 2013-04-10 Update by Wiimm:
  • KCL cleaned (unused triangles removed) and octree recreated.
  • Unused files removed.
  • Unused KMP areas and routes removed.
  • Some more enemy points.
  • New respawn points placed before mandatory check points.
  • 6 instead of 9 items rows at new places.

Item and enemy routes need more attention.

Beta 4 2016-01-31 Update by maczkopeti:
  • Rotated 90°.
  • Completely remade KCL.
  • Adjusted lap counter and start position.
  • Improved opening cameras.
  • Added mipmaps.
  • Slowed down boost animation.
  • Adjusted and cleaned minimap.
  • Improved post-effects.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Rush City Run
French: Rush City
German: Rush City
Italian: Rush City
Japanese: ラッシュシティーラン
Korean: 러쉬 시티 런
Portuguese: Rush City Run
Russian: Пробег Раш-Сити
Spanish: Rush City Run
Greek: Αγώνα Ρας Σίτι
Polish: Rush City Run
Finnish: Rush City Run
Swedish: Rush City Run
Czech: Rush City Run
Danish: Rush City Run
By the same author: GredMega

Custom Tracks:
Canyon RunRush City Run