Difference between revisions of "Rush City Run"

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|type= City
 
|type= City
 
|version= Beta 4
 
|version= Beta 4
|date of release= 2016-01-31
+
|date of release= 2018-11-23
 
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], Maya 2010, Photoshop CS, [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], Maya 2010, Photoshop CS, [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|difficulty= 7/10
 
|difficulty= 7/10
 
|wbz-id=1010
 
|wbz-id=1010
|download 1= https://ct.wiimm.de/r/Rush%20City%20Run%20BETA4%20(GredMega,Wiimm,maczkopeti)
+
|download 1= https://cdn.discordapp.com/attachments/341378198774218755/515669637807996938/Rush_City_Run_Beta_5.szs
 
}}
 
}}
 
</div>
 
</div>
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* Adjusted and cleaned minimap.
 
* Adjusted and cleaned minimap.
 
* Improved post-effects.
 
* Improved post-effects.
 +
|-
 +
| Beta 5
 +
| 2018-11-23
 +
| Update by [[Cotni]]:
 +
* Remade item routes.
 +
* Fixed [[Position Jump Bug]].
 +
* Mostly fixed a bug that prevented players in Megas from taking the major shortcut.
 +
* Fixed a couple respawns.
 +
* Changed mandatory off-road by the first ramp to normal road.
 +
Update by [[Tock]]:
 +
* Fixed the major shortcut's bullet routes.
 +
* Fixed replay cameras.
 
|}
 
|}
  

Revision as of 23:27, 23 November 2018

Rush City Run
Author: GredMega
Version: Beta 4
Date of latest version: 2018-11-23
Editors used: BrawlBox, CTools, KMP Cloud, Maya 2010, Photoshop CS, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Discord

Overview

The look and gameplay of Rush City Run was inspired by the game San Francisco Rush: Extreme Racing. The track itself is a new design by GredMega, but it uses textures from the Nintendo 64 version along with higher resolution textures made in the same style as the original.

Media

Beta 4 VS Race
Beta 2 VS Race
San Francisco Rush Gameplay

Version History

Version Date of release Information
Beta 1 2012-12-25 First release
Beta 2 2013-01-07
  • New textures.
  • Graphical fixes.
  • Improved KCL.
Beta 3 2013-04-10 Update by Wiimm:
  • Cleaned KCL (removed unused triangles) and recreated octree.
  • Removed unused files.
  • Removed unused KMP areas and routes.
  • Added some more enemy points.
  • Placed new respawn points before mandatory check points.
  • 6 instead of 9 items rows at new places.

Item and enemy routes need more attention.

Beta 4 2016-01-31 Update by maczkopeti:
  • Rotated 90°.
  • Completely remade KCL.
  • Adjusted lap counter and start position.
  • Improved opening cameras.
  • Added mipmaps.
  • Slowed down boost animation.
  • Adjusted and cleaned minimap.
  • Improved post-effects.
Beta 5 2018-11-23 Update by Cotni:
  • Remade item routes.
  • Fixed Position Jump Bug.
  • Mostly fixed a bug that prevented players in Megas from taking the major shortcut.
  • Fixed a couple respawns.
  • Changed mandatory off-road by the first ramp to normal road.

Update by Tock:

  • Fixed the major shortcut's bullet routes.
  • Fixed replay cameras.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Rush City Run
French: Rush City
German: Rush City
Italian: Rush City
Japanese: ラッシュシティーラン
Korean: 러쉬 시티 런
Portuguese: Rush City Run
Russian: Пробег Раш-Сити
Spanish: Rush City Run
Greek: Αγώνας Ρας Σίτι
Polish: Rush City Run
Finnish: Rush City Run
Swedish: Rush City Run
Czech: Rush City Run
Danish: Rush City Run
By the same author: GredMega

Custom Tracks:
Canyon RunRush City Run