Difference between revisions of "Ripping Models with Textures"

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#Click on the Autodesk icon in the top left corner
 
#Click on the Autodesk icon in the top left corner
 
#Click ''Import'' and then import the OBJ.
 
#Click ''Import'' and then import the OBJ.
 
== Ending the Tutorial ==
 
Now you have your model with textures! <br/>
 
Hope this works for you and if you have any questions, just post on the talk page!
 
  
 
[[Category:Tutorials]]
 
[[Category:Tutorials]]

Revision as of 21:06, 24 December 2017

Software Needed
ISO Extractor
CTools Pack
Model Extractor
3D Editor
SketchUp Plugin

Introduction

In this tutorial, you will find out how to rip track models with textures from Mario Kart Wii and other Wii games that use U8 archives. Before we get started, make sure you have all the software listed above.

Getting Started

First, make sure you have an ISO. If you don't, look here to help you.

Step 1

First you need to make a folder called "courses". This is where you will save all the track SZS'.

Using Dolphin

  1. Open up Dolphin.
  2. Right-click on the MKWii ISO, and then click on "Properties".
  3. Click on the top tab that says "Filesystem"
  4. Then open up Partition 1>Race>Course and then extract the course you want the model from. Remember to add the extension "szs" to the file so it saves as an SZS rather than a raw data file. Save in "courses" folder.

Using Wiimms ISO Tools

  1. Look here for info on how to do this.

Using WiiScrubber

  1. Open up WiiScrubber
  2. Click on "Load ISO" and load in the MKWii ISO
  3. Then open up Partition 1>Race>Course and then extract the course you want the model from. Save in "courses" folder

Step 2

Using BRRES Viewer

  1. Extract the BRRES Viewer files into a folder.
  2. Once your course is saved in the "courses" folder, open it with SZS Explorer. Right click on the course_model.brres or the object you want to rip and
  3. then click "Export". Save in the same folder as the BRRES Viewer.
  4. Drag the course_model into the BRRES Viewer. Then right click on the model and then click "Load and Display" or double click on it.
  5. Click FileExport All Files..... Choose OBJ instead of PSK. Then click OK. The problem now is that you only have an OBJ file and the textures, you don't have a MTL that contains the texture mapping.
  6. If you have closed BRRES Viewer, drag the same file (BRRES) into the BRRES Viewer. Right click on the model and then click "Load and Display" or double click on it.
  7. Click on ModelExport....OBJ. Export it to the same location as when you exported earlier. Replace the OBJ file. Now you should have an MTL file there so now you can import it to your editor.

If the only export options in your version of BRRES Viewer are MD5, and PSK, then refer to the tutorial below

Using Noesis

  1. Do the same things as the BRRES Viewer, but export as MD5
  2. Open Noesis
  3. Open your MD5 file
  4. Click Export, and save as Wavefront OBJ

(Side Note) This doesn't export textures, but you would already have them from the BRRES Viewer

Using BrawlBox

This section has yet to be done.

Step 3

Using SketchUp

Using an Intermediate tool

  1. Using Blender, Meshlab, 3ds Max, or FBX converter (recommended: free and just as effective as 3ds max), convert the model from .obj back to .obj
    1. If you have 3ds Max, follow the steps in the Using 3ds Max section, and then follow step 7.
  2. In Sketchup, use FileImport and select OBJ (QuadFace Tools)

Using 3ds Max

  1. Open 3ds Max
  2. Click on the Autodesk icon in the top left corner
  3. Click Import and then import the OBJ.