Difference between revisions of "Ripping Models with Textures"

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{| class="textbox float-right grid"
 
{| class="textbox float-right grid"
|+ Software that you will need in this tutorial
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|+ Software Needed
 
! ISO Extractor
 
! ISO Extractor
 
|
 
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|-
 
|-
 
! [[CTools Pack]]
 
! [[CTools Pack]]
| [http://www.chadsoft.co.uk/ctools/setup/ctoolssetup.msi Download]
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|  
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* [http://www.chadsoft.co.uk/ctools/setup/ctoolssetup.msi Download]
 
|-
 
|-
 
! BRRES Viewer
 
! BRRES Viewer
| [http://www.mediafire.com/download/94xv9fsuxar91px/BRRES_Viewer.zip Download]
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|  
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* [http://www.mediafire.com/download/94xv9fsuxar91px/BRRES_Viewer.zip Download]
 
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! A 3D modeling program
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! 3D Editor
 
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* [http://sketchup.google.com/ Google SketchUp]
 
* [http://sketchup.google.com/ Google SketchUp]
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* [https://www.blender.org/download Blender]
 
* [https://www.blender.org/download Blender]
 
|-
 
|-
! SketchUp plugin
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! SketchUp Plugin
 
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* [http://www.fluidimporter.com/downloads/ FluidImporter (Not recommended)]
 
* [http://www.fluidimporter.com/downloads/ FluidImporter (Not recommended)]
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== Introduction ==
 
== Introduction ==
In this tutorial, you will find out how to rip track models WITH TEXTURES from [[Mario Kart Wii]] and other [[Wii]] games that use U8 archives. Before we get started, make sure you have all the software listed above.
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In this tutorial, you will find out how to rip track models with textures from [[Mario Kart Wii]] and other [[Wii]] games that use U8 archives. Before we get started, make sure you have all the software listed above.
  
 
== Getting Started ==
 
== Getting Started ==

Revision as of 00:35, 22 November 2017

Software Needed
ISO Extractor
CTools Pack
BRRES Viewer
3D Editor
SketchUp Plugin

Introduction

In this tutorial, you will find out how to rip track models with textures from Mario Kart Wii and other Wii games that use U8 archives. Before we get started, make sure you have all the software listed above.

Getting Started

First, make sure you have an ISO. If you don't, look here to help you.

Step 1

First you need to make a folder called "courses". This is where you will save all the track SZS'.

Using Dolphin

  1. Open up Dolphin.
  2. Right-click on the MKWii ISO, and then click on "Properties".
  3. Click on the top tab that says "Filesystem"
  4. Then open up Partition 1>Race>Course and then extract the course you want the model from. Remember to add the extension "szs" to the file so it saves as an SZS rather than a raw data file. Save in "courses" folder.

Using Wiimms ISO Tools

  1. Look here for info on how to do this.

Using WiiScrubber

  1. Open up WiiScrubber
  2. Click on "Load ISO" and load in the MKWii ISO
  3. Then open up Partition 1>Race>Course and then extract the course you want the model from. Save in "courses" folder

Step 2

Extract the BRRES Viewer files into a folder.
Once your course is saved in the "courses" folder, then open it with SZS Explorer. Right click on course_model.brres or the object you want to rip and then click "Export". Save in the same folder as the BRRES Viewer.

Step 3

Drag the course_model into the BRRES Viewer. Then right click on the model and then click "Load and Display" or double click on it.
Click FileExport All Files..... Choose OBJ instead of PSK. Then click OK. The problem now is that you only have an OBJ file and the textures, you don't have a MTL that contains the texture mapping.

If you have closed BRRES Viewer, drag the same file (BRRES) into the BRRES Viewer. Right click on the model and then click "Load and Display" or double click on it.
Click on ModelExport....OBJ. Export it to the same location as when you exported earlier. Replace the OBJ file. Now you should have an MTL file there so now you can import it to your editor.

Step 4

Using SketchUp

Using an Intermediate tool

  1. Make sure you have Blender and QuadFace Tools, installed
    1. Note: this can be done with 3ds Max, or any other modern 3d editor. If you have 3ds Max, follow the steps in the Using 3ds Max section, and then follow step 7.
  2. Using Blender, Meshlab, 3ds Max, or FBX converter (recommended, as it is free and just as effective as 3ds max), convert the model form .obj back to .obj
  3. In Sketchup, use FileImport and select OBJ (QuadFace Tools)

Using FluidImporter (not recommended)

  1. FluidImporter is paid software, and you are limited to a 5 day trial!
  2. Make sure you have the FluidImporter OBJ Importer installed.
  3. Open SketchUp
  4. FileImport then click OBJ
  5. Find your model and click Import

Using 3ds Max

  1. Open 3ds Max
  2. Click on the Autodesk icon in the top left corner
  3. Click Import and then import the OBJ.

Ending the Tutorial

Now you have your model with textures!
Hope this works for you and if you have any questions, just post on the talk page!