Difference between revisions of "Ripping Models with Textures"

From Custom Mario Kart
Jump to: navigation, search
(Step 2)
(Prior editors clearly did not read the entire article, and wrote duplicate and poor instructions. 3DS is a deprecated format (see: DOS8.3 strings) that is *not* recommended. FBX Converters or 3DS Max as an intermediate step is still the best SU option.)
Line 60: Line 60:
 
# If you have closed BRRES Viewer, drag the same file (BRRES) into the BRRES Viewer. Right click on the model and then click "Load and Display" or double click on it.<br>
 
# If you have closed BRRES Viewer, drag the same file (BRRES) into the BRRES Viewer. Right click on the model and then click "Load and Display" or double click on it.<br>
 
# Click on ''Model'' → ''Export....'' → ''OBJ''. Export it to the same location as when you exported earlier. Replace the OBJ file. Now you should have an MTL file there so now you can import it to your [[3D Tool|editor]].
 
# Click on ''Model'' → ''Export....'' → ''OBJ''. Export it to the same location as when you exported earlier. Replace the OBJ file. Now you should have an MTL file there so now you can import it to your [[3D Tool|editor]].
# If you want to edit the ported model in Sketchup, the best option to do after exporting the OBJ is to download '''Wings 3D''' (the most recent version) and import the OBJ you just got from BRRES Viewer in there. Then wait a moment until it imported everything, and now export the model as .3ds file. This is recommended, because of Sketchup's faulty OBJ importer, and the .3ds format is also unlikely to lose the UV mapping. Note: Problems may occur with the .dae format. After that, you can open Sketchup and click ''File'' → ''Import'' and select the .3ds file.
 
'''If the only export options in your version of BRRES Viewer are MD5, and PSK, then refer to the tutorial below'''
 
  
 
'''The most recent version of BRRES Viewer is no longer able to export as OBJ. The tutorial will only work if you have the old version, v1.3.1. You can get the old version here: http://avsys.xyz/upload/files/BRRES_Viewer_1.3.1.zip'''
 
'''The most recent version of BRRES Viewer is no longer able to export as OBJ. The tutorial will only work if you have the old version, v1.3.1. You can get the old version here: http://avsys.xyz/upload/files/BRRES_Viewer_1.3.1.zip'''
  
=== Using Noesis ===
 
# Do the same things as the BRRES Viewer, but export as MD5
 
# Open Noesis
 
# Open your MD5 file
 
# Click Export, and save as Wavefront OBJ
 
(Side Note) This doesn't export textures, but you would already have them from the BRRES Viewer
 
  
 
=== Using [[BrawlBox]] ===
 
=== Using [[BrawlBox]] ===

Revision as of 05:15, 13 February 2018

Software Needed
ISO Extractor
CTools Pack
Model Extractor
3D Editor
SketchUp Plugin

Introduction

In this tutorial, you will find out how to rip track models with textures from Mario Kart Wii and other Wii games that use BRRES archives. Before we get started, make sure you have all the software listed above.

Getting Started

First, make sure you have an ISO. If you don't, look here to help you.

Step 1

First you need to make a folder called "courses". This is where you will save all the track SZS'.

Using Dolphin

  1. Open up Dolphin.
  2. Right-click on the MKWii ISO, and then click on "Properties".
  3. Click on the top tab that says "Filesystem"
  4. Then open up Partition 1>Race>Course and then extract the course you want the model from. Remember to add the extension "szs" to the file so it saves as an SZS rather than a raw data file. Save in "courses" folder.

Using Wiimms ISO Tools

  1. Look here for info on how to do this.

Using WiiScrubber

  1. Open up WiiScrubber
  2. Click on "Load ISO" and load in the MKWii ISO
  3. Then open up Partition 1>Race>Course and then extract the course you want the model from. Save in "courses" folder

Step 2

Using BRRES Viewer

  1. Extract the BRRES Viewer files into a folder.
  2. Once your course is saved in the "courses" folder, open it with SZS Explorer. Right click on the course_model.brres or the object you want to rip and
  3. then click "Export". Save in the same folder as the BRRES Viewer.
  4. Drag the course_model into the BRRES Viewer. Then right click on the model and then click "Load and Display" or double click on it.
  5. Click FileExport All Files..... Choose OBJ instead of PSK. The textures MUST be exported as TGA, or else it won't work. Then click OK. (Depending on the model, this may take a long time) The problem now is that you only have an OBJ file and the textures, you don't have a MTL that contains the texture mapping.
  6. If you have closed BRRES Viewer, drag the same file (BRRES) into the BRRES Viewer. Right click on the model and then click "Load and Display" or double click on it.
  7. Click on ModelExport....OBJ. Export it to the same location as when you exported earlier. Replace the OBJ file. Now you should have an MTL file there so now you can import it to your editor.

The most recent version of BRRES Viewer is no longer able to export as OBJ. The tutorial will only work if you have the old version, v1.3.1. You can get the old version here: http://avsys.xyz/upload/files/BRRES_Viewer_1.3.1.zip


Using BrawlBox

This section has yet to be done.

Step 3

Using SketchUp

Using an Intermediate tool

  1. Using Blender, Meshlab, 3ds Max, or FBX converter (recommended: free and just as effective as 3ds max), convert the model from .obj back to .obj
    1. If you have 3ds Max, follow the steps in the Using 3ds Max section, and then follow step 7.
  2. In Sketchup, use FileImport and select OBJ (QuadFace Tools)

Using 3ds Max

  1. Open 3ds Max
  2. Click on the Autodesk icon in the top left corner
  3. Click Import and then import the OBJ.